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Returning 35 results for 'brute building daring continuous rolling'.
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Kenku
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Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
adventurers are usually the survivors of a flock that has sustained heavy losses, or a rare kenku who has grown weary of a life of crime. These kenku are more ambitious and daring than their fellows
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Wandering Monsters Each time one or more visible characters exit a building or enter a new district, roll a d6. On a roll of 1 or 2 (or just 1 if the characters are trying to be stealthy), they
attract the attention of one or more wandering monsters determined by rolling another d6 and consulting the Wandering Monsters table. See “Security Forces” above for more information about how many
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Wandering Monsters Each time one or more visible characters exit a building or enter a new district, roll a d6. On a roll of 1 or 2 (or just 1 if the characters are trying to be stealthy), they
attract the attention of one or more wandering monsters determined by rolling another d6 and consulting the Wandering Monsters table. See “Security Forces” above for more information about how many
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Wandering Monsters Each time one or more visible characters exit a building or enter a new district, roll a d6. On a roll of 1 or 2 (or just 1 if the characters are trying to be stealthy), they
attract the attention of one or more wandering monsters determined by rolling another d6 and consulting the Wandering Monsters table. See “Security Forces” above for more information about how many
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
throw caution to the wind, the density of the undergrowth makes it tricky to move faster than 200 feet per minute. If the characters stop to search for treasure, each building takes 30 minutes to clear
. Whenever the party searches a ruined building, roll percentile dice and consult the Ruin Interior table to see what, if anything, the building contains. Ruin Interior d100 Ruin Contents 01–40
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
throw caution to the wind, the density of the undergrowth makes it tricky to move faster than 200 feet per minute. If the characters stop to search for treasure, each building takes 30 minutes to clear
. Whenever the party searches a ruined building, roll percentile dice and consult the Ruin Interior table to see what, if anything, the building contains. Ruin Interior d100 Ruin Contents 01–40
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
throw caution to the wind, the density of the undergrowth makes it tricky to move faster than 200 feet per minute. If the characters stop to search for treasure, each building takes 30 minutes to clear
. Whenever the party searches a ruined building, roll percentile dice and consult the Ruin Interior table to see what, if anything, the building contains. Ruin Interior d100 Ruin Contents 01–40
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
daring robbery Obstruct champions of other gods Building or restoring a temple to Phenax Your piety score to Phenax decreases if you diminish Phenax’s influence in the world, contradict his ideals, or make
the new moon.
2 One of your parents is a champion of Phenax.
3 You pulled off a daring theft or escaped from confinement at a young age.
4 You have proven yourself a capable liar
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
daring robbery Obstruct champions of other gods Building or restoring a temple to Phenax Your piety score to Phenax decreases if you diminish Phenax’s influence in the world, contradict his ideals, or make
the new moon.
2 One of your parents is a champion of Phenax.
3 You pulled off a daring theft or escaped from confinement at a young age.
4 You have proven yourself a capable liar
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
daring robbery Obstruct champions of other gods Building or restoring a temple to Phenax Your piety score to Phenax decreases if you diminish Phenax’s influence in the world, contradict his ideals, or make
the new moon.
2 One of your parents is a champion of Phenax.
3 You pulled off a daring theft or escaped from confinement at a young age.
4 You have proven yourself a capable liar
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
load, aim, and fire the boilerdrak at the Wharfinger’s Office—the structure at the north of the map. The building rapidly catches fire. Characters who succeed on a DC 12 Wisdom (Perception) check or
Battlefield Features The battlefield includes the following features: Burning Building. The Wharfinger’s Office is on fire. A creature that enters the burning structure for the first time on a turn or starts
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
coastline, an outcropping of rock is nearly surrounded by water, with only a narrow causeway connecting it to the beach below. Atop this outcropping is a stone building surmounted by a lighthouse tower. An
imparts the following information: “Evil harpies nest atop the rocky outcropping.” “There are sharks in these waters, but the one to fear is a mean old brute named Daggermaw. She’ll bite your head off and
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
coastline, an outcropping of rock is nearly surrounded by water, with only a narrow causeway connecting it to the beach below. Atop this outcropping is a stone building surmounted by a lighthouse tower. An
imparts the following information: “Evil harpies nest atop the rocky outcropping.” “There are sharks in these waters, but the one to fear is a mean old brute named Daggermaw. She’ll bite your head off and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
load, aim, and fire the boilerdrak at the Wharfinger’s Office—the structure at the north of the map. The building rapidly catches fire. Characters who succeed on a DC 12 Wisdom (Perception) check or
Battlefield Features The battlefield includes the following features: Burning Building. The Wharfinger’s Office is on fire. A creature that enters the burning structure for the first time on a turn or starts
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
load, aim, and fire the boilerdrak at the Wharfinger’s Office—the structure at the north of the map. The building rapidly catches fire. Characters who succeed on a DC 12 Wisdom (Perception) check or
Battlefield Features The battlefield includes the following features: Burning Building. The Wharfinger’s Office is on fire. A creature that enters the burning structure for the first time on a turn or starts
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
coastline, an outcropping of rock is nearly surrounded by water, with only a narrow causeway connecting it to the beach below. Atop this outcropping is a stone building surmounted by a lighthouse tower. An
imparts the following information: “Evil harpies nest atop the rocky outcropping.” “There are sharks in these waters, but the one to fear is a mean old brute named Daggermaw. She’ll bite your head off and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
guards are posted on the balcony and one guard patrols around the outside of the building at ground level. A character can avoid the notice of the exterior guards with a successful DC 12 Dexterity
flee. If the characters set off any audible alarms in the building, a guard immediately investigates, arriving 3 rounds after the alarm sounds. The alarm also puts the guards on high alert throughout
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
guards are posted on the balcony and one guard patrols around the outside of the building at ground level. A character can avoid the notice of the exterior guards with a successful DC 12 Dexterity
flee. If the characters set off any audible alarms in the building, a guard immediately investigates, arriving 3 rounds after the alarm sounds. The alarm also puts the guards on high alert throughout
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
guards are posted on the balcony and one guard patrols around the outside of the building at ground level. A character can avoid the notice of the exterior guards with a successful DC 12 Dexterity
flee. If the characters set off any audible alarms in the building, a guard immediately investigates, arriving 3 rounds after the alarm sounds. The alarm also puts the guards on high alert throughout
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, traps, monsters, and magical wards. Best case scenario: the adventure concludes with the destruction of the Soulmonger and the heroes’ daring escape from the tomb. Worst case scenario: the characters
of his time building tombs. He fills each one with treasure to attract powerful adventurers. He then kills them off in terrible fashion, using deadly traps and monsters while baiting and ridiculing
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, and your spell effects might reflect the appearance of the reference books you study. Building a Lorehold Character Any class or subclass that deals with knowledge of the past can be a good fit in
to Everything) or a paladin whose Oath of the Ancients gives a concrete link to history. Suggested Characteristics. Methodical historians and daring adventurers alike can be found among the ranks of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Features of the Yawning Portal The Yawning Portal’s taproom fills the first floor of the building. The 40-foot-diameter well that provides access to Undermountain dominates the space. The “well” is
sitting at the tables on the balconies have an excellent view of the well and the action below. Entering the Well Those who wish to enter Undermountain for adventure (or the daring tourists who just want
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, and your spell effects might reflect the appearance of the reference books you study. Building a Lorehold Character Any class or subclass that deals with knowledge of the past can be a good fit in
to Everything) or a paladin whose Oath of the Ancients gives a concrete link to history. Suggested Characteristics. Methodical historians and daring adventurers alike can be found among the ranks of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Features of the Yawning Portal The Yawning Portal’s taproom fills the first floor of the building. The 40-foot-diameter well that provides access to Undermountain dominates the space. The “well” is
sitting at the tables on the balconies have an excellent view of the well and the action below. Entering the Well Those who wish to enter Undermountain for adventure (or the daring tourists who just want
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, and your spell effects might reflect the appearance of the reference books you study. Building a Lorehold Character Any class or subclass that deals with knowledge of the past can be a good fit in
to Everything) or a paladin whose Oath of the Ancients gives a concrete link to history. Suggested Characteristics. Methodical historians and daring adventurers alike can be found among the ranks of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, traps, monsters, and magical wards. Best case scenario: the adventure concludes with the destruction of the Soulmonger and the heroes’ daring escape from the tomb. Worst case scenario: the characters
of his time building tombs. He fills each one with treasure to attract powerful adventurers. He then kills them off in terrible fashion, using deadly traps and monsters while baiting and ridiculing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Features of the Yawning Portal The Yawning Portal’s taproom fills the first floor of the building. The 40-foot-diameter well that provides access to Undermountain dominates the space. The “well” is
sitting at the tables on the balconies have an excellent view of the well and the action below. Entering the Well Those who wish to enter Undermountain for adventure (or the daring tourists who just want
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, traps, monsters, and magical wards. Best case scenario: the adventure concludes with the destruction of the Soulmonger and the heroes’ daring escape from the tomb. Worst case scenario: the characters
of his time building tombs. He fills each one with treasure to attract powerful adventurers. He then kills them off in terrible fashion, using deadly traps and monsters while baiting and ridiculing
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
break something, to force your body through a space, or to otherwise apply brute force to a situation. The Athletics skill reflects aptitude in certain kinds of Strength checks. Athletics. Your Strength
on to a wagon while being dragged behind it Tip over a statue Keep a boulder from rolling Attack Rolls and Damage You add your Strength modifier to your attack roll and your damage roll when attacking
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
break something, to force your body through a space, or to otherwise apply brute force to a situation. The Athletics skill reflects aptitude in certain kinds of Strength checks. Athletics. Your Strength
on to a wagon while being dragged behind it Tip over a statue Keep a boulder from rolling Attack Rolls and Damage You add your Strength modifier to your attack roll and your damage roll when attacking
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ethnicities) and sixty raw recruits (commoners). Draevyn’s first mate is an affable brute, Kodd (NG male orc bandit captain), whose main tasks are to supervise the crew and keep everyone in good
rowboats and can use them to reach Svardborg in 30 minutes. There are no other crews in Neverwinter that are daring or foolhardy enough to venture into the Sea of Moving Ice, for any price, and there are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deliver orders from General Drakov (likely related to the siege’s climax). As the battle reaches what you determine to be the halfway point, start rolling 2d6 on the Zombie Siege Encounters table and
siege weapon to fire into the city or start a conflagration.
9 Fighting breaks out at a building Talon priests use to treat the wounded.
10 Zombies break through a gate and begin scaling
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
enclave and wipe out the deep gnomes. A 20-foot-high stone building stands in the northeast corner of the warehouse. Inside this unlocked building, Ghuldur Flagonfist and Krimgol Muzgardt (a pair of male
): detect thoughts, hold person
3rd level (2 slots): sending
Treasure. The storage building contains 1d10 × 10 pounds of food, 1d10 × 5 gallons of water, thirty zurkhwood casks of Darklake Stout ale worth
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
enclave and wipe out the deep gnomes. A 20-foot-high stone building stands in the northeast corner of the warehouse. Inside this unlocked building, Ghuldur Flagonfist and Krimgol Muzgardt (a pair of male
): detect thoughts, hold person
3rd level (2 slots): sending
Treasure. The storage building contains 1d10 × 10 pounds of food, 1d10 × 5 gallons of water, thirty zurkhwood casks of Darklake Stout ale worth
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
deliver orders from General Drakov (likely related to the siege’s climax). As the battle reaches what you determine to be the halfway point, start rolling 2d6 on the Zombie Siege Encounters table and
siege weapon to fire into the city or start a conflagration.
9 Fighting breaks out at a building Talon priests use to treat the wounded.
10 Zombies break through a gate and begin scaling






