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Returning 35 results for 'brutality being diffusing concerned reach'.
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Classes
Player’s Handbook
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Druids are concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over
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Druid Class Features
As a Druid, you gain the following class features when you reach the specified Druid levels. These features are listed in the Druid Features table.
Monsters
Eberron: Forge of the Artificer
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Pummel. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Pummel"}, reach 5 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5", "rollType":"damage
bruiser makes one Pummel attack, targeting the triggering creature.Intimidating and powerful, bruisers lead Daask operations when more violent and decisive shows of force are needed. These enforcers relish the brutality of their work.
Monsters
Phandelver and Below: The Shattered Obelisk
Multiattack. Sildar makes two Longsword attacks.
Longsword. Melee Weapon Attack: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Longsword"} to hit, reach 5 ft., one target. Hit: 5
’ Alliance, a group of allied political powers along the Sword Coast concerned with mutual security and prosperity. The order ensures the safety of the cities and other settlements of Faerû
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hit", "rollAction":"Dazzling Slam"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Dazzling Slam", "rollDamageType":"bludgeoning
through the luminous waters of Faerie and the Material Plane, and they are faithful allies to any who battle the forces of gloom and brutality under the waves.
Dolphin delighters often accompany
Monsters
Vecna: Eve of Ruin
: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Staff of Silverymoon"} to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5", "rollType":"damage", "rollAction
the cosmos is quiet yet steady.
History
Like other Chosen of Mystra, Alustriel is concerned with preserving the Weave, the primary incarnation of magic that permeates Toril. She believes that the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
A Job Offer Mayor Gale is desperate to retrieve the Elemental Gems before the next storm. She is also concerned because the Corsairs’ leader, Captain Brandle, has never before raided a settlement
, which makes this morning’s raid troubling. She suspects the black dragon is related to the pirates’ new brutality. Mayor Gale offers the characters 500 GP to infiltrate the Corsairs’ hideout in
Monsters
Van Richten’s Guide to Ravenloft
. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Executioner's Pick"} to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6","rollType
Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Fist"} to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6);{"diceNotation":"1d10+6","rollType":"damage","rollAction
Satyr
Legacy
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Species
Mythic Odysseys of Theros
all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.
Born of the Wild
In their physical forms, satyrs embody a fusion of humanoid
felt like a joke—one at his expense.
With immortal power no longer feeling so out of reach, Xenagos set into motion a plan that would propel him to godhood. His victory shook the pantheon, but his
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attack. He also uses Frightful Presence.
Bite. Melee Weapon Attack: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10
":"Gore"} to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10);{"diceNotation":"2d6+10", "rollType":"damage", "rollAction":"Gore", "rollDamageType":"piercing"} piercing damage. If Baphomet moved at least
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Barlgura Demon of Instinct and Primal Violence Habitat: Planar (Abyss); Treasure: Any IZZY Barlguras are demons that embody brutality and killer instincts. They ruthlessly hunt creatures that enter
Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage plus 13 (2d12) Psychic damage.
Thrash. Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Talismans: Animate finger, glowing minerals, preserved limb Life is cheap in Lamordia. As far as the land’s esteemed scholars are concerned, the spark that animates flesh is merely the result of
, as their experiments reach beyond what is necessary for health to grasp after the secrets of existence. Flesh is Lamordia’s most abundant natural resource, exploited for both desperate purposes and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
war campaign isn’t generally concerned with the specifics of troop movements, but instead focuses on the heroes whose actions turn the tide of battle. The characters carry out specific missions
: capture a magical standard that empowers undead armies, gather reinforcements to break a siege, or cut through the enemy’s flank to reach a demonic commander. In other situations, the party supports the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Artus and the Ring of Winter Artus Cimber is unwilling to part with Ring of Winter. He is justifiably concerned that the ring would dominate and control any other owner. Furthermore, Artus would
Wizards of Thay also won’t pass up a chance to take the ring by force. With or without the ring, Artus Cimber continues to await Mezro’s return while searching for the means to reach or summon the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stop there, digging and ripping the blade back and forth unrelentingly until he took the head off the dwarf king’s shoulders.
— An account of War Chief Hartusk’s brutality in the aftermath of the
. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (1d6 + 3 plus 1d8) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, the Bloodhorn minotaurs have ragged claws to supplement their charges and gores. Gleeful in their brutality, they slaughter and devour any intruders they encounter in the badlands, and particularly
rites among the Felhide minotaurs involve devouring those who fell in battle, to remove their shame from memory and fuel the survivors’ revenge. Should another scavenger reach a fallen Felhide before the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
predominantly concerned with their next meal, and while they might converse with other creatures in exchange for food, few concern themselves with long-term bargains or keeping their word unless they have
off your bones—you lot have been through it all. But good news, there’s a town full of warm hearths right over this rise.
You’ll never reach it, but at least your last thoughts will be warm.
—Koran
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
(25 XP) Proficiency Bonus +2
Hold Breath. The dolphin can hold its breath for 20 minutes.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning
Material Plane, and they are faithful allies to any who battle the forces of gloom and brutality under the waves. Dolphin delighters often accompany groups of sea elves, tritons, and tortles as
Compendium
- Sources->Dungeons & Dragons->Monster Manual
intimidation of these deadlier demons and pass it on to droves of weaker dretches and manes. This predictable brutality makes hezrous useful links in the chaotic structure of a demonic horde. When on the
condition until the start of its next turn.
Actions
Multiattack. The hezrou makes three Rend attacks.
Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 6 (1d4 + 4) Slashing damage plus 9 (2d8) Poison damage.
Bonus Actions
Leap. The hezrou jumps up to 30 feet by spending 10 feet of movement.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, who both have a degree of the arrogance he demonstrates. Thassa and Nylea, by contrast, aren’t bothered by his efforts because they see themselves as being safely outside his reach. He could declare
while Heliod stands for justice, Iroas actually fights for it, taking up arms against brutality and injustice in defense of what is good and right. Heliod hates and fears Erebos, his dark twin and his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
has survived the passing of centuries by means of magic, and of all the Masked Lords, he is the least concerned with concealing his identity. Despite his prodigious girth, Mirt can move with good speed
.
Actions
Multiattack. Mirt makes three attacks: two with his +1 longsword and one with his +1 dagger.
+1 Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the adventurers at 1st level, begin with the “Trouble in Red Larch” rumors. When the party finishes the “Trouble in Red Larch” adventures, they reach 3rd level, and they’re ready to move on to the
“Rumors of Evil” clues and events. Trouble in Red Larch When the characters arrive in Red Larch, a few minutes of conversation with any NPC reveals that the townsfolk are concerned about strange events
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
Slasher’s Knife. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 21 (6d6) necrotic damage. If the target is a creature, it
regains spent legendary actions at the start of its turn.
Slice. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Vanishing Strike
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters travel to the promontory to reach the lizardfolk lair. The characters enter the lair and explore it. Through interaction with the lizardfolk or their guests, the characters can earn either
on the High Road. The dwarves of Thornhold at the southern end of the Mere of Dead Men might be concerned allies or remain distant and cautious, more wary of the machinations of the Margaster family
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
shells. Ultimately, he seems most concerned with whether a mortal has prepared for death, keeping payment ready out of respect and as a personal memento mori. Those whose bodies are burned, buried, or
otherwise disposed of along with valuables deliberately intended for the River Guide discover that they can make use of such items when trading for Athreos’s services. Spirits that reach the shores
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
them. Slopes. The sides of the plateau rise sharply, while the floor of the hollow slopes up gradually toward the east. A long ladder is lashed to the cliff so guards can reach the upper guard tower
the climb without falling. If characters are concerned about keeping quiet, then a successful DC 10 Dexterity (Stealth) check ensures that no rocks break loose and rattle down. Tents. The raiders live
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
1/2 (XP 100; PB +2)
Traits
Hustle. The smuggler can move through the space of any creature that is of a larger size, but it can’t stop there.
Actions
Shortsword. Melee Attack Roll: +4, reach
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Poisoned Blade. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the underboss’s next turn
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Baphomet Civilization is weakness and brutality is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He is worshiped by those who want to break the confines of civility and
attack, and one Heartcleaver attack. He also uses Frightful Presence.
Bite. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) piercing damage.
Gore. Melee Weapon Attack: +17
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, and the target must make a DC 16 Wisdom saving throw. On a failed save, the target must make a melee
attack against a random target within its reach on its next turn. If it has no targets within its reach even after moving, it loses its action on that turn.
Flail of Pain. Melee Weapon Attack: +9 to hit
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
sharply, while the floor of the hollow slopes up gradually toward the east. A long ladder is lashed to the cliff so guards can reach the upper guard tower. The cliffs have handholds and footholds for
are concerned about keeping quiet, then a successful DC 10 Dexterity (Stealth) check ensures that no rocks break loose and rattle down. Tents. The raiders live in circular huts made from closely spaced
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
couple of miles from Etizalan, and the journey has already proven more dangerous than expected. For their safety, her group must abandon its mission. Once the characters and Ameyali reach Etizalan, she
thanks them again and asks if they’ll do her another favor. She’s still concerned about her town’s warriors. She asks the characters to go to the Twin Gods Observatory and find out what happened to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
against their enemies while urging them to acts of brutality, all the while concealing his identity. Duergar Hammerer The hammerer is a bipedal construct with a duergar strapped inside it. One of its arms
, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Duergar Mind Master The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
opens it, and nearby characters hear her curse in concerned shock. Aunt Dellie hands the crumpled parchment to any character who asks about it. It bears a charcoal sketch of a child struggling to swim
more if the characters return her goddaughter to Promise safely. Aunt Dellie gives the characters directions to the Rattle, but she doesn’t know exactly where Kianna’s farm is. The characters must search for it once they reach the Rattle.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
The Boromar Clan The Boromar Clan is the most powerful criminal organization in Sharn, with a reach that includes the city council, the Sharn Watch, House Jorasco, the elite social circles of Skyway
a Daask gang to justice. The Watch helps, and the characters catch several Daask criminals. However, the characters’ Watch allies don’t seem concerned about whether any Daask members are hurt or
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
else, rather than to a specific individual or the passing influence of emotion or popular rule. Clerics of order are typically concerned with how things are done, rather than whether an action’s results
extra 1d8 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d8. Order’s Wrath Starting at 17th level, enemies you designate for destruction wilt under the combined
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
History Like other Chosen of Mystra, Alustriel is concerned with preserving the Weave, the primary incarnation of magic that permeates Toril. She believes that the Weave favors those who act with
of Power.
Actions
Multiattack. Alustriel makes three Staff of Silverymoon attacks or two Reproving Ray attacks.
Staff of Silverymoon. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit






