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Returning 35 results for 'brute been diffusing constructed remaining'.
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Baphomet
Legacy
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Monsters
Out of the Abyss
maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace itself is a towering structure whose interior is as labyrinthine as the plane on which it resides
reversed within that room. Any creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the Lyktion is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace is a towering structure whose interior is as labyrinthine as the plane
fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if he’s in the room, although he likes to use this
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Bladecutter
When brute force won’t get the job done, or when magic isn’t available or appropriate, the rogue rises to the fore. With skills tied to stealth, subterfuge, and trickery, rogues can get
into and out of trouble in ways that few other characters can emulate. Some rogues who turn to adventuring are former criminals who have decided that dodging monsters is preferable to remaining one
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Bladecutter
When brute force won’t get the job done, or when magic isn’t available or appropriate, the rogue rises to the fore. With skills tied to stealth, subterfuge, and trickery, rogues can get
into and out of trouble in ways that few other characters can emulate. Some rogues who turn to adventuring are former criminals who have decided that dodging monsters is preferable to remaining one
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Bladecutter
When brute force won’t get the job done, or when magic isn’t available or appropriate, the rogue rises to the fore. With skills tied to stealth, subterfuge, and trickery, rogues can get
into and out of trouble in ways that few other characters can emulate. Some rogues who turn to adventuring are former criminals who have decided that dodging monsters is preferable to remaining one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace itself is a towering structure whose interior is as labyrinthine as the plane on
. Any creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace is a towering structure whose interior is as labyrinthine as the plane on which it
creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if he’s in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace is a towering structure whose interior is as labyrinthine as the plane on which it
creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if he’s in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. A nimblewright moves like a dancer and fights like a swashbuckler, using dodges and parries to avoid damage while deftly skewering its foes. Constructed Nature. A nimblewright doesn’t require air
against spells and other magical effects.
Magic Weapons. The nimblewright’s weapon attacks are magical.
Repairable. As long as it has at least 1 hit point remaining, the nimblewright regains 1 hit
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace itself is a towering structure whose interior is as labyrinthine as the plane on
. Any creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace itself is a towering structure whose interior is as labyrinthine as the plane on
. Any creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. A nimblewright moves like a dancer and fights like a swashbuckler, using dodges and parries to avoid damage while deftly skewering its foes. Constructed Nature. A nimblewright doesn’t require air
against spells and other magical effects.
Magic Weapons. The nimblewright’s weapon attacks are magical.
Repairable. As long as it has at least 1 hit point remaining, the nimblewright regains 1 hit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace is a towering structure whose interior is as labyrinthine as the plane on which it
creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if he’s in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. A nimblewright moves like a dancer and fights like a swashbuckler, using dodges and parries to avoid damage while deftly skewering its foes. Constructed Nature. A nimblewright doesn’t require air
against spells and other magical effects.
Magic Weapons. The nimblewright’s weapon attacks are magical.
Repairable. As long as it has at least 1 hit point remaining, the nimblewright regains 1 hit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
senses the location of its target across planar boundaries, but such detection is accurate only to within a thousand yards; to close the remaining distance, the steel predator locates its prey by sight
general description, or that simply live nearby. Such rogues become the most dangerous of predators. Constructed Nature. A steel predator doesn’t require air, food, drink, or sleep. Steel Predator
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
senses the location of its target across planar boundaries, but such detection is accurate only to within a thousand yards; to close the remaining distance, the steel predator locates its prey by sight
general description, or that simply live nearby. Such rogues become the most dangerous of predators. Constructed Nature. A steel predator doesn’t require air, food, drink, or sleep. Steel Predator
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
senses the location of its target across planar boundaries, but such detection is accurate only to within a thousand yards; to close the remaining distance, the steel predator locates its prey by sight
general description, or that simply live nearby. Such rogues become the most dangerous of predators. Constructed Nature. A steel predator doesn’t require air, food, drink, or sleep. Steel Predator
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
all the female dusk elves put to death around four centuries ago as a punishment for Patrina’s murder. Thus, the remaining elves can’t procreate. A broken people, they are aware of the vampire’s
scream again. Standing in the bigger man’s shadow is a third man also clad in studded leather. “Easy, brother,” he says to the whip-wielding brute. “I think Alexei has learned his lesson.” The two men in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
all the female dusk elves put to death around four centuries ago as a punishment for Patrina’s murder. Thus, the remaining elves can’t procreate. A broken people, they are aware of the vampire’s
scream again. Standing in the bigger man’s shadow is a third man also clad in studded leather. “Easy, brother,” he says to the whip-wielding brute. “I think Alexei has learned his lesson.” The two men in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
all the female dusk elves put to death around four centuries ago as a punishment for Patrina’s murder. Thus, the remaining elves can’t procreate. A broken people, they are aware of the vampire’s
scream again. Standing in the bigger man’s shadow is a third man also clad in studded leather. “Easy, brother,” he says to the whip-wielding brute. “I think Alexei has learned his lesson.” The two men in
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. The skulls hide a purse containing 10 GP. H5: Hall Musty animal furs serve as beds in this stark hall, where a furry brute berates two smaller, squeaky-voiced goblin subordinates.
A Bugbear
also help the characters defeat any remaining bugbears in the cave and tell the characters about the secret door in this area, though the goblins don’t know what lies on the other side. Treasure
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
against Vogler’s remaining defenders. This area and the village beyond the map are difficult terrain. A creature that enters the Fray for the first time on a turn or starts its turn there must succeed
brute in black scale armor emerges from the inn. Holding a barrel of fish under one arm, the hulking figure fills her mouth with a fistful of wriggling fish.
From behind her, two reptilian soldiers
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. The skulls hide a purse containing 10 GP. H5: Hall Musty animal furs serve as beds in this stark hall, where a furry brute berates two smaller, squeaky-voiced goblin subordinates.
A Bugbear
also help the characters defeat any remaining bugbears in the cave and tell the characters about the secret door in this area, though the goblins don’t know what lies on the other side. Treasure
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. The skulls hide a purse containing 10 GP. H5: Hall Musty animal furs serve as beds in this stark hall, where a furry brute berates two smaller, squeaky-voiced goblin subordinates.
A Bugbear
also help the characters defeat any remaining bugbears in the cave and tell the characters about the secret door in this area, though the goblins don’t know what lies on the other side. Treasure
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
against Vogler’s remaining defenders. This area and the village beyond the map are difficult terrain. A creature that enters the Fray for the first time on a turn or starts its turn there must succeed
brute in black scale armor emerges from the inn. Holding a barrel of fish under one arm, the hulking figure fills her mouth with a fistful of wriggling fish.
From behind her, two reptilian soldiers
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
against Vogler’s remaining defenders. This area and the village beyond the map are difficult terrain. A creature that enters the Fray for the first time on a turn or starts its turn there must succeed
brute in black scale armor emerges from the inn. Holding a barrel of fish under one arm, the hulking figure fills her mouth with a fistful of wriggling fish.
From behind her, two reptilian soldiers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
over the years. (One can be found in area 14b.) The three remaining tankards are worth 5 gp each. 22b. “Brewers Only!” Nestled between areas 22a and 22c is a 10-foot-high, 10-foot-square room. A
constructed the pit covers so that they won’t open if an object is rolled over them. A character can circumvent the traps by climbing into an empty barrel and rolling down the hall or climbing onto a barrel
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
armor are stationed outside the doors to the ballroom (area M6). The remaining sentries roam the manor freely. The suits of armor and golems also perform hands-on labor that doesn’t require conversation
or delicate movements. A housekeeper named Damien takes care of the cooking and cleaning. He is a constructed commoner and the only full-time staff member in the manor, although some local villagers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
over the years. (One can be found in area 14b.) The three remaining tankards are worth 5 gp each. 22b. “Brewers Only!” Nestled between areas 22a and 22c is a 10-foot-high, 10-foot-square room. A
constructed the pit covers so that they won’t open if an object is rolled over them. A character can circumvent the traps by climbing into an empty barrel and rolling down the hall or climbing onto a barrel
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
armor are stationed outside the doors to the ballroom (area M6). The remaining sentries roam the manor freely. The suits of armor and golems also perform hands-on labor that doesn’t require conversation
or delicate movements. A housekeeper named Damien takes care of the cooking and cleaning. He is a constructed commoner and the only full-time staff member in the manor, although some local villagers
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
armor are stationed outside the doors to the ballroom (area M6). The remaining sentries roam the manor freely. The suits of armor and golems also perform hands-on labor that doesn’t require conversation
or delicate movements. A housekeeper named Damien takes care of the cooking and cleaning. He is a constructed commoner and the only full-time staff member in the manor, although some local villagers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
over the years. (One can be found in area 14b.) The three remaining tankards are worth 5 gp each. 22b. “Brewers Only!” Nestled between areas 22a and 22c is a 10-foot-high, 10-foot-square room. A
constructed the pit covers so that they won’t open if an object is rolled over them. A character can circumvent the traps by climbing into an empty barrel and rolling down the hall or climbing onto a barrel
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Of the four remaining Reghed tribes, the Tribe of the Elk is the largest and the most tolerant of outsiders. It’s also the tribe of the hero Wulfgar, son of Beornegar. Members of the Elk Tribe view
Athletics +7, Intimidation +7, Survival +5
Senses passive Perception 12
Languages Common, Dwarvish
Challenge 5 (1,800 XP)
Brute. A melee weapon deals one extra die of its damage when Jarund hits with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Of the four remaining Reghed tribes, the Tribe of the Elk is the largest and the most tolerant of outsiders. It’s also the tribe of the hero Wulfgar, son of Beornegar. Members of the Elk Tribe view
Athletics +7, Intimidation +7, Survival +5
Senses passive Perception 12
Languages Common, Dwarvish
Challenge 5 (1,800 XP)
Brute. A melee weapon deals one extra die of its damage when Jarund hits with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Of the four remaining Reghed tribes, the Tribe of the Elk is the largest and the most tolerant of outsiders. It’s also the tribe of the hero Wulfgar, son of Beornegar. Members of the Elk Tribe view
Athletics +7, Intimidation +7, Survival +5
Senses passive Perception 12
Languages Common, Dwarvish
Challenge 5 (1,800 XP)
Brute. A melee weapon deals one extra die of its damage when Jarund hits with






