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Returning 35 results for 'build burn diffusing changeling reclusive'.
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Changeling
Legacy
This doesn't reflect the latest rules and lore.
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races
Eberron: Rising from the Last War
be. And so it remains. Though the children are shunned by all, the gift of the Traveler protects them still.
—Chance, changeling priest
Changelings can shift their forms with a thought. Many
knowing another like themselves. Others are part of nomadic changeling clans spread across the Five Nations, families who keep their true nature hidden from the single-skins. Some clans maintain safe
Changeling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. They build an identity over time, crafting a persona with a history and beliefs. This focused identity helps a changeling pinpoint a particular skill or emotion. A changeling adventurer might have
Masks and Personas In their natural form changelings are slender and pale, with colorless eyes and silver-white hair. A changeling can alter its physical appearance with a thought. While this can be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Masks and Personas In their true form, changelings are pale, with colorless eyes and silver-white hair. It is rare to see a changeling in that form, for a typical changeling changes their shape the
and then might never be used again. However, many changelings develop identities that have more depth. They build an identity over time, crafting a persona with a history and beliefs. This focused
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. They build an identity over time, crafting a persona with a history and beliefs. This focused identity helps a changeling pinpoint a particular skill or emotion. A changeling adventurer might have
Masks and Personas In their natural form changelings are slender and pale, with colorless eyes and silver-white hair. A changeling can alter its physical appearance with a thought. While this can be
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. They build an identity over time, crafting a persona with a history and beliefs. This focused identity helps a changeling pinpoint a particular skill or emotion. A changeling adventurer might have
Masks and Personas In their natural form changelings are slender and pale, with colorless eyes and silver-white hair. A changeling can alter its physical appearance with a thought. While this can be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Masks and Personas In their true form, changelings are pale, with colorless eyes and silver-white hair. It is rare to see a changeling in that form, for a typical changeling changes their shape the
and then might never be used again. However, many changelings develop identities that have more depth. They build an identity over time, crafting a persona with a history and beliefs. This focused
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Masks and Personas In their true form, changelings are pale, with colorless eyes and silver-white hair. It is rare to see a changeling in that form, for a typical changeling changes their shape the
and then might never be used again. However, many changelings develop identities that have more depth. They build an identity over time, crafting a persona with a history and beliefs. This focused
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yetis Chilling Stalkers of the Frozen Wilds Habitat: Arctic; Treasure: Any
Across alpine extremes and frozen frontiers, yetis hunt those that trespass in their territories. Reclusive and merciless
yetis are more common than sightings. Whether a distant scream is the howl of an enraged yeti or just the wind, few can be certain. Nevertheless, many mountainous settlements burn bonfires to ward off yetis, taking advantage of these brutes’ aversion to fire.
Richard Luong
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yetis Chilling Stalkers of the Frozen Wilds Habitat: Arctic; Treasure: Any
Across alpine extremes and frozen frontiers, yetis hunt those that trespass in their territories. Reclusive and merciless
yetis are more common than sightings. Whether a distant scream is the howl of an enraged yeti or just the wind, few can be certain. Nevertheless, many mountainous settlements burn bonfires to ward off yetis, taking advantage of these brutes’ aversion to fire.
Richard Luong
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yetis Chilling Stalkers of the Frozen Wilds Habitat: Arctic; Treasure: Any
Across alpine extremes and frozen frontiers, yetis hunt those that trespass in their territories. Reclusive and merciless
yetis are more common than sightings. Whether a distant scream is the howl of an enraged yeti or just the wind, few can be certain. Nevertheless, many mountainous settlements burn bonfires to ward off yetis, taking advantage of these brutes’ aversion to fire.
Richard Luong
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Centaur “I hear centaurs make excellent mounts!”
— Batley Summerfoot, a halfling adventurer who never read HOOVES OF FURY,
by Irvil Grayborn of Sundown
Reclusive wanderers and omen-readers of
range across lands with mild to hot climates, where a centaur requires only light furs or oiled skins to deal with inclement weather. They are hunter-gatherers and rarely build shelters or even use
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Centaur “I hear centaurs make excellent mounts!”
— Batley Summerfoot, a halfling adventurer who never read HOOVES OF FURY,
by Irvil Grayborn of Sundown
Reclusive wanderers and omen-readers of
range across lands with mild to hot climates, where a centaur requires only light furs or oiled skins to deal with inclement weather. They are hunter-gatherers and rarely build shelters or even use
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Centaur “I hear centaurs make excellent mounts!”
— Batley Summerfoot, a halfling adventurer who never read HOOVES OF FURY,
by Irvil Grayborn of Sundown
Reclusive wanderers and omen-readers of
range across lands with mild to hot climates, where a centaur requires only light furs or oiled skins to deal with inclement weather. They are hunter-gatherers and rarely build shelters or even use
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
restrictions on who can govern; if you build up a strong base of support in a ward, you could hold the position yourself! The members of the City Council are quite diverse. Some are crooked, others are
as a separate city within the city. He has a reputation for stirring up conflict and setting the other councilors against one another. 8 Kilk (changeling) represents the merchants of Lower Tavick’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
restrictions on who can govern; if you build up a strong base of support in a ward, you could hold the position yourself! The members of the City Council are quite diverse. Some are crooked, others are
as a separate city within the city. He has a reputation for stirring up conflict and setting the other councilors against one another. 8 Kilk (changeling) represents the merchants of Lower Tavick’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
restrictions on who can govern; if you build up a strong base of support in a ward, you could hold the position yourself! The members of the City Council are quite diverse. Some are crooked, others are
as a separate city within the city. He has a reputation for stirring up conflict and setting the other councilors against one another. 8 Kilk (changeling) represents the merchants of Lower Tavick’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
circumstances. A person might burn incense to a hearth or family deity at a kitchen altar in the morning, pray to a deity of the hunt while hunting in the afternoon, and join a communal harvest feast at the
the focus of pilgrims who travel long distances to partake in the holy power assumed to linger there. Build Your Own Pantheon
Most of the published D&D settings described in chapter 5 have their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
circumstances. A person might burn incense to a hearth or family deity at a kitchen altar in the morning, pray to a deity of the hunt while hunting in the afternoon, and join a communal harvest feast at the
the focus of pilgrims who travel long distances to partake in the holy power assumed to linger there. Build Your Own Pantheon
Most of the published D&D settings described in chapter 5 have their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
circumstances. A person might burn incense to a hearth or family deity at a kitchen altar in the morning, pray to a deity of the hunt while hunting in the afternoon, and join a communal harvest feast at the
the focus of pilgrims who travel long distances to partake in the holy power assumed to linger there. Build Your Own Pantheon
Most of the published D&D settings described in chapter 5 have their
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
unoccupied space you can see.
Fire’s Burn (Fire Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.
Frost’s Chill (Frost
. Once you use this trait, you can’t use it again until you finish a Long Rest. Powerful Build. You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
unoccupied space you can see.
Fire’s Burn (Fire Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.
Frost’s Chill (Frost
. Once you use this trait, you can’t use it again until you finish a Long Rest. Powerful Build. You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
unoccupied space you can see.
Fire’s Burn (Fire Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.
Frost’s Chill (Frost
. Once you use this trait, you can’t use it again until you finish a Long Rest. Powerful Build. You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
space you can see.
Fire’s Burn (Fire Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.
Frost’s Chill (Frost Giant). When
this trait, you can’t use it again until you finish a Long Rest. Powerful Build. You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
space you can see.
Fire’s Burn (Fire Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.
Frost’s Chill (Frost Giant). When
this trait, you can’t use it again until you finish a Long Rest. Powerful Build. You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
space you can see.
Fire’s Burn (Fire Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d10 Fire damage to that target.
Frost’s Chill (Frost Giant). When
this trait, you can’t use it again until you finish a Long Rest. Powerful Build. You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fortress walls to glow a comforting orange. In lands far removed from volcanic heat, fire giants mine coal to burn. Traditional smithies occupy places of honor in their demesnes, and the giants’ stony
fortresses constantly belch plumes of sooty smoke. In more remote outposts, fire giants burn wood to keep their forge fires lit, deforesting leagues of land in all directions. Fire Giant
Huge giant
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fortress walls to glow a comforting orange. In lands far removed from volcanic heat, fire giants mine coal to burn. Traditional smithies occupy places of honor in their demesnes, and the giants’ stony
fortresses constantly belch plumes of sooty smoke. In more remote outposts, fire giants burn wood to keep their forge fires lit, deforesting leagues of land in all directions. Fire Giant
Huge giant
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fortress walls to glow a comforting orange. In lands far removed from volcanic heat, fire giants mine coal to burn. Traditional smithies occupy places of honor in their demesnes, and the giants’ stony
fortresses constantly belch plumes of sooty smoke. In more remote outposts, fire giants burn wood to keep their forge fires lit, deforesting leagues of land in all directions. Fire Giant
Huge giant
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ashen Battlefield Four bodies lie where they’ve fallen on the road ahead, all showing burn marks and spear wounds. Broken arrows and fragments of a shattered wooden cart are strewn about.
The four
kin, Xocopol dislikes the tendency of Humanoids to build settlements near the volcanic mountains. The awakening tlexolotls, however, have made the small folk of these lands the lesser of two evils
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Goliaths At the highest mountain peaks—far above the slopes where trees grow, where the air is thin and the frigid winds howl—dwell the reclusive goliaths. Few other folk can truthfully claim to have
. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born. You have resistance to cold damage. You’re also
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ashen Battlefield Four bodies lie where they’ve fallen on the road ahead, all showing burn marks and spear wounds. Broken arrows and fragments of a shattered wooden cart are strewn about.
The four
kin, Xocopol dislikes the tendency of Humanoids to build settlements near the volcanic mountains. The awakening tlexolotls, however, have made the small folk of these lands the lesser of two evils
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ashen Battlefield Four bodies lie where they’ve fallen on the road ahead, all showing burn marks and spear wounds. Broken arrows and fragments of a shattered wooden cart are strewn about.
The four
kin, Xocopol dislikes the tendency of Humanoids to build settlements near the volcanic mountains. The awakening tlexolotls, however, have made the small folk of these lands the lesser of two evils
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Goliaths At the highest mountain peaks—far above the slopes where trees grow, where the air is thin and the frigid winds howl—dwell the reclusive goliaths. Few other folk can truthfully claim to have
. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born. You have resistance to cold damage. You’re also
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Goliaths At the highest mountain peaks—far above the slopes where trees grow, where the air is thin and the frigid winds howl—dwell the reclusive goliaths. Few other folk can truthfully claim to have
. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born. You have resistance to cold damage. You’re also






