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Returning 33 results for 'brutality being diffusing connection races'.
Species
Mordenkainen Presents: Monsters of the Multiverse
Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their connection to the
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race
Species
Van Richten’s Guide to Ravenloft
In the Land of the Mists, power and dread lie in the simple question “What happened to me?” The following lineages are races that characters might gain through remarkable events. These
’ve changed in significant ways that might overwrite your once physical or magical capabilities. A dragonborn who becomes a dhampir, for instance, loses their connection to their draconic ancestry
Species
Mordenkainen Presents: Monsters of the Multiverse
without disturbing it. So deep is the connection between a firbolg and the wild places of the world that they can communicate with flora and fauna.
Firbolgs can live up to 500 years.
Creating Your
;t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are swift and merciless. Beauty is something
; is often extended to other races the hobgoblins have dealings with, much to the outsiders’ surprise. When such respect isn’t reciprocated, though, relations can swiftly deteriorate.
Reward
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Lineages In the Land of the Mists, power and dread lie in the simple question “What happened to me?” The following lineages are races that characters might gain through remarkable events. These
significant ways that might overwrite your once physical or magical capabilities. A dragonborn who becomes a dhampir, for instance, loses their connection to their draconic ancestry as the deathless
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Proficiencies Some races that include the Ability Score Increase trait also grant proficiencies. These proficiencies are usually cultural, and your character might not have any connection with the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
can dramatically shape adventurers’ lives. The following sections present a variety of options for creating characters with a tie to dragons: “Draconic Races” presents variant dragonborn race options to
Dragon” includes inspiration for characters of any class to portray their training or magic as derived from a connection to dragons. “Draconic Feats” provides feats to forge connections to the chromatic
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and crimelords reaching across Sharn. … has halflings in many leadership roles but includes members of all races. … is facing a serious challenge from Daask. The Boromar Clan began with a family of
Watch for so long that in many districts, the Watch effectively works for the clan. Having a connection to the Boromar Clan makes you part of the established power in Sharn. It’s an organization that
Species
Mordenkainen Presents: Monsters of the Multiverse
have lived on the worlds of the Material Plane since the worlds’ creation. Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, lizardfolk can
on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s
Species
Guildmasters’ Guide to Ravnica
’s resonant nasal chambers, that indicate status, family connection, and community role. Since most non-loxodons can’t distinguish these underlying tones, let alone produce them, loxodons
often translate them into titles, such as Hierarch, Revered, Grandmother, Healer, or Saint, when interacting with other races.
Male Names: Bayul, Berov, Brooj, Chedumov, Dobrun, Droozh, Golomov, Heruj
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and Jarad Vod Savo. When other races use family names, they are usually derived from some connection (not necessarily a blood tie) to a human family. Male Human Names: Agmand, Agosto, Bell, Brev, Dars
shape the names of most of Ravnica’s humans. Humans sometimes borrow names from other races, but they have a rich pool of traditional names to draw from. The use of family names seems to be a peculiarly
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
The Ordning Each of the main giant races — the cloud giant, fire giant, frost giant, hill giant, stone giant, and storm giants — are related by common elements of history, religion, and culture. They
the giant races analyzes a different combination of skills or qualities to determine the ordning. Giants make excelling in these qualities the purpose of their lives. At the highest level of the ordning
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
races and creatures too numerous to count or list, and foremost among these are the dark elves — the drow. Hated and feared even by their fellow dwellers in darkness, the drow raid other settlements
and get to know each other as prisoners of the drow. Players who would like their characters to have a stronger Underdark connection can choose from the background options in appendix A. “Prisoners
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
it hard not to pluck the treasure and bring it back to their settlement to beautify it. An aarakocra who spends years among other races can learn to inhibit these impulses.
Confinement terrifies the
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam’s heirs. Goliaths and firbolgs appear in chapter 6 of this book and also appear as character races in Mordenkainen Presents: Monsters of the Multiverse. Their connection to Annam is undoubtedly
them a distant and distorted connection to Annam. Oni are often said to be distantly related to ogres, but at this point they are more fiendish than Giant. Cyclopes. Contradictory legends explain the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that way. The Zhentarim The Order of the Emerald Claw Replace the Black Network with the Order of the Emerald Claw, though you should downplay the connection to Vol. Dragonmarked Houses As an
half-elves of House Lyrandar, for example) include members of other races. When you start the adventure, have every character choose a dragonmarked house in addition to a race, class, and background
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cases. A connection with the Finders Guild is viewed as a mark of high quality, a guarantee that a particular agency numbers among the best in the business. In the city of Sharn alone, four inquisitives
case, your connection to the Finders Guild means you have a sterling reputation to uphold. AUNDAIRIAN SCROLL
Genius Inquisitive serves cold justice
In yet another embarrassing blow to the Fairhaven
Kobold
Legacy
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Species
Volo's Guide to Monsters
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Tyrants … include members of all races, but primarily changelings and doppelgangers. … specialize in information, forgery, blackmail, and fraud. … remain neutral in the Boromar-Daask conflict
connection with the Tyrants gives you access to expert forgers—and could provide you with unexpected secrets. One of the tricky issues with the Tyrants is that many of its members maintain shared
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
connection between parent and child is stronger than the attachment between unrelated clan members. Nevertheless, the distinction is so slim as to be unnoticeable to outsiders — dwarves will endure
child enters the world — an event that calls for great celebration. Few dwarves develop romantic feelings for their spouses, at least not in the way that other races do. They view their spouses as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fear of rats races down the street and slams into the party, having witnessed a bunch of rats feeding on a corpse in an alley.
7 The druid Torimesh offers one party member a strange symbol
minding their own business
4 3d6 angry crew members (commoners) protesting the Flaming Fist’s brutality
5 2d4 Flaming Fist soldiers (veterans) on patrol
6 1d4 Guild pickpockets (spies
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Expeditions mocks a party member’s armor. She offers to apply “raptor repellent” at the discounted price of 10 gp. 6 A man with a dreadful fear of rats races down the street and slams into the party, having
pirates (both thugs) 2 1d4 + 1 crass merchants (commoners) 3 1d6 kenku minding their own business 4 3d6 angry crew members (commoners) protesting the Flaming Fist’s brutality 5 2d4 Flaming Fist
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beginning. Age and brutality had claimed them all, and the few giants and dragons then alive had spent their entire existence at war. The Thousand-Year War didn’t truly end so much as it wasted away
as mountains. Since that time, many lesser races have attained greatness and themselves fallen into obscurity. Few hints of the giants’ once-great empire have survived the relentless accumulation of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hands instead. The flesh was warm. I fed myself. I fed Yeenoghu.
Day 16: Third use of ritual. As my connection to my lord deepens, I leave my old concerns behind. His hunger is all that matters. It is
are plagued by visions sent by Yeenoghu. The promise of ultimate power, fueled by acts of brutality, tempt and torment it. Most folk ascribe these feelings to a fleeting bout of depression or madness
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
chambers, that indicate status, family connection, and community role. Since most non-loxodons can’t distinguish these underlying tones, let alone produce them, loxodons often translate them into titles
, such as Hierarch, Revered, Grandmother, Healer, or Saint, when interacting with other races. Male Names: Bayul, Berov, Brooj, Chedumov, Dobrun, Droozh, Golomov, Heruj, Ilromov, Kel, Nikoom, Ondros
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
different races or cultures. The bardic colleges might be closed to everyone except elves, dragonborn might be the only creatures capable of becoming sorcerers, and all warlocks in your world might be human
associated with different races or cultures. You decide how flexible you want to be in allowing a player character to break these restrictions. Can a half-elf live among the elves and study their bardic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. These trappings of civil society do little to conceal an underlying brutality that hobgoblins practice on each other and perfect upon other races. Punishment for infractions of hobgoblin law are
other races the hobgoblins have dealings with, much to the outsiders’ surprise. When such respect isn’t reciprocated, though, relations can swiftly deteriorate. Reward Glorious Action. Hobgoblins never
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
face can be more valuable than gold. As stated in the Player’s Handbook, bonds represent your connections to people, places, and events in the world. Contacts are people you have a connection to, but
independent of guild control, serving as neighborhood police forces or mercenaries for hire. About half of Ravnica’s population is guildless. That proportion is higher for some races than others: nearly all
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
symbolize their connection to the power of Yurtrus. The necromancy practiced by the shamans of Yurtrus is a force considered taboo by orcs, which makes them both revered and feared by the rest of the
indirectness, because orcs are meant to take and do what they want through straightforward assault and brutality. Nonetheless, when the chief seeks the aid of Shargaas to accomplish such a task, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
example, could apply to a cloud giant. Giant Personality Traits d8 Personality Trait 1 The brutality of my peers is a relic of a bygone era that should be stamped out. I seek a more enlightened
will be well when our empire is restored. (Neutral) 5 Tribute. The lesser races owe giants not just respect but payment of tribute, and what they don’t pay willingly, we will take by force. (Chaotic) 6
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
three items in Dagdra’s cart as the dwarf races around the warehouse. The items are found and collected regardless of the success or failure of the checks. But if the characters fail three or more of
) check. If the characters haven’t made the connection between the hammer and the zombie attack, Davena can be overheard muttering about the curse, and how she’s sure it’s caused by the hammer Torwyn
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, showing no signs of vegetation or other life, and highlighting the glimmering glass statuary that stands everywhere. Even at a distance, many of the statues appear to be humanoids of different races
races have also been trapped forever in glass. Creature. When any intruder climbs the upper towers or moves along the bridges created where towers have fallen, the vibration of their movement alerts the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Damaran human veteran with 90 hit points), has turned the Troll in Flames — the local inn — into his personal headquarters, with six mercenaries (NE male and female veterans of various races and
the Cult of the Black Earth, which operates in and around the Sumber Hills, and that the cult worships Ogrémoch. These cultists have no connection to the giants; their leaders are described in






