Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'builders bad diffusing conduct renowned'.
Other Suggestions:
builders bad diffusing contact renown
builders bad diffusing consult renown
builders bad diffusing consult renowned
builders bad diffusing conduct renown
builders bad diffusing contact renowned
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mythic Odysseys of Theros
burdened with the plague of seriousness. Satyrs scoff at the efforts of polis-builders with their laws and right angles, and they poke fun at philosophers with their endless theories and interminable
amazing things ever. I want to pick them, wear them, and discover their silent secrets.
2
There isn’t a tree or statue that isn’t fun to climb.
3
Nothing wards off bad luck like a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
from their own secret passageways or induce builders to make new ones. After centuries of such unreliable maintenance, the Old Wall stands proud and strong, but only outwardly so. In truth, the
shrouds the river, the docks, and most of the Lower City. The persistent fog makes it easy to conduct illicit business or commit a murder without anyone catching sight of the “interaction” through a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
from their own secret passageways or induce builders to make new ones. After centuries of such unreliable maintenance, the Old Wall stands proud and strong, but only outwardly so. In truth, the
shrouds the river, the docks, and most of the Lower City. The persistent fog makes it easy to conduct illicit business or commit a murder without anyone catching sight of the “interaction” through a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
from their own secret passageways or induce builders to make new ones. After centuries of such unreliable maintenance, the Old Wall stands proud and strong, but only outwardly so. In truth, the
shrouds the river, the docks, and most of the Lower City. The persistent fog makes it easy to conduct illicit business or commit a murder without anyone catching sight of the “interaction” through a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
from their own secret passageways or induce builders to make new ones. After centuries of such unreliable maintenance, the Old Wall stands proud and strong, but only outwardly so. In truth, the
shrouds the river, the docks, and most of the Lower City. The persistent fog makes it easy to conduct illicit business or commit a murder without anyone catching sight of the “interaction” through a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
from their own secret passageways or induce builders to make new ones. After centuries of such unreliable maintenance, the Old Wall stands proud and strong, but only outwardly so. In truth, the
shrouds the river, the docks, and most of the Lower City. The persistent fog makes it easy to conduct illicit business or commit a murder without anyone catching sight of the “interaction” through a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
from their own secret passageways or induce builders to make new ones. After centuries of such unreliable maintenance, the Old Wall stands proud and strong, but only outwardly so. In truth, the
shrouds the river, the docks, and most of the Lower City. The persistent fog makes it easy to conduct illicit business or commit a murder without anyone catching sight of the “interaction” through a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Smuggling has also long been a profitable business here. The dwarven mining operation promises to bring about a rapid growth in Saltmarsh’s fortunes. Whether that’s a good or a bad thing depends on
have all helped fuel a bustling local black market. Some fishing boats meet ships at sea to load and unload illegal goods, while other cartels conduct business at isolated points along the shore near
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
it’s not even clear to other residents of Prismeer when a rule has been broken. For example, brigands are able to take what they want from other folk without paying for it, and nothing bad seems to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Smuggling has also long been a profitable business here. The dwarven mining operation promises to bring about a rapid growth in Saltmarsh’s fortunes. Whether that’s a good or a bad thing depends on
have all helped fuel a bustling local black market. Some fishing boats meet ships at sea to load and unload illegal goods, while other cartels conduct business at isolated points along the shore near
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Smuggling has also long been a profitable business here. The dwarven mining operation promises to bring about a rapid growth in Saltmarsh’s fortunes. Whether that’s a good or a bad thing depends on
have all helped fuel a bustling local black market. Some fishing boats meet ships at sea to load and unload illegal goods, while other cartels conduct business at isolated points along the shore near
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
it’s not even clear to other residents of Prismeer when a rule has been broken. For example, brigands are able to take what they want from other folk without paying for it, and nothing bad seems to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
it’s not even clear to other residents of Prismeer when a rule has been broken. For example, brigands are able to take what they want from other folk without paying for it, and nothing bad seems to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the shade of haciendas or huts, to rest or quietly gather with their closest kin, for it is said that only the untrustworthy conduct their affairs under the blistering midday sun. And when work is
Builders bear accessories made from feathers and flowers, paired with snakeskin kilts. Faith and Fortune Religion in Atagua revolves around the Suwa, a shifting pantheon of hundreds of folk heroes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the shade of haciendas or huts, to rest or quietly gather with their closest kin, for it is said that only the untrustworthy conduct their affairs under the blistering midday sun. And when work is
Builders bear accessories made from feathers and flowers, paired with snakeskin kilts. Faith and Fortune Religion in Atagua revolves around the Suwa, a shifting pantheon of hundreds of folk heroes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the shade of haciendas or huts, to rest or quietly gather with their closest kin, for it is said that only the untrustworthy conduct their affairs under the blistering midday sun. And when work is
Builders bear accessories made from feathers and flowers, paired with snakeskin kilts. Faith and Fortune Religion in Atagua revolves around the Suwa, a shifting pantheon of hundreds of folk heroes
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these riches by exploiting my tenants’ misery, buying up condemned property and renting it out for an exorbitant fee. Granny Nightshade is helping me to make amends. I told her I wanted to put my bad
hospitality (see “Rules of Conduct” in chapter 2), Nib offers to craft a gift for each character. Taking up a pair of knitting needles, he swiftly knits his gold yarn into an object that retains a golden
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these riches by exploiting my tenants’ misery, buying up condemned property and renting it out for an exorbitant fee. Granny Nightshade is helping me to make amends. I told her I wanted to put my bad
hospitality (see “Rules of Conduct” in chapter 2), Nib offers to craft a gift for each character. Taking up a pair of knitting needles, he swiftly knits his gold yarn into an object that retains a golden
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these riches by exploiting my tenants’ misery, buying up condemned property and renting it out for an exorbitant fee. Granny Nightshade is helping me to make amends. I told her I wanted to put my bad
hospitality (see “Rules of Conduct” in chapter 2), Nib offers to craft a gift for each character. Taking up a pair of knitting needles, he swiftly knits his gold yarn into an object that retains a golden
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Typically, a character needs access to a library or a sage to conduct research. Assuming such access is available, conducting research requires one workweek of effort and at least 50 gp spent on materials
character astray, especially if the object of the research is known to the rival. The rival might plant false information, bribe sages to give bad advice, or steal key tomes needed to find the truth. In
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Typically, a character needs access to a library or a sage to conduct research. Assuming such access is available, conducting research requires one workweek of effort and at least 50 gp spent on materials
character astray, especially if the object of the research is known to the rival. The rival might plant false information, bribe sages to give bad advice, or steal key tomes needed to find the truth. In
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Typically, a character needs access to a library or a sage to conduct research. Assuming such access is available, conducting research requires one workweek of effort and at least 50 gp spent on materials
character astray, especially if the object of the research is known to the rival. The rival might plant false information, bribe sages to give bad advice, or steal key tomes needed to find the truth. In
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
treats visitors as honored guests in accordance with the rule of hospitality (see “Rules of Conduct” earlier in the chapter), but he expects a measure of kindness in return. If a fight breaks out
lap—Bavlorna’s Big Book of Bad Blood—in which the hag’s displeasure with her enemies is spelled out in detail. He procured the book from a darkling merchant (see area B10), who stole it from Bavlorna
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
treats visitors as honored guests in accordance with the rule of hospitality (see “Rules of Conduct” earlier in the chapter), but he expects a measure of kindness in return. If a fight breaks out
lap—Bavlorna’s Big Book of Bad Blood—in which the hag’s displeasure with her enemies is spelled out in detail. He procured the book from a darkling merchant (see area B10), who stole it from Bavlorna
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
treats visitors as honored guests in accordance with the rule of hospitality (see “Rules of Conduct” earlier in the chapter), but he expects a measure of kindness in return. If a fight breaks out
lap—Bavlorna’s Big Book of Bad Blood—in which the hag’s displeasure with her enemies is spelled out in detail. He procured the book from a darkling merchant (see area B10), who stole it from Bavlorna
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
presence of Moradin himself, was built by Delzoun’s dwarves — first as a mine, and then as a city. It was the dwarves of Delzoun who built Ironmaster, too, and all the great mines and renowned forges of
triangle, with the largest in the center.
Besilmer. Nearly six thousand years ago, shield dwarves established an aboveground realm in the Dessarin valley that they named Besilmer. They were the builders
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
presence of Moradin himself, was built by Delzoun’s dwarves — first as a mine, and then as a city. It was the dwarves of Delzoun who built Ironmaster, too, and all the great mines and renowned forges of
triangle, with the largest in the center.
Besilmer. Nearly six thousand years ago, shield dwarves established an aboveground realm in the Dessarin valley that they named Besilmer. They were the builders
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
presence of Moradin himself, was built by Delzoun’s dwarves — first as a mine, and then as a city. It was the dwarves of Delzoun who built Ironmaster, too, and all the great mines and renowned forges of
triangle, with the largest in the center.
Besilmer. Nearly six thousand years ago, shield dwarves established an aboveground realm in the Dessarin valley that they named Besilmer. They were the builders
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
betting on the outcome—and at least one giant is meddling behind the scenes to increase the likelihood of one side winning. 5 A cloud giant who recently lost a large amount of money on bad bets tries to
broken magic weapon that only a renowned fire giant smith can repair. 3 The characters find a giant-crafted sword—a magical masterpiece; when word of their find gets out, the artisan’s descendants come
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
extra die’s number to the check. The extra die is the same type as your Bardic Inspiration die.
2 Tale of the Renowned Duelist. You make a melee spell attack against the target. On a hit, the
next turn.
Spirit Session 6th-level College of Spirits feature Spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
extra die’s number to the check. The extra die is the same type as your Bardic Inspiration die.
2 Tale of the Renowned Duelist. You make a melee spell attack against the target. On a hit, the
next turn.
Spirit Session 6th-level College of Spirits feature Spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
extra die’s number to the check. The extra die is the same type as your Bardic Inspiration die.
2 Tale of the Renowned Duelist. You make a melee spell attack against the target. On a hit, the
next turn.
Spirit Session 6th-level College of Spirits feature Spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
betting on the outcome—and at least one giant is meddling behind the scenes to increase the likelihood of one side winning. 5 A cloud giant who recently lost a large amount of money on bad bets tries to
broken magic weapon that only a renowned fire giant smith can repair. 3 The characters find a giant-crafted sword—a magical masterpiece; when word of their find gets out, the artisan’s descendants come
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
betting on the outcome—and at least one giant is meddling behind the scenes to increase the likelihood of one side winning. 5 A cloud giant who recently lost a large amount of money on bad bets tries to
broken magic weapon that only a renowned fire giant smith can repair. 3 The characters find a giant-crafted sword—a magical masterpiece; when word of their find gets out, the artisan’s descendants come
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
Experiments in the Unknown Cania is essentially an enormous laboratory. Mephistopheles and his devotees prefer to conduct their studies in a wasteland where they can unleash gouts of arcane energy
made. His court is constantly alert for agents from Dis, since it greatly pains Dispater that Mephistopheles might come across a scrap of information that he doesn’t possess. A number of renowned






