Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'brush beast diffusing comes reflections'.
Other Suggestions:
brute beast diffusing come reflection
busy beast diffusing come reflection
Monsters
Candlekeep Mysteries
Alternate Forms. The gingwatzim has two alternate forms, both of which are chosen by its creator when the gingwatzim comes into being. One form is an exact duplicate of a Tiny nonmagical object (such
as a book, dagger, or gemstone) that its creator is carrying or wearing when the gingwatzim is conjured. The other form can be any Tiny beast. Once these alternate forms are chosen, they can’t
Monsters
Misplaced Monsters: Volume One
Shapeshifting Dragon is a vegetarian who likes to hide in the brush near waterfalls, rivers, and lakes. Invisible while immersed in water, Seth is capable of great bursts of speed, and his breath
weapon is a blast of frigid water.PoisonCold, FireChange Shape. Seth magically transforms into a Small Humanoid or a Beast that is Tiny or Small, while retaining his game statistics (other than his size
Grung Elite Warrior
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
"}. The grung makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 15 feet of the grung and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of the grung’s next turn.Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
+1", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.If a Beast such as a dog or a bear dies from russet mold, the result is a bestial moldy called a thorny
required to identify it.
Effects of the Mold
Any creature that comes within 5 feet of russet mold must make a DC 13 Constitution saving throw as the mold emits a puff of spores. On a failed save, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Humanoid or Beast that is within 15 feet of the grung and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of the grung’s next turn.
A grung elite
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
damage or someone uses an action to wake it.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It
through it.
Whenever a creature with an Intelligence of 3 or higher comes within 30 feet of a water source within 1 mile of the dragon’s lair, the dragon becomes aware of the creature’s
Backgrounds
The Wild Beyond the Witchlight
rolling on the Feywild Visitor table. No harm ever comes to you as a result of such visits, which can last for minutes or hours, and you remember each visit when you wake up. Conversations that occur
understand, even if the Feywild visitor can’t speak that language normally.
Feywild Visitor
d8
Visitor
1
Awakened creature (a Beast or an ordinary plant that has had the awaken
Monsters
Mordenkainen Presents: Monsters of the Multiverse
across a metal object can be mistaken for rust, and a successful DC 15 Intelligence (Nature) or Wisdom (Survival) check is required to identify it.
Effects of the Mold
Any creature that comes within
. If the dead creature is a Beast, a Giant, or a Humanoid, one or more vegepygmies emerge from its body 24 hours later: one from a Small corpse, two from a Medium corpse, four from a Large corpse, eight
Backgrounds
Planescape: Adventures in the Multiverse
(such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp worth of
laws, and power comes from understanding and exploiting them.
Hands of Havoc. Those who try to impose a single order on the multiverse are doomed to fail.
Harmonium. The multiverse will be perfect
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(Survival) check is required to identify it.
Effects of the Mold
Any creature that comes within 5 feet of russet mold must make a DC 13 Constitution saving throw as the mold emits a puff of spores. On
poison or cures disease kills the infestation. A creature reduced to 0 hit points by the mold dies. If the dead creature is a Beast, a Giant, or a Humanoid, one or more vegepygmies emerge from its body 24
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
each: dispel magic, dominate beast, hunter's mark, maze, wall of stone
1/day each: teleport
Labyrinthine Recall. Baphomet can perfectly recall any path he has traveled, and he is immune to the maze
;The world is my hunting ground. Others are my prey.”
61–80
“Hate comes easily to me and explodes into rage.”
81–00
“I see those who oppose me not as
Backgrounds
Guildmasters’ Guide to Ravnica
found me floating facedown in the sewer, moments from death.
Flaws
d6
Flaw
1
Death comes for us all, so you can’t expect me to take care of someone who can’t
stole something valuable.
8
I found a baby beast and sold it to a Rakdos wrangler who remains grateful to me.
9
A Selesnya druid and I share an interest in the same garden, and we have
Species
Spelljammer: Adventures in Space
own, which giff have learned to channel through their weapons. Most giff have no idea where this so-called astral spark comes from, but they feel its presence most strongly when they are in Wildspace
game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Language As people and beings from everywhere find their way to Sigil, every conceivable language comes with them. Common is the most frequently spoken language. The fact that Common-speaking
city. One Pixel Brush Citizens of Sigil make their voices heard in the Hall of
Speakers, a magnificent public forum in the Clerks’ Ward
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Language As people and beings from everywhere find their way to Sigil, every conceivable language comes with them. Common is the most frequently spoken language. The fact that Common-speaking
city. One Pixel Brush Citizens of Sigil make their voices heard in the Hall of
Speakers, a magnificent public forum in the Clerks’ Ward
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Language As people and beings from everywhere find their way to Sigil, every conceivable language comes with them. Common is the most frequently spoken language. The fact that Common-speaking
city. One Pixel Brush Citizens of Sigil make their voices heard in the Hall of
Speakers, a magnificent public forum in the Clerks’ Ward
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bears and Bows Constable Harburk (Red Larch, area 11) has heard rumors of a bandit lair south of town. If the characters investigate this lead, read the following: In a brush-choked dell a short
boar in a stout iron cage, bound for a noble in Waterdeep. They ate the beast, but then captured a black bear. The bandits broke the cage’s lock, so they have it spiked shut with an iron piton. Starved
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bears and Bows Constable Harburk (Red Larch, area 11) has heard rumors of a bandit lair south of town. If the characters investigate this lead, read the following: In a brush-choked dell a short
boar in a stout iron cage, bound for a noble in Waterdeep. They ate the beast, but then captured a black bear. The bandits broke the cage’s lock, so they have it spiked shut with an iron piton. Starved
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bears and Bows Constable Harburk (Red Larch, area 11) has heard rumors of a bandit lair south of town. If the characters investigate this lead, read the following: In a brush-choked dell a short
boar in a stout iron cage, bound for a noble in Waterdeep. They ate the beast, but then captured a black bear. The bandits broke the cage’s lock, so they have it spiked shut with an iron piton. Starved
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Shadow Dragon Treasures Shadow dragons retain the preferences of their original form when it comes to treasure. With each passing year, though, the more lustrous objects in their hoards begin to
7 A pile of loose sheet music representing the lost dirges of a famous shadar-kai bard
8 An exquisitely crafted mirror that drains all color from the reflections of those who look into it
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Shadow Dragon Treasures Shadow dragons retain the preferences of their original form when it comes to treasure. With each passing year, though, the more lustrous objects in their hoards begin to
7 A pile of loose sheet music representing the lost dirges of a famous shadar-kai bard
8 An exquisitely crafted mirror that drains all color from the reflections of those who look into it
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Shadow Dragon Treasures Shadow dragons retain the preferences of their original form when it comes to treasure. With each passing year, though, the more lustrous objects in their hoards begin to
7 A pile of loose sheet music representing the lost dirges of a famous shadar-kai bard
8 An exquisitely crafted mirror that drains all color from the reflections of those who look into it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
without question, using telepathy to communicate. A gingwatzim can assume two other forms that are determined by its creator at the time the gingwatzim comes into being. One is an exact duplicate of a
Tiny nonmagical object that its creator is wearing or carrying. The gingwatzim’s other form is that of a specific Tiny beast. When the gingwatzim that has taken the form of Mazfroth’s Mighty Digressions
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
frame and is blue in color. Reflections in this mirror ripple as if the viewer were looking into a pool of water.
Red Mirror. A creature that looks into the red mirror sees a ghostly white form
succeed on a DC 13 Charisma saving throw, or all valuable metals and gems in its possession turn into lead and glass. White Mirror. Reflections in the white mirror are blurred by what looks like a fine
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
frame and is blue in color. Reflections in this mirror ripple as if the viewer were looking into a pool of water.
Red Mirror. A creature that looks into the red mirror sees a ghostly white form
succeed on a DC 13 Charisma saving throw, or all valuable metals and gems in its possession turn into lead and glass. White Mirror. Reflections in the white mirror are blurred by what looks like a fine
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
without question, using telepathy to communicate. A gingwatzim can assume two other forms that are determined by its creator at the time the gingwatzim comes into being. One is an exact duplicate of a
Tiny nonmagical object that its creator is wearing or carrying. The gingwatzim’s other form is that of a specific Tiny beast. When the gingwatzim that has taken the form of Mazfroth’s Mighty Digressions
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
without question, using telepathy to communicate. A gingwatzim can assume two other forms that are determined by its creator at the time the gingwatzim comes into being. One is an exact duplicate of a
Tiny nonmagical object that its creator is wearing or carrying. The gingwatzim’s other form is that of a specific Tiny beast. When the gingwatzim that has taken the form of Mazfroth’s Mighty Digressions
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
covered in moss, it’s easily traversable in comparison to the surrounding brush. A raised wooden walkway nearby overlooks this open area.
This clearing appears to be empty. However, a DC 13 Wisdom
(Perception) check reveals movement in the western part of the surrounding brush. If the characters linger here for a round, they catch the attention of two ankhegs. The aggressive creatures attack
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
covered in moss, it’s easily traversable in comparison to the surrounding brush. A raised wooden walkway nearby overlooks this open area.
This clearing appears to be empty. However, a DC 13 Wisdom
(Perception) check reveals movement in the western part of the surrounding brush. If the characters linger here for a round, they catch the attention of two ankhegs. The aggressive creatures attack
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
frame and is blue in color. Reflections in this mirror ripple as if the viewer were looking into a pool of water.
Red Mirror. A creature that looks into the red mirror sees a ghostly white form
succeed on a DC 13 Charisma saving throw, or all valuable metals and gems in its possession turn into lead and glass. White Mirror. Reflections in the white mirror are blurred by what looks like a fine
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
covered in moss, it’s easily traversable in comparison to the surrounding brush. A raised wooden walkway nearby overlooks this open area.
This clearing appears to be empty. However, a DC 13 Wisdom
(Perception) check reveals movement in the western part of the surrounding brush. If the characters linger here for a round, they catch the attention of two ankhegs. The aggressive creatures attack
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
Seth the Shapeshifting Dragon Created by Reese P. Seth the Shapeshifting Dragon – Illustration by: Reese P. Seth the Shapeshifting Dragon is a vegetarian who likes to hide in the brush near
condition until the end of its next turn. On a successful save, the creature takes half as much damage only.
Bonus Actions
Change Shape. Seth magically transforms into a Small Humanoid or a Beast
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
was forced to move recently, and the beast got lost trying to find its new home. 4 A wandering giant comes to a city looking for people who are knowledgeable about the world and might possess maps of
decades as other creatures crowd too close to the giant’s dwelling. 3 Adventurers are hired to deal with a rampaging wild beast, but they discover the beast has a collar. The beast’s owner is a giant who
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
was forced to move recently, and the beast got lost trying to find its new home. 4 A wandering giant comes to a city looking for people who are knowledgeable about the world and might possess maps of
decades as other creatures crowd too close to the giant’s dwelling. 3 Adventurers are hired to deal with a rampaging wild beast, but they discover the beast has a collar. The beast’s owner is a giant who






