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Returning 35 results for 'build before deep consumed revolve'.
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Equipment
. Overuse can lead to extended bouts of uncontrollable laughter and eventually deep restless sleep. Sun shroom has a briny taste and is most commonly consumed by mixing it in tea. Sun shrooms tend to
Magic Items
Out of the Abyss
. If the spell belongs to the school of abjuration and requires material components that are consumed, you must provide them, but they can be worth half as much as normal.
Once imbued with a spell
, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
the spell belongs to the school of abjuration and requires material components that are consumed, you must provide them, but they can be worth half as much as normal.
Once imbued with a spell, the
gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
. If the spell belongs to the school of abjuration and requires material components that are consumed, you must provide them, but they can be worth half as much as normal.
Once imbued with a spell
, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
belongs to the school of abjuration and requires material components that are consumed, you must provide them, but they can be worth half as much as normal.
Once imbued with a spell, the gem can’t
be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
maximum. If the spell belongs to the school of abjuration and requires material components that are consumed, you must provide them, but they can be worth half as much as normal.
Once imbued with a
spell, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
. If the spell belongs to the school of abjuration and requires material components that are consumed, you must provide them, but they can be worth half as much as normal.
Once imbued with a spell
, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
. If the spell belongs to the school of abjuration and requires material components that are consumed, you must provide them, but they can be worth half as much as normal.
Once imbued with a spell
, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
the spell belongs to the school of abjuration and requires material components that are consumed, you must provide them, but they can be worth half as much as normal.
Once imbued with a spell, the gem
can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
maximum. If the spell belongs to the school of abjuration and requires material components that are consumed, you must provide them, but they can be worth half as much as normal.
Once imbued with a
spell, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Magic Items
Out of the Abyss
maximum. If the spell belongs to the school of abjuration and requires material components that are consumed, you must provide them, but they can be worth half as much as normal.
Once imbued with a
spell, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret.
Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them. Thus, he set out to forge a weapon that would be such a symbol.
Venturing deep
Earthheart Forge, where it was created. It must remain in the burning forge for fifty years before it finally succumbs to the fire and is consumed.
Magic Items
Out of the Abyss
’s level must be no higher than the gem’s maximum. If the spell belongs to the school of abjuration and requires material components that are consumed, you must provide them, but they can be
worth half as much as normal.
Once imbued with a spell, the gem can’t be imbued again until the next dawn.
Deep gnomes created these magic gemstones and keep the creation process a secret
Monsters
Mordenkainen Presents: Monsters of the Multiverse
him win back his title.
Rumors suggest that he can often be found in Sigil, where he bargains with yugoloths to build yet another army with which he might invade Malbolge and wrest the throne from
and the other planes.
Most of Moloch’s cultists have switched allegiance to one of the other archdevils, but idols constructed to honor him still stand in deep dungeons, their jeweled eyes and
Species
Mordenkainen Presents: Monsters of the Multiverse
Deep gnomes, or svirfneblin, are natives of the Underdark and are suffused with that subterranean realm’s magic. They can supernaturally camouflage themselves, and their svirfneblin magic
renders them difficult to locate. These abilities have enabled them to survive for generations among the perils of the Underdark.
Like other gnomes, deep gnomes can live for centuries, up to 500 years
magic-items
Dungeon Master’s Guide
A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing deep under the mountains, deeper than any dwarf had ever delved, the prince came
unexpected. You can’t use this property again until 3 days have passed.
Destroying the Axe. The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for 50 years before it finally succumbs to the fire and is consumed.
Species
Mordenkainen Presents: Monsters of the Multiverse
; oceans, protecting the surface from terrors in the deep. Over time, triton have extended their stewardship over the sea floor to the ocean’s surface.
Tritons have webbed hands and feet, small
increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build
Monk
Legacy
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Classes
Basic Rules (2014)
, knocking their blows aside and sending them reeling, until at last she stands alone. Taking a deep breath, a human covered in tattoos settles into a battle stance. As the first charging orcs reach him, he
lawful in alignment. QUICK BUILD You can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background
Species
Mordenkainen Presents: Monsters of the Multiverse
without disturbing it. So deep is the connection between a firbolg and the wild places of the world that they can communicate with flora and fauna.
Firbolgs can live up to 500 years.
Creating Your
this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores
Species
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
;Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores
Species
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which
Species
Mordenkainen Presents: Monsters of the Multiverse
range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers or glowing red
to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those
Monsters
Fizban's Treasury of Dragons
. Unfortunately, their favorite food is giant squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.
Topaz dragons often
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
Shifter
Legacy
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Species
Eberron: Rising from the Last War
Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed or
different in personality. With any shifter, identifying the beast within is a crucial part of understanding the character.
Similar and Diverse
Shifters are similar to humans in height and build but are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconomicon How do the mindsets of red dragons and gold dragons differ? Where do they prefer to build their lairs, and what allies do they favor? This chapter, intended for the Dungeon Master
dragon
Crystal dragon*
Deep dragon*
Dragon turtle
Emerald dragon*
Faerie dragon
Gold dragon
Green dragon
Moonstone dragon *
Red dragon
Sapphire dragon *
Shadow dragon
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Arriving at the Cottage When the characters reach the cottage, read or paraphrase the following text: The candy trail ends at a sprawling cottage deep in the woods. A medley of sweet aromas wafts
barn, and an outhouse stands near the edge of the forest to the north. Both are made from chocolate planks.
Characters can freely devour the sweets that adorn the cottage. A consumed sweet is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
alliances, with years of stalemate interspersed with periods of intense battles. This grueling conflict left deep scars on the land and the people, but there was worse to come. On 20 Olarune 994 YK, the
nation of Cyre was consumed in a magical cataclysm now known as the Mourning. The cause of the Mourning remains unknown; many fear it was caused by unbridled use of war magic. Shock and fear brought the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
level must be no higher than the gem’s maximum. If the spell belongs to the school of abjuration and requires material components that are consumed, you must provide them, but they can be worth half as
much as normal. Once imbued with a spell, the gem can’t be imbued again until the next dawn. Deep gnomes created these magic gemstones and keep the creation process a secret.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
12 and live up to 50 years. Alignment. The orcs of Eberron are a passionate people, given to powerful emotion and deep faith. They are generally chaotic, but can be any alignment. Size. Your size is
enemy than you started. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Primal Intuition. You have proficiency in two of
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
A Subterranean Threat During the Shadowed Age, as the Netherese’s overuse of magic began to affect the Weave, an outside threat against Netheril emerged. Deep underground, where the Anauroch desert
Anauroch’s desertification, further contributing to the underclass’s unrest. The phaerimm, once they’d dispatched Netheril, planned to build their own empire built on suffering and dominance over all
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
one containing a brain the neh-thalggu has consumed. After a neh-thalggu kills a victim, it uses its pincers to cut open the victim’s head and remove the brain. It then swallows the brain whole. The
(−2)
Senses darkvision 120 ft., passive Perception 10
Languages Deep Speech; see also Brain Dump
Challenge 4 (1,100 XP) Proficiency Bonus +2
Brain Dump. Whenever the neh-thalggu consumes a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Dragonmarked houses employ adventurers who suit their needs. The roles characters play in a group with a dragonmarked house patron often have more to do with their relationship to
dragonmarked houses or house members with eccentric interests and deep pockets. Guilder. Every dragonmarked house is more than a single family. Each house encompasses at least one guild that operates just
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their life experiences. When they’re young, elves approach life with great enthusiasm. Their joy is as intense as roaring flame, their sadness as deep as the sea. They dive into endeavors with
who let passion overtake their behavior can be consumed by it. They stop caring about friendships, alienate family members, and take foolish risks in pursuit of gratification that a cooler head would
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
as a writhing ball of tentacles, echoing with the cacophonous sounds of every thought the snare has consumed. Intellect snares are scavengers, often found scouring the aftermath of a mind flayer
. (can’t see beyond this radius), passive Perception 13
Languages Deep Speech, telepathy 120 ft.
Challenge 8 (3,900 XP) Proficiency Bonus +3
Cacophony of Minds. Any creature that starts its turn within
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
1 minute or longer, and the spell’s level must be no higher than the gem’s maximum. If the spell belongs to the school of abjuration and requires material components that are consumed, you must
provide them, but they can be worth half as much as normal. Once imbued with a spell, the gem can’t be imbued again until the next dawn. Deep gnomes created these magic gemstones and keep the creation process a secret.






