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Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat&rsquo
.
Contacts
The Selesnya Conclave is all about connections, so its members cultivate contacts throughout the guild. The guild also engages in energetic recruitment to draw converts from other
Backgrounds
Acquisitions Incorporated
. Maybe you hope to leverage the knowledge you gained there for an advantage at Acquisitions Incorporated. Either way, you’re now bringing your talents to the company, ready to put your skills to
employer or other groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM’s discretion.
Backgrounds
Guildmasters’ Guide to Ravnica
I’m incapable of admitting a flaw in my logic.
Contacts
The laboratories of the Izzet League are constantly starting up new projects and dissolving old ones, so it’s easy for
even the lowliest attendant to make friends (and enemies) in laboratories across Ravnica.
Roll twice on the Izzet Contacts table (for an ally and a rival) and once on the Non-Izzet Contacts table
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ready Accomplices Characters readily win contacts among Borca’s nobility, since the elite seem easily charmed by the adventuring life. Friendly nobles soon embroil new acquaintances in their schemes
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ready Accomplices Characters readily win contacts among Borca’s nobility, since the elite seem easily charmed by the adventuring life. Friendly nobles soon embroil new acquaintances in their schemes
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ready Accomplices Characters readily win contacts among Borca’s nobility, since the elite seem easily charmed by the adventuring life. Friendly nobles soon embroil new acquaintances in their schemes
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Starting the Adventure Once the players are ready to begin, read or paraphrase the following introductory text: Life in the Tenth District is never dull. A hub of constant activity, it always offers
you’ll need a job that will help you prove your worth.
Today is your lucky day. This afternoon, you received a brief note from one of your contacts: “I heard today from someone who is looking for
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Starting the Adventure Once the players are ready to begin, read or paraphrase the following introductory text: Life in the Tenth District is never dull. A hub of constant activity, it always offers
you’ll need a job that will help you prove your worth.
Today is your lucky day. This afternoon, you received a brief note from one of your contacts: “I heard today from someone who is looking for
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Starting the Adventure Once the players are ready to begin, read or paraphrase the following introductory text: Life in the Tenth District is never dull. A hub of constant activity, it always offers
you’ll need a job that will help you prove your worth.
Today is your lucky day. This afternoon, you received a brief note from one of your contacts: “I heard today from someone who is looking for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Military Contacts Your group’s primary contact within your hierarchy is generally your superior officer—the person who gives you orders and is responsible for your success or failure. The Commanding
haze of intoxication 3 A grim officer who expects the Last War to reignite at any moment and intends to be ready 4 A cheerful officer with a dark sense of humor who merrily sends you into grave danger 5
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Military Contacts Your group’s primary contact within your hierarchy is generally your superior officer—the person who gives you orders and is responsible for your success or failure. The Commanding
haze of intoxication 3 A grim officer who expects the Last War to reignite at any moment and intends to be ready 4 A cheerful officer with a dark sense of humor who merrily sends you into grave danger 5
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Military Contacts Your group’s primary contact within your hierarchy is generally your superior officer—the person who gives you orders and is responsible for your success or failure. The Commanding
haze of intoxication 3 A grim officer who expects the Last War to reignite at any moment and intends to be ready 4 A cheerful officer with a dark sense of humor who merrily sends you into grave danger 5
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
cosmology, countless planes clump together like soap bubbles, intersecting with each other more or less at random. The Orrery. All the Inner and Outer Planes orbit the Material Plane, exerting greater
are imprisoned in endless darkness, lies below Hades. And far to the west of the known world in the Material Plane are the blessed Elysian Fields. The souls of great heroes reside there. Solar Barge
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Meeting Captain Zodge Captain Zodge is expecting the characters. If they choose not to speak with him, he tracks them down eventually. The Flaming Fist has contacts throughout the city, so hiding
in return. When the characters are ready to hear what he has to say, read the following boxed text aloud to the players: “The refugee crisis,” says Captain Zodge, “has stoked fears that Baldur’s Gate
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells prepared. Life Domain Spells Cleric Level Prepared Spells 3
yourself (which can include you), and divide those Hit Points among them. This feature can restore a creature to no more than half its Hit Point maximum. Level 6: Blessed Healer The healing spells
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Meeting Captain Zodge Captain Zodge is expecting the characters. If they choose not to speak with him, he tracks them down eventually. The Flaming Fist has contacts throughout the city, so hiding
in return. When the characters are ready to hear what he has to say, read the following boxed text aloud to the players: “The refugee crisis,” says Captain Zodge, “has stoked fears that Baldur’s Gate
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells prepared. Life Domain Spells Cleric Level Prepared Spells 3
yourself (which can include you), and divide those Hit Points among them. This feature can restore a creature to no more than half its Hit Point maximum. Level 6: Blessed Healer The healing spells
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
cosmology, countless planes clump together like soap bubbles, intersecting with each other more or less at random. The Orrery. All the Inner and Outer Planes orbit the Material Plane, exerting greater
are imprisoned in endless darkness, lies below Hades. And far to the west of the known world in the Material Plane are the blessed Elysian Fields. The souls of great heroes reside there. Solar Barge
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Meeting Captain Zodge Captain Zodge is expecting the characters. If they choose not to speak with him, he tracks them down eventually. The Flaming Fist has contacts throughout the city, so hiding
in return. When the characters are ready to hear what he has to say, read the following boxed text aloud to the players: “The refugee crisis,” says Captain Zodge, “has stoked fears that Baldur’s Gate
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells prepared. Life Domain Spells Cleric Level Prepared Spells 3
yourself (which can include you), and divide those Hit Points among them. This feature can restore a creature to no more than half its Hit Point maximum. Level 6: Blessed Healer The healing spells
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
cosmology, countless planes clump together like soap bubbles, intersecting with each other more or less at random. The Orrery. All the Inner and Outer Planes orbit the Material Plane, exerting greater
are imprisoned in endless darkness, lies below Hades. And far to the west of the known world in the Material Plane are the blessed Elysian Fields. The souls of great heroes reside there. Solar Barge
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
and spews ashes; the southeast glows violet and bubbles with slimy goop; the southwest glows blue and blasts icy snow; and the northwest glows red and burbles with lava. Lumpy figures writhe near the
minions, destroy them!” she shouts.
The lumps in the pools take shape into towering, bipedal monsters that crawl from the pools, ready to attack. The woman screams and erupts in a gout of multicolored
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
and spews ashes; the southeast glows violet and bubbles with slimy goop; the southwest glows blue and blasts icy snow; and the northwest glows red and burbles with lava. Lumpy figures writhe near the
minions, destroy them!” she shouts.
The lumps in the pools take shape into towering, bipedal monsters that crawl from the pools, ready to attack. The woman screams and erupts in a gout of multicolored
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
and spews ashes; the southeast glows violet and bubbles with slimy goop; the southwest glows blue and blasts icy snow; and the northwest glows red and burbles with lava. Lumpy figures writhe near the
minions, destroy them!” she shouts.
The lumps in the pools take shape into towering, bipedal monsters that crawl from the pools, ready to attack. The woman screams and erupts in a gout of multicolored
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
room to dig, and ready sources of food. Although lairing in these locations puts kobolds in competition with surface-dwelling humanoids, their ability to avoid detection often means their warrens go
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
headwaters in the Blessed Fields of Elysium. This plane-spanning waterway provides a path through some of the Upper Planes. It flows through each of Elysium’s layers, passes through the top layer of the
bubbles with grease, foul flotsam, and the putrid remains of battles along its banks. The ill effects of the Styx are described under “Hazards” in chapter 3. The Styx churns through the top layers of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
headwaters in the Blessed Fields of Elysium. This plane-spanning waterway provides a path through some of the Upper Planes. It flows through each of Elysium’s layers, passes through the top layer of the
bubbles with grease, foul flotsam, and the putrid remains of battles along its banks. The ill effects of the Styx are described under “Hazards” in chapter 3. The Styx churns through the top layers of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
well as treasure with which to reward characters for their assistance. When you’re ready for the characters to meet with Syndra, read: You have been invited to the home of Syndra Silvane, a retired
offer. They’re stymied by what is happening.” “My contacts in the Harpers have learned that the cause of the death curse is a necromantic artifact called the Soulmonger. According to their sources, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
headwaters in the Blessed Fields of Elysium. This plane-spanning waterway provides a path through some of the Upper Planes. It flows through each of Elysium’s layers, passes through the top layer of the
bubbles with grease, foul flotsam, and the putrid remains of battles along its banks. The ill effects of the Styx are described under “Hazards” in chapter 3. The Styx churns through the top layers of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
well as treasure with which to reward characters for their assistance. When you’re ready for the characters to meet with Syndra, read: You have been invited to the home of Syndra Silvane, a retired
offer. They’re stymied by what is happening.” “My contacts in the Harpers have learned that the cause of the death curse is a necromantic artifact called the Soulmonger. According to their sources, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
well as treasure with which to reward characters for their assistance. When you’re ready for the characters to meet with Syndra, read: You have been invited to the home of Syndra Silvane, a retired
offer. They’re stymied by what is happening.” “My contacts in the Harpers have learned that the cause of the death curse is a necromantic artifact called the Soulmonger. According to their sources, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goblinoid War Camp A goblinoid army doesn’t stay on the move forever, but when they make camp, it isn’t for rest and recreation. A goblinoid war camp is a place that is constantly ready for war, and
distributed throughout the camp in such a way that all the vehicles are accessible and ready to be moved if the rallying horn is blown. Every wagon is under watch by at least two guards, which are responsible
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goblinoid War Camp A goblinoid army doesn’t stay on the move forever, but when they make camp, it isn’t for rest and recreation. A goblinoid war camp is a place that is constantly ready for war, and
distributed throughout the camp in such a way that all the vehicles are accessible and ready to be moved if the rallying horn is blown. Every wagon is under watch by at least two guards, which are responsible
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Goblinoid War Camp A goblinoid army doesn’t stay on the move forever, but when they make camp, it isn’t for rest and recreation. A goblinoid war camp is a place that is constantly ready for war, and
distributed throughout the camp in such a way that all the vehicles are accessible and ready to be moved if the rallying horn is blown. Every wagon is under watch by at least two guards, which are responsible
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
shaping the fight against the cult. Xonthal’s Tower. The Cult of the Dragon is not without its own internal strife, as the adventurers discover when a cultist contacts them with the offer to turn
the Sword Coast for the final battle against the Cult of the Dragon. Severin is ready to fulfill his plans, and the combined forces of the Sword Coast must strike now if the cult is to be stopped






