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Returning 35 results for 'bubble before deepened common rate'.
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Monsters
Vecna: Eve of Ruin
Legendary Resistance (2/Day). If the deathwolf fails a saving throw, it can choose to succeed instead.
Moon’s Grace. When the deathwolf falls, it descends at a rate of 60 feet per round and
combines the might of a werewolf, the unholy powers of undeath, and the magic of the full moon. Deathwolves are most common on Krynn but occasionally are found in other locations where lycanthropy and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of evil. Having one horn is most common, but a particularly fierce ki-rin might have two horns or a set of antlers like those of a great stag.
In many lands, common folk view ki-rins as heralds of
lair, winds buoy creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. Aberrations, Fiends, and Undead don
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
determined by rolling a d8 and referring to the Death Effects table. Death Effects d8 Effect 1 The creature’s corpse turns to stone. 2 The creature’s corpse decays at an accelerated rate, becoming
in an opalescent film like the skin of a bubble. Any further damage to the corpse breaks the spell. 8 The creature instantly returns to life with 1 hit point, as though affected by a revivify spell.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sperm whale (see appendix C) to arrive after the bell is rung, accompanied by 1d4 harmless narwhals or dolphins. Angajuk has an Intelligence of 10 and speaks Common. Its deep, resonant voice carries
pounds of cargo. Angajuk’s Bubble. To ensure safe transport and to partake in undersea research, Anga designed a boat and strapped it to Angajuk’s back. As the whale submerges, a bubble appears
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Genasi Traits Your genasi character has certain characteristics in common with all other genasi. Ability Score Increase. Your Constitution score increases by 2. Age. Genasi mature at about the same
rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years. Alignment. Independent and self-reliant, genasi tend toward a neutral alignment. Size
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
players say otherwise, assume that the characters explore at a cautious rate of 200 feet every 5 minutes. Searching an unnumbered location takes 30 minutes and requires a check for random encounters
objects (250 gp each)
12–14 1d4 pieces of jewelry (100 gp each)
15 A driftglobe (or another common magic item of your choice)
16–20 A frieze that reveals one piece of Ythryn lore
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gnome Traits Your gnome character has certain characteristics in common with all other gnomes. Ability Score Increase. Your Intelligence score increases by 2. Age. Gnomes mature at the same rate
Charisma saving throws against magic. Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Endless Void Features The following features are common throughout the Endless Void and are immediately known to any who arrive there. Air The Endless Void is filled with breathable air that has an
. Creatures can still fly within this gravity bubble, but unattended items fall to the ground as normal in the nodule. Illumination Swirling, colored light suffuses the entirety of the Endless Void
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Half-Elf Traits Your half-elf character has some qualities in common with elves and some that are unique to half-elves. Ability Score Increase. Your Charisma score increases by 2, and two other
ability scores of your choice increase by 1. Age. Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Half-Elf Traits Your half-elf character has some qualities in common with elves and some that are unique to half-elves. Ability Score Increase. Your Charisma score increases by 2, and two other
ability scores of your choice increase by 1. Age. Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gnome Traits Your gnome character has certain characteristics in common with all other gnomes. Ability Score Increase. Your Intelligence score increases by 2. Age. Gnomes mature at the same rate
Charisma saving throws against magic. Languages. You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Dusthawk Hill East of the city, high above the scattered slums and cut-rate inns that stretch along the trade road, rises the steep yellow granite of Dusthawk Hill. This cliff-skirted hill is one of
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dusthawk Hill East of the city, high above the scattered slums and cut-rate inns that stretch along the trade road, rises the steep yellow granite of Dusthawk Hill. This cliff-skirted hill is one of
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years. Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds
proficiency bonus Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years. Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds
proficiency bonus Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat. Languages. You can speak, read, and write Common and Goblin. Goblin Traits Your
Common and Goblin. Hobgoblin Traits Your hobgoblin character has the following racial traits. Ability Score Increase. Your Constitution score increases by 2, and your Intelligence score increases by 1. Age
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the same rate as humans. Alignment. The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but
while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep. Languages. You can speak, read, and write Common, Quori, and one other language of your choice.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the same rate as humans. Alignment. The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but
while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep. Languages. You can speak, read, and write Common, Quori, and one other language of your choice.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. These eggs incubate in pools of molten magma until they hatch. The pink, smiling newborn matures at the same rate as a human. The parent protects its offspring until the new lava child is strong enough to
10(+0)
Skills Athletics +6, Survival +2
Damage Immunities fire; bludgeoning, piercing, and slashing from metal weapons
Senses darkvision 60 ft., passive Perception 10
Languages Common, Ignan
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rate of sustained fire. Her core philosophy is that one should shoot first and then ask no questions later. Because what’s the point of asking questions when the person you’ve shot first is already
, Stealth +6, Survival +4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Draconic, Dwarvish, Giant, Goblin
Challenge 4 (1,100 XP)
Fey Ancestry. Môrgæn has advantage on
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Deathwolf A deathwolf combines the might of a werewolf, the unholy powers of undeath, and the magic of the full moon. Deathwolves are most common on Krynn but occasionally are found in other
attacks that aren’t silvered
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 60 ft., passive Perception 23
Languages Common
Challenge 15 (13,000 XP
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dead ones — wait for adventurers intrepid enough to come and claim them. Faerûn is filled with rich history and wondrous tales of adventure and magic, but the lifeblood of its common people is
entertain people in taverns, inns, and castles. Adventurers also spread news — while also creating it! The common folk of Faerûn look on adventurers with a mixture of admiration, envy, and mistrust. Folk
Orc
Legacy
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Species
Volo's Guide to Monsters
diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods.
Booming Birth Rate
In order to replenish the casualties of their endless warring
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, murder is less common but remains a threat. Long-time residents know to travel in groups after dark. Those looking to earn a few coins sometimes linger outside of taverns, hiring out as escorts for
inside it (see "Shield of the Hidden Lord"). Were the shield to be taken from the city, the murder rate might drop suddenly. It’s unclear whether the rise of Bhaal’s faith in Baldur’s Gate stems from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Common and Gith but can’t speak. It communicates through gestures alone. The Castellan can cause Iedcaru to stand or sit. While the castle stands, its lowest level is 40 feet off the ground. The castle
can walk at the rate of 12 miles per hour, but it can go no faster or slower. The Castellan controls the walking castle and is friendly toward those who rescued Zaythir. If the Castellan’s attitude
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat. Languages. You can speak, read, and write Common and Goblin. Goblin Traits Your goblin character
a bonus action on each of your turns. Languages. You can speak, read, and write Common and Goblin. Hobgoblin Traits Your hobgoblin character has the following racial traits. Ability Score Increase
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prince, a soldier, and a conqueror. His thirst for power never sated, Strahd made a pact with the Dark Powers to become immortal. Meanwhile, Strahd’s evil deepened, until in a jealous rage he murdered his
Abyssal, Common, Draconic, Elvish, Giant, Infernal
Challenge 15 (13,000 XP) Proficiency Bonus +5
Legendary Resistance (3/Day). If Strahd fails a saving throw, he can choose to succeed instead
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the muck. When a bubble touches something edged, such as a twig or a blade of grass, it pops, releasing its gas with a sound of stifled laughter. The gas smells like old cheese. As the characters
they wade through the field. On a failed check, a bubble bursts within 10 feet of the character who had the lowest check result, perhaps catching other nearby characters in its area at your discretion
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
at the same rate as humans, but they live about 450 years. They highly value the weight of wisdom and experience and are considered young until they reach the age of 60. Alignment. Most loxodons are
Common and Loxodon. RULE TIP: AC CALCULATIONS DON'T STACK
When the game gives you more than one way to calculate your Armor Class, you can use only one of them. You choose the one to use. For example
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Hybrids begin their lives as adult humans, elves, or vedalken. They age at a slightly accelerated rate, so their maximum life spans are probably reduced somewhat. The Guardian Project has not been
were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Languages. You can speak, read, and write Common and your choice of Elvish or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
trapped inside an iron flask or a similar device. If the furnace is destroyed or the elemental released from within it, the air inside the balloon cools, causing the airship to descend at a rate of
, the other Direction (in Common). Behind the hatch is a steel-walled compartment that holds a magically bound air elemental. The air elemental powers the aft propeller. Moving the Thrust lever to the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Centaurs mature and age at about the same rate as humans. Alignment. Centaurs are inclined toward neutrality. Those who join the Selesnya are more often neutral good, while those who join the Gruul are
Survival. Languages. You can speak, read, and write Common and Sylvan. Sylvan is widely spoken in the Selesnya Conclave, for it is rich in vocabulary to describe natural phenomena and spiritual forces.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
have darkvision. Instead of resistance to fire damage, we give them resistance to radiant damage to reflect their celestial nature. However, radiant damage isn’t as common as fire damage, so we give
by 2. Age. Aasimar mature at the same rate as humans but live a few years longer. Size. Aasimar are built like well-proportioned humans. Your size is Medium. Speed. Your base walking speed is 30 feet
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reads “Drown your sorrows” in Common. If the illusory sunlight falling from the ceiling strikes the plaque when the coffin is opened, the stone block in the corridor outside the room slowly descends
valves behind the heads open, causing the wine to pour from the gargoyles’ mouths and nostrils. The wine floods the tomb at a rate of 1 foot per round. Trying to crawl into a gargoyle’s mouth while wine
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, murder is less common but remains a threat. Long-time residents know to travel in groups after dark. Those looking to earn a few coins sometimes linger outside of taverns, hiring out as escorts for
Baldur’s Gate: Descent into Avernus) and has a pit fiend trapped inside it (see "Shield of the Hidden Lord"). Were the shield to be taken from the city, the murder rate might drop suddenly. It’s unclear






