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Species
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in
Species
Spelljammer: Adventures in Space
autognome might have an actual beating heart in its chest cavity, while another might be powered by stardust or intricate clockwork gears.
Roll on the Autognome History table or choose an entry that
, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the
Species
Mordenkainen Presents: Monsters of the Multiverse
Centaurs gallop throughout the multiverse and trace their origins to many different realms. The centaurs presented here hail from the Feywild and mystically resonate with the natural world. From the
randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Artificer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
destruction unleashed by certain artificers’ creations.
In the Forgotten Realms, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often
result of the wondrous ingenuity of artificers.
Creating an Artificer
To create an artificer, consult the following subsections, which give you hit points, proficiencies, and starting equipment. Then
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
eerie green light pulses from this beacon, shining westward out to sea. With each green pulse of light, you hear the thump of a slow-beating heart.
Characters searching for a safe way down the cliffs
imparts the following information: “Evil harpies nest atop the rocky outcropping.” “There are sharks in these waters, but the one to fear is a mean old brute named Daggermaw. She’ll bite your head off and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of the Outer Planes. Consult the Dungeon Master’s Guide for general details about the planes and their organization. DMs can determine how much of this book they want to share with their players
Planes—and other incredible realms. Mike Pape Angels, devils, and all manner of planar creatures relax in the Smoldering Corpse Bar in Sigil
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, consult the Interim Events table below. Choose your favorite result or roll randomly as you see fit. Interim Events d6 Event 1 Determined to find answers about what happened to them, the
. Adventure became less of a priority as they settled into domestic life. 5 Obsessed with the concept of the multiverse, the characters studied the realms that make up existence, traveling between
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, bestial features with ogre-like frames. Through both brute force and cunning, nalfeshnees compel cultists and weaker demons to serve them in the endless conflicts of the Abyss or in plots on the Material
Plane. Many nalfeshnees view themselves as prospective demon lords and seek to conquer realms of their own. They often use promises of fiendish magic or Abyssal alliances to tempt ambitious mortals
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oracle You possess a precious gift coveted not just by mortals but by the gods themselves: the gift of clear communication between the mortal and divine realms. As an oracle, you can perceive the
whims of the gods and petition them for glimpses of their vast insight. This gift also comes with a curse, though, which typically takes the form of dire insights. Consult the Oracle Curse table to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
snuffed out too soon.
Strahd faces the characters in Sergei’s tomb (area K85). Marionette (Jack of Hearts) Look to great heights. Find the beating heart of the castle. He waits nearby.
Strahd faces the
Strahd will occur. It can happen anywhere you like in Castle Ravenloft. Alternatively, Madam Eva tells the characters to return to her after at least three days, and she will consult the cards again for
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
deceive since childhood. You’ve been involved in dozens of schemes and feuds, and you’re likely still tied up in a few of them (consult the Zil Schemes table). Even if you have a good heart and noble
goals, you may still prefer to use trickery and cunning instead of relying on honesty or brute force. Zil gnomes typically use the forest gnome subrace. The natural illusionist trait is a part of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
17–20, an encounter takes place. Roll another d20 and consult the Random Encounters in Gracklstugh table; if the characters are outside the Darklake District, treat any entry marked with an asterisk
duergar patrol 13–14 Mad duergar 15–16 Orc mercenaries* 17–18 Slave caravan 19 Steeder handlers 20 Themberchaud Abusive Duergar Guards The characters come upon two duergar guards beating a duergar
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Nonhuman Deities Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. The nonhuman races of the Forgotten Realms and Greyhawk
. Most clerics who choose this domain are evil NPCs, but if you want to worship a god of death, consult your Dungeon Master.
Nonhuman Deities Deity
Alignment
Suggested Domains
Symbol
Bahamut
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Nonhuman Deities Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. The nonhuman races of the Forgotten Realms and Greyhawk
. Individual clans and kingdoms of dwarves might revere some, all, or none of these deities, and some have other gods unknown (or known by other names) to outsiders. Deities of the Forgotten Realms Deity
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Underdark — and consult the associated list of spells. Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If
force beyond personification, but also encompasses the worship of Beory, the Oerth Mother, as well as devotees of Obad-Hai, Ehlonna, and Ulaa.
In the worlds of Greyhawk and the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
company of Syndra Silvane. For details of a sample villa, see “Merchant Prince’s Villa.” 6. Grand Souk The Grand Souk, or market, is one of the three beating hearts of Port Nyanzaru — the others being
is to express disbelief that the death curse has anything to do with Chult. If characters give a compelling argument or make a donation to the church of at least 25 gp, Zitembe agrees to “consult the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
remind us of the fallen cities and empires of the past. The High Forest once sheltered three great elven realms beneath its boughs, and the bones of those empires still lie tangled in its roots. Many
who seeks to unite the disparate tribes. She leads the Caerilcarn, the “Council of the Wood,” which periodically gathers many tribal leaders together to share information, consult, and deliberate. Her
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
through brute force. Beginning of the End All told, the empire of Ostoria dominated the world for four millennia before its decline began in a genocidal struggle against the dragons that came to be
WORLDS
The tale of Ostoria is drawn from the Forgotten Realms. Think of it as a good example of how giants developed on many worlds, as it captures their rise and fall from prominence in a manner that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demon lords rule through cunning or brute force, hoping to one day claim the prize of absolute control over all the Abyss. Reward for Outsiders. Although most demon lords rise up from the vast and
personality, and demon lords seldom leave their realms for fear of allowing another creature to reshape and seize it. As with other demons, a demon lord that dies on another plane has its essence return to the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
autonomy of its members. The Harpers have small cells and lone operatives throughout the Forgotten Realms. They share information with one another from time to time as needs warrant. The Harpers
. Emerald Enclave You don’t need to consult with others in the Emerald Enclave to know that the werewolves are upsetting the natural order. For balance to be restored, they must be eradicated. It seems the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
an attack roll or a saving throw, the magic of chaos flows through you. Roll a d4 and consult the Chaotic Flares table to determine what happens. A flare lasts until the end of your next turn, and a
Planes Feat You can draw on the forces of the multiverse to survive cosmic extremes and to traverse its infinite realms, granting you these benefits: Planar Adaptation. When you finish a long rest, you
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Jungle in the far south, emerge from below from time to time. Despite all these actual and potential dangers, several realms rely on the sea for waterborne trade. By tracing a route in and through the
during the day or night (equal chance of each); roll a d20 again and consult the appropriate table. The Azure Sea table includes entries for several of the most notorious pirate vessels that are
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
characters enter through the secret door in the west wall: This chamber holds the king in his new, terrible form: a hulking, ashen brute with his ribcage torn open, revealing an empty cavity where his
the tile can hear the heart beating. As an action, a character in the middle of the room can try to lift the stone tile, doing so with a successful DC 10 Strength (Athletics) check. The check is made
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
for healing. A deadly trap might reduce a creature to 0 hit points in one shot, and leaves most creatures hit by it in need of a short or long rest. Consult the following tables when determining a
mechanism, or clog a valve that leaks poisonous gas into a room. A Strength check is often the method for thwarting traps that can be destroyed or prevented from operating through the use of brute force. A
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
serves as an adviser and mediator to scattered groups of giants, traveling extensively to visit far-flung communities. In some places, priests of Annam are great kings who rule over realms comprising
Annam retreated from the Material Plane. The saga of her effort to claim her full divine inheritance is a popular tale among giants who value guile and trickery over brute strength or magical might
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
crate in 1 minute; without a crowbar, it takes 10 minutes. When a character opens a crate, roll a d6 and consult the Crate Contents table to determine what’s inside. The characters can find each item on
the talisman. Tarsakh is a month in the calendar of the Forgotten Realms, roughly corresponding to April. No year is specified in the log. About Orcus. Known as the Demon Prince of Undeath and the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
out on the peninsula where Candlekeep stands. The Great Library Candlekeep is the largest repository of lore and writings in all the Realms (although my scholarly kin in Evereska don’t like being
and small gathering chambers, where monks may bring individual tomes to seekers to be read, and where seekers may consult with monks on further materials to enable their research. Despite being
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
. Statues and roofs erode in a few decades unless protected by magic or alchemical treatment, and locals often bear scars from exposure to these portals and the deadly realms beyond. Lower Ward Encounters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
person. He can take on an alternate appearance regardless of his current form, that of a hulking brute armed with a long, curved dagger that drips blood. In this form, he wears only a tattered loin cloth
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
horse isn’t a person. That said, it’s not unheard of for a fire giant to “consult with” a slave physician when it falls ill, or with a slave engineer right before beginning a difficult stage of tunnel
arrival of Thrym’s blue-skinned, icy children. Ordning of Might Position within the frost giant ordning is determined by sheer, brute strength. Frost giants know that those that use cunning, agility, and






