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Returning 35 results for 'brutal builds diffusing cousins rules'.
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Equipment
The brutal warfare and vicious monsters prevalent across Etharis leave many with Grievous Wounds, including missing limbs and other potentially debilitating injuries. The engineers and crafters of
Grievous Wound while wearing a Prosthetic that replaces the lost or wounded body part.
Some Prosthetics can be enchanted with magic, giving them even further powers. Rules for Magical Prosthetics can be found in the Grim Hollow Campaign Guide.
races
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons&rsquo
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
races
Mordenkainen Presents: Monsters of the Multiverse
Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character
races
Mordenkainen Presents: Monsters of the Multiverse
hobgoblin legions have emerged, with ranks of devoted soldiers famed for their unity.
Hobgoblins are generally taller than their goblin cousins but not quite as big as bugbears. They have curved
fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
races
Mordenkainen Presents: Monsters of the Multiverse
Once members of a people who escaped servitude to mind flayers, githyanki split from their cousins, githzerai, and fled to the Astral Plane. In that timeless, silvery realm, githyanki honed their
race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
races
Mordenkainen Presents: Monsters of the Multiverse
Githzerai migrated to the Everchanging Chaos of Limbo after the ancient schism that split their ancestors from their cousins, githyanki. Limbo is a roiling maelstrom of matter and energy, collapsing
choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
races
Mordenkainen Presents: Monsters of the Multiverse
The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Combat This section builds on the combat rules in the Player’s Handbook and offers tips for keeping the game running smoothly when a fight breaks out.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Running Combat This section builds on the combat rules in the Player’s Handbook and offers tips for keeping the game running smoothly when a fight breaks out.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Running Combat This section builds on the combat rules in the Player’s Handbook and offers tips for keeping the game running smoothly when a fight breaks out.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Combat This section builds on the combat rules in the Player’s Handbook and offers tips for keeping the game running smoothly when a fight breaks out.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Combat This section builds on the combat rules in the Player’s Handbook and offers tips for keeping the game running smoothly when a fight breaks out.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Running Combat This section builds on the combat rules in the Player’s Handbook and offers tips for keeping the game running smoothly when a fight breaks out.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Journeys in the Skies Traveling across the continent in an airship is different—but no less thrilling—than trekking overland. This section builds on the travel rules in the Dungeon Master’s Guide to help make airship journeys more dynamic.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Journeys in the Skies Traveling across the continent in an airship is different—but no less thrilling—than trekking overland. This section builds on the travel rules in the Dungeon Master’s Guide to help make airship journeys more dynamic.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Journeys in the Skies Traveling across the continent in an airship is different—but no less thrilling—than trekking overland. This section builds on the travel rules in the Dungeon Master’s Guide to help make airship journeys more dynamic.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
most capable crews to watery graves. The following rules help adjudicate travel at sea, specifically voyages of an hour or more. This material builds on the travel rules in the Player’s Handbook and the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
most capable crews to watery graves. The following rules help adjudicate travel at sea, specifically voyages of an hour or more. This material builds on the travel rules in the Player’s Handbook and the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
most capable crews to watery graves. The following rules help adjudicate travel at sea, specifically voyages of an hour or more. This material builds on the travel rules in the Player’s Handbook and the Dungeon Master’s Guide.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
masters if bloodshed and treasure are assured. Goblinoids. Bugbears are often found in the company of their cousins, hobgoblins and goblins. Bugbears usually enslave goblins they encounter, and they
to prove themselves worthy by defeating as many foes as possible. Venal Ambushers. Despite their intimidating builds, bugbears move with surprising stealth. They are fond of setting ambushes and flee
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
masters if bloodshed and treasure are assured. Goblinoids. Bugbears are often found in the company of their cousins, hobgoblins and goblins. Bugbears usually enslave goblins they encounter, and they
to prove themselves worthy by defeating as many foes as possible. Venal Ambushers. Despite their intimidating builds, bugbears move with surprising stealth. They are fond of setting ambushes and flee
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
masters if bloodshed and treasure are assured. Goblinoids. Bugbears are often found in the company of their cousins, hobgoblins and goblins. Bugbears usually enslave goblins they encounter, and they
to prove themselves worthy by defeating as many foes as possible. Venal Ambushers. Despite their intimidating builds, bugbears move with surprising stealth. They are fond of setting ambushes and flee
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
as a soldier, Myar made a poor peacetime leader. When brutal games could no longer keep her interest, she incited hostilities between two of her vassal tribes, then led her own forces to crush them
. Subtly, she did this again and again. After Myar’s greatest massacre, the Mists enfolded all of Nova Vaasa, splitting Myar’s personality in two when they did. Now she rules her people with strict
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
days, ready to continue its eternal work. Benevolent Dictators and Brutal Tyrants. A naga rules its domain with absolute authority. Whether it rules with compassion or by terrorizing its subjects, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
as a soldier, Myar made a poor peacetime leader. When brutal games could no longer keep her interest, she incited hostilities between two of her vassal tribes, then led her own forces to crush them
. Subtly, she did this again and again. After Myar’s greatest massacre, the Mists enfolded all of Nova Vaasa, splitting Myar’s personality in two when they did. Now she rules her people with strict
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
as a soldier, Myar made a poor peacetime leader. When brutal games could no longer keep her interest, she incited hostilities between two of her vassal tribes, then led her own forces to crush them
. Subtly, she did this again and again. After Myar’s greatest massacre, the Mists enfolded all of Nova Vaasa, splitting Myar’s personality in two when they did. Now she rules her people with strict
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
days, ready to continue its eternal work. Benevolent Dictators and Brutal Tyrants. A naga rules its domain with absolute authority. Whether it rules with compassion or by terrorizing its subjects, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
days, ready to continue its eternal work. Benevolent Dictators and Brutal Tyrants. A naga rules its domain with absolute authority. Whether it rules with compassion or by terrorizing its subjects, the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to flourish in Brelish cities and churches. The Sovereign Host is the dominant religion of Breland, but in general the Brelish aren’t as devout as their cousins in other nations. King Boranel ir’Wynarn
of Breland rules in conjunction with an elected parliament. Boranel is a popular leader celebrated for his exploits during the Last War. But his children have yet to prove themselves, and there is a growing movement that advocates abandoning royal rule when Boranel passes.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to flourish in Brelish cities and churches. The Sovereign Host is the dominant religion of Breland, but in general the Brelish aren’t as devout as their cousins in other nations. King Boranel ir’Wynarn
of Breland rules in conjunction with an elected parliament. Boranel is a popular leader celebrated for his exploits during the Last War. But his children have yet to prove themselves, and there is a growing movement that advocates abandoning royal rule when Boranel passes.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to flourish in Brelish cities and churches. The Sovereign Host is the dominant religion of Breland, but in general the Brelish aren’t as devout as their cousins in other nations. King Boranel ir’Wynarn
of Breland rules in conjunction with an elected parliament. Boranel is a popular leader celebrated for his exploits during the Last War. But his children have yet to prove themselves, and there is a growing movement that advocates abandoning royal rule when Boranel passes.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Improvement 4 +2 3 9 +4 Brutal Strike 4 +3 3 10 +4 Subclass feature 4 +3 4 11 +4 Relentless Rage 4 +3 4 12 +4 Ability Score Improvement 5 +3 4 13 +5 Improved Brutal Strike 5 +3 4 14 +5 Subclass feature
5 +3 4 15 +5 Persistent Rage 5 +3 4 16 +5 Ability Score Improvement 5 +4 4 17 +6 Improved Brutal Strike 6 +4 4 18 +6 Indomitable Might 6 +4 4 19 +6 Epic Boon 6 +4 4 20 +6 Primal Champion 6 +4 4 Level
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Improvement 4 +2 3 9 +4 Brutal Strike 4 +3 3 10 +4 Subclass feature 4 +3 4 11 +4 Relentless Rage 4 +3 4 12 +4 Ability Score Improvement 5 +3 4 13 +5 Improved Brutal Strike 5 +3 4 14 +5 Subclass feature
5 +3 4 15 +5 Persistent Rage 5 +3 4 16 +5 Ability Score Improvement 5 +4 4 17 +6 Improved Brutal Strike 6 +4 4 18 +6 Indomitable Might 6 +4 4 19 +6 Epic Boon 6 +4 4 20 +6 Primal Champion 6 +4 4 Level
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Improvement 4 +2 3 9 +4 Brutal Strike 4 +3 3 10 +4 Subclass feature 4 +3 4 11 +4 Relentless Rage 4 +3 4 12 +4 Ability Score Improvement 5 +3 4 13 +5 Improved Brutal Strike 5 +3 4 14 +5 Subclass feature
5 +3 4 15 +5 Persistent Rage 5 +3 4 16 +5 Ability Score Improvement 5 +4 4 17 +6 Improved Brutal Strike 6 +4 4 18 +6 Indomitable Might 6 +4 4 19 +6 Epic Boon 6 +4 4 20 +6 Primal Champion 6 +4 4 Level






