Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'building bad diffusing centered received'.
Other Suggestions:
binding bad diffusing centered receive
blinding bad diffusing centered receive
buildings bad diffusing centered receives
buildings bad diffusing centered receive
binding bad diffusing centered received
Circle of Power
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Player’s Handbook (2014)
Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly
Monsters
Curse of Strahd
damage.Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently
attacks with its flailing and stomping roots. It can also use its roots to fling large rocks.
Hut Interior. The hut is a 15-foot-square, ramshackle wooden building with a gently sloping thatch roof. Its
Monsters
Vecna: Eve of Ruin
, she unleashes arcane energy in a 10-foot-radius sphere centered on herself. All other creatures in that area must make a DC 20 Dexterity saving throw, taking 19 (3d12);{"diceNotation":"3d12
When Zybilna received Alustriel Silverhand’s summons to combat Vecna, the archfey was sorely needed in Prismeer. As a compromise, and to honor Tasha’s friendship with Alustriel, Zybilna
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Backgrounds
Baldur’s Gate: Descent into Avernus
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
because they have not received deliveries of mead from the town of Good Mead, and the taverns have run dry. As if things weren’t bad enough, the town’s harbor has frozen over, and the town’s speaker
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
because they have not received deliveries of mead from the town of Good Mead, and the taverns have run dry. As if things weren’t bad enough, the town’s harbor has frozen over, and the town’s speaker
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
because they have not received deliveries of mead from the town of Good Mead, and the taverns have run dry. As if things weren’t bad enough, the town’s harbor has frozen over, and the town’s speaker
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
makes the whole company look bad). Either way, read: “I’ve been told about the misunderstanding regarding your identities. I can’t say much for your relative inexperience and lack of skill. But it looks
from a satchel and places it on the conference room’s oak table. “You know the town of Phandalin? Just off the Triboar Trail? A few months back, we awarded a group a franchise there. We received word
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
makes the whole company look bad). Either way, read: “I’ve been told about the misunderstanding regarding your identities. I can’t say much for your relative inexperience and lack of skill. But it looks
from a satchel and places it on the conference room’s oak table. “You know the town of Phandalin? Just off the Triboar Trail? A few months back, we awarded a group a franchise there. We received word
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
makes the whole company look bad). Either way, read: “I’ve been told about the misunderstanding regarding your identities. I can’t say much for your relative inexperience and lack of skill. But it looks
from a satchel and places it on the conference room’s oak table. “You know the town of Phandalin? Just off the Triboar Trail? A few months back, we awarded a group a franchise there. We received word
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
clandestine deals. The pirates grumbled about the poor treatment they received, but they issued no ultimatums to alter the arrangements. Although the two groups had their differences, the clerics never
suffering considerable losses against the undead, they proved to be in such a vengeful mood that they set fire to the abbey. With the structure aflame, they didn’t bother looting the building or searching
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
clandestine deals. The pirates grumbled about the poor treatment they received, but they issued no ultimatums to alter the arrangements. Although the two groups had their differences, the clerics never
suffering considerable losses against the undead, they proved to be in such a vengeful mood that they set fire to the abbey. With the structure aflame, they didn’t bother looting the building or searching
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
clandestine deals. The pirates grumbled about the poor treatment they received, but they issued no ultimatums to alter the arrangements. Although the two groups had their differences, the clerics never
suffering considerable losses against the undead, they proved to be in such a vengeful mood that they set fire to the abbey. With the structure aflame, they didn’t bother looting the building or searching
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
3: Private Apartments Residents and long-term visitors rent apartments in this tenement building. The complex’s most notable resident is also its landlord, a crotchety jeweler who invests in
gemstones and other valuables.
When the characters arrive at the apartments, read the following boxed text aloud:
A wooden jeweler’s sign hangs over an open door in the front of this two-story building
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
3: Private Apartments Residents and long-term visitors rent apartments in this tenement building. The complex’s most notable resident is also its landlord, a crotchety jeweler who invests in
gemstones and other valuables.
When the characters arrive at the apartments, read the following boxed text aloud:
A wooden jeweler’s sign hangs over an open door in the front of this two-story building
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
3: Private Apartments Residents and long-term visitors rent apartments in this tenement building. The complex’s most notable resident is also its landlord, a crotchety jeweler who invests in
gemstones and other valuables.
When the characters arrive at the apartments, read the following boxed text aloud:
A wooden jeweler’s sign hangs over an open door in the front of this two-story building
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the total XP value of the monsters evenly among themselves. If the party received substantial assistance from one or more NPCs, count those NPCs as party members when dividing up the XP, since the
point, use the rules for building combat encounters in chapter 4 to gauge the difficulty of the challenge. Then award the characters XP as if it had been a combat encounter of the same difficulty
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the total XP value of the monsters evenly among themselves. If the party received substantial assistance from one or more NPCs, count those NPCs as party members when dividing up the XP, since the
point, use the rules for building combat encounters in chapter 4 to gauge the difficulty of the challenge. Then award the characters XP as if it had been a combat encounter of the same difficulty
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the total XP value of the monsters evenly among themselves. If the party received substantial assistance from one or more NPCs, count those NPCs as party members when dividing up the XP, since the
point, use the rules for building combat encounters in chapter 4 to gauge the difficulty of the challenge. Then award the characters XP as if it had been a combat encounter of the same difficulty
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in force, though the circumstances are different. The hags believe strongly in hospitality and reciprocity, but they have a self-centered view of ownership—each claims ownership of everything in her
it’s not even clear to other residents of Prismeer when a rule has been broken. For example, brigands are able to take what they want from other folk without paying for it, and nothing bad seems to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in force, though the circumstances are different. The hags believe strongly in hospitality and reciprocity, but they have a self-centered view of ownership—each claims ownership of everything in her
it’s not even clear to other residents of Prismeer when a rule has been broken. For example, brigands are able to take what they want from other folk without paying for it, and nothing bad seems to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in force, though the circumstances are different. The hags believe strongly in hospitality and reciprocity, but they have a self-centered view of ownership—each claims ownership of everything in her
it’s not even clear to other residents of Prismeer when a rule has been broken. For example, brigands are able to take what they want from other folk without paying for it, and nothing bad seems to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
structures (about 12 feet high) with stone doors that are 5 feet high and 3 feet wide. Building interiors tend to be unlit (which is of little concern to deep gnomes, who have darkvision), and they contain
table to determine what kind of building it is. Each building’s occupants took everything of value before fleeing Little Lockford, leaving nothing of value for characters to find. Buildings of Little
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
structures (about 12 feet high) with stone doors that are 5 feet high and 3 feet wide. Building interiors tend to be unlit (which is of little concern to deep gnomes, who have darkvision), and they contain
table to determine what kind of building it is. Each building’s occupants took everything of value before fleeing Little Lockford, leaving nothing of value for characters to find. Buildings of Little
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
structures (about 12 feet high) with stone doors that are 5 feet high and 3 feet wide. Building interiors tend to be unlit (which is of little concern to deep gnomes, who have darkvision), and they contain
table to determine what kind of building it is. Each building’s occupants took everything of value before fleeing Little Lockford, leaving nothing of value for characters to find. Buildings of Little
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
food. Building traps deters intruders. Training guard animals helps protect the lair. Mining provides gems and ore for bribing enemies to leave them alone. Carving tunnels and rooms creates spaces for
itself to give its fellows time to collapse a nearby tunnel and prevent invaders from getting to the rest of the tribe. All kobolds know that fleeing from danger, especially against bad odds, is the smart
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
food. Building traps deters intruders. Training guard animals helps protect the lair. Mining provides gems and ore for bribing enemies to leave them alone. Carving tunnels and rooms creates spaces for
itself to give its fellows time to collapse a nearby tunnel and prevent invaders from getting to the rest of the tribe. All kobolds know that fleeing from danger, especially against bad odds, is the smart
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
food. Building traps deters intruders. Training guard animals helps protect the lair. Mining provides gems and ore for bribing enemies to leave them alone. Carving tunnels and rooms creates spaces for
itself to give its fellows time to collapse a nearby tunnel and prevent invaders from getting to the rest of the tribe. All kobolds know that fleeing from danger, especially against bad odds, is the smart
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Quarter in Precinct Six of the Tenth District. Goals of the Rakdos The Cult of Rakdos is centered on a demon lord who exemplifies the concepts of chaos and evil. At its worst, the cult is driven by a lust
self-centered philosophy. The cult’s chaotic nature fuels its passion, impulsiveness, and obsession with freedom. A guild of unbridled hedonism, it does what it wants, driven by base desires and a strong
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Quarter in Precinct Six of the Tenth District. Goals of the Rakdos The Cult of Rakdos is centered on a demon lord who exemplifies the concepts of chaos and evil. At its worst, the cult is driven by a lust
self-centered philosophy. The cult’s chaotic nature fuels its passion, impulsiveness, and obsession with freedom. A guild of unbridled hedonism, it does what it wants, driven by base desires and a strong
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
). Bridges connect Halfway Isle to the neighboring districts of Old Lockford and Turbine Heights. L3. Abbey of the Deep Brother Next to the road stands a squat stone building capped with a stone dome. The
building’s entrance is a double door carved to resemble interlocking hands, and centered above the doorway is a golden pick with a short handle.
Map 5.2 includes an inset map that shows the interior of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Quarter in Precinct Six of the Tenth District. Goals of the Rakdos The Cult of Rakdos is centered on a demon lord who exemplifies the concepts of chaos and evil. At its worst, the cult is driven by a lust
self-centered philosophy. The cult’s chaotic nature fuels its passion, impulsiveness, and obsession with freedom. A guild of unbridled hedonism, it does what it wants, driven by base desires and a strong






