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Returning 35 results for 'bubbles before dedicate common relate'.
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Monsters
Misplaced Monsters: Volume One
upset, her rainbow tail lights up. If she smacks her tail on the ground, magical force spreads outward to engulf an enemy, potentially turning it to dust. When Coral has the hiccups, bubbles shoot from
her horn. These bubbles transform into tasty cookies, bursts of glitter, and protective clouds of stinky gas.PoisonBubbles of Whimsy (2/Day). Coral produces a stream of magical bubbles from her horn
Monsters
Waterdeep: Dragon Heist
, sarcastic wit. He occasionally comes out of retirement at the request of Barnibus Blastwind, and he assists the mage in investigating unusual crimes in the city. Cromley helps Barnibus relate to the
common folk, and he is good at coaxing information out of them. Though Cromley was once a strict proponent of Watch regulations and dress codes, he has grown a bit lax in both matters now that he's officially retired.
Monsters
Eberron: Rising from the Last War
encountered while possessing a host body. The Inspired are the most common type of willing host for the quori and are described earlier in this chapter.
Hashalaq Quori
Hashalaq quori are loremasters
are the loremasters of Dal Quor. Even those hashalaqs who don't make use of Inspired vessels dedicate themselves to studying Eberron and the planes, and they are among the few quori castes whose
Magic Items
Waterdeep: Dragon Heist
out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate voice. The weapon can sense the presence of non
-lawful creatures within 120 feet of it.
Personality. Azuredge is sworn to protect Waterdeep, and it desires to be wielded by a law-abiding person willing to dedicate everything to the city’s
Warforged
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw
and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
, potentially turning it to dust. When Coral has the hiccups, bubbles shoot from her horn. These bubbles transform into tasty cookies, bursts of glitter, and protective clouds of stinky gas. Coral Large Fey
., passive Perception 18
Languages Common, Primordial, Sylvan
Challenge 9 (5,000 XP) Proficiency Bonus +4
Magic Resistance. Coral has advantage on saving throws against spells and other magical effects
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
assists the mage in investigating unusual crimes in the city. Cromley helps Barnibus relate to the common folk, and he is good at coaxing information out of them. Though Cromley was once a strict
proponent of Watch regulations and dress codes, he has grown a bit lax in both matters now that he’s officially retired. Game Statistics Saeth Cromley is an Illuskan human veteran, with these changes: Saeth is lawful good. He has a Charisma of 14 and Intimidation +4. He speaks Common.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kobold Names Kobold names are derived from the Draconic tongue and usually relate to a characteristic of the owner, such as scale color, distinctive body parts, or typical behavior. For example, “Red
Foot,” “White Claw,” and “Scurry” are Common translations of often-used names. A kobold might change its name when it becomes an adult, or add additional word-syllables after important events such as
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. It’s common practice for someone who writes a letter or records information to say a prayer to Deneir to avoid mistakes. Similarly, artists acknowledge Deneir before beginning and upon completing
paintings, particularly illuminations on manuscripts, tapestries that relate stories, and any such attempt to use art to capture the truth. Followers of Deneir believe that information not recorded and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
doesn’t have to be a work of literature, but it can still draw on common themes that lend a distinctive flavor to its stories. Consider these examples: A campaign about confronting the inevitability of
adventures that aren’t necessarily connected by a common villain. One adventure might feature the dead bursting from their graves and threatening to overwhelm a whole town. In the next adventure, a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
reason, kobolds hate gnomes and pranks of any kind. Kurtulmak’s most devoted worshipers dedicate themselves to finding and releasing their lost god from his prison-maze. Kobold
Small humanoid (kobold
darkvision 60 ft., passive Perception 8
Languages Common, Draconic
Challenge 1/8 (25 XP)
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
months leading up to the fall of Elturel. The devils posed as angels, offering Gideon increased power if he would dedicate himself to fighting the ever-present threat of demons. Gideon slowly gave up his
damage from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities exhaustion, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Common
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Sages and Master Sages Candlekeep’s resident lore experts are master sages and sages who dedicate themselves to scholarship above all. Stat blocks for the master sage and the sage appear below
)
WIS
18 (+4)
CHA
11 (+0)
Skills Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11
Senses passive Perception 14
Languages Common
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
resources or territory. Such conflicts aren’t common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
Compendium
- Sources->Dungeons & Dragons->Monster Manual
pass unseen make them skillful spies and adept at fleeing danger. Imps sent to surveil other creatures relate what they discover to their masters, but they frequently omit important details or cast
Common, Infernal
CR 1 (XP 200; PB +2)
Traits
Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.
Actions
Sting. Melee Attack Roll: +5, reach 5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
unsettling forms to frighten foes. A doppelganger’s agenda might relate to its mysterious magical origins or to more mercenary goals. Roll on or choose a result from the Doppelganger Deceptions table
Int 11 +0 +0
Wis 12 +1 +1
Cha 14 +2 +2
Skills Deception +6, Insight +3
Immunities Charmed
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common plus
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
a Charisma of 15. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Common. It has a calm, delicate
willing to dedicate everything to the city’s defense. The weapon is patient and takes its time finding its ideal wielder. If someone tries to use Azuredge against its will, the axe can become ten times
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
pious descendants or curses upon those who put their own needs over those of the family and broader community. Bonesingers Artisan-warriors, bonesingers dedicate their lives to maintaining the skybridges
foreign origins. The following names are common in Dayawlongo: Feminine. Asterio, Corazon, Flordeliza, Modesta, Sinta Masculine. Amado, Estanislao, Gio, Joaquin, Mirikit Gender-Neutral. Alon, Bulan, Dalisay, Melchor Clan Names. Bahaghari, Dimansalang, Fabion, Posadas, Recio
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reach to the Upper Planes, or it might be possible to walk from one plane to another in your cosmology. The River Styx This river bubbles with grease, foul flotsam, and the putrid remains of battles along
plane, there can be multiple doors to the Infinite Staircase, though entrances aren’t common knowledge and are occasionally guarded by devas, sphinxes, yugoloths, and other powerful monsters.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
portal key (such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp
who dedicate themselves to a particular philosophy regarding the multiverse are welcomed among factions that embrace those beliefs. The Planar Philosopher Personality Traits table suggests various
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hierophant Medusa Sometimes deeply devout people, usually either Humanoids or medusas, dedicate themselves to a cause and are transformed by a deity or magic into hierophant medusas—beings with
charmed, frightened, petrified, poisoned
Senses passive Perception 22
Languages Common plus any three languages (Abyssal, Celestial, Druidic, or Infernal recommended)
Challenge 17 (18,000 XP
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
entrances aren’t common knowledge and are occasionally guarded by devas, sphinxes, yugoloths, and other powerful monsters. River Oceanus The water of the Oceanus is sweet and fragrant, as befits its
bubbles with grease, foul flotsam, and the putrid remains of battles along its banks. The ill effects of the Styx are described under “Hazards” in chapter 3. The Styx churns through the top layers of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters promise to do everything possible to restore Zybilna to power, Tsu considers that recompense enough. Marsh Gas One of the hazards of Hither is marsh gas, which erupts from iridescent bubbles
cross the swamp, they encounter a field of marsh gas bubbles and must make a DC 10 Wisdom (Survival) group check. If the group check is successful, the characters avoid popping any of the bubbles as
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and expressive showcases, thrumming with creative energy. Harnessing the elemental forces of their magic requires precision and grace, and some students dedicate themselves to chasing the ideal of
)
CHA
15 (+2)
Saving Throws Dex +4, Cha +4
Skills Acrobatics +4, Athletics +4, Performance +6
Senses passive Perception 11
Languages Common plus any two languages
Challenge 2 (450 XP
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
words have special significance in the Giant language and the giants’ worldview. Neither one of them translates directly into Common or any other language, because their definitions encompass several
etched in wood, ice, stone, or even earth, in the case of hill giants. These “tale carvings” relate legends or the stories of important events or meetings in the manner of highly sophisticated cave
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
characters to a secret staircase in the Castle Ward sewers (area X1). As the characters prepare to descend the stairs, Mirt tells them that Xanathar doesn’t relate well to humanoids, doesn’t trust them as a
score of 10 and can speak Common. Zhentarim Characters who are members of the Zhentarim can approach Yagra Stonefist at the Yawning Portal (see “Familiar Faces”). She recently learned about a “back door
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
conversation with extensive historical context, whether or not it’s relevant
11 Constantly twitches tail—and occasionally pounces on it
12 Speaks an archaic form of Common (equivalent to
nearby stone surfaces
18 Manifests small signs of the breath weapon, such as exhaling smoke rings, setting arc lightning dancing over teeth, or blowing acid bubbles
19 Sighs restlessly, giving
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
candy, which bubbles gently. As an action, a creature can spill the cauldron’s contents onto another creature within 5 feet of it. The target must succeed on a DC 12 Dexterity saving throw or take 2
can also find a cookbook that contains formulas for common and uncommon potions. A character can brew such a potion by following the rules for crafting magic items in the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
environmental hazards that can extend the journey, perhaps even to the point where supplies begin to run low. The most common challenge in the second stage involves a confrontation with sahuagin that dwell in
of House Phiarlan suggest a connection between the ancestors of that house and Bazek Mohl, leading scholars to believe that the Mark of Shadow might relate to the shadow magic of this place. Mel-Aqat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
three most common are the Great Wheel, the World Tree, and the World Axis, but you can create or adapt whatever model works best for the planes you want to use in your game. The Great Wheel The default
cosmology, countless planes clump together like soap bubbles, intersecting with each other more or less at random. The Orrery. All the Inner and Outer Planes orbit the Material Plane, exerting greater
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft., darkvision 60 ft., passive Perception 14
Languages Common, Draconic
Challenge 1 (200
Inscrutable. The mindset of these intelligent yet alien creatures is a mystery, but some who have encountered them relate that they are quick to hold a grudge. For years. Of even greater importance, they can
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
croaking noises echo from the area. The characters overhear the following exchange in Common: “I told you givin’ the dog to the king was a stupid idea,” croaks one voice.
“I know, I know,” grumbles
incongruously pitched on the crystal floor ahead. Outside the tent, a cooking pot bubbles over a campfire.
The cooking pot contains a foul stew made from worms. Two creatures are here. King Gurgle, a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
that Ilvaash is their common enemy. Spectral Webs. The diaphanous webs are too flimsy to impede movement, but they lightly obscure most of the room and heavily obscure the 20 feet of the room closest
Varakkta lives here with two githyanki warriors named Kianka and Vazzi. Varakkta is using a spare greatsword rather than her silver greatsword, so her attacks don’t count as magical. She speaks Common
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are the most common type of willing host for the quori and are described earlier in this chapter. Hashalaq Quori Hashalaq quori are loremasters and judges, and are commonly known as dreamstealers. In
vessels dedicate themselves to studying Eberron and the planes, and they are among the few quori castes whose members understand the ways of magic. In Dal Quor, the hashalaq quori are typically found
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Languages Auran, Common
Challenge 1 (200 XP)
Spellcasting. The knight is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It knows
Perception 9
Languages Common
Challenge 1/8 (25 XP)
Guiding Wind (Recharges after a Short or Long Rest). As a bonus action, the initiate gains advantage on the next ranged attack roll it makes before






