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Returning 35 results for 'brutality been diffusing claim renown'.
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Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are swift and merciless. Beauty is something
careful to position themselves and their banners to claim the greatest victories in any conflict, and they portion out opportunities and responsibilities to other banners as politics dictate.
Each
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Loyalists of Kalakeri The Kalakeri military and traditionalists throughout the domain back Maharani Ramya’s claim to the Sapphire Throne. Ramya tries to eliminate her siblings and the rebels
and a symbol of undying loyalty. Benefits of Renown. Those who gain certain thresholds of renown with the loyalists can make requests of that faction and Maharani Ramya. These requests and the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Loyalists of Kalakeri The Kalakeri military and traditionalists throughout the domain back Maharani Ramya’s claim to the Sapphire Throne. Ramya tries to eliminate her siblings and the rebels
and a symbol of undying loyalty. Benefits of Renown. Those who gain certain thresholds of renown with the loyalists can make requests of that faction and Maharani Ramya. These requests and the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Loyalists of Kalakeri The Kalakeri military and traditionalists throughout the domain back Maharani Ramya’s claim to the Sapphire Throne. Ramya tries to eliminate her siblings and the rebels
and a symbol of undying loyalty. Benefits of Renown. Those who gain certain thresholds of renown with the loyalists can make requests of that faction and Maharani Ramya. These requests and the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the What Other Vendors Know table. What Other Vendors Know Renown Gossip 0 The vendor changes the subject, directing characters’ attentions toward their goods. 1 The vendor notes disturbances at
the Tyenmo and Xungoon businesses cause quite the commotion. 2 The vendor says some people believe the Tyenmo and Xungoon shops are haunted. Passersby claim to have tripped when there was nothing in their way. 3 The vendor describes seeing a blue monkey near the Tyenmo or Xungoon tent.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the What Other Vendors Know table. What Other Vendors Know Renown Gossip 0 The vendor changes the subject, directing characters’ attentions toward their goods. 1 The vendor notes disturbances at
the Tyenmo and Xungoon businesses cause quite the commotion. 2 The vendor says some people believe the Tyenmo and Xungoon shops are haunted. Passersby claim to have tripped when there was nothing in their way. 3 The vendor describes seeing a blue monkey near the Tyenmo or Xungoon tent.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the What Other Vendors Know table. What Other Vendors Know Renown Gossip 0 The vendor changes the subject, directing characters’ attentions toward their goods. 1 The vendor notes disturbances at
the Tyenmo and Xungoon businesses cause quite the commotion. 2 The vendor says some people believe the Tyenmo and Xungoon shops are haunted. Passersby claim to have tripped when there was nothing in their way. 3 The vendor describes seeing a blue monkey near the Tyenmo or Xungoon tent.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Treaty of Thronehold holds no sway. Cannith West Headquartered near the Aundairian capital of Fairhaven, Cannith West follows Jorlanna d’Cannith, whose leadership claim is hindered by an indiscretion
across Aundair, Thrane, and the Eldeen Reaches. She maintains friendly relations with other houses and with the nobility in and around Aundair. House Cannith Renown Perks When you request a favor from your
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Treaty of Thronehold holds no sway. Cannith West Headquartered near the Aundairian capital of Fairhaven, Cannith West follows Jorlanna d’Cannith, whose leadership claim is hindered by an indiscretion
across Aundair, Thrane, and the Eldeen Reaches. She maintains friendly relations with other houses and with the nobility in and around Aundair. House Cannith Renown Perks When you request a favor from your
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Treaty of Thronehold holds no sway. Cannith West Headquartered near the Aundairian capital of Fairhaven, Cannith West follows Jorlanna d’Cannith, whose leadership claim is hindered by an indiscretion
across Aundair, Thrane, and the Eldeen Reaches. She maintains friendly relations with other houses and with the nobility in and around Aundair. House Cannith Renown Perks When you request a favor from your
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Finding the Books Alkazaar was an adventurer of great renown. Tales proliferate about his daring and incredible discoveries across Faerûn. Knowing that the definitive collection of Alkazaar’s
adventures rests within the walls of Candlekeep is reason enough for an adventurer to seek out this legendary book and claim a cozy corner to read about the escapades of Alkazaar and his dungeon-delving
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Finding the Books Alkazaar was an adventurer of great renown. Tales proliferate about his daring and incredible discoveries across Faerûn. Knowing that the definitive collection of Alkazaar’s
adventures rests within the walls of Candlekeep is reason enough for an adventurer to seek out this legendary book and claim a cozy corner to read about the escapades of Alkazaar and his dungeon-delving
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Finding the Books Alkazaar was an adventurer of great renown. Tales proliferate about his daring and incredible discoveries across Faerûn. Knowing that the definitive collection of Alkazaar’s
adventures rests within the walls of Candlekeep is reason enough for an adventurer to seek out this legendary book and claim a cozy corner to read about the escapades of Alkazaar and his dungeon-delving
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
) MYTHS OF MOGIS
The tales of Mogis’s deeds exemplify his need to unmake, his brutality, and his desire to destroy his hated brother.
The Endless Feud. One legend claims that Mogis and Iroas were once
a single being, the act of war personified. But the inherent tension between honor and brutality in combat led to a dichotomy of purpose too great for a single god to reconcile. Ripping himself apart
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
) MYTHS OF MOGIS
The tales of Mogis’s deeds exemplify his need to unmake, his brutality, and his desire to destroy his hated brother.
The Endless Feud. One legend claims that Mogis and Iroas were once
a single being, the act of war personified. But the inherent tension between honor and brutality in combat led to a dichotomy of purpose too great for a single god to reconcile. Ripping himself apart
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
) MYTHS OF MOGIS
The tales of Mogis’s deeds exemplify his need to unmake, his brutality, and his desire to destroy his hated brother.
The Endless Feud. One legend claims that Mogis and Iroas were once
a single being, the act of war personified. But the inherent tension between honor and brutality in combat led to a dichotomy of purpose too great for a single god to reconcile. Ripping himself apart
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
particular neighborhood. The Harborhands, for instance, can be found across the Lower City wherever a neighborhood touches the water, but would rarely try to flex its claim outside of the actual docks
and piers. More common is the situation of groups like the Greengrocers’ Guild or the Brethren of Barbers, who operate out of all corners of the city and therefore claim no physical territory at all
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
particular neighborhood. The Harborhands, for instance, can be found across the Lower City wherever a neighborhood touches the water, but would rarely try to flex its claim outside of the actual docks
and piers. More common is the situation of groups like the Greengrocers’ Guild or the Brethren of Barbers, who operate out of all corners of the city and therefore claim no physical territory at all
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
particular neighborhood. The Harborhands, for instance, can be found across the Lower City wherever a neighborhood touches the water, but would rarely try to flex its claim outside of the actual docks
and piers. More common is the situation of groups like the Greengrocers’ Guild or the Brethren of Barbers, who operate out of all corners of the city and therefore claim no physical territory at all
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
particular neighborhood. The Harborhands, for instance, can be found across the Lower City wherever a neighborhood touches the water, but would rarely try to flex its claim outside of the actual docks
and piers. More common is the situation of groups like the Greengrocers’ Guild or the Brethren of Barbers, who operate out of all corners of the city and therefore claim no physical territory at all
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
particular neighborhood. The Harborhands, for instance, can be found across the Lower City wherever a neighborhood touches the water, but would rarely try to flex its claim outside of the actual docks
and piers. More common is the situation of groups like the Greengrocers’ Guild or the Brethren of Barbers, who operate out of all corners of the city and therefore claim no physical territory at all
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
particular neighborhood. The Harborhands, for instance, can be found across the Lower City wherever a neighborhood touches the water, but would rarely try to flex its claim outside of the actual docks
and piers. More common is the situation of groups like the Greengrocers’ Guild or the Brethren of Barbers, who operate out of all corners of the city and therefore claim no physical territory at all
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
with your DM to flesh out the details. 1d4 Guest 1 The guest is an individual of great renown who stays for 7 days. At the end of their stay, the guest gives you a letter of recommendation (see
acquires this treasure is up to you. It might represent an inheritance, a gift from a guest or an admirer, a theft, or a fortunate discovery. If you’re in the Bastion, you can claim the treasure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
with your DM to flesh out the details. 1d4 Guest 1 The guest is an individual of great renown who stays for 7 days. At the end of their stay, the guest gives you a letter of recommendation (see
acquires this treasure is up to you. It might represent an inheritance, a gift from a guest or an admirer, a theft, or a fortunate discovery. If you’re in the Bastion, you can claim the treasure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
with your DM to flesh out the details. 1d4 Guest 1 The guest is an individual of great renown who stays for 7 days. At the end of their stay, the guest gives you a letter of recommendation (see
acquires this treasure is up to you. It might represent an inheritance, a gift from a guest or an admirer, a theft, or a fortunate discovery. If you’re in the Bastion, you can claim the treasure
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Syndra Silvane. A terrible curse has befallen her, and she needs your help to end it. The quest will take you to Chult, a distant land where you can win fame and renown. Faction Agent Sword Coast
source of a curse. Inheritor Sword Coast Adventurer’s Guide A horrible curse threatens to claim the life of Syndra Silvane, a retired adventurer. She has blood ties to your family, and you have an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Syndra Silvane. A terrible curse has befallen her, and she needs your help to end it. The quest will take you to Chult, a distant land where you can win fame and renown. Faction Agent Sword Coast
source of a curse. Inheritor Sword Coast Adventurer’s Guide A horrible curse threatens to claim the life of Syndra Silvane, a retired adventurer. She has blood ties to your family, and you have an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Syndra Silvane. A terrible curse has befallen her, and she needs your help to end it. The quest will take you to Chult, a distant land where you can win fame and renown. Faction Agent Sword Coast
source of a curse. Inheritor Sword Coast Adventurer’s Guide A horrible curse threatens to claim the life of Syndra Silvane, a retired adventurer. She has blood ties to your family, and you have an
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
more violent and decisive shows of force are needed. These enforcers relish the brutality of their work. Daask Raider. Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These
skilled fistfighters work in tandem to claim goods and territory for Daask. Daask Bruiser Medium Humanoid (Gnoll), Neutral Evil
AC 17 Initiative +5 (15)
HP 150 (20d8 + 60)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning. Age and brutality had claimed them all, and the few giants and dragons then alive had spent their entire existence at war. The Thousand-Year War didn’t truly end so much as it wasted away
rediscover its location: some hope to recapture the lost glory of Ostoria, but others want only to claim the mighty weapons of legend said to be entombed in its frozen halls.
Annam’s Offspring: The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning. Age and brutality had claimed them all, and the few giants and dragons then alive had spent their entire existence at war. The Thousand-Year War didn’t truly end so much as it wasted away
rediscover its location: some hope to recapture the lost glory of Ostoria, but others want only to claim the mighty weapons of legend said to be entombed in its frozen halls.
Annam’s Offspring: The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning. Age and brutality had claimed them all, and the few giants and dragons then alive had spent their entire existence at war. The Thousand-Year War didn’t truly end so much as it wasted away
rediscover its location: some hope to recapture the lost glory of Ostoria, but others want only to claim the mighty weapons of legend said to be entombed in its frozen halls.
Annam’s Offspring: The
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
more violent and decisive shows of force are needed. These enforcers relish the brutality of their work. Daask Raider. Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These
skilled fistfighters work in tandem to claim goods and territory for Daask. Daask Bruiser Medium Humanoid (Gnoll), Neutral Evil
AC 17 Initiative +5 (15)
HP 150 (20d8 + 60)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
more violent and decisive shows of force are needed. These enforcers relish the brutality of their work. Daask Raider. Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These
skilled fistfighters work in tandem to claim goods and territory for Daask. Daask Bruiser Medium Humanoid (Gnoll), Neutral Evil
AC 17 Initiative +5 (15)
HP 150 (20d8 + 60)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
others, becoming petty tyrants. When Maglubiyet conquered the bugbears’ gods, he taught the bugbears the practicality of cold brutality. When Maglubiyet conquered the hobgoblins’ gods, he knew he had to
. Such an empire might last for generations if the military can continue achieving new conquests or at least claim victories when the goblinoids defend territory they previously took over. If triumphs of






