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Returning 35 results for 'brutal both diffusing common regain'.
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Magic Items
Dungeon Master’s Guide
You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion’s rarity, as shown in the table below.
Whatever its potency, the potion’s red liquid
glimmers when agitated.
Potion
HP Regained
Rarity
Potion of Healing
2d4 + 2
Common
Potion of Healing (Greater)
4d4 + 4
Uncommon
Potion of Healing (Superior)
8d4 + 8
Rare
Potion of Healing (Supreme)
10d4 + 20
Very Rare
Magic Items
Dungeon Master’s Guide
minute. To you, solid objects within that radius appear transparent and don’t prevent light from passing through themselves. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to
. You have Immunity to Poison damage and the Poisoned condition.
Regeneration. If you start your turn with at least 1 Hit Point, you regain 1d10 Hit Points.
Wish. You can cast Wish. Once used, this
Monsters
Van Richten’s Guide to Ravenloft
rise from the bodies of those who’ve suffered brutal ends, such as deliberate skinning or crushing. Deathless malice infuses what remains, their husks flopping and slithering in pursuit of
them to death in their full-body grip.
Boneless arise in a variety of forms. While the animate skins of specific creatures are the most common, foul spellcasters might create these horrors from the
Monsters
Vecna: Eve of Ruin
condition for 1 minute. While poisoned in this way, a creature can’t regain hit points. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on
brutal killing is their favorite pursuit. They spin durable webs and are ingenious in how they employ their webs against prey.
Spyder-fiends are organized into a hierarchy based on might and cunning
Monsters
Vecna: Eve of Ruin
must succeed on a DC 20 Constitution saving throw or have the poisoned condition for 1 minute. While poisoned in this way, a creature has the incapacitated condition and can’t regain hit points. A
of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads. Spyder-fiends are usually coated with gore, as brutal killing is their favorite
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common?
What led you to take up the adventuring life? Were you lured to settled lands
+2
8th
+3
Ability Score Improvement
4
+2
9th
+4
Brutal Critical (1 die)
4
+3
10th
+4
Path Feature
4
+3
Magic Items
Tyranny of Dragons
A sentient (neutral evil) greatsword, Hazirawn is capable of speech in Common and Netherese. Even if you aren’t attuned to the sword, you gain a +1 bonus on attack rolls and damage rolls made
regain hit points for 1 minute. The target can make a DC 15 Constitution saving throw at the end of each of its turns, ending this effect early on itself on a success.
Monsters
Phandelver and Below: The Shattered Obelisk
poisoned condition for 1 minute. While poisoned in this way, a creature can’t regain hit points.
Tail. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Tail"} to
the Underdark. However, their efforts always proved fruitless, and eventually the mind flayers gave up their schemes.
Several common types of mutates exist. The individuals with stat blocks presented
Magic Items
The Wild Beyond the Witchlight
hearing and darkvision out to a range of 120 feet. It can speak, read, and understand Common, and its voice sounds silvery and melodic. Snicker-Snack craves the destruction of evil Dragons and urges
finish a long rest after that happens, you can attempt to regain the sword’s trust by making a contested Charisma check against Snicker-Snack. If you win the contest, your attunement to the weapon is instantly restored. Your attunement to the weapon can’t be restored in any other way.
Backgrounds
Baldur’s Gate: Descent into Avernus
gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common
, you lose access to the benefits and might suffer further fallout. Should you lose these benefits, you may regain them by having an unpleasant conversation with your commanding officer and fulfilling
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Improvement 4 +2 3 9 +4 Brutal Strike 4 +3 3 10 +4 Subclass feature 4 +3 4 11 +4 Relentless Rage 4 +3 4 12 +4 Ability Score Improvement 5 +3 4 13 +5 Improved Brutal Strike 5 +3 4 14 +5 Subclass feature
5 +3 4 15 +5 Persistent Rage 5 +3 4 16 +5 Ability Score Improvement 5 +4 4 17 +6 Improved Brutal Strike 6 +4 4 18 +6 Indomitable Might 6 +4 4 19 +6 Epic Boon 6 +4 4 20 +6 Primal Champion 6 +4 4 Level
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Improvement 4 +2 3 9 +4 Brutal Strike 4 +3 3 10 +4 Subclass feature 4 +3 4 11 +4 Relentless Rage 4 +3 4 12 +4 Ability Score Improvement 5 +3 4 13 +5 Improved Brutal Strike 5 +3 4 14 +5 Subclass feature
5 +3 4 15 +5 Persistent Rage 5 +3 4 16 +5 Ability Score Improvement 5 +4 4 17 +6 Improved Brutal Strike 6 +4 4 18 +6 Indomitable Might 6 +4 4 19 +6 Epic Boon 6 +4 4 20 +6 Primal Champion 6 +4 4 Level
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
about a century. Size. Gith are taller and leaner than humans, with most a slender 6 feet in height. Speed. Your base walking speed is 30 feet. Languages. You can speak, read, and write Common and Gith
. Subrace. There are two kinds of gith, githyanki and githzerai. Choose one of these subraces. Githyanki The brutal githyanki are trained from birth as warriors. Ability Score Increase. Your Strength
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
individuals typically express the following common assumptions: Brutal Outlook. Violence is normal and part of everyday life. Quick Fixes. Magic is the solution to every problem. Spellcasters’ Privilege
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
barbarian. Did you come from a distant land, making you a stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common? What led you to take up the
, Fast Movement
3
+2
6th
+3
Path Feature
4
+2
7th
+3
Feral Instinct
4
+2
8th
+3
Ability Score Improvement
4
+2
9th
+4
Brutal Critical (1 die)
4
+3
10th
+4
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Potion of Healing Potion, Common You regain 2d4 + 2 hit points when you drink this potion. The potion’s red liquid glimmers when agitated.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, the lizardfolk were preparing to go to war against a tribe of sahuagin, a brutal horde that a year ago drove the lizardfolk from their original home. Determined to regain their ancestral home, the
alliance. The lizardfolk hoped not only to expel the sahuagin and regain their home, but also to deal the sahuagin enough of a blow to discourage them from further aggression. After discovering the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Potions of Healing Potion, Rarity Varies You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion’s rarity, as shown in the table below. Whatever its potency
, the potion’s red liquid glimmers when agitated. Potion HP Regained Rarity Potion of Healing 2d4 + 2 Common Potion of Healing (greater) 4d4 + 4 Uncommon Potion of Healing (superior) 8d4 + 8 Rare Potion of Healing (supreme) 10d4 + 20 Very Rare
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Potion of Healing Potion, rarity varies You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever
its potency, the potion’s red liquid glimmers when agitated. Potions of Healing Potion of… Rarity HP Regained Healing Common 2d4 + 2 Greater healing Uncommon 4d4 + 4 Superior healing Rare 8d4 + 8 Supreme healing Very rare 10d4 + 20
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Potions of Healing Potion, Rarity Varies You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion’s rarity, as shown in the table below. Whatever its potency
, the potion’s red liquid glimmers when agitated. Potion HP Regained Rarity Potion of Healing 2d4 + 2 Common Potion of Healing (greater) 4d4 + 4 Uncommon Potion of Healing (superior) 8d4 + 8 Rare Potion of Healing (supreme) 10d4 + 20 Very Rare
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Potion of Healing Potion, rarity varies You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever
its potency, the potion’s red liquid glimmers when agitated. Potions of Healing Potion of … Rarity HP Regained Healing Common 2d4 + 2 Greater healing Uncommon 4d4 + 4 Superior healing Rare 8d4 + 8 Supreme healing Very rare 10d4 + 20
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. They settle in places that accept them, usually bleak cities that have fallen on hard times and are overrun with crime.
Dreams of Flight
Above all else, kenku wish to regain their ability to fly
.
Kenku thieves, con artists, and burglars adopt animal noises, typically those common in urban settings. In this manner, kenku can call out to each other while those who overhear them mistake them for
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
violent though they be, ogres prove to be tractable minions for those unafraid to be brutal masters. I prefer giants, however. Ogre Howdah
Large giant, chaotic evil
Armor Class 13 (breastplate
Languages Common, Giant
Challenge 2 (450 XP)
Howdah. The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
days, ready to continue its eternal work. Benevolent Dictators and Brutal Tyrants. A naga rules its domain with absolute authority. Whether it rules with compassion or by terrorizing its subjects, the
evolution. Though cooperation between them is rare, nagas and yuan-ti sometimes set aside their differences to work toward common objectives. However, yuan-ti always chafe under a naga’s authority. Immortal Nature. A naga doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gladiator Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists
Senses passive Perception 11
Languages any one language (usually Common)
Challenge 5 (1,800 XP)
Brave. The gladiator has advantage on saving throws against being frightened.
Brute. A melee
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sanguine moon, the symbol of Mogis’s red eye.
2 Your twin sibling is a champion of Iroas.
3 You successfully carried out a brutal vendetta against a rival family.
4 You proved yourself
Mogis, you have shown yourself to be a brutal combatant. You can call on Mogis’s favor and cast wrathful smite with this trait. Mogis’s blessing manifest as a blood-red glow around your weapon, causing
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Hazirawn Weapon (greatsword), legendary (requires attunement) A sentient (neutral evil) greatsword, Hazirawn is capable of speech in Common and Netherese. Even if you aren’t attuned to the sword, you
midnight, Hazirawn regains 1d4 expended charges. Wounding. While you are attuned to the weapon, any creature that you hit with Hazirawn can’t regain hit points for 1 minute. The target can make a DC 15 Constitution saving throw at the end of each of its turns, ending this effect early on a success.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Hazirawn Weapon (greatsword), legendary (requires attunement) A sentient (neutral evil) greatsword, Hazirawn is capable of speech in Common and Netherese. Even if you aren’t attuned to the sword, you
midnight, Hazirawn regains 1d4 expended charges. Wounding. While you are attuned to the weapon, any creature that you hit with Hazirawn can’t regain hit points for 1 minute. The target can make a DC 15 Constitution saving throw at the end of each of its turns, ending this effect early on a success.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
(+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws Con +5
Skills Athletics +6, Perception +4, Survival +4
Senses passive Perception 14
Languages Common, plus one of your choice
Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.
Actions
Extra Attack. The warrior can attack twice, instead of once, whenever it
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of brutal military campaigning, he defeated his rivals and forged a nation. Retiring from war, Strahd settled in the beautiful valley where he’d won his greatest victory. There, in the way of his
Temple. There, amid hidden lore and the imprisoned vestiges of ancient evil, Strahd first encountered the Dark Powers—and made a bargain with them to regain his vitality and ensnare Tatyana’s heart
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Unconscious If damage reduces you to 0 hit points and fails to kill you, you fall unconscious. This unconsciousness ends if you regain any hit points. DESCRIBING THE EFFECTS OF DAMAGE
Dungeon
failure, you die. The successes and failures don’t need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Hazirawn Weapon (greatsword), legendary (requires attunement) A sentient (neutral evil) greatsword, Hazirawn is capable of speech in Common and Netherese. Even if you aren’t attuned to the sword, you
creature that you hit with Hazirawn can’t regain hit points for 1 minute. The target can make a DC 15 Constitution saving throw at the end of each of its turns, ending this effect early on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Languages Understands Common but can’t speak
CR 3 (XP 700; PB +2)
Traits
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large
enough for a Tiny creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Actions
Swarm of Grasping Hands. Melee Attack Roll: +4, reach 5 ft. Hit: 20 (4d8 + 2) Necrotic damage, or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dire Worg Dire worgs are larger than common worgs and possess a supernaturally terrifying howl. They frequently hunt alongside ettins, ogres, and trolls. Dire Worg Huge Fey, Neutral Evil
AC 16
(2d8 + 6) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the worg’s next turn. While Poisoned, the target can’t regain Hit Points.
Dreadful
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Limited Usage Some parts of a stat block have restrictions on the number of times they can be used. Here are the most common ways that usage is limited: X/Day. This notation means the stat block part
can be used a certain number of times (represented by X) and that a monster must finish a Long Rest to regain expended uses. For example, a Reaction that includes “1/Day” means the Reaction can be






