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Returning 35 results for 'brush being diffusing create recover'.
Magic Items
Dungeon Master’s Guide
This fine wooden box contains 1d4 pots of pigment and a brush (weighing 1 pound in total). Using the brush and expending 1 pot of pigment, you can paint any number of three-dimensional objects and
elements you create), during which time you must remain in the Cube, and requires Concentration. If your Concentration is broken or you leave the Cube before the work is done, all the painted elements
Spells
Player’s Handbook
You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10
Nolzur's Marvelous Pigments
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The
paint flows from the brush to form the desired object as you concentrate on its image.
Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or
Marvelous Pigments
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The
paint flows from the brush to form the desired object as you concentrate on its image.
Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or
Wall of Thorns
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to
feats
Astarion's Book of Hungers
Origin Feat
You gain the following benefits.
Decanting. When you finish a Long Rest, you can create one Potion of Healing or an Antitoxin, as long as you have an empty vial or flask. These liquids
Proficiency Bonus, and you recover all expended uses when you finish a Long Rest.
Vampiric Connection. The DM determines the fate of your former vampire master. While you and your former vampire master
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Marvelous Pigments Wondrous item, very rare Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects
by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image. Each pot of paint is sufficient to cover 1,000 square feet of a surface
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Marvelous Pigments Wondrous item, very rare Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects
by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image. Each pot of paint is sufficient to cover 1,000 square feet of a surface
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Marvelous Pigments Wondrous item, very rare Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects
by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image. Each pot of paint is sufficient to cover 1,000 square feet of a surface
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes. Thanks to their familiarity with the wilds
Ranger As you create your ranger character, consider the nature of the training that gave you your particular capabilities. Did you train with a single mentor, wandering the wilds together until you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Nolzur’s Marvelous Pigments Wondrous Item, Very Rare This fine wooden box contains 1d4 pots of pigment and a brush (weighing 1 pound in total). Using the brush and expending 1 pot of pigment, you can
effort takes 10 minutes (regardless of the number of elements you create), during which time you must remain in the Cube, and requires Concentration. If your Concentration is broken or you leave the Cube
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Nolzur’s Marvelous Pigments Wondrous Item, Very Rare This fine wooden box contains 1d4 pots of pigment and a brush (weighing 1 pound in total).
Using the brush and expending 1 pot of pigment, you
effort takes 10 minutes (regardless of the number of elements you create), during which time you must remain in the Cube, and requires Concentration. If your Concentration is broken or you leave the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Nolzur’s Marvelous Pigments Wondrous Item, Very Rare This fine wooden box contains 1d4 pots of pigment and a brush (weighing 1 pound in total). Using the brush and expending 1 pot of pigment, you can
effort takes 10 minutes (regardless of the number of elements you create), during which time you must remain in the Cube, and requires Concentration. If your Concentration is broken or you leave the Cube
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Nolzur’s Marvelous Pigments Wondrous Item, Very Rare This fine wooden box contains 1d4 pots of pigment and a brush (weighing 1 pound in total).
Using the brush and expending 1 pot of pigment, you
effort takes 10 minutes (regardless of the number of elements you create), during which time you must remain in the Cube, and requires Concentration. If your Concentration is broken or you leave the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Nolzur’s Marvelous Pigments Wondrous Item, Very Rare This fine wooden box contains 1d4 pots of pigment and a brush (weighing 1 pound in total). Using the brush and expending 1 pot of pigment, you can
effort takes 10 minutes (regardless of the number of elements you create), during which time you must remain in the Cube, and requires Concentration. If your Concentration is broken or you leave the Cube
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Nolzur’s Marvelous Pigments Wondrous Item, Very Rare This fine wooden box contains 1d4 pots of pigment and a brush (weighing 1 pound in total).
Using the brush and expending 1 pot of pigment, you
effort takes 10 minutes (regardless of the number of elements you create), during which time you must remain in the Cube, and requires Concentration. If your Concentration is broken or you leave the
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Vampire’s Plaything Origin Feat You gain the following benefits. Decanting. When you finish a Long Rest, you can create one Potion of Healing or an Antitoxin, as long as you have an empty vial or
equal to your Proficiency Bonus, and you recover all expended uses when you finish a Long Rest. Vampiric Connection. The DM determines the fate of your former vampire master. While you and your former
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Characters from Djaynai If players create characters from Djaynai or with ties to Janya, consider asking them the following questions during character creation: How do you feel about the Will of the
Insurgent Tides? Do you support the quest to recover the lore of the Blackmist Way and the Blackthrone Arts, or are they relics of an unrecoverable past? Do you or anyone in your family have a
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Vampire’s Plaything Origin Feat You gain the following benefits. Decanting. When you finish a Long Rest, you can create one Potion of Healing or an Antitoxin, as long as you have an empty vial or
equal to your Proficiency Bonus, and you recover all expended uses when you finish a Long Rest. Vampiric Connection. The DM determines the fate of your former vampire master. While you and your former
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wall of Thorns Level 6 Conjuration (Druid) Casting Time: Action
Range: 120 feet
Components: V, S, M (a handful of thorns)
Duration: Concentration, up to 10 minutes
You create a wall of
tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wall of Thorns 6th-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a handful of thorns) Duration: Concentration, up to 10 minutes You create a wall of tough, pliable
, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Vampire’s Plaything Origin Feat You gain the following benefits. Decanting. When you finish a Long Rest, you can create one Potion of Healing or an Antitoxin, as long as you have an empty vial or
equal to your Proficiency Bonus, and you recover all expended uses when you finish a Long Rest. Vampiric Connection. The DM determines the fate of your former vampire master. While you and your former
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Characters from Djaynai If players create characters from Djaynai or with ties to Janya, consider asking them the following questions during character creation: How do you feel about the Will of the
Insurgent Tides? Do you support the quest to recover the lore of the Blackmist Way and the Blackthrone Arts, or are they relics of an unrecoverable past? Do you or anyone in your family have a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Characters from Djaynai If players create characters from Djaynai or with ties to Janya, consider asking them the following questions during character creation: How do you feel about the Will of the
Insurgent Tides? Do you support the quest to recover the lore of the Blackmist Way and the Blackthrone Arts, or are they relics of an unrecoverable past? Do you or anyone in your family have a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wall of Thorns 6th-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a handful of thorns) Duration: Concentration, up to 10 minutes You create a wall of tough, pliable
, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wall of Thorns Level 6 Conjuration (Druid) Casting Time: Action
Range: 120 feet
Components: V, S, M (a handful of thorns)
Duration: Concentration, up to 10 minutes
You create a wall of
tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wall of Thorns Level 6 Conjuration (Druid) Casting Time: Action
Range: 120 feet
Components: V, S, M (a handful of thorns)
Duration: Concentration, up to 10 minutes
You create a wall of
tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wall of Thorns Level 6 Conjuration (Druid) Casting Time: Action
Range: 120 feet
Components: V, S, M (a handful of thorns)
Duration: Concentration, up to 10 minutes
You create a wall of
tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wall of Thorns 6th-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a handful of thorns) Duration: Concentration, up to 10 minutes You create a wall of tough, pliable
, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ataaz Yklwazi Blades of black basalt thrust up from the floor of this deep, volcanic canyon to create a forest of sorts: one that can easily draw blood from unwary trekkers who brush against the ebon
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wall of Thorns 6th-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a handful of thorns) Duration: Concentration, up to 10 minutes You create a wall of tough, pliable
, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ataaz Yklwazi Blades of black basalt thrust up from the floor of this deep, volcanic canyon to create a forest of sorts: one that can easily draw blood from unwary trekkers who brush against the ebon
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wall of Thorns Level 6 Conjuration (Druid) Casting Time: Action
Range: 120 feet
Components: V, S, M (a handful of thorns)
Duration: Concentration, up to 10 minutes
You create a wall of
tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ataaz Yklwazi Blades of black basalt thrust up from the floor of this deep, volcanic canyon to create a forest of sorts: one that can easily draw blood from unwary trekkers who brush against the ebon
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wall of Thorns 6th-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M (a handful of thorns) Duration: Concentration, up to 10 minutes You create a wall of tough, pliable
, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet






