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Returning 35 results for 'brown branch diffusing continue resist'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that taper to
sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Approaching the Vineyard A branch of the Old Svalich Road leads to the vineyard. If the characters approach along this path, read: After a half mile, the road becomes a muddy trail that meanders
through the woods, descending gradually until the trees part, revealing a mist-shrouded meadow. The trail splits. One branch heads west into the valley, and the other leads south into dark woods. A wooden
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
“The Sea Ghost,” they are likely to reach 3rd level. ABOUT THE ORIGINAL
Produced by the UK branch of TSR in 1981, Sinister Secret of Saltmarsh was designed by Dave J. Brown and Don Turnbull. It was
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hear hammering from upstairs. The carvings continue along the walls of the stairs as they rise toward the temple. Each flight of stairs ends at a wide brown curtain. Treasure Leaning against the corner
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Gods of Theros A bird shrieked as it took flight from a branch above her. Through the gaps in the rustling canopy, she could see the god-forms shift in and out of focus. The night sky was known as
rituals and devotions that honor various gods, hoping to win their favor and stave off their wrath. They tell and retell the stories of the gods’ deeds—even as they watch those stories continue to play
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, hacked, and tunneled. The weakest among them fell dead from exhaustion, the rest pausing only long enough to push the corpses aside so they could continue the digging. Only the hardiest and most iron
them to work. The dwarves proved to be able slaves, but the elder brain saw within them another kind of usefulness. The dwarves’ innate ability to resist the effects of harmful substances such as poison
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
feet in diameter. Several tunnels branch off from the rough-walled shaft at various points, allowing the characters to continue their journey after climbing down. They can move around the tower easily if they wish to ignore it.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
1d8 custard damage. Subtract custard damage from the contestant’s hit points as normal. Any contestant reduced to 0 hit points by custard damage is unable to continue, loses the contest, and has custard
first arrive. She sits on a swing that hangs from the branch of a pear tree, plucking the strings on her lute while eyeing the characters. If the characters happen to mention their free tickets, she
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who allows the possession forgoes the saving throw to resist the effect, and you can allow the player to continue running the character. While possessed, the character gains the following
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
be quite sudden—or to give them a way to continue engaging in the quest while their companions attempt to bring them back to life. These interludes can be played as brief scenes where the player of
symbolic or direct examples of their past failings and rebuke their old vices in a final, crystallizing act of growth. Funerary masks help the newly dead resist the erosion of memory and identity in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
boulder is five feet tall and colored brown with dark streaks and spots. Leaning against it is what appears to be a bamboo staff.
In the mud around the base of the boulder is a moving shape, looking like
follow, but will take to marching back and forth in front of the boulder and will continue to threaten the party if they approach again. If the crayfish is attacked, it will immediately call forth its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, faith, family, or teacher to continue a vaunted legacy.
9 Promise. My life is no longer my own. I must fulfill the dream of someone who’s gone.
10 Revelation. I need to know what lies
Everything I do is in the service of a powerful master, one I must keep a secret from everyone.
3 I owe much to my vanished mentor. I seek to continue their work even as I search to find them.
4
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
monstrous forms afflicting her siblings. Both sides continue to escalate their atrocities against one another, drawing the powerful and the innocent alike into their squabbles. As Arijani and Reeva host
CHARACTERS
Characters from Kalakeri hail from a rich, wondrous land tainted by suspicion. They are typically dark-haired, dark-eyed, brown-skinned people with Indian- inspired names. When players create
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1–3 Patch of brown mold 4–5 Patch of green slime 6 Patch of yellow mold Elemental Vagabonds A dust mephit guides an earth elemental through the caverns and passages of Blingdenstone. If approached
with the party, Topsy and Turvy do their best to conceal and resist their lycanthropic curse if the adventurers have not already learned of it. In the time since they were imprisoned in Velkynvelve
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
perceptions over facts: illusionists, spies, and assassins, for example. Predatory or fierce winged creatures of any kind, even non-sentient monsters that would otherwise resist training, perceive the
of an old mystic with brown skin and white hair, who promised to teach her all she desired to know — a vision of Yan-C-Bin, the Prince of Evil Air. Aerisi turned her study to elemental air, learning
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
continue to pursue his horrid, apocalyptic vision of a world transformed into a barren, empty ruin, with only the decaying corpses of the last few surviving gnolls left to mark its passing. As creatures
and are able to resist the call to violence, but a few cannot. For these rare individuals, the true lure of Yeenoghu’s promises lies not in the power they offer, but in the deep sense of belonging
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
that it has advantage on Strength (Athletics) checks to resist being pushed. It doesn’t pursue enemies off the bridge unless they continue using ranged attacks or spells against it after retreating. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Skull Dunes The Skull Dunes (see map 5.2) lie beyond a beach of coarse brown sand at the southern end of the island. The dunes are desolate; only an occasional bit of scraggly grass grows here
that square). The characters continue to move, one square at a time, awakening skeletons and defending themselves until they navigate their way across the dunes to safety, or slay twenty or more
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
into view, descending gracefully from the upper part of the cloister. She’s an elderly human woman with weathered brown skin, white hair in tight braids, and kindly hazel eyes, dressed in a simple white
has no idea. (He is wrong, but Runara finds the situation amusing and lets Mumpo continue to believe in her ignorance.) Myla (lawful good kobold tinkerer ) is a winged kobold whose brothers, Mek and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
greenery.
Two ruin grinders (see chapter 7) wander this island, unable to continue their assigned task of moving cargo. The ruin grinders aren’t hostile and attack only in self-defense. Before it can be
halved, and Dexterity saving throws made to resist the effect are made with advantage. If the characters find other creative ways of dealing with the problem that make sense, run with it.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, occupying three caves that branch off the warren’s central area to the northwest, southwest, and southeast. The passage opens into a long, low cavern that has three narrow, twisting passages leading off into
. 21. Orc Tunnel Several passages branch away from this large, high-ceilinged cavern. To the north, a carved, square-mouthed tunnel shows that someone has been at work in these caves. A gate of rough
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Thornapple Once things are under control in the market, the characters can continue to the Thornapple. When they enter, read the following description: Although the building is packed with people
under the effects of biza’s breath, they each randomly make one melee attack against Zenia or a character on their turns. All three divas fail their saving throws to resist the poison affecting them
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
beyond the gate, with four pillars equally spaced north to south.
If they pass through the gate, continue with: To your right, along the east wall runs a shallow trough cut into the stone floor. This
channel is stained and traces of a brown liquid shine wetly.
To your left, along the west wall, dozens of manacles hang from the wall at waist height.
The slaves that have been toiling to enlarge
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
happen upon the following scene: A gigantic, gnarled oak comes into view. Unlike other oaks in the forest, this tree looks unhealthy and has golden brown leaves. A thick carpet of dead leaves
from the chariot by the jabberwock that frequents Zybilna’s palace (see chapter 5). The owlbear’s harness boss is engraved with a branch of the tree for which she is named: Juniper. The chariot is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
chamber cut out of the rock with a veil of calcite and stalactites covering the walls. Buttresses rise from the corners, brown shot through with black, and triangular stone pillars support the high
back on him, he can resist returning to death with a successful DC 10 Wisdom saving throw. When he is whole again, he attacks. Tloques, having gained his power from his allegiance to Zotzilaha, isn’t
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
following the tracks that lead from area 1, through area 10, and down the stairs into this room, they discover that the tracks continue to the south wall of this chamber and stop abruptly at the secret door
-looking bed in the northwest corner has a wooden locker at its foot.
A small wooden table stands against the east wall, with a padded leather chair beside it. On the table, a brass three-branch
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
emissaries work tirelessly to foster evil schemes on the Material Plane. Minauros The third layer of the Nine Hells is a stench-ridden bog. Acidic rain spills from the layer’s brown skies, thick layers of
aren’t immune to temptation and corruption, and they end up making the Nine Hells their eternal home. To avoid such a fate, good-hearted adventurers must resist the insidious manipulation, deceit, and treachery of devils, even when the devils promise to fulfill their deepest longings.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty face
afterward, rather than continue the search on his own. When he’s not straining at some feat of athleticism, he’s reading books of poetry.
Alignment. Neutral good.
Personality Trait. “I treat my
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
breeze!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty
afterward, rather than continue the search on his own. When he’s not straining at some feat of athleticism, he’s reading books of poetry.
Alignment. Neutral good.
Personality Trait. “I treat my
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
demanded he continue cooking under pain of death. Now Pierre wants only to return home to Respite. Pierre’s Map. If the characters ask Pierre to help retrieve Respite’s gems, he draws the characters a
ordering his victims to retrieve the box, then watching them die trying. B12: Detritus Dens Two chambers carpeted with rotting vegetation branch off from the tunnel. This vegetation is piled high and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
stronghold (including materials and labor) and the amount of time it takes, provided that the character is using downtime to oversee construction. Work can continue while the character is away, but each
. You can pay a fine of 10 gp to avoid jail time, or you can try to resist arrest. 11–20 You regain consciousness in a strange place with no memory of how you got there, and you have been robbed of 3d6
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
spelljamming ship, the Verdant Branch, was attacked by space pirates, he escaped on a lifeboat with his best friend, a blink dog named Ikasa, as well as a treant named Redbud, who had grown into the lifeboat’s
against one wall here opposite a desk. Sitting in the room’s center is a reddish-brown dog with a leather collar studded with glowing crystals.
Ikasa the blink dog is outfitted with a magical collar
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
continue to help the characters as described in area E11. None of the armor and weapons currently being forged here is near enough to completion to be used effectively. An iron talking tube runs between the
tomes that used to run in neat, orderly rows. When the cultists arrived here, they discovered the patch of brown mold that has taken up residence here. After unsuccessfully trying to burn it (which caused






