Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'brutality being diffusing crypt reach'.
Other Suggestions:
brutality being diffusing craft race
brutality being diffusing craft reach
brutally being diffusing craft reach
brutality being diffusing crops reach
brutality being diffusing crypt race
Monsters
Eberron: Forge of the Artificer
.
Pummel. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Pummel"}, reach 5 ft. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5", "rollType":"damage
bruiser makes one Pummel attack, targeting the triggering creature.Intimidating and powerful, bruisers lead Daask operations when more violent and decisive shows of force are needed. These enforcers relish the brutality of their work.
Monsters
Acquisitions Incorporated
: auguryMultiattack. Auspicia makes two attacks.
Longsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Longsword"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3
Auspicia Dran had her life torn apart as a child when she was seized by a mysterious creature called the Wandering Crypt. Having spent long years in a kind of dark dream within the crypt, she was
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hit", "rollAction":"Dazzling Slam"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Dazzling Slam", "rollDamageType":"bludgeoning
through the luminous waters of Faerie and the Material Plane, and they are faithful allies to any who battle the forces of gloom and brutality under the waves.
Dolphin delighters often accompany
Vampire Spawn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
checks.Multiattack. The vampire makes two attacks, only one of which can be a bite attack.
Claws. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft
target (escape DC 13).
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one willing creature, or a creature that is grappled by the
Monsters
Acquisitions Incorporated
attacks.
Shortsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4
her sister Auspicia into exploring the depths of the Wandering Crypt. And she would have been successful in arranging for Omin to be claimed by that creature as well if he hadn't fled immediately in
Monsters
Acquisitions Incorporated
Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Maul"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3","rollType":"damage","rollAction":"Maul
adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored — actually a creature called the Wandering Crypt — took Auspicia from the
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in
":"1d20+9","rollType":"to hit","rollAction":"Greatsword"} to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Greatsword","rollDamageType
Vampire
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
can’t revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it
","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in
attack.
Unarmed Strike (Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4
Monsters
Van Richten’s Guide to Ravenloft
. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Executioner's Pick"} to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6","rollType
Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Fist"} to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6);{"diceNotation":"1d10+6","rollType":"damage","rollAction
Monsters
Waterdeep: Dungeon of the Mad Mage
, provided that it isn't in sunlight or running water. If he can't transform, he is destroyed.
While he has 0 hit points in mist form, he can't revert to his vampire form, and he must reach his resting place
attack.
Dwarven Thrower. Melee or Ranged Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Dwarven Thrower"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (1d8
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attack. He also uses Frightful Presence.
Bite. Melee Weapon Attack: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10
":"Gore"} to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10);{"diceNotation":"2d6+10", "rollType":"damage", "rollAction":"Gore", "rollDamageType":"piercing"} piercing damage. If Baphomet moved at least
Monsters
Waterdeep: Dungeon of the Mad Mage
unconscious, provided that she isn't in sunlight or running water. If she can't transform, she is destroyed.
While she has 0 hit points in mist form, she can't revert to her vampire form, and she must reach
attack.
Unarmed Strike (Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
paladins take their work seriously. A delve into an ancient ruin or dusty crypt can be a quest driven by a higher purpose than the acquisition of treasure. Evil lurks in dungeons and primeval forests
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
has five means of entry and exit: The door adjacent to crypt 1 (connecting with area K81) A barred archway to the north (connecting with area K85) A barred archway to the south (connecting with area
K86 but warded by teleport traps) A barred archway to the east (connecting with area K87) The high tower stair (area K18) or the shaft (area K18a) to the west Each crypt is sealed with a chiseled
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
has five means of entry and exit: The door adjacent to crypt 1 (connecting with area K81) A barred archway to the north (connecting with area K85) A barred archway to the south (connecting with area
K86 but warded by teleport traps) A barred archway to the east (connecting with area K87) The high tower stair (area K18) or the shaft (area K18a) to the west Each crypt is sealed with a chiseled
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
has five means of entry and exit: The door adjacent to crypt 1 (connecting with area K81) A barred archway to the north (connecting with area K85) A barred archway to the south (connecting with area
K86 but warded by teleport traps) A barred archway to the east (connecting with area K87) The high tower stair (area K18) or the shaft (area K18a) to the west Each crypt is sealed with a chiseled
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Auspicia Dran The youngest sister of Omin Dran, the half-elf Auspicia Dran had her life torn apart as a child when she was seized by a mysterious creature called the Wandering Crypt. Having spent
long years in a kind of dark dream within the crypt, she was saved in the end by her brother Omin’s tireless efforts and the valor of his handpicked “C” Team. Now returned safely to the world — and with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Auspicia Dran The youngest sister of Omin Dran, the half-elf Auspicia Dran had her life torn apart as a child when she was seized by a mysterious creature called the Wandering Crypt. Having spent
long years in a kind of dark dream within the crypt, she was saved in the end by her brother Omin’s tireless efforts and the valor of his handpicked “C” Team. Now returned safely to the world — and with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Auspicia Dran The youngest sister of Omin Dran, the half-elf Auspicia Dran had her life torn apart as a child when she was seized by a mysterious creature called the Wandering Crypt. Having spent
long years in a kind of dark dream within the crypt, she was saved in the end by her brother Omin’s tireless efforts and the valor of his handpicked “C” Team. Now returned safely to the world — and with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Crypt of the Talhund Locations The following locations are keyed to map 6.4. Mike Schley Map 6.4: Crypt of the Talhund View Player Version P1: Lower Landing Four stone sarcophagi stand against the
they would fall apart with a touch.
Each sarcophagus holds a dwarf crypt guardian whose spirit was corrupted by the mind flayers’ magic. When a sarcophagus is disturbed or a living creature attempts
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Crypt of the Talhund Locations The following locations are keyed to map 6.4. Mike Schley Map 6.4: Crypt of the Talhund View Player Version P1: Lower Landing Four stone sarcophagi stand against the
they would fall apart with a touch.
Each sarcophagus holds a dwarf crypt guardian whose spirit was corrupted by the mind flayers’ magic. When a sarcophagus is disturbed or a living creature attempts
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Crypt of the Talhund Locations The following locations are keyed to map 6.4. Mike Schley Map 6.4: Crypt of the Talhund View Player Version P1: Lower Landing Four stone sarcophagi stand against the
they would fall apart with a touch.
Each sarcophagus holds a dwarf crypt guardian whose spirit was corrupted by the mind flayers’ magic. When a sarcophagus is disturbed or a living creature attempts
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Warlock’s Crypt On the western edge of the Troll Hills lies an area of bizarre terrain: shattered rubble is strewn across the landscape, between and among mounds of upturned earth and deep furrows of
after that event. The truth of the place now called Warlock’s Crypt is something different altogether. All of the structures visible here, from the now-shattered outbuildings to the central towers
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Warlock’s Crypt On the western edge of the Troll Hills lies an area of bizarre terrain: shattered rubble is strewn across the landscape, between and among mounds of upturned earth and deep furrows of
after that event. The truth of the place now called Warlock’s Crypt is something different altogether. All of the structures visible here, from the now-shattered outbuildings to the central towers
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Warlock’s Crypt On the western edge of the Troll Hills lies an area of bizarre terrain: shattered rubble is strewn across the landscape, between and among mounds of upturned earth and deep furrows of
after that event. The truth of the place now called Warlock’s Crypt is something different altogether. All of the structures visible here, from the now-shattered outbuildings to the central towers
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Barlgura Demon of Instinct and Primal Violence Habitat: Planar (Abyss); Treasure: Any IZZY Barlguras are demons that embody brutality and killer instincts. They ruthlessly hunt creatures that enter
Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage plus 13 (2d12) Psychic damage.
Thrash. Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Barlgura Demon of Instinct and Primal Violence Habitat: Planar (Abyss); Treasure: Any IZZY Barlguras are demons that embody brutality and killer instincts. They ruthlessly hunt creatures that enter
Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage plus 13 (2d12) Psychic damage.
Thrash. Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
these Returned a vision instructing them to locate the tomb and guard it. The sentries infiltrated the crypt while it was submerged and waited here, drifting in a torpor. Expecting Varyas, the sentries
south toward crypt D. Crypts. There are five largely intact crypts here, four of which are sealed by rusty metal grates. The grate of each crypt can be wrenched free or otherwise bypassed with a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
these Returned a vision instructing them to locate the tomb and guard it. The sentries infiltrated the crypt while it was submerged and waited here, drifting in a torpor. Expecting Varyas, the sentries
south toward crypt D. Crypts. There are five largely intact crypts here, four of which are sealed by rusty metal grates. The grate of each crypt can be wrenched free or otherwise bypassed with a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
these Returned a vision instructing them to locate the tomb and guard it. The sentries infiltrated the crypt while it was submerged and waited here, drifting in a torpor. Expecting Varyas, the sentries
south toward crypt D. Crypts. There are five largely intact crypts here, four of which are sealed by rusty metal grates. The grate of each crypt can be wrenched free or otherwise bypassed with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Barlgura Demon of Instinct and Primal Violence Habitat: Planar (Abyss); Treasure: Any IZZY Barlguras are demons that embody brutality and killer instincts. They ruthlessly hunt creatures that enter
Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage plus 13 (2d12) Psychic damage.
Thrash. Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Greater Zombie Many of those who brave the Tomb of Horrors believe they have reached their ultimate destination when they disturb a skeletal figure inside a secluded crypt. It is, in fact, a greater
success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The zombie makes two melee attacks.
Empowered Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Greater Zombie Many of those who brave the Tomb of Horrors believe they have reached their ultimate destination when they disturb a skeletal figure inside a secluded crypt. It is, in fact, a greater
success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The zombie makes two melee attacks.
Empowered Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Greater Zombie Many of those who brave the Tomb of Horrors believe they have reached their ultimate destination when they disturb a skeletal figure inside a secluded crypt. It is, in fact, a greater
success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The zombie makes two melee attacks.
Empowered Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage.






