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Returning 35 results for 'bubbles bind deep constructed religions'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
origin of Sweettooth Village. This eerie, abandoned town constructed of gingerbread and frosting lies deep in the wilds of Eldraine. Some say the fiendish candy monsters that prowl its butterscotch-lined
Monsters
Mythic Odysseys of Theros
world, and so great were its size and strength that the gods Nylea and Heliod combined their power to bind the monster deep within the Nessian Wood. That incarnation was slain, but the eternal ideal
, from the bog-dwelling hydras known across the multiverse to massive ironscale hydra;ironscale hydras that lurk in deep wildernesses. Beyond even these exist serpentine horrors born of the whims of foul
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and the other planes.
Most of Moloch’s cultists have switched allegiance to one of the other archdevils, but idols constructed to honor him still stand in deep dungeons, their jeweled eyes and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Fishery This small cave has a 10-foot-high ceiling and contains a 20-foot-deep pool with a crevasse at the bottom, through which cold water bubbles up from a natural spring. The thralls of the Ssethian Scourges use the sightless cave fish that swim here as a source of food.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Fishery This small cave has a 10-foot-high ceiling and contains a 20-foot-deep pool with a crevasse at the bottom, through which cold water bubbles up from a natural spring. The thralls of the Ssethian Scourges use the sightless cave fish that swim here as a source of food.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Fishery This small cave has a 10-foot-high ceiling and contains a 20-foot-deep pool with a crevasse at the bottom, through which cold water bubbles up from a natural spring. The thralls of the Ssethian Scourges use the sightless cave fish that swim here as a source of food.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, pixie dust, bubbles, and the wistful tune of a whistling calliope.
The Witchlight Carnival travels as a convoy of wagons, each one pulled by horses or foxes depending on its size. When they need to
wagons. A great length of blue ribbon transforms into a lazy, sparkling river, encircling the site. The river is 20 feet wide and 10 feet deep at its center. Welcome to the Witchlight Carnival
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, pixie dust, bubbles, and the wistful tune of a whistling calliope.
The Witchlight Carnival travels as a convoy of wagons, each one pulled by horses or foxes depending on its size. When they need to
wagons. A great length of blue ribbon transforms into a lazy, sparkling river, encircling the site. The river is 20 feet wide and 10 feet deep at its center. Welcome to the Witchlight Carnival
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, including sidekicks. When the creatures arrive, set the scene using the following read-aloud text: The watery marshland bubbles and roils. Lightning flashes in the sky, revealing several humanoid forms
, the monsters move out to the islands and kill the unconscious fishers and soldiers lying there. The water between the shore and the islands is 3 feet deep, acting as difficult terrain for any creature without a swim speed.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
structure is open, airy, and constructed of stone blocks. The floors are hardwood, and the bedroom, study, trophy room, and dining room have carpets that cover most of the floor space in those rooms. The
mansion has brass or bronze fixtures and doors of ironbound oak. The furniture is all of deep brown wood, and most of the rooms are illuminated by oil lamps. Outside, a swirling indigo miasma hovers
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, including sidekicks. When the creatures arrive, set the scene using the following read-aloud text: The watery marshland bubbles and roils. Lightning flashes in the sky, revealing several humanoid forms
, the monsters move out to the islands and kill the unconscious fishers and soldiers lying there. The water between the shore and the islands is 3 feet deep, acting as difficult terrain for any creature without a swim speed.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, pixie dust, bubbles, and the wistful tune of a whistling calliope.
The Witchlight Carnival travels as a convoy of wagons, each one pulled by horses or foxes depending on its size. When they need to
wagons. A great length of blue ribbon transforms into a lazy, sparkling river, encircling the site. The river is 20 feet wide and 10 feet deep at its center. Welcome to the Witchlight Carnival
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
structure is open, airy, and constructed of stone blocks. The floors are hardwood, and the bedroom, study, trophy room, and dining room have carpets that cover most of the floor space in those rooms. The
mansion has brass or bronze fixtures and doors of ironbound oak. The furniture is all of deep brown wood, and most of the rooms are illuminated by oil lamps. Outside, a swirling indigo miasma hovers
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
, including sidekicks. When the creatures arrive, set the scene using the following read-aloud text: The watery marshland bubbles and roils. Lightning flashes in the sky, revealing several humanoid forms
, the monsters move out to the islands and kill the unconscious fishers and soldiers lying there. The water between the shore and the islands is 3 feet deep, acting as difficult terrain for any creature without a swim speed.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
structure is open, airy, and constructed of stone blocks. The floors are hardwood, and the bedroom, study, trophy room, and dining room have carpets that cover most of the floor space in those rooms. The
mansion has brass or bronze fixtures and doors of ironbound oak. The furniture is all of deep brown wood, and most of the rooms are illuminated by oil lamps. Outside, a swirling indigo miasma hovers
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
nations shut their borders. The dwarves of Thorbardin withdrew to their deep tunnels, refusing entrance to refugees from the surface. Many societies turned on one another or fell to disease and war
was altered forever. True clerics, who once worked miracles on behalf of their gods, had vanished. While some people remained devout, many others turned to false religions in search of answers and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
nations shut their borders. The dwarves of Thorbardin withdrew to their deep tunnels, refusing entrance to refugees from the surface. Many societies turned on one another or fell to disease and war
was altered forever. True clerics, who once worked miracles on behalf of their gods, had vanished. While some people remained devout, many others turned to false religions in search of answers and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
nations shut their borders. The dwarves of Thorbardin withdrew to their deep tunnels, refusing entrance to refugees from the surface. Many societies turned on one another or fell to disease and war
was altered forever. True clerics, who once worked miracles on behalf of their gods, had vanished. While some people remained devout, many others turned to false religions in search of answers and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Arcane Workshop Map 4.1 depicts an arcane workshop, of a sort commonly constructed by the fabricators of House Cannith. These facilities are well stocked with raw materials, artisans’ tools, and
. Zil gnomes who bind elementals and Mror dwarves who forge powerful weapons and armor must have spaces devoted to that work. The wizards of Arcanix in Aundair who create magic items and test new spells
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Arcane Workshop Map 4.1 depicts an arcane workshop, of a sort commonly constructed by the fabricators of House Cannith. These facilities are well stocked with raw materials, artisans’ tools, and
. Zil gnomes who bind elementals and Mror dwarves who forge powerful weapons and armor must have spaces devoted to that work. The wizards of Arcanix in Aundair who create magic items and test new spells
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Arcane Workshop Map 4.1 depicts an arcane workshop, of a sort commonly constructed by the fabricators of House Cannith. These facilities are well stocked with raw materials, artisans’ tools, and
. Zil gnomes who bind elementals and Mror dwarves who forge powerful weapons and armor must have spaces devoted to that work. The wizards of Arcanix in Aundair who create magic items and test new spells
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
show that they are attempting to capture the characters. The kuo-toa leave any fallen opponents unconscious at 0 hit points, intending to bring them back to Sloobludop as live offerings to the Deep
Father. They bind prisoners with tough cords of gut, each with 2 hit points and requiring a successful DC 17 Strength check to break. The Enemy of My Enemy On the way to Sloobludop after the previous
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
show that they are attempting to capture the characters. The kuo-toa leave any fallen opponents unconscious at 0 hit points, intending to bring them back to Sloobludop as live offerings to the Deep
Father. They bind prisoners with tough cords of gut, each with 2 hit points and requiring a successful DC 17 Strength check to break. The Enemy of My Enemy On the way to Sloobludop after the previous
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
show that they are attempting to capture the characters. The kuo-toa leave any fallen opponents unconscious at 0 hit points, intending to bring them back to Sloobludop as live offerings to the Deep
Father. They bind prisoners with tough cords of gut, each with 2 hit points and requiring a successful DC 17 Strength check to break. The Enemy of My Enemy On the way to Sloobludop after the previous
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
religions led by charismatic prophets, kingdoms ruled by lasting dynasties, and shadowy societies that seek to master long-lost magic. The influence of such factions waxes and wanes as they compete with each
by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
anything that sinks into the depths or sails on the waves. Occasionally these dragons agree to aid pirates, aquatic peoples, or oceanic religions in return for contributions to their sunken treasure
hoards. Many dragon turtles live in secluded lairs or ruins deep underwater, and they might not be spotted by surface dwellers for generations. Like both their namesakes, dragon turtles can have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
religions led by charismatic prophets, kingdoms ruled by lasting dynasties, and shadowy societies that seek to master long-lost magic. The influence of such factions waxes and wanes as they compete with each
by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystal ball used by Firendelbip, a deep gnome seer who predicted the overthrow of a thousand-year-old fomorian empire
3 Spurs worn by the famous human cavalier Roganvald, who challenged the
at the harvest festival of Riksdell before that settlement fell to a plague
10 Rusty chains used to bind the orc master thief Korjus before she escaped and conquered half the lands of the south
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystal ball used by Firendelbip, a deep gnome seer who predicted the overthrow of a thousand-year-old fomorian empire
3 Spurs worn by the famous human cavalier Roganvald, who challenged the
at the harvest festival of Riksdell before that settlement fell to a plague
10 Rusty chains used to bind the orc master thief Korjus before she escaped and conquered half the lands of the south
Compendium
- Sources->Dungeons & Dragons->Monster Manual
anything that sinks into the depths or sails on the waves. Occasionally these dragons agree to aid pirates, aquatic peoples, or oceanic religions in return for contributions to their sunken treasure
hoards. Many dragon turtles live in secluded lairs or ruins deep underwater, and they might not be spotted by surface dwellers for generations. Like both their namesakes, dragon turtles can have
Compendium
- Sources->Dungeons & Dragons->Monster Manual
anything that sinks into the depths or sails on the waves. Occasionally these dragons agree to aid pirates, aquatic peoples, or oceanic religions in return for contributions to their sunken treasure
hoards. Many dragon turtles live in secluded lairs or ruins deep underwater, and they might not be spotted by surface dwellers for generations. Like both their namesakes, dragon turtles can have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
religions led by charismatic prophets, kingdoms ruled by lasting dynasties, and shadowy societies that seek to master long-lost magic. The influence of such factions waxes and wanes as they compete with each
by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the three planes and the relative importance they give to law and good. Sages have constructed a few such theoretical models to make sense of the jumble of planes, particularly the Outer Planes. The
cosmology, countless planes clump together like soap bubbles, intersecting with each other more or less at random. The Orrery. All the Inner and Outer Planes orbit the Material Plane, exerting greater
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystal ball used by Firendelbip, a deep gnome seer who predicted the overthrow of a thousand-year-old fomorian empire
3 Spurs worn by the famous human cavalier Roganvald, who challenged the
at the harvest festival of Riksdell before that settlement fell to a plague
10 Rusty chains used to bind the orc master thief Korjus before she escaped and conquered half the lands of the south
Compendium
- Sources->Dungeons & Dragons->Stranger Things
to you means you fall away into darkness and take 3d10 bludgeoning damage. The pit is 30 feet deep. Nearby is a hidden passage (marked as an “S” on the map). It takes a successful DC 12 Wisdom
patch or a shallow puddle, and occasionally ripples or bubbles. It’s actually an ochre jelly. If the characters don’t bother it, it won’t bother them. Area 6. This is where the troglodytes go to leave






