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Returning 35 results for 'brutal being diffusing combat read'.
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Monsters
Monster Manual
Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"Bludgeoning"} Bludgeoning damage
.
Read Thoughts. The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).
Unsettling Visage (Recharge 6);{"diceNotation
Doppelganger
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
.
Surprise Attack. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6);{"diceNotation":"3d6","rollType":"roll
"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Read Thoughts. The doppelganger
Monsters
Acquisitions Incorporated
of psionic power. She can't help but read others' minds, but finds that wearing a diamond earring helps tamp that unwitting ability down. This magic has also left her connected to the crypt in a way
she doesn't understand, even as it grants her occasional memories of others still trapped there and an awareness of faraway places. In combat, she manifests an instinctive knowledge of events before
Barbarian
Legacy
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Classes
Basic Rules (2014)
by walls and crowds. They thrive in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt.
Barbarians come alive in the chaos of combat. They can enter a
+2
8th
+3
Ability Score Improvement
4
+2
9th
+4
Brutal Critical (1 die)
4
+3
10th
+4
Path Feature
4
+3
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’t read, and speaks only in gibberish. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is
starve. Bheurs use their ability to manipulate weather to batter villages with freezing cold, hoping to instill a despair that turns folk against each other.
In combat, a bheur hag also strives to
Sword of Kas
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
your person, you add a d10 to your initiative at the start of every combat. In addition, when you use an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor
its wielder and can speak, read, and understand Common.
Personality. The sword’s purpose is to bring ruin to Vecna. Killing Vecna’s worshipers, destroying the lich’s works, and
Whelm
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish, Giant, and Goblin. It shouts battle
cries in Dwarvish when used in combat.
Personality
Whelm’s purpose is to slaughter giants and goblinoids. It also seeks to protect dwarves against all enemies. Conflict arises if the wielder fails
Blackrazor
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands
together in combat, even though it violently disagrees with Whelm and finds Wave tedious.
Blackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.
Backgrounds
Sword Coast Adventurer's Guide
, such as the brutal Warlock Knights of Vaasa. Other knighthoods are secular and nongovernmental organizations of warriors who follow a particular philosophy, or consider themselves a kind of extended
again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil
Orc
Legacy
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Species
Volo's Guide to Monsters
scythe. Only a skilled and determined hero can hope to survive single combat with an orc.
Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their
while learning to fight, to survive in the wild, and to fear the gods.
The children that can’t endure the rigors of a life of combat are culled from the main body of the tribe, taken into the
Backgrounds
Guildmasters’ Guide to Ravnica
) into a thought strand that others can potentially read, share, or steal. These thought strands are treated as valuable currency among the Dimir.
Suggested Characteristics
Skilled at infiltration
people’s nightmares.
6
Combat is meant to be quick, clean, and one-sided.
7
I like to stick to the shadows.
8
I never show my anger. I just plot my revenge.
Ideals
Species
Mordenkainen Presents: Monsters of the Multiverse
, investigation, and combat.
Personas can be shared by multiple changelings; a community might be home to three healer changelings, with whoever is on duty adopting the persona of Andrea, the gentle
can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Keep on the Borderlands Rising from rugged crags amid a harsh countryside, the Keep on the Borderlands is a bastion of peace amid an otherwise brutal wilderness. The keep’s stalwart defenders protect
their community from the forces of chaos that would revel in its fall. DM Secret! This is for the Dungeon Master’s eyes only. Unless text appears in a read-aloud box (like the one below), don’t read it to the players. Chris Rallis
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Keep on the Borderlands Rising from rugged crags amid a harsh countryside, the Keep on the Borderlands is a bastion of peace amid an otherwise brutal wilderness. The keep’s stalwart defenders protect
their community from the forces of chaos that would revel in its fall. DM Secret! This is for the Dungeon Master’s eyes only. Unless text appears in a read-aloud box (like the one below), don’t read it to the players. Chris Rallis
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Keep on the Borderlands Rising from rugged crags amid a harsh countryside, the Keep on the Borderlands is a bastion of peace amid an otherwise brutal wilderness. The keep’s stalwart defenders protect
their community from the forces of chaos that would revel in its fall. DM Secret! This is for the Dungeon Master’s eyes only. Unless text appears in a read-aloud box (like the one below), don’t read it to the players. Chris Rallis
Warlock
Legacy
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Classes
Basic Rules (2014)
(such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards, warlocks supplement their magic with some facility at hand-to-hand combat. They
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Signature Style Many fighters distinguish themselves from their peers by adopting and perfecting a particular style or method of waging combat. Although this style might be a natural outgrowth of a
fighter’s personality, that’s not always the case — someone’s approach to the world in general does not necessarily dictate how that person operates when lives are on the line. Do you have a combat
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Signature Style Many fighters distinguish themselves from their peers by adopting and perfecting a particular style or method of waging combat. Although this style might be a natural outgrowth of a
fighter’s personality, that’s not always the case — someone’s approach to the world in general does not necessarily dictate how that person operates when lives are on the line. Do you have a combat
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Signature Style Many fighters distinguish themselves from their peers by adopting and perfecting a particular style or method of waging combat. Although this style might be a natural outgrowth of a
fighter’s personality, that’s not always the case — someone’s approach to the world in general does not necessarily dictate how that person operates when lives are on the line. Do you have a combat
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
conflict is a great war of attrition — the combatants don’t often gain or lose territory as the result of battle. But on a personal scale, combat is brutal, with no quarter given or expected. The duergar
fight a persistent guerrilla war of sudden raids and brutal attacks against isolated groups of dwarves. Duergar often begin an attack by burrowing into a dwarf settlement from below, then bursting out
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
conflict is a great war of attrition — the combatants don’t often gain or lose territory as the result of battle. But on a personal scale, combat is brutal, with no quarter given or expected. The duergar
fight a persistent guerrilla war of sudden raids and brutal attacks against isolated groups of dwarves. Duergar often begin an attack by burrowing into a dwarf settlement from below, then bursting out
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
conflict is a great war of attrition — the combatants don’t often gain or lose territory as the result of battle. But on a personal scale, combat is brutal, with no quarter given or expected. The duergar
fight a persistent guerrilla war of sudden raids and brutal attacks against isolated groups of dwarves. Duergar often begin an attack by burrowing into a dwarf settlement from below, then bursting out
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brutal tyranny sweeping across Faerûn. He expects to play an important role in Emberosa’s ascension and conquest, and he dreams of ruling what remains of the High Forest once the elves and other forest
armor can be heard well in advance of their arrival, and characters can’t be surprised by them. Combat with a patrol is sure to alert other creatures in the vicinity. If any hobgoblins are defeated while on patrol, subtract their numbers from the guards in area 32a.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brutal tyranny sweeping across Faerûn. He expects to play an important role in Emberosa’s ascension and conquest, and he dreams of ruling what remains of the High Forest once the elves and other forest
armor can be heard well in advance of their arrival, and characters can’t be surprised by them. Combat with a patrol is sure to alert other creatures in the vicinity. If any hobgoblins are defeated while on patrol, subtract their numbers from the guards in area 32a.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you had to defeat in single combat to complete your instruction. 2 Your master was kindly and taught you to pursue the cause of peace. 3 Your master was merciless in pushing you to your limits. You
nearly lost an eye during one especially brutal practice session. 4 Your master seemed goodhearted while tutoring you, but betrayed your monastery in the end. 5 Your master was cold and distant. You
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you had to defeat in single combat to complete your instruction. 2 Your master was kindly and taught you to pursue the cause of peace. 3 Your master was merciless in pushing you to your limits. You
nearly lost an eye during one especially brutal practice session. 4 Your master seemed goodhearted while tutoring you, but betrayed your monastery in the end. 5 Your master was cold and distant. You
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you had to defeat in single combat to complete your instruction. 2 Your master was kindly and taught you to pursue the cause of peace. 3 Your master was merciless in pushing you to your limits. You
nearly lost an eye during one especially brutal practice session. 4 Your master seemed goodhearted while tutoring you, but betrayed your monastery in the end. 5 Your master was cold and distant. You
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brutal tyranny sweeping across Faerûn. He expects to play an important role in Emberosa’s ascension and conquest, and he dreams of ruling what remains of the High Forest once the elves and other forest
armor can be heard well in advance of their arrival, and characters can’t be surprised by them. Combat with a patrol is sure to alert other creatures in the vicinity. If any hobgoblins are defeated while on patrol, subtract their numbers from the guards in area 32a.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
One Thing at a Time The game uses actions to govern how much you can do at one time. You can take only one action at a time. This principle is most important in combat, as explained in “Combat” later
in this chapter. Actions can come up in other situations, too: in a social interaction, you can try to Influence a creature or use the Search action to read the creature’s body language, but you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
One Thing at a Time The game uses actions to govern how much you can do at one time. You can take only one action at a time. This principle is most important in combat, as explained in “Combat” later
in this chapter. Actions can come up in other situations, too: in a social interaction, you can try to Influence a creature or use the Search action to read the creature’s body language, but you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
One Thing at a Time The game uses actions to govern how much you can do at one time. You can take only one action at a time. This principle is most important in combat, as explained in “Combat” later
in this chapter. Actions can come up in other situations, too: in a social interaction, you can try to Influence a creature or use the Search action to read the creature’s body language, but you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
One Thing at a Time The game uses actions to govern how much you can do at one time. You can take only one action at a time. This principle is most important in combat, as explained in “Combat” later
in this chapter. Actions can come up in other situations, too: in a social interaction, you can try to Influence a creature or use the Search action to read the creature’s body language, but you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
One Thing at a Time The game uses actions to govern how much you can do at one time. You can take only one action at a time. This principle is most important in combat, as explained in “Combat” later
in this chapter. Actions can come up in other situations, too: in a social interaction, you can try to Influence a creature or use the Search action to read the creature’s body language, but you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
One Thing at a Time The game uses actions to govern how much you can do at one time. You can take only one action at a time. This principle is most important in combat, as explained in “Combat” later
in this chapter. Actions can come up in other situations, too: in a social interaction, you can try to Influence a creature or use the Search action to read the creature’s body language, but you
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Trial by Combat Xedalli asks the characters to serve as her champions. If the characters accept, read: Xeleth sneers. “Very well, sister, since you won’t face me yourself, I, too, name a champion
characters must fight the zodar (see Boo’s Astral Menagerie) on their own. See “Running the Zodar” below for more information about this creature. The characters win the trial by combat if they reduce






