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Returning 35 results for 'brush bottom diffusing contact religion'.
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Classes
Player’s Handbook
, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather
+3
Ability Score Improvement
6
3
9
2
4
9
+4
Contact Patron
7
3
10
2
5
10
+4
Subclass feature
7
4
10
2
5
11
+4
Mystic Arcanum (level 6 spell)
7
4
11
3
5
Backgrounds
Guildmasters’ Guide to Ravnica
you can work your way into a more prominent position.
Regardless of your past and the wealth of your family, your initial status with the guild is near the bottom, until you have proven your value
.
Skill Proficiencies: Intimidation, Religion
Languages: Two of your choice
Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and
Backgrounds
Spelljammer: Adventures in Space
have camped on the petrified hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with the plane’s most dangerous
denizens.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice (Celestial or Gith recommended)
Equipment: A set of traveler’s clothes, a diary, an ink pen, a bottle of ink, and a
Backgrounds
Strixhaven: A Curriculum of Chaos
broad field of history. You might dream of using magic to contact great historical figures or your own ancestors or of recreating the mighty magic of a distant age.
Skill Proficiencies
: History, Religion
Languages: Two of your choice
Equipment: A bottle of black ink, an ink pen, a hammer, a hooded lantern, a tinderbox, a tome of history, a school uniform, and a pouch containing 15 gp
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
the dragon uses this lair action again or when the dragon dies.
A wall of tangled brush bristling with thorns springs into existence on a solid surface within 120 feet of the dragon. The wall is up
, a creature in the wall’s space must make a DC 15 Dexterity saving throw once each round it’s in contact with the wall, taking 18 (4d8);{"diceNotation":"4d8","rollType":"damage
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
away when the dragon uses this lair action again or when the dragon dies.
A wall of tangled brush bristling with thorns springs into existence on a solid surface within 120 feet of the dragon. The wall
. Furthermore, a creature in the wall’s space must make a DC 15 Dexterity saving throw once each round it’s in contact with the wall, taking 18 (4d8);{"diceNotation":"4d8","rollType":"damage
Monsters
Storm King's Thunder
check and succeeds. The roots and vines wilt away when the dragon uses this lair action again or when the dragon dies.
A wall of tangled brush bristling with thorns springs into existence on a solid
wall, it must spend 4 feet of movement. Furthermore, a creature in the wall’s space must make a DC 15 Dexterity saving throw once each round it’s in contact with the wall, taking 18 (4d8
Monsters
Icewind Dale: Rime of the Frostmaiden
the god’s divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the
to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale
Monsters
Divine Contention
uses this lair action again or when the dragon dies.
A wall of tangled brush bristling with thorns springs into existence on a solid surface within 120 feet of the dragon. The wall is up to 60 feet long
contact with the wall, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one. Each 10-foot section of wall has AC 5, 15 hit points, vulnerability to fire damage
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the flames come from haystacks and barns, not from homes or shops. The Stream. The stream that flows past Greenest is shallow (seldom more than 3 feet deep) with a gravel bottom, so characters can move
along it without difficulty. Where the banks are clear, the stream is easy to get into or out of. Brush by the stream is dense, and the banks are steep where brush grows. Characters can move only 5 feet per turn through the brush.
Map 1.1: Greenest View Player Version
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the flames come from haystacks and barns, not from homes or shops. The Stream. The stream that flows past Greenest is shallow (seldom more than 3 feet deep) with a gravel bottom, so characters can move
along it without difficulty. Where the banks are clear, the stream is easy to get into or out of. Brush by the stream is dense, and the banks are steep where brush grows. Characters can move only 5 feet per turn through the brush.
Map 1.1: Greenest View Player Version
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gravel bottom, so characters can move along it without difficulty. Where the banks are clear, the stream is easy to get into or out of. Brush by the stream is dense, and the banks are steep where brush grows. Characters can move only 5 feet per turn through the brush.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gravel bottom, so characters can move along it without difficulty. Where the banks are clear, the stream is easy to get into or out of. Brush by the stream is dense, and the banks are steep where brush grows. Characters can move only 5 feet per turn through the brush.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
gravel bottom, so characters can move along it without difficulty. Where the banks are clear, the stream is easy to get into or out of. Brush by the stream is dense, and the banks are steep where brush grows. Characters can move only 5 feet per turn through the brush.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the flames come from haystacks and barns, not from homes or shops. The Stream. The stream that flows past Greenest is shallow (seldom more than 3 feet deep) with a gravel bottom, so characters can move
along it without difficulty. Where the banks are clear, the stream is easy to get into or out of. Brush by the stream is dense, and the banks are steep where brush grows. Characters can move only 5 feet per turn through the brush.
Map 1.1: Greenest View Player Version
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they did when the original artist first laid a brush upon the pages. Composed in the language of the lands to the east of Faerûn, the text of The Book of Inner Alchemy is written in columns that are
read from top to bottom, right to left. The comprehend languages spell can be used to understand the text. Alternatively, many of the Avowed can translate the text for a small fee (no more than 100 gp). The Avowed will not make copies of the book because it contains dangerous knowledge.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they did when the original artist first laid a brush upon the pages. Composed in the language of the lands to the east of Faerûn, the text of The Book of Inner Alchemy is written in columns that are
read from top to bottom, right to left. The comprehend languages spell can be used to understand the text. Alternatively, many of the Avowed can translate the text for a small fee (no more than 100 gp). The Avowed will not make copies of the book because it contains dangerous knowledge.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they did when the original artist first laid a brush upon the pages. Composed in the language of the lands to the east of Faerûn, the text of The Book of Inner Alchemy is written in columns that are
read from top to bottom, right to left. The comprehend languages spell can be used to understand the text. Alternatively, many of the Avowed can translate the text for a small fee (no more than 100 gp). The Avowed will not make copies of the book because it contains dangerous knowledge.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
DC listed in the table entry for that encounter. Stage Two Encounters d6 Encounter
1 The character avoids direct contact with anyone who might be infected.
2 How many people brush up
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
DC listed in the table entry for that encounter. Stage Two Encounters d6 Encounter
1 The character avoids direct contact with anyone who might be infected.
2 How many people brush up
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
DC listed in the table entry for that encounter. Stage Two Encounters d6 Encounter
1 The character avoids direct contact with anyone who might be infected.
2 How many people brush up
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
face. Dwarves immediately recognize Vergadain’s likeness, while other characters can determine its identity with a successful DC 15 Intelligence (Religion) check. Its eyes are glittering black
are teleported to the bottom of the pit in area 31. Treasure. The two black sapphires embedded in the golem’s eyes are worth 5,000 gp each.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
face. Dwarves immediately recognize Vergadain’s likeness, while other characters can determine its identity with a successful DC 15 Intelligence (Religion) check. Its eyes are glittering black
are teleported to the bottom of the pit in area 31. Treasure. The two black sapphires embedded in the golem’s eyes are worth 5,000 gp each.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
face. Dwarves immediately recognize Vergadain’s likeness, while other characters can determine its identity with a successful DC 15 Intelligence (Religion) check. Its eyes are glittering black
are teleported to the bottom of the pit in area 31. Treasure. The two black sapphires embedded in the golem’s eyes are worth 5,000 gp each.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Divination 4th-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which
the spell consumes) Duration: Instantaneous Your magic and an offering put you in contact with a god or a god’s servants. You ask a single question concerning a specific goal, event, or activity to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Divination 4th-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which
the spell consumes) Duration: Instantaneous Your magic and an offering put you in contact with a god or a god’s servants. You ask a single question concerning a specific goal, event, or activity to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Divination 4th-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which
the spell consumes) Duration: Instantaneous Your magic and an offering put you in contact with a god or a god’s servants. You ask a single question concerning a specific goal, event, or activity to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Divination 4th-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which
the spell consumes) Duration: Instantaneous Your magic and an offering put you in contact with a god or a god’s servants. You ask a single question concerning a specific goal, event, or activity to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Divination 4th-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which
the spell consumes) Duration: Instantaneous Your magic and an offering put you in contact with a god or a god’s servants. You ask a single question concerning a specific goal, event, or activity to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Divination 4th-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which
the spell consumes) Duration: Instantaneous Your magic and an offering put you in contact with a god or a god’s servants. You ask a single question concerning a specific goal, event, or activity to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
you arrived here. In your travels, you have camped on the petrified hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with
the plane’s most dangerous denizens. Skill Proficiencies: Insight, Religion Languages: Two of your choice (Celestial or Gith recommended) Equipment: A set of traveler’s clothes, a diary, an ink pen
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
you arrived here. In your travels, you have camped on the petrified hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with
the plane’s most dangerous denizens. Skill Proficiencies: Insight, Religion Languages: Two of your choice (Celestial or Gith recommended) Equipment: A set of traveler’s clothes, a diary, an ink pen
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
you arrived here. In your travels, you have camped on the petrified hulks of dead gods and narrowly escaped the psychic winds that sweep across the Astral Sea while also avoiding prolonged contact with
the plane’s most dangerous denizens. Skill Proficiencies: Insight, Religion Languages: Two of your choice (Celestial or Gith recommended) Equipment: A set of traveler’s clothes, a diary, an ink pen
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, clumsily painting the wall with a brush, while another animated corpse stands at the bottom of each ladder, holding it steady. It’s hard to tell what the zombies are painting.
A scowling woman with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fight, but the characters might have a trick up their collective sleeves. Holy Runes Any character trained in Arcana, History, or Religion recognizes that the runes etched into the stonework of each
bridge can be activated to produce a radiant energy harmful to fiends and undead. A character touching the bridge who succeeds on a DC 15 Intelligence (Religion) check as an action can speak the proper






