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Returning 35 results for 'brutes being diffusing cold religious'.
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Backgrounds
Guildmasters’ Guide to Ravnica
The brutes are at the gate, chaos is looming, and the only thing standing in the way of disaster is the foundation of law and order — as embodied in the Azorius Senate. You’re a proud
Members of the Azorius Senate tend toward a demeanor of cold dignity and a pragmatic, orderly nature. Steeped in the law as they are, their ideals and priorities revolve around legal issues.
Personality
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blue Slaad Almost as numerous as red slaadi, blue slaadi are muscular brutes with vicious blades extending from the backs of their claws. These claws carry a magical curse called chaos phage, which
18 +4 +4
Ability Score Mod Save
Int 7 −2 −2
Wis 7 −2 −2
Cha 9 −1 −1
Skills Perception +1
Resistances Acid, Cold, Fire, Lightning, Thunder
Senses Darkvision
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blue Slaad Almost as numerous as red slaadi, blue slaadi are muscular brutes with vicious blades extending from the backs of their claws. These claws carry a magical curse called chaos phage, which
18 +4 +4
Ability Score Mod Save
Int 7 −2 −2
Wis 7 −2 −2
Cha 9 −1 −1
Skills Perception +1
Resistances Acid, Cold, Fire, Lightning, Thunder
Senses Darkvision
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blue Slaad Almost as numerous as red slaadi, blue slaadi are muscular brutes with vicious blades extending from the backs of their claws. These claws carry a magical curse called chaos phage, which
18 +4 +4
Ability Score Mod Save
Int 7 −2 −2
Wis 7 −2 −2
Cha 9 −1 −1
Skills Perception +1
Resistances Acid, Cold, Fire, Lightning, Thunder
Senses Darkvision
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
than dumb brutes, employers must use caution when instructing these fiends. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, they either
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
than dumb brutes, employers must use caution when instructing these fiends. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, they either
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dhergoloths are little more than brutes, employers must use caution when instructing them. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, however
)
CHA
9 (-1)
Saving Throws Str +6
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dhergoloths are little more than brutes, employers must use caution when instructing them. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, however
)
CHA
9 (-1)
Saving Throws Str +6
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dhergoloths are little more than brutes, employers must use caution when instructing them. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, however
)
CHA
9 (-1)
Saving Throws Str +6
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
religious significance. Most kobold sorcerers are of the draconic bloodline origin and specialize in either damaging magic (which can also be used in mining), augmentation (of materials or allies), or
them.
Environment
Kobolds are cold-blooded and thus prefer temperate and tropical climates. Kobold tribes in colder regions tend to be smaller in population and more aggressive in their hunting
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
than dumb brutes, employers must use caution when instructing these fiends. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, they either
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hezrou Demon of Obscenity and Outrage Habitat: Planar (Abyss); Treasure: Any Justin Gerard Hezrous compose the bulk of many demonic hordes. In croaking, reeking throngs, these ogre-size brutes seek
)
Speed 30 ft.
Ability Score Mod Save Str 19 +4 +7 Dex 17 +3 +3 Con 20 +5 +8 Ability Score Mod Save Int 5 −3 −3 Wis 12 +1 +4 Cha 13 +1 +1
Resistances Cold, Fire, Lightning
Immunities
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Roleplaying Falcon Falcon the Hunter wears a fur-lined cloak over his studded leather armor. He stands 6 feet, 6 inches tall, and has black hair and broad shoulders. His eyes are as blue, cold, and
now bears. Given the chance, he shares the following useful information with the characters: “I’ve seen more orcs in the woods of late. Ugly brutes.” “The orcs appear to be in league with the evil half
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tactics, but a few go on to learn more destructive magic. These drow house pets are as graceful and nimble as Waterdhavian stage dancers. Only they’re slayers and enforcers, four-armed brutes built like an
)
CON
18(+4)
INT
13(+1)
WIS
11(+0)
CHA
11(+0)
Skills Perception +3, Stealth +5
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tactics, but a few go on to learn more destructive magic. These drow house pets are as graceful and nimble as Waterdhavian stage dancers. Only they’re slayers and enforcers, four-armed brutes built like an
)
CON
18(+4)
INT
13(+1)
WIS
11(+0)
CHA
11(+0)
Skills Perception +3, Stealth +5
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tactics, but a few go on to learn more destructive magic. These drow house pets are as graceful and nimble as Waterdhavian stage dancers. Only they’re slayers and enforcers, four-armed brutes built like an
)
CON
18(+4)
INT
13(+1)
WIS
11(+0)
CHA
11(+0)
Skills Perception +3, Stealth +5
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Roleplaying Falcon Falcon the Hunter wears a fur-lined cloak over his studded leather armor. He stands 6 feet, 6 inches tall, and has black hair and broad shoulders. His eyes are as blue, cold, and
now bears. Given the chance, he shares the following useful information with the characters: “I’ve seen more orcs in the woods of late. Ugly brutes.” “The orcs appear to be in league with the evil half
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Roleplaying Falcon Falcon the Hunter wears a fur-lined cloak over his studded leather armor. He stands 6 feet, 6 inches tall, and has black hair and broad shoulders. His eyes are as blue, cold, and
now bears. Given the chance, he shares the following useful information with the characters: “I’ve seen more orcs in the woods of late. Ugly brutes.” “The orcs appear to be in league with the evil half
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hezrou Demon of Obscenity and Outrage Habitat: Planar (Abyss); Treasure: Any Justin Gerard Hezrous compose the bulk of many demonic hordes. In croaking, reeking throngs, these ogre-size brutes seek
)
Speed 30 ft.
Ability Score Mod Save Str 19 +4 +7 Dex 17 +3 +3 Con 20 +5 +8 Ability Score Mod Save Int 5 −3 −3 Wis 12 +1 +4 Cha 13 +1 +1
Resistances Cold, Fire, Lightning
Immunities
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hezrou Demon of Obscenity and Outrage Habitat: Planar (Abyss); Treasure: Any Justin Gerard Hezrous compose the bulk of many demonic hordes. In croaking, reeking throngs, these ogre-size brutes seek
)
Speed 30 ft.
Ability Score Mod Save Str 19 +4 +7 Dex 17 +3 +3 Con 20 +5 +8 Ability Score Mod Save Int 5 −3 −3 Wis 12 +1 +4 Cha 13 +1 +1
Resistances Cold, Fire, Lightning
Immunities
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Fire Giant Master crafters and organized warriors, fire giants dwell among volcanoes, lava floes, and rocky mountains. They are ruthless militaristic brutes whose mastery of metalwork is legendary
hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Fire giants shun cold as much as their cousins the frost giants hate heat. They can adapt to cold environments with effort
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of corpses. It feels cold to the touch. Magic Item’s History 1d8 History 1 Arcane. This item was created for an ancient order of spellcasters and bears the order’s symbol. 2 Bane. This item was
destined to play a key role in future events. 6 Religious. This item was used in religious ceremonies dedicated to a particular deity. It has religious symbols worked into it. 7 Sinister. This item is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Fire Giant Master crafters and organized warriors, fire giants dwell among volcanoes, lava floes, and rocky mountains. They are ruthless militaristic brutes whose mastery of metalwork is legendary
hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Fire giants shun cold as much as their cousins the frost giants hate heat. They can adapt to cold environments with effort
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Fire Giant Master crafters and organized warriors, fire giants dwell among volcanoes, lava floes, and rocky mountains. They are ruthless militaristic brutes whose mastery of metalwork is legendary
hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.
Fire giants shun cold as much as their cousins the frost giants hate heat. They can adapt to cold environments with effort
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of corpses. It feels cold to the touch. Magic Item’s History 1d8 History 1 Arcane. This item was created for an ancient order of spellcasters and bears the order’s symbol. 2 Bane. This item was
destined to play a key role in future events. 6 Religious. This item was used in religious ceremonies dedicated to a particular deity. It has religious symbols worked into it. 7 Sinister. This item is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of corpses. It feels cold to the touch. Magic Item’s History 1d8 History 1 Arcane. This item was created for an ancient order of spellcasters and bears the order’s symbol. 2 Bane. This item was
destined to play a key role in future events. 6 Religious. This item was used in religious ceremonies dedicated to a particular deity. It has religious symbols worked into it. 7 Sinister. This item is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
cold to the touch. What Is a Detail from Its History? d8 History 1 Arcane. This item was created for an ancient order of spellcasters and bears the order’s symbol. 2 Bane. This item was created
might try to steal the item, or someone who wants to prevent the prophecy from being fulfilled might try to kill the item’s bearer. 6 Religious. This item was used in religious ceremonies dedicated
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
cold to the touch. What Is a Detail from Its History? d8 History 1 Arcane. This item was created for an ancient order of spellcasters and bears the order’s symbol. 2 Bane. This item was created
might try to steal the item, or someone who wants to prevent the prophecy from being fulfilled might try to kill the item’s bearer. 6 Religious. This item was used in religious ceremonies dedicated
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
cold to the touch. What Is a Detail from Its History? d8 History 1 Arcane. This item was created for an ancient order of spellcasters and bears the order’s symbol. 2 Bane. This item was created
might try to steal the item, or someone who wants to prevent the prophecy from being fulfilled might try to kill the item’s bearer. 6 Religious. This item was used in religious ceremonies dedicated
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and passengers. Passenger Passenger ships carry travelers. Such vessels are chartered for journeys or pleasure cruises or carry refugees, religious missionaries, or some other peaceful group traveling
thunder, as well as bludgeoning, piercing, and slashing from nonmagical attacks. The ship is immune to cold, necrotic, poison, and psychic damage. The ship can move through other creatures and objects
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and passengers. Passenger Passenger ships carry travelers. Such vessels are chartered for journeys or pleasure cruises or carry refugees, religious missionaries, or some other peaceful group traveling
thunder, as well as bludgeoning, piercing, and slashing from nonmagical attacks. The ship is immune to cold, necrotic, poison, and psychic damage. The ship can move through other creatures and objects
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and passengers. Passenger Passenger ships carry travelers. Such vessels are chartered for journeys or pleasure cruises or carry refugees, religious missionaries, or some other peaceful group traveling
thunder, as well as bludgeoning, piercing, and slashing from nonmagical attacks. The ship is immune to cold, necrotic, poison, and psychic damage. The ship can move through other creatures and objects
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Interloper Gods Annam’s withdrawal has caused ongoing upheaval in the religious lives of giants across the Material Plane. Most believe Annam turned from his descendants in anger or disappointment
it proper veneration. Cult of Evil Water. Giant cultists of Olhydra are mostly frost giants who see ice and cold as ultimate expressions of water’s destructive power. They believe the seas and deep
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Interloper Gods Annam’s withdrawal has caused ongoing upheaval in the religious lives of giants across the Material Plane. Most believe Annam turned from his descendants in anger or disappointment
it proper veneration. Cult of Evil Water. Giant cultists of Olhydra are mostly frost giants who see ice and cold as ultimate expressions of water’s destructive power. They believe the seas and deep
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Interloper Gods Annam’s withdrawal has caused ongoing upheaval in the religious lives of giants across the Material Plane. Most believe Annam turned from his descendants in anger or disappointment
it proper veneration. Cult of Evil Water. Giant cultists of Olhydra are mostly frost giants who see ice and cold as ultimate expressions of water’s destructive power. They believe the seas and deep






