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Returning 35 results for 'bubbling bond diffusing currents rites'.
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Backgrounds
Basic Rules (2014)
You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and
offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
;performing sacred rites is not the same thing as channeling divine power.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
11. Wizard’s Workshop Faint bubbling and dripping sounds can be heard through either door of this room with a successful DC 15 Wisdom (Perception) check. This room appears to be a wizard’s workshop
. A rat scurries across the floor and takes refuge under a large worktable set up with alembics, retorts, distillation coils, and other alchemical devices, all of it stewing and bubbling away
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
11. Wizard’s Workshop Faint bubbling and dripping sounds can be heard through either door of this room with a successful DC 15 Wisdom (Perception) check. This room appears to be a wizard’s workshop
. A rat scurries across the floor and takes refuge under a large worktable set up with alembics, retorts, distillation coils, and other alchemical devices, all of it stewing and bubbling away
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
11. Wizard’s Workshop Faint bubbling and dripping sounds can be heard through either door of this room with a successful DC 15 Wisdom (Perception) check. This room appears to be a wizard’s workshop
. A rat scurries across the floor and takes refuge under a large worktable set up with alembics, retorts, distillation coils, and other alchemical devices, all of it stewing and bubbling away
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric — performing sacred rites is not the same thing as channeling divine power
service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
.” Ideal. “I’ll do whatever it takes to gain the upper hand in any situation.” Bond. “I must restore my family to its former glory.” Flaw. “I value prestige over security.” Itzmin’s Goals Itzmin wants to
currently in Hollow to cover his tracks by razing the town, caving in the mine, and destroying any evidence of the rites that have taken place there. Meeting Itzmin Itzmin introduces himself as the owner of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
.” Ideal. “I’ll do whatever it takes to gain the upper hand in any situation.” Bond. “I must restore my family to its former glory.” Flaw. “I value prestige over security.” Itzmin’s Goals Itzmin wants to
currently in Hollow to cover his tracks by razing the town, caving in the mine, and destroying any evidence of the rites that have taken place there. Meeting Itzmin Itzmin introduces himself as the owner of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
.” Ideal. “I’ll do whatever it takes to gain the upper hand in any situation.” Bond. “I must restore my family to its former glory.” Flaw. “I value prestige over security.” Itzmin’s Goals Itzmin wants to
currently in Hollow to cover his tracks by razing the town, caving in the mine, and destroying any evidence of the rites that have taken place there. Meeting Itzmin Itzmin introduces himself as the owner of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
DM’s approval. If the romance ends badly, you might gain a new flaw. If it ends well or is ongoing, your new love interest might represent a new bond. 41–80 You earn modest winnings from gambling and
days equal to his or her current renown multiplied by 10, the character’s renown increases by 1. Performing Sacred Rites A pious character can spend time between adventures performing sacred rites in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
DM’s approval. If the romance ends badly, you might gain a new flaw. If it ends well or is ongoing, your new love interest might represent a new bond. 41–80 You earn modest winnings from gambling and
days equal to his or her current renown multiplied by 10, the character’s renown increases by 1. Performing Sacred Rites A pious character can spend time between adventures performing sacred rites in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
DM’s approval. If the romance ends badly, you might gain a new flaw. If it ends well or is ongoing, your new love interest might represent a new bond. 41–80 You earn modest winnings from gambling and
days equal to his or her current renown multiplied by 10, the character’s renown increases by 1. Performing Sacred Rites A pious character can spend time between adventures performing sacred rites in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Abjuration M Rary’s Telepathic Bond Divination R Scrying Divination C, M Seeming Illusion — Steel Wind Strike Conjuration M Summon Dragon Conjuration C, M Synaptic Static Enchantment — Telekinesis
Otiluke’s Freezing Sphere Evocation — Otto’s Irresistible Dance Enchantment C Programmed Illusion Illusion M Summon Fiend Conjuration C, M Sunbeam Evocation C Tasha’s Bubbling Cauldron Conjuration M True
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Abjuration M Rary’s Telepathic Bond Divination R Scrying Divination C, M Seeming Illusion — Steel Wind Strike Conjuration M Summon Dragon Conjuration C, M Synaptic Static Enchantment — Telekinesis
Otiluke’s Freezing Sphere Evocation — Otto’s Irresistible Dance Enchantment C Programmed Illusion Illusion M Summon Fiend Conjuration C, M Sunbeam Evocation C Tasha’s Bubbling Cauldron Conjuration M True
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Abjuration M Rary’s Telepathic Bond Divination R Scrying Divination C, M Seeming Illusion — Steel Wind Strike Conjuration M Summon Dragon Conjuration C, M Synaptic Static Enchantment — Telekinesis
Otiluke’s Freezing Sphere Evocation — Otto’s Irresistible Dance Enchantment C Programmed Illusion Illusion M Summon Fiend Conjuration C, M Sunbeam Evocation C Tasha’s Bubbling Cauldron Conjuration M True
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest
against those who despoil nature. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the tides, following the rush of currents and waves and listening to the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest
against those who despoil nature. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the tides, following the rush of currents and waves and listening to the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest
against those who despoil nature. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the tides, following the rush of currents and waves and listening to the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
its delights or hawk them to hungry customers over the hubbub of the daily crowds. The Grease Pit offers patrons a taste of the Outer Planes. Deep-fried meat skewers sizzle in bubbling oil taken from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
its delights or hawk them to hungry customers over the hubbub of the daily crowds. The Grease Pit offers patrons a taste of the Outer Planes. Deep-fried meat skewers sizzle in bubbling oil taken from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
its delights or hawk them to hungry customers over the hubbub of the daily crowds. The Grease Pit offers patrons a taste of the Outer Planes. Deep-fried meat skewers sizzle in bubbling oil taken from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
natural walls of the shaft widen near the base. Heat and light radiate from a bubbling lake of lava that covers most of the floor. Lava flows through an exit to the northeast. Stone passages open to
opens a small vent in the center of the ceiling, and natural air currents draw the fumes out of the chamber in a few moments. Characters to notice the steady airflow. The vent closes again 1 minute
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
represent the casks in area D23, the crossed-out one representing the cask blocking a secret door.) A bubbling green potion contains
a Far Realm surprise D20: Component Storage This walk-in closet contains
component has a value less than 1 gp. Characters also find a potion, its bubbling green liquid stained by a drop of some dark substance (octopus ink). The alchemists in area D13 concocted the potion
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
natural walls of the shaft widen near the base. Heat and light radiate from a bubbling lake of lava that covers most of the floor. Lava flows through an exit to the northeast. Stone passages open to
opens a small vent in the center of the ceiling, and natural air currents draw the fumes out of the chamber in a few moments. Characters to notice the steady airflow. The vent closes again 1 minute
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
natural walls of the shaft widen near the base. Heat and light radiate from a bubbling lake of lava that covers most of the floor. Lava flows through an exit to the northeast. Stone passages open to
opens a small vent in the center of the ceiling, and natural air currents draw the fumes out of the chamber in a few moments. Characters to notice the steady airflow. The vent closes again 1 minute
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
gp. R11: Wizard’s Workshop Faint bubbling and dripping sounds can be heard through either door of this room with a successful DC 15 Wisdom (Perception) check. This room appears to be a wizard’s
workshop. A large worktable is set up with alembics, retorts, distillation coils, and other alchemical devices, all of them stewing and bubbling away. Bookshelves are crowded with sheaves of parchment and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
gp. R11: Wizard’s Workshop Faint bubbling and dripping sounds can be heard through either door of this room with a successful DC 15 Wisdom (Perception) check. This room appears to be a wizard’s
workshop. A large worktable is set up with alembics, retorts, distillation coils, and other alchemical devices, all of them stewing and bubbling away. Bookshelves are crowded with sheaves of parchment and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
represent the casks in area D23, the crossed-out one representing the cask blocking a secret door.) A bubbling green potion contains
a Far Realm surprise D20: Component Storage This walk-in closet contains
component has a value less than 1 gp. Characters also find a potion, its bubbling green liquid stained by a drop of some dark substance (octopus ink). The alchemists in area D13 concocted the potion
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
gp. R11: Wizard’s Workshop Faint bubbling and dripping sounds can be heard through either door of this room with a successful DC 15 Wisdom (Perception) check. This room appears to be a wizard’s
workshop. A large worktable is set up with alembics, retorts, distillation coils, and other alchemical devices, all of them stewing and bubbling away. Bookshelves are crowded with sheaves of parchment and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
represent the casks in area D23, the crossed-out one representing the cask blocking a secret door.) A bubbling green potion contains
a Far Realm surprise D20: Component Storage This walk-in closet contains
component has a value less than 1 gp. Characters also find a potion, its bubbling green liquid stained by a drop of some dark substance (octopus ink). The alchemists in area D13 concocted the potion






