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Returning 35 results for 'builders bards diffusing changes ready'.
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classes
Basic Rules (2014)
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers.
The greatest strength of bards is their sheer
Backgrounds
Sword Coast Adventurer's Guide
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
try to help those in need, no matter what the personal cost. (Good)
3
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
4
Power. I hope
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Elemental Evil Player's Companion
homes, they appear alert, with eyes moving and bodies ready to take flight.
Homelands
Most aarakocra live on the Elemental Plane of Air. Aarakocra can be drawn into the Material Plane, sometimes to
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
a story. Some bards acquire their magical music through extraordinary means, including the inspiration of fey or other supernatural creatures. Did you serve an apprenticeship, studying under a master
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
a story. Some bards acquire their magical music through extraordinary means, including the inspiration of fey or other supernatural creatures. Did you serve an apprenticeship, studying under a master
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
a story. Some bards acquire their magical music through extraordinary means, including the inspiration of fey or other supernatural creatures. Did you serve an apprenticeship, studying under a master
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
throughout the world. The most notable obelisk builders were wizards from the now-fallen empire of Netheril. Netherese obelisks vary in appearance. Although always tall obelisks that narrow to a pyramidal
Weavers, but they could nevertheless enact great and terrible changes, such as empowering the ritual in this adventure.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
throughout the world. The most notable obelisk builders were wizards from the now-fallen empire of Netheril. Netherese obelisks vary in appearance. Although always tall obelisks that narrow to a pyramidal
Weavers, but they could nevertheless enact great and terrible changes, such as empowering the ritual in this adventure.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
throughout the world. The most notable obelisk builders were wizards from the now-fallen empire of Netheril. Netherese obelisks vary in appearance. Although always tall obelisks that narrow to a pyramidal
Weavers, but they could nevertheless enact great and terrible changes, such as empowering the ritual in this adventure.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
O’-wells These magic wells are scattered throughout Hither. Their builders and their original purpose have been long forgotten. In the days when Zybilna ruled over her domain, the wells served as
transform it into a festering swamp. Today, the wells fluctuate between spewing out the foul water and drinking it back in, such that the landscape changes from a flooded marsh to a muddy morass at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
mind: Asymmetrical rooms and map layouts make a dungeon less predictable. Think in three dimensions. Stairs, ramps, platforms, ledges, balconies, pits, and other changes of elevation make a dungeon
more interesting and make combat encounters in those areas more challenging. Give the dungeon some wear and tear. Unless you want to stress that the dungeon’s builders were extraordinarily skillful
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
mind: Asymmetrical rooms and map layouts make a dungeon less predictable. Think in three dimensions. Stairs, ramps, platforms, ledges, balconies, pits, and other changes of elevation make a dungeon
more interesting and make combat encounters in those areas more challenging. Give the dungeon some wear and tear. Unless you want to stress that the dungeon’s builders were extraordinarily skillful
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
mind: Asymmetrical rooms and map layouts make a dungeon less predictable. Think in three dimensions. Stairs, ramps, platforms, ledges, balconies, pits, and other changes of elevation make a dungeon
more interesting and make combat encounters in those areas more challenging. Give the dungeon some wear and tear. Unless you want to stress that the dungeon’s builders were extraordinarily skillful
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
O’-wells These magic wells are scattered throughout Hither. Their builders and their original purpose have been long forgotten. In the days when Zybilna ruled over her domain, the wells served as
transform it into a festering swamp. Today, the wells fluctuate between spewing out the foul water and drinking it back in, such that the landscape changes from a flooded marsh to a muddy morass at
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
O’-wells These magic wells are scattered throughout Hither. Their builders and their original purpose have been long forgotten. In the days when Zybilna ruled over her domain, the wells served as
transform it into a festering swamp. Today, the wells fluctuate between spewing out the foul water and drinking it back in, such that the landscape changes from a flooded marsh to a muddy morass at
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
a story. Some bards acquire their magical music through extraordinary means, including the inspiration of fey or other supernatural creatures. Did you serve an apprenticeship, studying under a master
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
a story. Some bards acquire their magical music through extraordinary means, including the inspiration of fey or other supernatural creatures. Did you serve an apprenticeship, studying under a master
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Bard Bards thrive on stories, whether those stories are true or not. Your character’s background and motivations are not as important as the stories that he or she tells about them
a story. Some bards acquire their magical music through extraordinary means, including the inspiration of fey or other supernatural creatures. Did you serve an apprenticeship, studying under a master
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, guards the cellar. He hides in the northwest storeroom, ready to jump out and scare away anyone who heads for the stairs. Not eager to commit murder, Roscoe allows retreating characters to flee back
to the sewers. He is a wererat, with these changes: Roscoe is Small and has 27 (6d6 + 6) hit points. He has these racial traits: He can move through the space of a Medium or larger creature. He has
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
ruined city’s foundation and wind through substructures of the eastern district. These tunnels and buried ruins are the Path of Memories, and they are far from abandoned. When you’re ready to start this
a large seam in the wall, after which the rock’s texture abruptly changes. Ahead, the tunnels stretch on.
The change in the rock marks the transition from the natural stone of the local cliffs to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, guards the cellar. He hides in the northwest storeroom, ready to jump out and scare away anyone who heads for the stairs. Not eager to commit murder, Roscoe allows retreating characters to flee back
to the sewers. He is a wererat, with these changes: Roscoe is Small and has 27 (6d6 + 6) hit points. He has these racial traits: He can move through the space of a Medium or larger creature. He has
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
ruined city’s foundation and wind through substructures of the eastern district. These tunnels and buried ruins are the Path of Memories, and they are far from abandoned. When you’re ready to start this
a large seam in the wall, after which the rock’s texture abruptly changes. Ahead, the tunnels stretch on.
The change in the rock marks the transition from the natural stone of the local cliffs to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, guards the cellar. He hides in the northwest storeroom, ready to jump out and scare away anyone who heads for the stairs. Not eager to commit murder, Roscoe allows retreating characters to flee back
to the sewers. He is a wererat, with these changes: Roscoe is Small and has 27 (6d6 + 6) hit points. He has these racial traits: He can move through the space of a Medium or larger creature. He has
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
ruined city’s foundation and wind through substructures of the eastern district. These tunnels and buried ruins are the Path of Memories, and they are far from abandoned. When you’re ready to start this
a large seam in the wall, after which the rock’s texture abruptly changes. Ahead, the tunnels stretch on.
The change in the rock marks the transition from the natural stone of the local cliffs to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to have sunk into the surrounding sea, leaving only the top one-third visible from above the water. The main entrance is now a large cave that faces the seacoast. The lizardfolk made few changes to the
place, only adding stairs to connect the levels. The sahuagin have made drastic changes to their former lair, beyond submerging the two lower levels beneath the water. All the alterations to the lair
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to have sunk into the surrounding sea, leaving only the top one-third visible from above the water. The main entrance is now a large cave that faces the seacoast. The lizardfolk made few changes to the
place, only adding stairs to connect the levels. The sahuagin have made drastic changes to their former lair, beyond submerging the two lower levels beneath the water. All the alterations to the lair
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to have sunk into the surrounding sea, leaving only the top one-third visible from above the water. The main entrance is now a large cave that faces the seacoast. The lizardfolk made few changes to the
place, only adding stairs to connect the levels. The sahuagin have made drastic changes to their former lair, beyond submerging the two lower levels beneath the water. All the alterations to the lair
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
allowed Rasharoo to notice the changes in Phylo and the entire colony more sharply, and it now trusts nothing and no one except Basidia. Its paranoia isn’t the product of Zuggtmoy’s corruption, however
few escape plans ready, and has nutrient caches hidden along exit tunnels in case Basidia decides it is better to abandon the grove and return to a nomadic lifestyle. Characters can climb the eastern
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 1: Fool Harry Conway Welcome to The Book of Many Things, whose twenty-two chapters give you character options, magic items, spells, monsters, ready-to-play adventures, DM advice, and setting
to your campaign, shaping it to fit your needs and the tastes of your players. You can stack the deck with low-level effects that prompt roleplaying instead of mechanical changes or create a deck that
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 1: Fool Harry Conway Welcome to The Book of Many Things, whose twenty-two chapters give you character options, magic items, spells, monsters, ready-to-play adventures, DM advice, and setting
to your campaign, shaping it to fit your needs and the tastes of your players. You can stack the deck with low-level effects that prompt roleplaying instead of mechanical changes or create a deck that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
allowed Rasharoo to notice the changes in Phylo and the entire colony more sharply, and it now trusts nothing and no one except Basidia. Its paranoia isn’t the product of Zuggtmoy’s corruption, however
few escape plans ready, and has nutrient caches hidden along exit tunnels in case Basidia decides it is better to abandon the grove and return to a nomadic lifestyle. Characters can climb the eastern
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 1: Fool Harry Conway Welcome to The Book of Many Things, whose twenty-two chapters give you character options, magic items, spells, monsters, ready-to-play adventures, DM advice, and setting
to your campaign, shaping it to fit your needs and the tastes of your players. You can stack the deck with low-level effects that prompt roleplaying instead of mechanical changes or create a deck that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
allowed Rasharoo to notice the changes in Phylo and the entire colony more sharply, and it now trusts nothing and no one except Basidia. Its paranoia isn’t the product of Zuggtmoy’s corruption, however
few escape plans ready, and has nutrient caches hidden along exit tunnels in case Basidia decides it is better to abandon the grove and return to a nomadic lifestyle. Characters can climb the eastern
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
average of twenty myconids — the Circle of Hunters, the Circle of Explorers, the Circle of Sowers, the Circle of Builders, the Circle of Growers, plus the recently formed Inner Circle and Circle of
of the Inner Circle and the Circle of Masters. However, Basidia’s views are either dismissed or ignored by Phylo and its allies, who zealously claim that exciting changes are coming for the grove. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
. You could break that down still further: bards of the College of Lore could be high elves, and bards of the College of War could be wood elves. Gnomes discovered the school of illusion, so all wizards






