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Returning 35 results for 'build bad diffusing causes replace'.
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Monsters
Mythic Odysseys of Theros
), the Returned lose their identities, which manifest as separate beings known as eidolons. The experience of escaping the Underworld also causes them to lose their faces, which become expressionless
long-term memories, they generally can’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to
Monsters
Mythic Odysseys of Theros
, which manifest as separate beings known as eidolons. The experience of escaping the Underworld also causes them to lose their faces, which become expressionless surfaces with empty eye sockets and gaping
’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance
Monsters
Mythic Odysseys of Theros
, which manifest as separate beings known as eidolons. The experience of escaping the Underworld also causes them to lose their faces, which become expressionless surfaces with empty eye sockets and gaping
’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance
Duergar Mind Master
Legacy
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Monsters
Mordenkainen’s Tome of Foes
duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The duergar makes two melee attacks. It can replace one of those attacks with a use of
succeed on a DC 12 Intelligence saving throw, or the duergar causes it to use its reaction either to make one weapon attack against another creature the duergar can see or to move up to 10 feet in a
Monsters
Curse of Strahd
return the courtesy, the duchess commissioned the legendary toymaker Fritz von Weerg to build a clockwork effigy of Pidlwick as a gift for Strahd's family. Although the duchess's heart was in the right
Ideal. “I wish I could make people happy.”
Bond. “I would like to find someone—anyone—who isn't afraid of me and who enjoys my company.”
Flaw. “When I'm upset, I do bad things.”Poison
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Multiattack. The witch makes two Poison Dagger attacks. It can replace one of these attacks with Spellcasting.
Poison Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType
, while others animate furniture, weapons, or other objects.
Feel free to build encounters with witches that include additional creatures such as animated armor, a flying sword, a rug of smothering, or a Tiny Beast acting as a spy.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature or object if it is within 1 mile of the banderhobb.Multiattack. The banderhobb makes one Bite attack and one Tongue attack. It can replace one attack with a use of Shadow Step.
Bite. Melee Weapon
brief existence, a banderhobb attempts to carry out its creator’s bidding. It accomplishes its mission with no concern for the harm it suffers or causes. Its only desire is to serve and succeed. A
Monsters
Mythic Odysseys of Theros
known as eidolons. The experience of escaping the Underworld also causes them to lose their faces, which become expressionless surfaces with empty eye sockets and gaping mouths. These blank surfaces
they cover with distinctive golden masks.
Returned reenter the world blank and undead. No longer possessing the ability to form long-term memories, they generally can’t build meaningful
Human
Legacy
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Species
Basic Rules (2014)
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
Monsters
Mordenkainen's Fiendish Folio Volume 1
wealth and power with a bitter mix of longing, regret, and shame, seeking always to replace the grandest treasures they once possessed. Simple coins, gems, or trade goods do nothing to satisfy the
roof of a merchant’s home, seizing what they seek, and stalking away before the town watch can rally.
Intricate Networks. Clever, ambitious, and greedy, many fog giants build up whole networks of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.
Sound the Horn (1/Day). Geryon blows his horn, which causes 5d4;{"diceNotation":"5d4
use this opportunity to replace his hated rival.
Among the archdevils, Geryon is known for his martial prowess. He is a ferocious hunter and a relentless tracker. He often joins his troops in battle
Monsters
Mordenkainen Presents: Monsters of the Multiverse
opportunity to replace his hated rival.
Among the archdevils, Geryon is known for his martial prowess. He is a ferocious hunter and a relentless tracker. He often joins his troops in battle; he loves
following lair actions; he can’t take the same lair action two rounds in a row:
Banish. Geryon casts the banishment spell.
Chill Blast. Geryon causes a blast of cold to burst from the ground
Monsters
Mordenkainen Presents: Monsters of the Multiverse
makes two Longsword or Longbow attacks. It can replace one attack with a use of Spellcasting.
Longsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Longsword
attack roll while within 60 feet of the eladrin, the eladrin magically causes the attack to miss, provided the eladrin can see the attacker.Eladrin often enter the autumn season when they are overcome
Monsters
Mordenkainen Presents: Monsters of the Multiverse
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The duergar makes two Mind-Poison Dagger attacks. It can replace one attack with a use of Mind Mastery
. The duergar targets one creature it can see within 60 feet of it. The target must succeed on a DC 12 Intelligence saving throw, or the duergar causes it to use its reaction, if available, either to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are examples of characters with the Mark of Warding. Artificer House Agent. Some people want to build a better mousetrap. Better isn’t enough for you — you want to build
. Criminal Rogue. It’s not that you’re a bad person. You’ve just never met a lock you didn’t want to open. It’s like they speak to you, whispering “Free me! Free me!” You’re not even in it for the gold
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are examples of characters with the Mark of Warding. Artificer House Agent. Some people want to build a better mousetrap. Better isn’t enough for you — you want to build
. Criminal Rogue. It’s not that you’re a bad person. You’ve just never met a lock you didn’t want to open. It’s like they speak to you, whispering “Free me! Free me!” You’re not even in it for the gold
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can replace one attack with a use of Horrid Touch, if available.
Flail. Melee Weapon Attack: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"Flail"} to hit, reach 10 ft., one target
damage no more than once per round.
Smoke. The area within 2 miles of the lair, but no closer than 500 feet, is filled with smoke, which causes the area to be heavily obscured. The smoke can’t be
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are examples of characters with the Mark of Warding. Artificer House Agent. Some people want to build a better mousetrap. Better isn’t enough for you — you want to build
. Criminal Rogue. It’s not that you’re a bad person. You’ve just never met a lock you didn’t want to open. It’s like they speak to you, whispering “Free me! Free me!” You’re not even in it for the gold
Monsters
Mythic Odysseys of Theros
the realm of Nyx exist, as unrestrained magical energy often causes more chimeras to appear in a region. As such chaotic magic is inherent to a chimera’s being, these monsters often manage to
, and Tail Attacks tables replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result.
Body
Paladin
Legacy
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Classes
Basic Rules (2014)
yourself before gods and mortals. Your oath and alignment might be in harmony, or your oath might represent standards of behavior that you have not yet attained.
QUICK BUILD
You can make a paladin
for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath.
A paladin who has broken a vow typically seeks absolution from a cleric who shares his or
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
become bards, diplomats, mediators, or translators. Others, fascinated by their distant connection to the Fey, seek to build bridges between the Material Plane and the Feywild of Thelanis. These
end the Charmed condition. Fey Gift. You know the Friends cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Cleric, Druid, or Wizard spell list
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
become bards, diplomats, mediators, or translators. Others, fascinated by their distant connection to the Fey, seek to build bridges between the Material Plane and the Feywild of Thelanis. These
end the Charmed condition. Fey Gift. You know the Friends cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Cleric, Druid, or Wizard spell list
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
become bards, diplomats, mediators, or translators. Others, fascinated by their distant connection to the Fey, seek to build bridges between the Material Plane and the Feywild of Thelanis. These
end the Charmed condition. Fey Gift. You know the Friends cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Cleric, Druid, or Wizard spell list
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
their late teens and live less than a century. Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium
HUMAN TRAITS
If your campaign uses the optional feat rules from chapter 6, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score Increase trait
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
their late teens and live less than a century. Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium
HUMAN TRAITS
If your campaign uses the optional feat rules from chapter 6, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score Increase trait
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
how to bring it to life through your adventures. Creating Atmosphere. Threatening traps and monsters alone don’t create exciting D&D adventures. This book provides techniques to help you build
attention for both of us. We’ve found no trace of Vhorishkova since arriving, but I feel her watching. It’s like she’s everywhere.
It’s bad here, Uncle. Not snake-headed hogs bad. Like, full Delmunster
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
how to bring it to life through your adventures. Creating Atmosphere. Threatening traps and monsters alone don’t create exciting D&D adventures. This book provides techniques to help you build
attention for both of us. We’ve found no trace of Vhorishkova since arriving, but I feel her watching. It’s like she’s everywhere.
It’s bad here, Uncle. Not snake-headed hogs bad. Like, full Delmunster
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
how to bring it to life through your adventures. Creating Atmosphere. Threatening traps and monsters alone don’t create exciting D&D adventures. This book provides techniques to help you build
attention for both of us. We’ve found no trace of Vhorishkova since arriving, but I feel her watching. It’s like she’s everywhere.
It’s bad here, Uncle. Not snake-headed hogs bad. Like, full Delmunster
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
their late teens and live less than a century. Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium
HUMAN TRAITS
If your campaign uses the optional feat rules from chapter 6, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score Increase trait
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tragedy Ghosts embody the pain and grief that surround death. To build an effective ghost story adventure, present either the ghost or those they haunt as the tragic victims of painful circumstance
to prevent these heirs from inheriting what is rightly theirs.
7 Society shunned the ghost unfairly in life.
8 Association with the ghost causes their living victim to be shunned by
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tragedy Ghosts embody the pain and grief that surround death. To build an effective ghost story adventure, present either the ghost or those they haunt as the tragic victims of painful circumstance
to prevent these heirs from inheriting what is rightly theirs.
7 Society shunned the ghost unfairly in life.
8 Association with the ghost causes their living victim to be shunned by
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
cards don’t sit flush; the walls, floor, and ceiling are irregular but not difficult terrain. All the cards except for the Void card are visible throughout the House of Cards. Damaging the cards causes
more copies to shuffle out and replace the damaged cards, making it impossible to tunnel through surfaces. Unless otherwise noted, ceilings are 20 feet high in rooms and 10 feet high in corridors. Doors
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
cards don’t sit flush; the walls, floor, and ceiling are irregular but not difficult terrain. All the cards except for the Void card are visible throughout the House of Cards. Damaging the cards causes
more copies to shuffle out and replace the damaged cards, making it impossible to tunnel through surfaces. Unless otherwise noted, ceilings are 20 feet high in rooms and 10 feet high in corridors. Doors
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tragedy Ghosts embody the pain and grief that surround death. To build an effective ghost story adventure, present either the ghost or those they haunt as the tragic victims of painful circumstance
to prevent these heirs from inheriting what is rightly theirs.
7 Society shunned the ghost unfairly in life.
8 Association with the ghost causes their living victim to be shunned by
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
cards don’t sit flush; the walls, floor, and ceiling are irregular but not difficult terrain. All the cards except for the Void card are visible throughout the House of Cards. Damaging the cards causes
more copies to shuffle out and replace the damaged cards, making it impossible to tunnel through surfaces. Unless otherwise noted, ceilings are 20 feet high in rooms and 10 feet high in corridors. Doors






