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Returning 35 results for 'build bred diffusing cultures reborn'.
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Species
Eberron: Forge of the Artificer
espouse the idea of being “the bridge between,” believing they are called to facilitate communication and cooperation between members of diff erent cultures or species. Khoravar who follow this
philosophy often become bards, diplomats, mediators, or translators. Others, fascinated by their distant connection to the Fey, seek to build bridges between the Material Plane and the Feywild of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage.Oxen are domesticated cattle bred for milk and meat production and for hauling. Many cultures incorporate the ox into their labor and diets.
Cattle
Many kinds of cattle roam the multiverse
, some of them domesticated and others feral. In many cultures, cattle are almost like family to the folk who tend to them.
Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
bound themselves to the worship of the serpent gods and imitated their ways, indulging in cannibalism and humanoid sacrifice. Through foul sorcery, the yuan-ti bred with snakes, utterly sacrificing
, humanoid cultures make the fatal mistake of trusting the yuan-ti. They forget that a yuan-ti that acts honorably or lends aid in a time of trouble does so only as part of a grander design.
Yuan-ti leaders
monsters
ankhegs that burrow through the fabric of space.
Valaara’s Lair
Like other daelkyr, Valaara is bound within a demiplane in Khyber. However, Valaara has bred burrowing worms that chew through the
hive behavior. Valaara exerts its dominance over animals in its domain. All Beasts within 1 mile of the passage have the Charmed condition while in that area.
These regional effects build over time. If
Species
Acquisitions Incorporated
migrated. Still, a sense of not truly belonging is felt even by verdan who have been welcomed into other cultures. They are often stricken with wanderlust, keeping their possessions limited and
bred by empathy that helps them eventually sort out those who are sincere from those who are not.
Verdan Names
The oldest verdan names spring from goblinoid traditions, but more recent names reflect
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, the magebreeders of the giants bound magic into the elves who remained loyal to them, forming the drow — assassins bred to prey on their other kin. Ultimately, the elves fled from Xen’drik and
settled the island nation of Aerenal, where they split into two distinct cultures: the introspective Aereni and the warlike Tairnadal. Thus, a war nearly forty thousand years ago established the pattern of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, the magebreeders of the giants bound magic into the elves who remained loyal to them, forming the drow — assassins bred to prey on their other kin. Ultimately, the elves fled from Xen’drik and
settled the island nation of Aerenal, where they split into two distinct cultures: the introspective Aereni and the warlike Tairnadal. Thus, a war nearly forty thousand years ago established the pattern of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, the magebreeders of the giants bound magic into the elves who remained loyal to them, forming the drow — assassins bred to prey on their other kin. Ultimately, the elves fled from Xen’drik and
settled the island nation of Aerenal, where they split into two distinct cultures: the introspective Aereni and the warlike Tairnadal. Thus, a war nearly forty thousand years ago established the pattern of
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who
relief from solitude that they offer? QUICK BUILD You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
different in personality. With any shifter, identifying the beast within is a crucial part of understanding the character.
Similar and Diverse
Shifters are similar to humans in height and build but are
hair on nearly every part of their bodies.
The traits of the beast within affect a shifter’s appearance as well. A swiftstride shifter may have catlike eyes and delicate build, while a beasthide
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, assassin bred to fight prey on their sunlit kin. The drow were made to kill elves, and while thousands of years have passed, a deep enmity remains between them. The drow remained on Xen’drik and
were caught in the collapse of its civilizations. Today they linger in the shadows of Xen’drik and are all but unknown on Khorvaire. There are three distinct drow cultures. The Vulkoori are tribal
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, assassin bred to fight prey on their sunlit kin. The drow were made to kill elves, and while thousands of years have passed, a deep enmity remains between them. The drow remained on Xen’drik and
were caught in the collapse of its civilizations. Today they linger in the shadows of Xen’drik and are all but unknown on Khorvaire. There are three distinct drow cultures. The Vulkoori are tribal
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, assassin bred to fight prey on their sunlit kin. The drow were made to kill elves, and while thousands of years have passed, a deep enmity remains between them. The drow remained on Xen’drik and
were caught in the collapse of its civilizations. Today they linger in the shadows of Xen’drik and are all but unknown on Khorvaire. There are three distinct drow cultures. The Vulkoori are tribal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Humans Humans dwell in every corner of Toril and encompass a full range of cultures and ethnicities. Along the Sword Coast and across the North, humans are the most pervasive of the races and in
Great Glacier to the fertile shores along rivers and seas. Humans find ways to survive and to thrive almost anywhere. In locations where elves and dwarves have withdrawn, humans often move in and build
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Humans Humans dwell in every corner of Toril and encompass a full range of cultures and ethnicities. Along the Sword Coast and across the North, humans are the most pervasive of the races and in
Great Glacier to the fertile shores along rivers and seas. Humans find ways to survive and to thrive almost anywhere. In locations where elves and dwarves have withdrawn, humans often move in and build
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Humans Humans dwell in every corner of Toril and encompass a full range of cultures and ethnicities. Along the Sword Coast and across the North, humans are the most pervasive of the races and in
Great Glacier to the fertile shores along rivers and seas. Humans find ways to survive and to thrive almost anywhere. In locations where elves and dwarves have withdrawn, humans often move in and build
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Xen’drik and have set their own course, free of the giants’ malevolent influence. Three distinct drow cultures formed after the fall of the giants. The most numerous are the Vulkoori, hunters dedicated to
seeking powers that can help your people in their endless war? Or are you a Sulatar pursuing a personal path to glory? How do you react to meeting members of other elven cultures during your journeys
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Xen’drik and have set their own course, free of the giants’ malevolent influence. Three distinct drow cultures formed after the fall of the giants. The most numerous are the Vulkoori, hunters dedicated to
seeking powers that can help your people in their endless war? Or are you a Sulatar pursuing a personal path to glory? How do you react to meeting members of other elven cultures during your journeys
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Xen’drik and have set their own course, free of the giants’ malevolent influence. Three distinct drow cultures formed after the fall of the giants. The most numerous are the Vulkoori, hunters dedicated to
seeking powers that can help your people in their endless war? Or are you a Sulatar pursuing a personal path to glory? How do you react to meeting members of other elven cultures during your journeys
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
can find a wider berth, and any minor damage to the new visitor is happily (and cheaply) repaired by the Orlumbor dockworkers. These are folk born and bred to work on ships. The homes on Orlumbor are
build ships for them, but thankfully, it’s never come to that. Now, Orlumbor once again serves Waterdeep, in exchange for coin, foodstuffs, and other goods from Faerûn.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
idea of being “the bridge between,” believing they are called to facilitate communication and cooperation between members of different cultures or species. Khoravar who follow this philosophy often
become bards, diplomats, mediators, or translators. Others, fascinated by their distant connection to the Fey, seek to build bridges between the Material Plane and the Feywild of Thelanis. These
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
idea of being “the bridge between,” believing they are called to facilitate communication and cooperation between members of different cultures or species. Khoravar who follow this philosophy often
become bards, diplomats, mediators, or translators. Others, fascinated by their distant connection to the Fey, seek to build bridges between the Material Plane and the Feywild of Thelanis. These
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
idea of being “the bridge between,” believing they are called to facilitate communication and cooperation between members of different cultures or species. Khoravar who follow this philosophy often
become bards, diplomats, mediators, or translators. Others, fascinated by their distant connection to the Fey, seek to build bridges between the Material Plane and the Feywild of Thelanis. These
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
can find a wider berth, and any minor damage to the new visitor is happily (and cheaply) repaired by the Orlumbor dockworkers. These are folk born and bred to work on ships. The homes on Orlumbor are
build ships for them, but thankfully, it’s never come to that. Now, Orlumbor once again serves Waterdeep, in exchange for coin, foodstuffs, and other goods from Faerûn.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
can find a wider berth, and any minor damage to the new visitor is happily (and cheaply) repaired by the Orlumbor dockworkers. These are folk born and bred to work on ships. The homes on Orlumbor are
build ships for them, but thankfully, it’s never come to that. Now, Orlumbor once again serves Waterdeep, in exchange for coin, foodstuffs, and other goods from Faerûn.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
themselves to the worship of the serpent gods and imitated their ways, indulging in cannibalism and humanoid sacrifice. Through foul sorcery, the yuan-ti bred with snakes, utterly sacrificing their
. As a result, yuan-ti first influence other creatures with the promise of wealth and power. Time and again, humanoid cultures make the fatal mistake of trusting the yuan-ti. They forget that a yuan
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
themselves to the worship of the serpent gods and imitated their ways, indulging in cannibalism and humanoid sacrifice. Through foul sorcery, the yuan-ti bred with snakes, utterly sacrificing their
. As a result, yuan-ti first influence other creatures with the promise of wealth and power. Time and again, humanoid cultures make the fatal mistake of trusting the yuan-ti. They forget that a yuan
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
themselves to the worship of the serpent gods and imitated their ways, indulging in cannibalism and humanoid sacrifice. Through foul sorcery, the yuan-ti bred with snakes, utterly sacrificing their
. As a result, yuan-ti first influence other creatures with the promise of wealth and power. Time and again, humanoid cultures make the fatal mistake of trusting the yuan-ti. They forget that a yuan
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
no spell components and using Wisdom as the spellcasting ability.
Ox Oxen are domesticated cattle bred for milk and meat production and for hauling. Many cultures incorporate the ox into their
Cattle Many kinds of cattle roam the multiverse, some of them domesticated and others feral. In many cultures, cattle are almost like family to the folk who tend to them. Aurochs An aurochs is a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fight when they could talk instead and build on this ecosystem of wondrous cultures and fascinating traditions.
7 I owe the short-lived mortals I become friends with the responsibility of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fight when they could talk instead and build on this ecosystem of wondrous cultures and fascinating traditions.
7 I owe the short-lived mortals I become friends with the responsibility of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fight when they could talk instead and build on this ecosystem of wondrous cultures and fascinating traditions.
7 I owe the short-lived mortals I become friends with the responsibility of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
no spell components and using Wisdom as the spellcasting ability.
Ox Oxen are domesticated cattle bred for milk and meat production and for hauling. Many cultures incorporate the ox into their
Cattle Many kinds of cattle roam the multiverse, some of them domesticated and others feral. In many cultures, cattle are almost like family to the folk who tend to them. Aurochs An aurochs is a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
no spell components and using Wisdom as the spellcasting ability.
Ox Oxen are domesticated cattle bred for milk and meat production and for hauling. Many cultures incorporate the ox into their
Cattle Many kinds of cattle roam the multiverse, some of them domesticated and others feral. In many cultures, cattle are almost like family to the folk who tend to them. Aurochs An aurochs is a






