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Monsters
Mordenkainen's Fiendish Folio Volume 1
killmoulis can be either a bane or boon to an adventuring party. When kept well fed with tasty treats, this creature is a helpful assistant that mends armor, collects herbs that make the blandest rations
its long nose. In return, it then uses its magic to enhance the travelers' comfort as they rest.
A Bitter Reproach. A killmoulis will follow after any party that has provided it with a tasty snack
classes
Player’s Handbook
, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8 GP; or (B) 100 GP
Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They
Subclass feature
9d6
18
+6
Elusive
9d6
19
+6
Epic Boon
10d6
20
+6
Stroke of Luck
10d6
Rogue Class Features
As a Rogue, you gain the following class features when you reach the specified Rogue levels. These features are listed in the Rogue Features table.
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
, and the bugbears use your head to magically command all whom you once knew.
Lurid tales such as these have flowered from the seeds of truth. Bugbears do rely on stealth and strength to attack
a bugbear gang with a special boon. A gang that gains the favor of Hruggek and Grankhul in this way might find that the head will emit a shout when an enemy gets too close (in the fashion of an alarm
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
O’-wells These magic wells are scattered throughout Hither. Their builders and their original purpose have been long forgotten. In the days when Zybilna ruled over her domain, the wells served as
additional action option, which they use to grant boons to those who promise to oppose Bavlorna: Magic Boon (Recharges after a Long Rest). The will-o’-wisp grants a boon to one creature it can see within
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
O’-wells These magic wells are scattered throughout Hither. Their builders and their original purpose have been long forgotten. In the days when Zybilna ruled over her domain, the wells served as
additional action option, which they use to grant boons to those who promise to oppose Bavlorna: Magic Boon (Recharges after a Long Rest). The will-o’-wisp grants a boon to one creature it can see within
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
O’-wells These magic wells are scattered throughout Hither. Their builders and their original purpose have been long forgotten. In the days when Zybilna ruled over her domain, the wells served as
additional action option, which they use to grant boons to those who promise to oppose Bavlorna: Magic Boon (Recharges after a Long Rest). The will-o’-wisp grants a boon to one creature it can see within
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Killmoulis A killmoulis can be either a bane or boon to an adventuring party. When kept well fed with tasty treats, this creature is a helpful assistant that mends armor, collects herbs that make the
day’s worth of food with its long nose. In return, it then uses its magic to enhance the travelers’ comfort as they rest. A Bitter Reproach. A killmoulis will follow after any party that has provided it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Killmoulis A killmoulis can be either a bane or boon to an adventuring party. When kept well fed with tasty treats, this creature is a helpful assistant that mends armor, collects herbs that make the
day’s worth of food with its long nose. In return, it then uses its magic to enhance the travelers’ comfort as they rest. A Bitter Reproach. A killmoulis will follow after any party that has provided it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Killmoulis A killmoulis can be either a bane or boon to an adventuring party. When kept well fed with tasty treats, this creature is a helpful assistant that mends armor, collects herbs that make the
day’s worth of food with its long nose. In return, it then uses its magic to enhance the travelers’ comfort as they rest. A Bitter Reproach. A killmoulis will follow after any party that has provided it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with massive casualties on the kobold side. Tunnelers and Builders. Kobolds make up for their physical ineptitude with a cleverness for trap making and tunneling. Their lairs consist of low tunnels
(Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with massive casualties on the kobold side. Tunnelers and Builders. Kobolds make up for their physical ineptitude with a cleverness for trap making and tunneling. Their lairs consist of low tunnels
(Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with massive casualties on the kobold side. Tunnelers and Builders. Kobolds make up for their physical ineptitude with a cleverness for trap making and tunneling. Their lairs consist of low tunnels
(Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the
classes
Player’s Handbook
associate themselves with temples dedicated to the deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn
;
17
+6
Subclass feature
3
5
19
4
3
3
3
2
1
1
1
1
18
+6
—
4
5
20
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
4
5
21
4
3
3
3
3
2
1
1
1
20
+6
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Nylea Mortals all over Theros pray to Nylea when they rely on hunting or nature’s whims for their livelihood. Her most ardent followers are satyrs, centaurs, humans (particularly those who
hoped to win Nylea’s favor by defending her honor in this way, but she was outraged to be associated with the creation of these abominations. To this day, Nylea offers a boon to anyone who hunts down a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Nylea Mortals all over Theros pray to Nylea when they rely on hunting or nature’s whims for their livelihood. Her most ardent followers are satyrs, centaurs, humans (particularly those who
hoped to win Nylea’s favor by defending her honor in this way, but she was outraged to be associated with the creation of these abominations. To this day, Nylea offers a boon to anyone who hunts down a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Nylea Mortals all over Theros pray to Nylea when they rely on hunting or nature’s whims for their livelihood. Her most ardent followers are satyrs, centaurs, humans (particularly those who
hoped to win Nylea’s favor by defending her honor in this way, but she was outraged to be associated with the creation of these abominations. To this day, Nylea offers a boon to anyone who hunts down a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
— conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
outfitted as those owned by the nobility. Up to eight can take such a ride in silken comfort. Prices and services vary, but generally you agree to rent the carriage, the services of the driver, and any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
— conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
outfitted as those owned by the nobility. Up to eight can take such a ride in silken comfort. Prices and services vary, but generally you agree to rent the carriage, the services of the driver, and any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
— conditions become crowded and perfect for pickpockets. Hire-Coaches If you desire to travel in relative comfort and be the master of your destination, simply give a spirited wave and shout to any hire-coach
outfitted as those owned by the nobility. Up to eight can take such a ride in silken comfort. Prices and services vary, but generally you agree to rent the carriage, the services of the driver, and any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is as fearsome as your heavy morals, and your healing ability, bonuses to saving throws, and lack of fear create a trifecta of comfort. Your natural leadership role also comes into play, as the
squishier members of your party come to rely on your presence and protection. Things Best Left Unsaid Every character has a few private matters they’d rather not share, but the truth-and-honesty stakes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
forward. (Good)
3 Excitement. Caution got me nowhere in my previous business. I’m not going to let it hold me back now. (Chaotic)
4 Wealth. With enough coin, I can buy comfort, power, knowledge
venture involves earning enough to take care of their family.
4 If I take care of my possessions, they’ll take care of me. People come and go, but a weapon or a wand is something you can always rely
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is as fearsome as your heavy morals, and your healing ability, bonuses to saving throws, and lack of fear create a trifecta of comfort. Your natural leadership role also comes into play, as the
squishier members of your party come to rely on your presence and protection. Things Best Left Unsaid Every character has a few private matters they’d rather not share, but the truth-and-honesty stakes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
forward. (Good)
3 Excitement. Caution got me nowhere in my previous business. I’m not going to let it hold me back now. (Chaotic)
4 Wealth. With enough coin, I can buy comfort, power, knowledge
venture involves earning enough to take care of their family.
4 If I take care of my possessions, they’ll take care of me. People come and go, but a weapon or a wand is something you can always rely
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
forward. (Good)
3 Excitement. Caution got me nowhere in my previous business. I’m not going to let it hold me back now. (Chaotic)
4 Wealth. With enough coin, I can buy comfort, power, knowledge
venture involves earning enough to take care of their family.
4 If I take care of my possessions, they’ll take care of me. People come and go, but a weapon or a wand is something you can always rely
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is as fearsome as your heavy morals, and your healing ability, bonuses to saving throws, and lack of fear create a trifecta of comfort. Your natural leadership role also comes into play, as the
squishier members of your party come to rely on your presence and protection. Things Best Left Unsaid Every character has a few private matters they’d rather not share, but the truth-and-honesty stakes
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and multifaceted gemstones. Subtle enchantments cause the carvings of gemstones to glitter like genuine gems. Darkness The crypt isn’t illuminated, and its denizens rely on darkvision to see. Area
there. These hauntings are disturbing, and the fifth and sixth options on the table below involve body horror. Check your players’ comfort level before including these hauntings in your game; you can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and multifaceted gemstones. Subtle enchantments cause the carvings of gemstones to glitter like genuine gems. Darkness The crypt isn’t illuminated, and its denizens rely on darkvision to see. Area
there. These hauntings are disturbing, and the fifth and sixth options on the table below involve body horror. Check your players’ comfort level before including these hauntings in your game; you can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and multifaceted gemstones. Subtle enchantments cause the carvings of gemstones to glitter like genuine gems. Darkness The crypt isn’t illuminated, and its denizens rely on darkvision to see. Area
there. These hauntings are disturbing, and the fifth and sixth options on the table below involve body horror. Check your players’ comfort level before including these hauntings in your game; you can
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bugbears use your head to magically command all whom you once knew. Lurid tales such as these have flowered from the seeds of truth. Bugbears do rely on stealth and strength to attack, preferring to
heads of leaders and mighty opponents are particularly sacred, and offering up such a trophy can provide a bugbear gang with a special boon. A gang that gains the favor of Hruggek and Grankhul in this
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bugbears use your head to magically command all whom you once knew. Lurid tales such as these have flowered from the seeds of truth. Bugbears do rely on stealth and strength to attack, preferring to
heads of leaders and mighty opponents are particularly sacred, and offering up such a trophy can provide a bugbear gang with a special boon. A gang that gains the favor of Hruggek and Grankhul in this
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bugbears use your head to magically command all whom you once knew. Lurid tales such as these have flowered from the seeds of truth. Bugbears do rely on stealth and strength to attack, preferring to
heads of leaders and mighty opponents are particularly sacred, and offering up such a trophy can provide a bugbear gang with a special boon. A gang that gains the favor of Hruggek and Grankhul in this
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
vault. Hill dwarves are more perceptive and empathic than their kin. They rely on their intuition and insight to guide them in relationships with other races. To offset the disadvantage of not being
merchants and builders. Driven mad by their love of quicksilver, the wild Klar serve as Thorbardin’s scouts and fiercest warriors. Gully Dwarves. The Aghar clan is an anomaly among the dwarves of Krynn
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
vault. Hill dwarves are more perceptive and empathic than their kin. They rely on their intuition and insight to guide them in relationships with other races. To offset the disadvantage of not being
merchants and builders. Driven mad by their love of quicksilver, the wild Klar serve as Thorbardin’s scouts and fiercest warriors. Gully Dwarves. The Aghar clan is an anomaly among the dwarves of Krynn
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
vault. Hill dwarves are more perceptive and empathic than their kin. They rely on their intuition and insight to guide them in relationships with other races. To offset the disadvantage of not being
merchants and builders. Driven mad by their love of quicksilver, the wild Klar serve as Thorbardin’s scouts and fiercest warriors. Gully Dwarves. The Aghar clan is an anomaly among the dwarves of Krynn
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
beast with the spell if the beast is within 30 feet of you. Fey Wanderer Wield Fey Mirth and Fury
A fey mystique surrounds you, thanks to the boon of an archfey or a location in the Feywild that
Sight You gain Darkvision with a range of 60 feet. If you already have Darkvision when you gain this feature, its range increases by 60 feet.
You are also adept at evading creatures that rely on






