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Returning 35 results for 'brush band diffusing change reflections'.
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Classes
Tasha’s Cauldron of Everything
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
into the swarm, instead of a cloud of mist, or the arcane eye spell could create an extension of your swarm that spies for you. Such descriptions don’t change the effects of spells, but they are
Classes
Tasha’s Cauldron of Everything
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
into the swarm, instead of a cloud of mist, or the arcane eye spell could create an extension of your swarm that spies for you. Such descriptions don’t change the effects of spells, but they are
Backgrounds
Baldur’s Gate: Descent into Avernus
Bands of orphans and runaways band together in the Outer City, running after passersby in ragged throngs to plead for scraps. In the Lower City, urchins are often recruited into the lowest echelons
)
3
Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)
4
Retribution. The rich need to be shown what life and death are like in
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
in protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the
hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes. Thanks to their familiarity with the wilds
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
they’ll brush shoulders with immortals and discover a plot to forever change the multiverse. The information in this book is for the Dungeon Master’s eyes only. If you’re planning to play the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
they’ll brush shoulders with immortals and discover a plot to forever change the multiverse. The information in this book is for the Dungeon Master’s eyes only. If you’re planning to play the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
they’ll brush shoulders with immortals and discover a plot to forever change the multiverse. The information in this book is for the Dungeon Master’s eyes only. If you’re planning to play the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
original deck created by Istus for Asteria and Euryale is so powerful that it has countless lesser reflections throughout the multiverse, including versions with more, fewer, or different cards. The
doesn’t change the game effects of these cards.
Idiot. This card has been renamed Puzzle, inspiring the puzzles, riddles, and traps found in chapter 4.
Vizier. This card has been renamed Sage, inspiring the character options, spells, and magic items in chapter 7.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
original deck created by Istus for Asteria and Euryale is so powerful that it has countless lesser reflections throughout the multiverse, including versions with more, fewer, or different cards. The
doesn’t change the game effects of these cards.
Idiot. This card has been renamed Puzzle, inspiring the puzzles, riddles, and traps found in chapter 4.
Vizier. This card has been renamed Sage, inspiring the character options, spells, and magic items in chapter 7.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
original deck created by Istus for Asteria and Euryale is so powerful that it has countless lesser reflections throughout the multiverse, including versions with more, fewer, or different cards. The
doesn’t change the game effects of these cards.
Idiot. This card has been renamed Puzzle, inspiring the puzzles, riddles, and traps found in chapter 4.
Vizier. This card has been renamed Sage, inspiring the character options, spells, and magic items in chapter 7.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Seeds of Fear table offers some examples. These can change over time as characters grow, overcome old fears, and discover new uncertainties. Work with players to determine when their Seeds of Fear might
change. A character never has more than three Seeds of Fear; if you gain a new seed and already have three, choose which of your old fears is replaced by the new one. Seeds of Fear d12 Seed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Seeds of Fear table offers some examples. These can change over time as characters grow, overcome old fears, and discover new uncertainties. Work with players to determine when their Seeds of Fear might
change. A character never has more than three Seeds of Fear; if you gain a new seed and already have three, choose which of your old fears is replaced by the new one. Seeds of Fear d12 Seed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Seeds of Fear table offers some examples. These can change over time as characters grow, overcome old fears, and discover new uncertainties. Work with players to determine when their Seeds of Fear might
change. A character never has more than three Seeds of Fear; if you gain a new seed and already have three, choose which of your old fears is replaced by the new one. Seeds of Fear d12 Seed
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
covered in moss, it’s easily traversable in comparison to the surrounding brush. A raised wooden walkway nearby overlooks this open area.
This clearing appears to be empty. However, a DC 13 Wisdom
(Perception) check reveals movement in the western part of the surrounding brush. If the characters linger here for a round, they catch the attention of two ankhegs. The aggressive creatures attack
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
covered in moss, it’s easily traversable in comparison to the surrounding brush. A raised wooden walkway nearby overlooks this open area.
This clearing appears to be empty. However, a DC 13 Wisdom
(Perception) check reveals movement in the western part of the surrounding brush. If the characters linger here for a round, they catch the attention of two ankhegs. The aggressive creatures attack
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
covered in moss, it’s easily traversable in comparison to the surrounding brush. A raised wooden walkway nearby overlooks this open area.
This clearing appears to be empty. However, a DC 13 Wisdom
(Perception) check reveals movement in the western part of the surrounding brush. If the characters linger here for a round, they catch the attention of two ankhegs. The aggressive creatures attack
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
, kobold females aren’t exempted from war or work. Furthermore, kobolds can slowly change sex. If most males or females of a tribe are killed, some survivors change over several months until the
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Seth the Shapeshifting Dragon Created by Reese P. Seth the Shapeshifting Dragon – Illustration by: Reese P. Seth the Shapeshifting Dragon is a vegetarian who likes to hide in the brush near
condition until the end of its next turn. On a successful save, the creature takes half as much damage only.
Bonus Actions
Change Shape. Seth magically transforms into a Small Humanoid or a Beast
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Arriving at the House When the characters seek the source of the light, read or paraphrase the following description: Gradually the haze and brush give way, revealing a bald hilltop. There stands a
collaborating if characters have a change of heart. Anyone who tries to leave the grounds surrounding the House of Lament find their way barred by the Mists. Whenever they enter the haze, the Mists lead them back to the house, just as they did at the crossroads.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Arriving at the House When the characters seek the source of the light, read or paraphrase the following description: Gradually the haze and brush give way, revealing a bald hilltop. There stands a
collaborating if characters have a change of heart. Anyone who tries to leave the grounds surrounding the House of Lament find their way barred by the Mists. Whenever they enter the haze, the Mists lead them back to the house, just as they did at the crossroads.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Arriving at the House When the characters seek the source of the light, read or paraphrase the following description: Gradually the haze and brush give way, revealing a bald hilltop. There stands a
collaborating if characters have a change of heart. Anyone who tries to leave the grounds surrounding the House of Lament find their way barred by the Mists. Whenever they enter the haze, the Mists lead them back to the house, just as they did at the crossroads.
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Seth the Shapeshifting Dragon Created by Reese P. Seth the Shapeshifting Dragon – Illustration by: Reese P. Seth the Shapeshifting Dragon is a vegetarian who likes to hide in the brush near
condition until the end of its next turn. On a successful save, the creature takes half as much damage only.
Bonus Actions
Change Shape. Seth magically transforms into a Small Humanoid or a Beast
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Seth the Shapeshifting Dragon Created by Reese P. Seth the Shapeshifting Dragon – Illustration by: Reese P. Seth the Shapeshifting Dragon is a vegetarian who likes to hide in the brush near
condition until the end of its next turn. On a successful save, the creature takes half as much damage only.
Bonus Actions
Change Shape. Seth magically transforms into a Small Humanoid or a Beast
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
if the caves were near-perfect reflections of each other. Fey Crossings d8 Fey Crossing 1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
of a maze that might change configuration from time to time. To use the crossing, one must walk or run from the maze’s entrance to its center. Creatures who circumvent the maze using magic or flight
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
if the caves were near-perfect reflections of each other. Fey Crossings d8 Fey Crossing 1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
of a maze that might change configuration from time to time. To use the crossing, one must walk or run from the maze’s entrance to its center. Creatures who circumvent the maze using magic or flight
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters, “From time to time, the great stones change position when no one is watching. That is how they talk to us. They show us signs of coming danger and warn us when we make bad choices.” The old
play, feigning surprise at the mention of evidence such as the corpses in area T5. The old man had no hand in such activities, but his denial is a lie. He knows of the murders. Treasure Baragustas has 25 cp and 19 sp on him. He also has a simple silver wedding band worth 10 gp.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
question the right of a ragtag band of adventurers to command them, even if their superiors seem to trust the player characters. Likewise, though the individual factions are typically disciplined
maintaining the balance of nature in the Underdark than on political struggles. SPLITTING THE PARTY
You can change up the feel of these later chapters of Out of the Abyss by allowing the players to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Yawning Portal. Three months ago, out of boredom, Meloon accompanied a fledgling band of adventurers on an expedition to Undermountain. There, his luck ran out. While resting in the dungeon, the
restored and his statistics change as follows: Meloon is neutral good. He loses his telepathy, and his ability to speak and understand Deep Speech. He can attune to Azuredge (see appendix A).
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
if the caves were near-perfect reflections of each other. Fey Crossings d8 Fey Crossing 1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
of a maze that might change configuration from time to time. To use the crossing, one must walk or run from the maze’s entrance to its center. Creatures who circumvent the maze using magic or flight






