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Returning 35 results for 'build building diffusing check reason'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
Spider Climb. The drone can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Unusual Nature. The drone doesn’t require air, food, drink
inlaid with crystals that flash with sparks of electricity. Created to build the fantastic structures that once marked the glory of Istar, these drones resemble short, stout mantises. They have four
Giff
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Monsters
Mordenkainen’s Tome of Foes
brighter the flash, and the thicker the smoke it produces, the more giff love a weapon. Their skill with gunpowder is another reason for their popularity as mercenaries. Giff revel in the challenge of
building a bomb big enough to level a fortification. They gladly accept payment in kegs of gunpowder in preference to gold, gems, or other currency.
No Honor in Magic. Some giff become wizards
Monsters
Vecna: Eve of Ruin
ceilings, without needing to make an ability check.
Web Walker. The spiderdragon ignores movement restrictions caused by webbing.Multiattack. The spiderdragon makes one Bite attack and two Claw attacks
powerful as their black dragon progenitors, though, and they often drain the enclaves’ resources with their selfish demands.
Uninterested in building lairs, spiderdragons weave powerful webs and
Tortle
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races
The Tortle Package
dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
watch a frog croaking on a lily pad, or to stand in a crowded human marketplace.
Tortles like to learn new skills. They craft their own tools and weapons, and they are good at building structures and
Monsters
Spelljammer: Adventures in Space
Spider Climb. The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Swarm. The swarm can occupy another creature’s space and vice
used them to build sleek, spidery ships capable of traversing the multiverse.Bludgeoning, Piercing, Slashing
Monsters
Curse of Strahd
attacks with its flailing and stomping roots. It can also use its roots to fling large rocks.
Hut Interior. The hut is a 15-foot-square, ramshackle wooden building with a gently sloping thatch roof. Its
contained in a cavity in the stump, beneath the rotted floorboards of the hut. The floorboards can be ripped up with a successful DC 14 Strength check or smashed by dealing 10 damage to them. Once the
Monsters
Vecna: Eve of Ruin
, it fails and has no effect. If the spell is 6th level or higher, Alustriel makes an Intelligence check (DC 10 plus the spell’s level). On a successful check, the spell fails and has no effect
are to spread kindness, reward virtue, and promote a culture of compassion throughout the multiverse. She is good at building alliances and quick to intervene when she senses a threat to the forces of
Monsters
Mordenkainen's Fiendish Folio Volume 1
within 60 feet of it for 1 minute. If the mite is hidden, using this ability does not reveal its location. While the creature is affected by this hex, whenever it makes an attack roll, an ability check
frustration and antipathy build. When adventurers enter the dungeon, the mites go to work to exploit the added chaos. They use their magic to drag visitors into their web of anger and frustration, luring explorers deeper into the site and into situations and locations that promise to yield up the most havoc.
Monsters
Eberron: Rising from the Last War
another creature within 5 feet of it) can use its action to make a DC 26 Strength check. On a success, the creature relocates to an unoccupied space of its choice within 5 feet of the colossus and is no
is built to carry wizards, artificers, magewrights, and elite troops. For this reason, these constructs are largely hollow on the inside, with tunnels, ladders, storage areas, and observation decks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Among themselves, vegepygmies communicate by hissing, gestures, and tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built by copying simple
in places that are dark, warm, and wet. Russet mold that spreads out across a metal object can be mistaken for rust, and a successful DC 15 Intelligence (Nature) or Wisdom (Survival) check is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built by copying simple construction they have witnessed.
Russet Mold
Few know for sure where
across a metal object can be mistaken for rust, and a successful DC 15 Intelligence (Nature) or Wisdom (Survival) check is required to identify it.
Effects of the Mold
Any creature that comes within
Monsters
Mordenkainen Presents: Monsters of the Multiverse
speak in a conventional sense. Among themselves, vegepygmies communicate by hissing, gestures, and tapping. Vegepygmies build and craft little; any gear they have is acquired from other creatures or built
(Survival) check is required to identify it.
Effects of the Mold
Any creature that comes within 5 feet of russet mold must make a DC 13 Constitution saving throw as the mold emits a puff of spores. On
Monsters
Mordenkainen Presents: Monsters of the Multiverse
archdevils in check. The arrangement unraveled, however, when Moloch took the night hag named Malagard for his advisor. Her poisonous words gradually convinced him to attempt to topple Asmodeus. The
him win back his title.
Rumors suggest that he can often be found in Sigil, where he bargains with yugoloths to build yet another army with which he might invade Malbolge and wrest the throne from
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reason why the wolves won’t enter the lodge? No ability check can answer this question; the characters must find out for themselves! In truth, the winter wolves expect Norsu to slaughter the
and width of any building found in Ten-Towns.
The lodge has three tall openings on the east side. On the southern side of the building is a tunnel left behind by a remorhaz that raided the lodge’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reason why the wolves won’t enter the lodge? No ability check can answer this question; the characters must find out for themselves! In truth, the winter wolves expect Norsu to slaughter the
and width of any building found in Ten-Towns.
The lodge has three tall openings on the east side. On the southern side of the building is a tunnel left behind by a remorhaz that raided the lodge’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reason why the wolves won’t enter the lodge? No ability check can answer this question; the characters must find out for themselves! In truth, the winter wolves expect Norsu to slaughter the
and width of any building found in Ten-Towns.
The lodge has three tall openings on the east side. On the southern side of the building is a tunnel left behind by a remorhaz that raided the lodge’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Idea Decks Consider building multiple custom decks to keep on hand for quick inspiration. Depending on the cards you have available, you might build decks of specific characters, creatures, events, spells, treasures, or anything else you need.
Monsters
Fizban's Treasury of Dragons
from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Idea Decks Consider building multiple custom decks to keep on hand for quick inspiration. Depending on the cards you have available, you might build decks of specific characters, creatures, events, spells, treasures, or anything else you need.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Idea Decks Consider building multiple custom decks to keep on hand for quick inspiration. Depending on the cards you have available, you might build decks of specific characters, creatures, events, spells, treasures, or anything else you need.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
allows him to command the scaladar. He has put the constructs to work building a device he calls the Simulacrux. This device will, in theory, create a simulacrum of any scaladar that passes through
it. Zox’s intentions are not malevolent; he simply needs more scaladar in order to build all the things he has it in his head to build.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
allows him to command the scaladar. He has put the constructs to work building a device he calls the Simulacrux. This device will, in theory, create a simulacrum of any scaladar that passes through
it. Zox’s intentions are not malevolent; he simply needs more scaladar in order to build all the things he has it in his head to build.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
allows him to command the scaladar. He has put the constructs to work building a device he calls the Simulacrux. This device will, in theory, create a simulacrum of any scaladar that passes through
it. Zox’s intentions are not malevolent; he simply needs more scaladar in order to build all the things he has it in his head to build.
Backgrounds
Guildmasters’ Guide to Ravnica
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it.
4
I have the schematics for an invention that I hope to build one day
classes
Basic Rules (2014)
includes lists of many of the gods of the multiverse. Check with your DM to learn which deities are in your campaign.
Once you’ve chosen a deity, consider your cleric’s relationship to
a troublemaker? What are your ultimate goals? Does your deity have a special task in mind for you? Or are you striving to prove yourself worthy of a great quest?
QUICK BUILD
You can make a cleric
Kobold
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races
Volo's Guide to Monsters
sewer tunnels, paying them with food and tools the kobolds wouldn’t have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. He is lonely and dreams of building a community of spellcasters who support each other. Unfortunately, his ego makes that dream all but impossible. Although Mordenkainen can be brash and off-putting
, he eschews cruelty and sees no reason to cause pointless suffering. The wizard doesn’t like to admit it, but he would put his own safety at risk to quell the pain of innocents.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. He is lonely and dreams of building a community of spellcasters who support each other. Unfortunately, his ego makes that dream all but impossible. Although Mordenkainen can be brash and off-putting
, he eschews cruelty and sees no reason to cause pointless suffering. The wizard doesn’t like to admit it, but he would put his own safety at risk to quell the pain of innocents.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. He is lonely and dreams of building a community of spellcasters who support each other. Unfortunately, his ego makes that dream all but impossible. Although Mordenkainen can be brash and off-putting
, he eschews cruelty and sees no reason to cause pointless suffering. The wizard doesn’t like to admit it, but he would put his own safety at risk to quell the pain of innocents.
Kenku
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races
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Darklake To move their expeditionary force across the Darklake, the characters must build rafts or coracles from Underdark materials, or seek out duergar or kuo-toa ferries for hire. Each ferry
they find can transport up to eight members of the expeditionary force. Chapter 3 contains information on navigating the Darklake. If the expeditionary force splits up, check for random encounters with
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, congratulate them on building their characters and begin the adventure with the next session. During character creation, your role as the DM is to let your players build the characters they want, and to help
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Goliath Traits (p. 192) In the Powerful Build trait, “You have Advantage on any saving throw” is now “You have Advantage on any ability check”.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Goliath Traits (p. 192) In the Powerful Build trait, “You have Advantage on any saving throw” is now “You have Advantage on any ability check”.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Darklake To move their expeditionary force across the Darklake, the characters must build rafts or coracles from Underdark materials, or seek out duergar or kuo-toa ferries for hire. Each ferry
they find can transport up to eight members of the expeditionary force. Chapter 3 contains information on navigating the Darklake. If the expeditionary force splits up, check for random encounters with






