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Returning 35 results for 'building back defusing cluster react'.
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Monsters
Acquisitions Incorporated
feet, and the cluster of red eyes that are the most unsettling part of its appearance.
Terror from Above. The deep crow's most fearsome attack is the bite of its mandibles, which can seize and hold
doesn't struggle, the deep crow takes it back to its lair to be devoured at leisure. Creatures that do struggle might be repeatedly dropped from a height to soften them up a bit.
Family Ties. Deep crows
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The man’s walk was
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Monsters
Fizban's Treasury of Dragons
dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back
. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
favor, and the goddess sometimes capriciously takes back what she has given. This represents a matron mother at the height of her power.
A matron mother is almost never encountered alone. She is
Underdark armies arrayed against the followers of Lolth.
A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
common animals. Non-kenku use names that refer to the sound made or the animal a kenku mimics, such as Rat Scratch, Whistler, Mouser, and Growler.
Some kenku turn their back on crime to pursue
Monsters
Fizban's Treasury of Dragons
the back and tail to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples
individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and
Backgrounds
Baldur’s Gate: Descent into Avernus
realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Monsters
Fizban's Treasury of Dragons
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of
to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the dragon’s clutches
Monsters
Fizban's Treasury of Dragons
visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon
, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
haul as much food and booty as possible back to the tribe’s den, every tribe has a sturdy war wagon. Since orcs are poor crafters, most of their wagons are stolen from human or dwarven
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ground floor features a statue of a great hobgoblin hero of old in a large enclosed courtyard, and a cluster of unidentifiable statues in one back corner. The outermost area of the ground floor is the
said to hold a powerful magic item that was used by the ancient Dhakaani goblins against the daelkyr. 3 The party is hired to recruit several hill giants for a building project in western Breland. Step
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ground floor features a statue of a great hobgoblin hero of old in a large enclosed courtyard, and a cluster of unidentifiable statues in one back corner. The outermost area of the ground floor is the
said to hold a powerful magic item that was used by the ancient Dhakaani goblins against the daelkyr. 3 The party is hired to recruit several hill giants for a building project in western Breland. Step
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ground floor features a statue of a great hobgoblin hero of old in a large enclosed courtyard, and a cluster of unidentifiable statues in one back corner. The outermost area of the ground floor is the
said to hold a powerful magic item that was used by the ancient Dhakaani goblins against the daelkyr. 3 The party is hired to recruit several hill giants for a building project in western Breland. Step
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
drastically, but the following timeline can still help you determine how the various NPCs involved in the story will react to the player characters’ actions. Early Morning, Day 1: Krenko escapes.
Late
weapons back to Krenko’s hideout.
Late Evening, Day 2: Explosions rock Foundry Street as the Shattergang Brothers start violently coercing citizens who are known to have dealings with Krenko. The Lyev
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
drastically, but the following timeline can still help you determine how the various NPCs involved in the story will react to the player characters’ actions. Early Morning, Day 1: Krenko escapes.
Late
weapons back to Krenko’s hideout.
Late Evening, Day 2: Explosions rock Foundry Street as the Shattergang Brothers start violently coercing citizens who are known to have dealings with Krenko. The Lyev
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
drastically, but the following timeline can still help you determine how the various NPCs involved in the story will react to the player characters’ actions. Early Morning, Day 1: Krenko escapes.
Late
weapons back to Krenko’s hideout.
Late Evening, Day 2: Explosions rock Foundry Street as the Shattergang Brothers start violently coercing citizens who are known to have dealings with Krenko. The Lyev
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Roll on the Farmhouse Conditions table for each building to determine what. Farmhouse Conditions d4 Condition 1 The windows are shattered, and the shards of glass are spattered with dried blood. 2
. It depicts either a cluster of arms with no central body or repeating red hand prints. A character who investigates at least two of the farmhouses can make a DC 14 Wisdom (Perception) check. On a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Roll on the Farmhouse Conditions table for each building to determine what. Farmhouse Conditions d4 Condition 1 The windows are shattered, and the shards of glass are spattered with dried blood. 2
. It depicts either a cluster of arms with no central body or repeating red hand prints. A character who investigates at least two of the farmhouses can make a DC 14 Wisdom (Perception) check. On a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Roll on the Farmhouse Conditions table for each building to determine what. Farmhouse Conditions d4 Condition 1 The windows are shattered, and the shards of glass are spattered with dried blood. 2
. It depicts either a cluster of arms with no central body or repeating red hand prints. A character who investigates at least two of the farmhouses can make a DC 14 Wisdom (Perception) check. On a
Monsters
Fizban's Treasury of Dragons
scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
interminable building, an upright necropolis that towers over the dismal part of the Hive Ward. Located between Blackshade Lane and Ragpicker’s Square, the Mortuary is one of several megastructures in Sigil
. Cemeteries, crypts, and tombs cluster around the base of the towers, and catacombs sprawl further below. Inside the Mortuary, the dead toil on behalf of the dead. Believing the multiverse is but a shadowy
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
interminable building, an upright necropolis that towers over the dismal part of the Hive Ward. Located between Blackshade Lane and Ragpicker’s Square, the Mortuary is one of several megastructures in Sigil
. Cemeteries, crypts, and tombs cluster around the base of the towers, and catacombs sprawl further below. Inside the Mortuary, the dead toil on behalf of the dead. Believing the multiverse is but a shadowy
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
interminable building, an upright necropolis that towers over the dismal part of the Hive Ward. Located between Blackshade Lane and Ragpicker’s Square, the Mortuary is one of several megastructures in Sigil
. Cemeteries, crypts, and tombs cluster around the base of the towers, and catacombs sprawl further below. Inside the Mortuary, the dead toil on behalf of the dead. Believing the multiverse is but a shadowy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters succeeding or failing on any one check to move the action in a specific direction. You must be ready to improvise and react to a changing situation. Relying on dice also gives the players the sense
that anything is possible. Sure, it might seem unlikely that the party’s halfling can leap on the ogre’s back, pull a sack over its head, and then dive to safety, but with a lucky enough roll it just
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ending before a towering stone throne, upon which sat an iron statue taller and wider than two men. In one hand it clutched an iron sword, in the other, a feather whip. We should have turned back then
.”
— Mordenkainen the Archmage, chronicling his party’s harrowing exploits in the dungeons below Maure Castle
Elemental Spirit in Material Form. The construction of a golem begins with the building
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ending before a towering stone throne, upon which sat an iron statue taller and wider than two men. In one hand it clutched an iron sword, in the other, a feather whip. We should have turned back then
.”
— Mordenkainen the Archmage, chronicling his party’s harrowing exploits in the dungeons below Maure Castle
Elemental Spirit in Material Form. The construction of a golem begins with the building
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ending before a towering stone throne, upon which sat an iron statue taller and wider than two men. In one hand it clutched an iron sword, in the other, a feather whip. We should have turned back then
.”
— Mordenkainen the Archmage, chronicling his party’s harrowing exploits in the dungeons below Maure Castle
Elemental Spirit in Material Form. The construction of a golem begins with the building
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters succeeding or failing on any one check to move the action in a specific direction. You must be ready to improvise and react to a changing situation. Relying on dice also gives the players the sense
that anything is possible. Sure, it might seem unlikely that the party’s halfling can leap on the ogre’s back, pull a sack over its head, and then dive to safety, but with a lucky enough roll it just
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters succeeding or failing on any one check to move the action in a specific direction. You must be ready to improvise and react to a changing situation. Relying on dice also gives the players the sense
that anything is possible. Sure, it might seem unlikely that the party’s halfling can leap on the ogre’s back, pull a sack over its head, and then dive to safety, but with a lucky enough roll it just
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Outcome In the morning, after another delicious meal, the characters are ushered back to the audience chamber. Eseldra Yeth is not there. Instead, they’re greeted by Nyh Ilmichh and one of the Red
, the Red Wizard teleports with them back to Waterdeep. If the tally is half the number of non-elven characters in the party or fewer, Nyh Ilmichh states that Tharchion Yeth thanks them for their
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Outcome In the morning, after another delicious meal, the characters are ushered back to the audience chamber. Eseldra Yeth is not there. Instead, they’re greeted by Nyh Ilmichh and one of the Red
, the Red Wizard teleports with them back to Waterdeep. If the tally is half the number of non-elven characters in the party or fewer, Nyh Ilmichh states that Tharchion Yeth thanks them for their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Outcome In the morning, after another delicious meal, the characters are ushered back to the audience chamber. Eseldra Yeth is not there. Instead, they’re greeted by Nyh Ilmichh and one of the Red
, the Red Wizard teleports with them back to Waterdeep. If the tally is half the number of non-elven characters in the party or fewer, Nyh Ilmichh states that Tharchion Yeth thanks them for their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Outcome In the morning, after another delicious meal, the characters are ushered back to the audience chamber. Eseldra Yeth is not there. Instead, they’re greeted by Nyh Ilmichh and one of the Red
, the Red Wizard teleports with them back to Waterdeep. If the tally is half the number of non-elven characters in the party or fewer, Nyh Ilmichh states that Tharchion Yeth thanks them for their
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Outcome In the morning, after another delicious meal, the characters are ushered back to the audience chamber. Eseldra Yeth is not there. Instead, they’re greeted by Nyh Ilmichh and one of the Red
, the Red Wizard teleports with them back to Waterdeep. If the tally is half the number of non-elven characters in the party or fewer, Nyh Ilmichh states that Tharchion Yeth thanks them for their
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Outcome In the morning, after another delicious meal, the characters are ushered back to the audience chamber. Eseldra Yeth is not there. Instead, they’re greeted by Nyh Ilmichh and one of the Red
, the Red Wizard teleports with them back to Waterdeep. If the tally is half the number of non-elven characters in the party or fewer, Nyh Ilmichh states that Tharchion Yeth thanks them for their






