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Returning 35 results for 'brutal before diffusing carved relatively'.
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Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge of
alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge
with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Settlements and Sites The lands of Mordent are carved into estates passed down through hereditary lines, accompanied by minor titles of nobility. These estates—including Gryphon Hill, Heather House
, and Westcote Manor—number among the most notable landmarks in the domain. The tenant farmers who work the land pay a portion of their crops to the landowners as rent. A small but relatively well-off
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 13: The Wormwrithings Two of the components that Vizeran needs to craft the talisman for his ritual (see chapter 12) can be found relatively close to the archmage’s tower. The Wormwrithings
are a honeycomb of tunnels spanning hundreds of miles in the northern reaches of the Underdark, carved from the rock by enormous purple worms. A purple worm nest in the Wormwrithings is an ideal place
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
barracks. Both the prison and the tower are carved from a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phoberos and Skophos Mogis reshaped our ancestors, giving form to their great rages and pains. We are not our ancestors, though. We are god-carved for greatness, but each of us determines how
wild minotaurs haunt these badlands, and for centuries these brutal marauders were the only minotaurs the human poleis ever knew—which contributed to the minotaurs’ reputation as bloodthirsty brutes. But
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
carved with unerring precision, their ceilings soaring scores of feet overhead. Towering statues of dwarven gods and heroes stood vigil over chambers and thoroughfares, the least of which was wide
the great empires of the elves, dwarves, and humans soured as the centuries passed. And so when numberless hordes of orcs smashed into the north, each empire stood alone. The war was brutal and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Mountain Door. The Mountain Door comprises the uppermost level of the cavern complex. It is currently inhabited by a tribe of fierce orcs, led by a brutal ogre known as Great Ulfe. The Glitterhame. The
an underground river, which runs through a corner of the caverns forgotten by the denizens above. The Foundry. Beyond the Glitterhame lies a complex of chambers and passageways carved by Durgeddin’s
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
barracks. Both the prison and the tower are carved from a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Into the Underdark Little Lockford is situated in the Underdark, but the tunnels leading to the settlement are well traveled and relatively easy to navigate. Stone signs illuminated by continual
The characters enter a small cave containing a stone throne fit for a gnome. The throne, which looks like it was carved from a stalagmite, is a mimic that attacks anyone who sits on it. 7–12 A deep
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
barracks. Both the prison and the tower are carved out of a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
middle of this frost-glazed room stands a nine-foot-tall table of carved stone surrounded by three giant-sized chairs, also carved from stone. A fat iron cauldron etched with runes rests upon the table
. Hulda is Wiglof’s companion and bodyguard, and any hostility directed at her or Wiglof is met with brutal force. The stone giants know that the flying castle is controlled from a steering tower (area
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
largest village is Caer Flur, a relatively young settlement that’s home to five hundred residents. Elves are most of the population, alongside a small number of kithkin. Structures are interspersed
that form the village. Deep within Caer Flur is the Eluvian, an enormous tree elves use as a gathering place. The elves have lovingly carved structures into the tree that house beautiful objects of all
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
middle of this frost-glazed room stands a nine-foot-tall table of carved stone surrounded by three giant-sized chairs, also carved from stone. A fat iron cauldron etched with runes rests upon the table
Wiglof’s companion and bodyguard, and any hostility directed at her or Wiglof is met with brutal force. The stone giants know that the flying castle is controlled from a steering tower (area 19
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
evidence, Watson later does. Family Repercussions. The Nettlebee family is horrified and shocked by the brutal and supernatural barbarian attack, and later by the truth the characters or Watson uncover
sword is worth 100 gp. In addition, Javor has four animal figurines the size of a human fist — a bear carved of lapis lazuli, a tiger carved of red obsidian, and an elk carved of banded agate (each worth
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
an altar carved with the form of a giant, open-mouthed cobra, the comatose Varram has been beaten and bound. Dealing for the Dwarf If the characters have made any mention of their search for Varram
his body by powerful yuan-ti magic. When the characters have left the enclave, it will be returned. (The priestess is lying — Varram is in his present semiconscious state because of the brutal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
metallic to fetid and repugnant, the fires of industry replaced by squalor. The homes in this part of Gracklstugh are crudely carved from the rock or are just holes in the walls, arranged in no apparent
chance of another attack becomes 50 percent every half hour. Sneaking through the senseless arrangement of the burrows is relatively easy, as the derro are normally too preoccupied with their own mad
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
altar carved with the form of a giant, open-mouthed cobra, the comatose Varram has been beaten and bound. Dealing for the Dwarf If the characters have made any mention of their search for Varram
body by powerful yuan-ti magic. When the characters have left the enclave, it will be returned. (The priestess is lying—Varram is in his present semiconscious state because of the brutal treatment
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the sort one commonly sees in the wake of trebuchet blows that miss their mark. Farther in from the perimeter of this blasted land lies a scattered mess of buildings, some relatively intact, others
brutal and bloodthirsty, as inimical to life as any plague or poison, and they take delight in the suffering of those who come into their reach. This place is rife with undead, of all varieties. In
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
have developed some bellows-powered versions. Songhorn: A recorder, a simple type of flute, usually carved from wood. Tantan: A tambourine, a popular instrument with halflings and humans south of the
— to the parents’ delight or regret. Tocken: A hanging set of carved oval bells, usually played with a pair of light wooden hammers (or open handed). They are most common in underground cultures
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
in an ancient chamber beneath the sewers or carved into Dusthawk Hill. Rumor holds that eleven red crystals on the wall of the temple grow brighter with every murder committed, gathering power for
relatively small. Their sinister reputations outstrip their actual influence, though, with gossip spreading quickly whenever the deities’ ominous symbols appear in graffiti or the Flaming Fist cracks down
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
in an ancient chamber beneath the sewers or carved into Dusthawk Hill. Rumor holds that eleven red crystals on the wall of the temple grow brighter with every murder committed, gathering power for
relatively small. Their sinister reputations outstrip their actual influence, though, with gossip spreading quickly whenever the deities’ ominous symbols appear in graffiti or the Flaming Fist cracks down
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reclaimed the citadel for the dwarves. After a first, brutal winter, Citadel Felbarr was restored: its forges were relit, and the sound of dwarven hammers began ringing through its halls once again. It was
or the shorthand runes carved throughout the city, have a far more difficult time. Following the war, most Felbarran applauded the dissolution of the Silver Marches. In its time of greatest need, no
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
curled into a fist — and it is a claim I can’t disregard. The Order of the Gilded Eye can be brutal in their pursuit of evil. Did Helm’s symbol weep as Javen Tarmikos and others have said? If it did
evil in your heart, or if there is the whiff of something otherworldly about you, ride on. You’ll find no sanctuary there. Places and People of the Hold Helm’s Hold is still a relatively small
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
relatively warm. The scent of roasting meat fills the air as a hunk of meat on a spit drips juices into the fire. Goats and sheep are held in a spacious animal pen enclosed by a crude wooden fence. Other
.
Suspended from the ceiling of this chamber by a series of ropes and pulleys are six baskets. Clustered near the south wall are three wooden casks carved with Good Mead’s heraldic symbol: a drinking
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
criminal territory as possible. The Xanathar’s bond is its lair, an elaborate cavern complex created by its predecessors, carved out between the twisting sewers of Waterdeep. It almost never leaves its home
constantly wary of betrayal. The only allies it considers relatively safe are individuals that it (or its predecessor) has worked with for years, and most of these are creatures it has no reason to fear
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
collections of unusual and rare gems, to use seals made of gems carved into signet rings, and to be investors in ventures (rather than property) up and down the Sword Coast. They are sophisticated and
dust. Still, despite the city’s overall wealth, there are rich and (relatively) poor Mirabarrans. Not everyone shares in the coin the city’s sales bring in, and wage workers whose income is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
rampages relatively short. They have a recipe for a concoction that can usher the dragon quickly back to its centuries-long slumber once the wildfires have raged long enough. When the bright-orange
the dragon—“an enormous, ancient wyrm”—and sustained severe injuries before the other adventurers managed to deliver the sleeping concoction. He uses an exquisitely carved wooden wheelchair whenever
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, with two entrances carved into the cliff face and secured with heavy iron portcullises.
Eighty prisoners (commoners) labor here under the watchful eyes of ten duergar. The duergar pay little mind
Darkness, the prisoners start another riot and overcome their captors. B5: Inner Yard This empty yard is hemmed in by a rocky cliff on its eastern edge. A flight of stairs has been carved into the cliff face
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters near the ruined tower, read the following text: Ahead, a pale stone tower juts from the rust-colored landscape. Carved with the likenesses of a thousand elven warriors, the tower has
relatively intact lower levels, but as it climbs toward its eighty-foot height, the upper levels deteriorate. Rather than falling, the crumbling stone hangs in the air, the tower’s disintegration frozen
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
circular main hall leading to three magical simulation chambers. Each simulation chamber is a large circular space with a domed ceiling and arcane runes carved into its stonework. Using preset command
. Although relatively inexperienced in comparison to some of the other instructors at the academy, Saerthe is an experienced spelljammer. Their eyes shimmer like pools of quicksilver, allowing them to see
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
incorporate runic letterforms, for example). Stone giants also make extensive use of the carved word through “speaking stones.” A speaking stone is an upright stone cylinder into which writing is carved
quintessents are the most reclusive of their kind, lairing in remote and inhospitable sites surrounded by brutal winds and murderous weather (see chapter 3 for more information on these creatures
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) score of 15 or higher detect a cool, fresh breeze from the east. P14e. The words “Knock First” have been carved in Common into a heavy plank door. The bandits in the room beyond (see area P16) wrote
ceiling is encircled by a narrow ledge. Steel spears pin four humanoid skeletons to the left wall, and a chest sits on the far end of the room.
This room contains a brutal spear trap. Secret Door. A
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of this small plaza, flanking by iron torches that brightly illuminate the area. One door lists unevenly on its bottom hinge, and the other lies shattered on the ground. The standing door is carved
with a pastoral scene of grain fields and rolling hills, worn and pitted by the centuries. A large, dimly lit hall waits beyond the broken gates. Arrow slits are carved into the west and east walls
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Sense and detect evil and good reveal that this zone is thoroughly desecrated. 26. Temple of Light Glowing pillars brightly light this chamber of white marble. Each pillar is carved in the likeness of a
Wizard evoker (see appendix B), directs the brutal combat training here. Six Thayan warriors engage a dread warrior (see appendix B for both stat blocks) and seven skeletons. Lahnis orders the whole






