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Returning 35 results for 'build blades diffusing compound rations'.
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Tortle
Legacy
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races
The Tortle Package
dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
, defending their offspring, and sharing a lifetime of knowledge before they die. When the children are old enough to leave the compound, they pick up whatever weapons and tools their parents left behind and
monsters
; below).
Swarming Tyrant. Beasts that live within a mile of the passage undergo physical transformation, developing insect characteristics such as compound eyes, extra limbs, chitinous plating, and
hive behavior. Valaara exerts its dominance over animals in its domain. All Beasts within 1 mile of the passage have the Charmed condition while in that area.
These regional effects build over time. If
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Blackiron Blades Smithy and outfitter This combination shop and smithy stands just north of the main square. Garn the Hammer (lawful good shield dwarf commoner) manufactures the cheapest blades in
Ten-Towns, while his sister Elza (lawful good shield dwarf commoner) sells adventuring supplies—including rations, cold weather gear, ice picks, and snowshoes—to fortune-seekers. Most of the veteran
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Blackiron Blades Smithy and outfitter This combination shop and smithy stands just north of the main square. Garn the Hammer (lawful good shield dwarf commoner) manufactures the cheapest blades in
Ten-Towns, while his sister Elza (lawful good shield dwarf commoner) sells adventuring supplies—including rations, cold weather gear, ice picks, and snowshoes—to fortune-seekers. Most of the veteran
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Blackiron Blades Smithy and outfitter This combination shop and smithy stands just north of the main square. Garn the Hammer (lawful good shield dwarf commoner) manufactures the cheapest blades in
Ten-Towns, while his sister Elza (lawful good shield dwarf commoner) sells adventuring supplies—including rations, cold weather gear, ice picks, and snowshoes—to fortune-seekers. Most of the veteran
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound, defending their offspring, and sharing a
skills. When a tortle nears the end of its natural lifespan, it seeks out a mate and procreates. Tortles lay their eggs (numbering as few as one or as many as a dozen) in a fortified compound enclosed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound, defending their offspring, and sharing a
skills. When a tortle nears the end of its natural lifespan, it seeks out a mate and procreates. Tortles lay their eggs (numbering as few as one or as many as a dozen) in a fortified compound enclosed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound, defending their offspring, and sharing a
skills. When a tortle nears the end of its natural lifespan, it seeks out a mate and procreates. Tortles lay their eggs (numbering as few as one or as many as a dozen) in a fortified compound enclosed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
build, assuming its location is clear of creatures and hazards. Multiple characters can combine their efforts to reduce the completion time. Each Underdark outpost is basically a fortified encampment
. It can take one of the following forms: A small cave, roughly 20 feet square, with one or more gated or barricaded exits A walled compound, up to 20 feet square, within a much larger cavern A island with boats or rafts A hard-to-reach ledge, pinnacle, or promontory accessed by ladders and/or ropes
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
build, assuming its location is clear of creatures and hazards. Multiple characters can combine their efforts to reduce the completion time. Each Underdark outpost is basically a fortified encampment
. It can take one of the following forms: A small cave, roughly 20 feet square, with one or more gated or barricaded exits A walled compound, up to 20 feet square, within a much larger cavern A island with boats or rafts A hard-to-reach ledge, pinnacle, or promontory accessed by ladders and/or ropes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
female dwarf has fallen prey to a scythe trap, her dead body pinned between the trap’s blades and the western wall. Halaster has placed a teleport trap (see “Teleport Traps”) just south of the scythe
trap.
Scythe Trap If the dead dwarf is disturbed, the scythe blades shatter due to the built-up pressure from the gears hidden in the walls. Any creature within 5 feet of the broken trap must succeed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
female dwarf has fallen prey to a scythe trap, her dead body pinned between the trap’s blades and the western wall. Halaster has placed a teleport trap (see “Teleport Traps”) just south of the scythe
trap.
Scythe Trap If the dead dwarf is disturbed, the scythe blades shatter due to the built-up pressure from the gears hidden in the walls. Any creature within 5 feet of the broken trap must succeed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
build, assuming its location is clear of creatures and hazards. Multiple characters can combine their efforts to reduce the completion time. Each Underdark outpost is basically a fortified encampment
. It can take one of the following forms: A small cave, roughly 20 feet square, with one or more gated or barricaded exits A walled compound, up to 20 feet square, within a much larger cavern A island with boats or rafts A hard-to-reach ledge, pinnacle, or promontory accessed by ladders and/or ropes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
female dwarf has fallen prey to a scythe trap, her dead body pinned between the trap’s blades and the western wall. Halaster has placed a teleport trap (see “Teleport Traps”) just south of the scythe
trap.
Scythe Trap If the dead dwarf is disturbed, the scythe blades shatter due to the built-up pressure from the gears hidden in the walls. Any creature within 5 feet of the broken trap must succeed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fortress where warforged from all over Khorvaire can come and feel a sense of belonging. No one knows what the Lord of Blades plans for his followers, but many fear that he intends to build a legion of
The Lord of Blades The Lord of Blades is a warforged warlord who has broken all ties with his former masters. He has established a nation for his people deep in the Mournland, centered in a great
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fortress where warforged from all over Khorvaire can come and feel a sense of belonging. No one knows what the Lord of Blades plans for his followers, but many fear that he intends to build a legion of
The Lord of Blades The Lord of Blades is a warforged warlord who has broken all ties with his former masters. He has established a nation for his people deep in the Mournland, centered in a great
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fortress where warforged from all over Khorvaire can come and feel a sense of belonging. No one knows what the Lord of Blades plans for his followers, but many fear that he intends to build a legion of
The Lord of Blades The Lord of Blades is a warforged warlord who has broken all ties with his former masters. He has established a nation for his people deep in the Mournland, centered in a great
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, an annis hag is as tall as an ogre. Her skin is bruise-blue or black and her claws are like rusty blades. Annis hags love tormenting the weak and fearful, and seeing others feel fear. Statistics for
, and most are stout or have a medium build rather than being thin or emaciated. Night hags enjoy corrupting the dreams of good people, compromising the ideals of their victims to get them to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, an annis hag is as tall as an ogre. Her skin is bruise-blue or black and her claws are like rusty blades. Annis hags love tormenting the weak and fearful, and seeing others feel fear. Statistics for
, and most are stout or have a medium build rather than being thin or emaciated. Night hags enjoy corrupting the dreams of good people, compromising the ideals of their victims to get them to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spider, to be fashioned into wings Enough wood to build a chariot (a large raft or a zurkhwood mushroom would suffice) A weapon worthy of a kuo-toa god If the characters refuse to help, the
bare-chested male sea elf. Its hands have been replaced with troglodyte claws, and additional limbs have been added in the form of a bugbear’s severed arms. A pair of rusty shortsword blades thrust
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spider, to be fashioned into wings Enough wood to build a chariot (a large raft or a zurkhwood mushroom would suffice) A weapon worthy of a kuo-toa god If the characters refuse to help, the
bare-chested male sea elf. Its hands have been replaced with troglodyte claws, and additional limbs have been added in the form of a bugbear’s severed arms. A pair of rusty shortsword blades thrust
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, an annis hag is as tall as an ogre. Her skin is bruise-blue or black and her claws are like rusty blades. Annis hags love tormenting the weak and fearful, and seeing others feel fear. Statistics for
, and most are stout or have a medium build rather than being thin or emaciated. Night hags enjoy corrupting the dreams of good people, compromising the ideals of their victims to get them to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spider, to be fashioned into wings Enough wood to build a chariot (a large raft or a zurkhwood mushroom would suffice) A weapon worthy of a kuo-toa god If the characters refuse to help, the
bare-chested male sea elf. Its hands have been replaced with troglodyte claws, and additional limbs have been added in the form of a bugbear’s severed arms. A pair of rusty shortsword blades thrust
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in their subterranean realm, where they feel secure and in control.
Underdark Cities. The drow build fantastic cities in enormous caverns where food and water are abundant. Their ability to sculpt
plays an important part in their culture and politics. Drow mages concoct a viscid toxin that leaves enemies unconscious. Drow warriors coat their blades and crossbow bolts with this venom, looking
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in their subterranean realm, where they feel secure and in control.
Underdark Cities. The drow build fantastic cities in enormous caverns where food and water are abundant. Their ability to sculpt
plays an important part in their culture and politics. Drow mages concoct a viscid toxin that leaves enemies unconscious. Drow warriors coat their blades and crossbow bolts with this venom, looking
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in their subterranean realm, where they feel secure and in control.
Underdark Cities. The drow build fantastic cities in enormous caverns where food and water are abundant. Their ability to sculpt
plays an important part in their culture and politics. Drow mages concoct a viscid toxin that leaves enemies unconscious. Drow warriors coat their blades and crossbow bolts with this venom, looking
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Blades This small shop and smithy stands just north of the town square and is well known as a one-stop shop for adventurers and other travelers in the region. Rather than attempting to compete with
the dwarf-crafted weapons from Kelvin’s Cairn, the smith, Garn (N male Illuskan human commoner), makes his living by manufacturing the cheapest blades in Ten-Towns. His sister, Elza (NG female Illuskan
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Blades This small shop and smithy stands just north of the town square and is well known as a one-stop shop for adventurers and other travelers in the region. Rather than attempting to compete with
the dwarf-crafted weapons from Kelvin’s Cairn, the smith, Garn (N male Illuskan human commoner), makes his living by manufacturing the cheapest blades in Ten-Towns. His sister, Elza (NG female Illuskan
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Blades This small shop and smithy stands just north of the town square and is well known as a one-stop shop for adventurers and other travelers in the region. Rather than attempting to compete with
the dwarf-crafted weapons from Kelvin’s Cairn, the smith, Garn (N male Illuskan human commoner), makes his living by manufacturing the cheapest blades in Ten-Towns. His sister, Elza (NG female Illuskan
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chosen by Ilneval and are groomed to serve as blades of Ilneval. These individuals are battle captains that follow the orders of the tribe’s chief, leading a portion of the tribe’s warriors into the thick
of battle and bringing a measure of strategy to the assault. Blades of Ilneval are fearsome opponents, seeming to have an uncanny sense of when to move and when to strike, able to exploit the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chosen by Ilneval and are groomed to serve as blades of Ilneval. These individuals are battle captains that follow the orders of the tribe’s chief, leading a portion of the tribe’s warriors into the thick
of battle and bringing a measure of strategy to the assault. Blades of Ilneval are fearsome opponents, seeming to have an uncanny sense of when to move and when to strike, able to exploit the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chosen by Ilneval and are groomed to serve as blades of Ilneval. These individuals are battle captains that follow the orders of the tribe’s chief, leading a portion of the tribe’s warriors into the thick
of battle and bringing a measure of strategy to the assault. Blades of Ilneval are fearsome opponents, seeming to have an uncanny sense of when to move and when to strike, able to exploit the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
triggers the trap. Falling Portcullis Simple trap (level 1–4, moderate threat) Some folk who build dungeons, such as mad wizards in search of new victims, have no intention of allowing their visitors to make
moving blades that sweep down through a chamber, threatening anyone nearby. Typically, a scything blade trap is activated by manipulating a lever or some other simple device. Kobolds especially like
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
triggers the trap. Falling Portcullis Simple trap (level 1–4, moderate threat) Some folk who build dungeons, such as mad wizards in search of new victims, have no intention of allowing their visitors to make
moving blades that sweep down through a chamber, threatening anyone nearby. Typically, a scything blade trap is activated by manipulating a lever or some other simple device. Kobolds especially like
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
triggers the trap. Falling Portcullis Simple trap (level 1–4, moderate threat) Some folk who build dungeons, such as mad wizards in search of new victims, have no intention of allowing their visitors to make
moving blades that sweep down through a chamber, threatening anyone nearby. Typically, a scything blade trap is activated by manipulating a lever or some other simple device. Kobolds especially like






