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Returning 34 results for 'brute bark diffusing conceal remove'.
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Monsters
The Wild Beyond the Witchlight
eyelashes. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one
will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day: awaken (as an action), plane shift (self only)Skabatha is the oldest member of the
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On
above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On
described above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large
Monsters
Divine Contention
concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to their lairs with vegetation.
Lair Actions
On initiative count 20
plants in this area that are neither magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the
Monsters
Storm King's Thunder
entrance hidden from prying eyes. Some seek out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to
magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one of her
save DC 14):
At will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day each: awaken (as an action), plane shift (self only)
Bonus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
light of this revelation, Valetta angrily orders acolytes to remove Nim’s tools and unfinished inventions from the attic, while she forces Nim to look on. Nimblewright Detector. Characters who search
following nonmagical inventions: Adjustable Stilts. The stilts take 1 minute to put on or remove. They increase the height of any humanoid wearing them by 2 to 5 feet. Each stilt weighs 8 pounds and is 1
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
remove the demonic essence from the gear. Spells such as dispel magic or protection from evil or good, or other methods that the characters might imagine, could make the part usable. If the characters
arriving in Avernus, Mad Maggie created Mickey, a fiendish flesh golem comprised of fiendish body parts scavenged from the battlefields of Avernus. Mickey is a sweet, dumb brute who follows Mad
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stilts. Each hut is 15 to 20 feet above the path of wooden planks that runs the length of the ledge below them. The huts’ interiors are lined with animal pelts and thick strips of bark. Each hut
. If an alarm sounds, the guards drop a heavy wooden crossbar across the double door to the south until Chief Yarb-Gnock gives the order to remove it. A ram or a similar siege weapon is needed to break
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brute strength or weapons, and magical attempts to open or bypass them are thwarted by permanent antimagic fields. Each field encompasses one cell and its gate. Spells and other magical effects, except
Prisoners table or choose entries that interest you. If a prisoner’s game statistics become necessary, choose an appropriate stat block from appendix B of the Monster Manual and remove armor, weapons
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
adopting a group of ogres, trolls, or other loutish creatures, ruling them through brute strength, verbal abuse, and superstition. Covens. An annis hag that is part of a coven (see the “Hag Covens” sidebar
has frozen to death. Her hair is pale white, and she is emaciated, as if she were a person who had survived winter by eating bark and leather. Her eyes are pale and surrounded by dark, bruise-colored
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ornament in her hair. Personality Trait. “I have made subtle insults into an art form.” Ideal. “Any brute can frighten someone. To truly make someone fearful is a high art.” Bond. “I will do anything to
and worn, her dark green skin covered in bark and fungus. Insects crawl across her and hide in the thick braid of white hair that curls around her shoulders like a serpent. Anyone who stares into her
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
contact with the characters for as long as possible. When they are no longer able to conceal their presence, the wereravens greet the characters in humanoid form, clad in sandals and dusty black robes
restoration spell, a remove curse spell, or any other magic that ends a curse, that character is no longer afflicted with wereraven lycanthropy but can choose to remain a member of the Scarlet Sash.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
coffin floating on the liquid deal similar fire damage if they are touched. Treasure Chests Three of the pyramid-temples, which are fastened to the floor, conceal treasure. The top of each temple is
it. The nozzles that produce this spray can be discovered by someone who succeeds on a DC 15 Wisdom (Perception) check. The only way to disarm the “trap” is to disassemble the chest lid and remove it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
energy. A guard’s madness can be cured with a dispel evil and good, greater restoration, or remove curse spell. Guards who are cured of their madness thank the characters and explain that they were
demons appear on the western edge of Idyllglen — a hulking, ape-like brute and five small, doglike creatures with rubbery gray bodies and big ears. Cackles in the distance signal more enemies on the way
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Obviator I adjust the odds and remove obstacles to create maximum convenience for our franchise. — Obviator creed Obstacles abound along the path to riches. A franchise’s mission success might
obviator, you hatch convoluted plots to fight the overwhelming odds presented by each mission — by whatever means are necessary. Sometimes, you might prefer brute strength and improvisation. Other times
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
is obvious. Understanding its nature is not. The DC of the check, regardless of its type, depends on the skill and care taken to conceal the trap. Most traps can be detected with a successful DC 20
mechanism, or clog a valve that leaks poisonous gas into a room. A Strength check is often the method for thwarting traps that can be destroyed or prevented from operating through the use of brute force. A
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
abandoned her. A local vagrant claims to have seen Aurayaun climb up and remove the sign-shield late on the night she went missing, then vanish into an alley with a cloaked figure. Since then, though
Keene to conceal contraband in corpses’ funeral wrappings, which the guards and toll collectors never check. Even less savory is the harvesting and sale of corpses or their parts for the city’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
abandoned her. A local vagrant claims to have seen Aurayaun climb up and remove the sign-shield late on the night she went missing, then vanish into an alley with a cloaked figure. Since then, though
Nine-Fingers Keene to conceal contraband in corpses’ funeral wrappings, which the guards and toll collectors never check. Even less savory is the harvesting and sale of corpses or their parts for the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
in these unlit cells (effectively illuminated by the lights in R16) behind barred gates that can be opened only from area R18. The gates are too secure to be forced open using brute strength or
table or choose entries you like. If a prisoner’s game statistics become necessary, choose an appropriate stat block from the Monster Manual, and remove armor, weapons, and other gear. Prisoners d6
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
in these unlit cells (effectively illuminated by the lights in R16) behind barred gates that can be opened only from area R18. The gates are too secure to be forced open using brute strength or
table or choose entries you like. If a prisoner’s game statistics become necessary, choose an appropriate stat block from the Monster Manual, and remove armor, weapons, and other gear. Prisoners d6
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
establishment as a front to conceal his dark dealings without the duke’s knowledge. Jabaz knows the location of the secret door in area D4 but won’t volunteer that information, fearing Mortlock’s
lies between them. A rough-hewn staircase to the left leads down to another torchlit chamber.
These three necromites of Myrkul are playing dead. They conceal their skull-headed flails underneath
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conceal his identity, revealing it only when the time has come to display his true power. He is always well-dressed, donning the fine clothing of a noble or wearing the armor and gear of a successful
person. He can take on an alternate appearance regardless of his current form, that of a hulking brute armed with a long, curved dagger that drips blood. In this form, he wears only a tattered loin cloth
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, is in fact a barbed devil. The devil’s miter is a hat of disguise that it uses to conceal its true form. Klondorn is a fiendish emissary sent by Asmodeus to help Xardorok conquer Icewind Dale
, allowing access to area X37. The portcullis can also be raised with a knock spell or similar magic. Brute force, in the form of a successful DC 25 Strength (Athletics) check, also works—but circumventing
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
real name is Fug. He has a strong affection for Mishka (the only child in Loomlurch who doesn’t fear or mock him) and treats her like a younger sibling. He resists any attempt to remove the maggot that
, Endelyn Moongrave confirmed what Hurly knew to be true: that Witch and Light were right all along.
Alignment. Chaotic good.
Personality Trait. “If ‘dumb brute’ is the only role I can play well, I
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
real name is Fug. He has a strong affection for Mishka (the only child in Loomlurch who doesn’t fear or mock him) and treats her like a younger sibling. He resists any attempt to remove the maggot
, Endelyn Moongrave confirmed what Hurly knew to be true: that Witch and Light were right all along.
Alignment. Chaotic good.
Personality Trait. “If ‘dumb brute’ is the only role I can play well, I
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
directions, trying to overwhelm the adventurers and drive them from the castle. Trap. The dusty plaster and rubble before the door leading to area C8 conceal a copper tripwire connected to linchpins
the north side. It takes a few rounds to remove the boards, which the characters should take as a warning that danger lies beyond. The arrow slits here are shuttered, leaving the room dark. The boxed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
instead wear exquisite masks made of precious materials adorned with gemstones. Each noble has a collection of these masks that it wears to conceal its face but still reflect its current mood; an
arrival of Thrym’s blue-skinned, icy children. Ordning of Might Position within the frost giant ordning is determined by sheer, brute strength. Frost giants know that those that use cunning, agility, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and pixie cooks stands a much taller figure with pale, knotted, bark-like skin. Her glassy black eyes survey the kitchen’s staff with piercing sternness.
Two satyrs and three pixies busy themselves
shift, polymorph, remove curse, scrying, sending, stoneskin, teleport, time stop, true seeing, and wall of force. The crystal ball on the desk is nonmagical but worth 1,000 gp. It can be used as a focus
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to their lairs to rest. If the characters take no steps to conceal themselves and enter the city while the dragons are in the sky, the dragons spot the party and attack. The ships that the dragons have
commemorates the long-ago slaughter of a horde here. The village proper is made up of rows of small log cottages with bark-shingled rooftops. The Calling Horns Inn, a large fieldstone structure with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the corner is made of wood that is still covered with bark and patches of moss. There’s a lock in the middle of the right panel, but it’s obscured beneath hanging moss. (Bavlorna swallowed the key
if they move into the room. It attacks only if they try to remove the chest or any of its contents from the room without first opening the chest using the proper key (see “Thirsty Plants” and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
steps to conceal themselves, the residents pick up their weapons and attack. Twenty-five sahuagin, five sahuagin coral smashers, and three sahuagin champions (see appendix C) occupy this large common
decided to keep it as a memento of his triumph — not only over the lizardfolk, but over their very way of life. He had his warriors remove it to the banquet hall and place it so that it faced him as he
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragon can possess. Brass dragons conceal their hoards under mounds of sand or in secret places far from their primary lairs. They have no trouble remembering where their treasure is buried, and therefore
. Master Hoarders. A gold dragon keeps its hoard in a well-guarded vault deep within its lair. Magical wards placed on the vault make it all but impossible to remove any treasures without the dragon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
entrance hidden from prying eyes. Some seek out cave mouths concealed behind waterfalls, or partly submerged caverns that can be accessed through lakes or streams. Others conceal the entrances to
plants in this area that are neither magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path. Rodents and birds within 1 mile of the






