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Returning 35 results for 'brutes been diffusing currents rarely'.
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Troglodyte
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Monsters
Monster Manual (2014)
secretions, and the debris of their foul feasting.
Single-Minded Brutes. Troglodytes are devoted almost entirely to procuring food. They rarely plan more than a few days into the future, instead
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Minotaur of Baphomet Berserker of the Demon Lord of Beasts Baphomet, Demon Lord of Beasts, claims to have created minotaurs and demands their worship. These brutes resemble the hulking, horned demon
lord more than others of their kind, and they wreak havoc in that foul immortal’s name. Rarely, non-minotaurs cursed by magic-users or spiteful deities might transform into these monsters. Minotaur of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Minotaur of Baphomet Berserker of the Demon Lord of Beasts Baphomet, Demon Lord of Beasts, claims to have created minotaurs and demands their worship. These brutes resemble the hulking, horned demon
lord more than others of their kind, and they wreak havoc in that foul immortal’s name. Rarely, non-minotaurs cursed by magic-users or spiteful deities might transform into these monsters. Minotaur of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Minotaur of Baphomet Berserker of the Demon Lord of Beasts Baphomet, Demon Lord of Beasts, claims to have created minotaurs and demands their worship. These brutes resemble the hulking, horned demon
lord more than others of their kind, and they wreak havoc in that foul immortal’s name. Rarely, non-minotaurs cursed by magic-users or spiteful deities might transform into these monsters. Minotaur of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
devices, and other delicate or lovingly made things. Occasionally they kidnap victims to eat later or, more rarely, performers who catch their interest.
Ogres trace their origins to wrathful deities
, sporting rocky calluses, mossy growths, or frozen scars.
Ogre Ogres are 10-foot-tall brutes that overwhelm their foes and take what spoils they please. Ogre raiders ally with other evil forces in return
Compendium
- Sources->Dungeons & Dragons->Monster Manual
worship. While most minotaurs live free of the demon lord’s bonds, those that serve him become minotaurs of Baphomet. These brutes resemble the hulking, horned demon lord more than others of their
kind, and they wreak havoc in that foul immortal’s name. Rarely, non-minotaurs cursed by magic-users or spiteful deities might transform into these monsters. Minotaurs of Baphomet often dwell in mazes
Compendium
- Sources->Dungeons & Dragons->Monster Manual
worship. While most minotaurs live free of the demon lord’s bonds, those that serve him become minotaurs of Baphomet. These brutes resemble the hulking, horned demon lord more than others of their
kind, and they wreak havoc in that foul immortal’s name. Rarely, non-minotaurs cursed by magic-users or spiteful deities might transform into these monsters. Minotaurs of Baphomet often dwell in mazes
Compendium
- Sources->Dungeons & Dragons->Monster Manual
worship. While most minotaurs live free of the demon lord’s bonds, those that serve him become minotaurs of Baphomet. These brutes resemble the hulking, horned demon lord more than others of their
kind, and they wreak havoc in that foul immortal’s name. Rarely, non-minotaurs cursed by magic-users or spiteful deities might transform into these monsters. Minotaurs of Baphomet often dwell in mazes
Compendium
- Sources->Dungeons & Dragons->Monster Manual
devices, and other delicate or lovingly made things. Occasionally they kidnap victims to eat later or, more rarely, performers who catch their interest.
Ogres trace their origins to wrathful deities
, sporting rocky calluses, mossy growths, or frozen scars.
Ogre Ogres are 10-foot-tall brutes that overwhelm their foes and take what spoils they please. Ogre raiders ally with other evil forces in return
Compendium
- Sources->Dungeons & Dragons->Monster Manual
devices, and other delicate or lovingly made things. Occasionally they kidnap victims to eat later or, more rarely, performers who catch their interest.
Ogres trace their origins to wrathful deities
, sporting rocky calluses, mossy growths, or frozen scars.
Ogre Ogres are 10-foot-tall brutes that overwhelm their foes and take what spoils they please. Ogre raiders ally with other evil forces in return
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of their cavern homes are smeared with grime, oily secretions, and the debris of their foul feasting. Single-Minded Brutes. Troglodytes are devoted almost entirely to procuring food. They rarely plan
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
create a draegloth succeeds only rarely, but when it does, it is a great event that is seen by the drow of the house as a sign of the demon lord Lolth’s favor — and a sign of Lolth’s disregard for the
tactics, but a few go on to learn more destructive magic. These drow house pets are as graceful and nimble as Waterdhavian stage dancers. Only they’re slayers and enforcers, four-armed brutes built like an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
create a draegloth succeeds only rarely, but when it does, it is a great event that is seen by the drow of the house as a sign of the demon lord Lolth’s favor — and a sign of Lolth’s disregard for the
tactics, but a few go on to learn more destructive magic. These drow house pets are as graceful and nimble as Waterdhavian stage dancers. Only they’re slayers and enforcers, four-armed brutes built like an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
create a draegloth succeeds only rarely, but when it does, it is a great event that is seen by the drow of the house as a sign of the demon lord Lolth’s favor — and a sign of Lolth’s disregard for the
tactics, but a few go on to learn more destructive magic. These drow house pets are as graceful and nimble as Waterdhavian stage dancers. Only they’re slayers and enforcers, four-armed brutes built like an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of their cavern homes are smeared with grime, oily secretions, and the debris of their foul feasting. Single-Minded Brutes. Troglodytes are devoted almost entirely to procuring food. They rarely plan
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of their cavern homes are smeared with grime, oily secretions, and the debris of their foul feasting. Single-Minded Brutes. Troglodytes are devoted almost entirely to procuring food. They rarely plan
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tunnels their roads, and underground streams their waterways. Isolated mountain ranges are their continents, with the vast spans of land between seen as oceans that the stone giants only rarely cross
realizing how little those brutes dwelling in the unreal dreaming world resemble their quiet and artistic kin.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
storm giants, the reclusive storm giants rarely engage with the rest of giantkind. As a result, many cloud giants see themselves as having the highest status and power among the giant races. They order
brutes and combat fodder — sometimes fighting for the cloud giants’ amusement. A cloud giant might order hill or frost giants to steal from nearby humanoid lands, which it considers to be a fair tax
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
storm giants, the reclusive storm giants rarely engage with the rest of giantkind. As a result, many cloud giants see themselves as having the highest status and power among the giant races. They order
brutes and combat fodder — sometimes fighting for the cloud giants’ amusement. A cloud giant might order hill or frost giants to steal from nearby humanoid lands, which it considers to be a fair tax
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
crown remains throughout a ruler’s reign, which can last for months or fizzle before their coronation is done. The laws a ruler makes are similarly temporary and futile, and criminals rarely serve
that resist the town’s volatile nature—nothing remains for long. Most homes and businesses are owned by githzerai, sculpted from currents of instability into ordered redoubts: towers of latticed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
crown remains throughout a ruler’s reign, which can last for months or fizzle before their coronation is done. The laws a ruler makes are similarly temporary and futile, and criminals rarely serve
that resist the town’s volatile nature—nothing remains for long. Most homes and businesses are owned by githzerai, sculpted from currents of instability into ordered redoubts: towers of latticed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
crown remains throughout a ruler’s reign, which can last for months or fizzle before their coronation is done. The laws a ruler makes are similarly temporary and futile, and criminals rarely serve
that resist the town’s volatile nature—nothing remains for long. Most homes and businesses are owned by githzerai, sculpted from currents of instability into ordered redoubts: towers of latticed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tunnels their roads, and underground streams their waterways. Isolated mountain ranges are their continents, with the vast spans of land between seen as oceans that the stone giants only rarely cross
realizing how little those brutes dwelling in the unreal dreaming world resemble their quiet and artistic kin.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
storm giants, the reclusive storm giants rarely engage with the rest of giantkind. As a result, many cloud giants see themselves as having the highest status and power among the giant races. They order
brutes and combat fodder — sometimes fighting for the cloud giants’ amusement. A cloud giant might order hill or frost giants to steal from nearby humanoid lands, which it considers to be a fair tax
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tunnels their roads, and underground streams their waterways. Isolated mountain ranges are their continents, with the vast spans of land between seen as oceans that the stone giants only rarely cross
realizing how little those brutes dwelling in the unreal dreaming world resemble their quiet and artistic kin.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to glide on planar currents, maintains the island’s environment, and keeps the place safe from harmful external effects. A morkoth’s island might be found anywhere from the bottom of the ocean to the
cosmos. Rarely, a morkoth learns to control its island’s movement, so the island goes wherever its master wishes. Primeval Hoarders. Morkoths are driven by greed and selfishness, mixed with a yearning
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
) Lampad Lampads guard the shadowed paths of the world, depths typically trod by souls destined for the Underworld. These rarely seen nymphs assist Athreos in guiding the dead, moving among the spirits that
the Sea. Sailors across the world claim that naiads know all the secret aquatic routes of Theros. Using this hidden system of currents and arteries, a ship might reach any destination in record time
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
) Lampad Lampads guard the shadowed paths of the world, depths typically trod by souls destined for the Underworld. These rarely seen nymphs assist Athreos in guiding the dead, moving among the spirits that
the Sea. Sailors across the world claim that naiads know all the secret aquatic routes of Theros. Using this hidden system of currents and arteries, a ship might reach any destination in record time
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to glide on planar currents, maintains the island’s environment, and keeps the place safe from harmful external effects. A morkoth’s island might be found anywhere from the bottom of the ocean to the
cosmos. Rarely, a morkoth learns to control its island’s movement, so the island goes wherever its master wishes. Primeval Hoarders. Morkoths are driven by greed and selfishness, mixed with a yearning
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to glide on planar currents, maintains the island’s environment, and keeps the place safe from harmful external effects. A morkoth’s island might be found anywhere from the bottom of the ocean to the
cosmos. Rarely, a morkoth learns to control its island’s movement, so the island goes wherever its master wishes. Primeval Hoarders. Morkoths are driven by greed and selfishness, mixed with a yearning
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
) Lampad Lampads guard the shadowed paths of the world, depths typically trod by souls destined for the Underworld. These rarely seen nymphs assist Athreos in guiding the dead, moving among the spirits that
the Sea. Sailors across the world claim that naiads know all the secret aquatic routes of Theros. Using this hidden system of currents and arteries, a ship might reach any destination in record time
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
)
8 2 ettins (attitude: 1d8) playing cards, with each head as an individual player in a four-player game
9 2 ogre chain brutes† (attitude: 1d4 + 1) demolishing a small structure
10 1
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
)
8 2 ettins (attitude: 1d8) playing cards, with each head as an individual player in a four-player game
9 2 ogre chain brutes† (attitude: 1d4 + 1) demolishing a small structure
10 1
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
)
8 2 ettins (attitude: 1d8) playing cards, with each head as an individual player in a four-player game
9 2 ogre chain brutes† (attitude: 1d4 + 1) demolishing a small structure
10 1
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
successful members of stone giant society and the poorest examples of the ideals stone giants aspire to. They are the brutes and boors cast out by a society of artists and philosophers. For a people that
entering water at all unless they can easily walk across the bottom.) Stone giants rarely keep pets. They sometimes cultivate colonies of giant bats at the edges of their territory, both for a food source






