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Returning 35 results for 'building bards diffusing crafted rain'.
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Monsters
Curse of Strahd
damage.Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently
attacks with its flailing and stomping roots. It can also use its roots to fling large rocks.
Hut Interior. The hut is a 15-foot-square, ramshackle wooden building with a gently sloping thatch roof. Its
Monsters
Curse of Strahd
weapon, nondetection
Mask of the Wild. Rahadin can attempt to hide even when he is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.Multiattack. Rahadin
his attention to building Castle Ravenloft, Rahadin saw to it that wizards and artisans were brought to Barovia. Years later, Strahd appointed Rahadin his castle chamberlain. Rahadin was pleased to do
Monsters
Fizban's Treasury of Dragons
rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest bards and philosophers to partake in
Monsters
Fizban's Treasury of Dragons
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest bards and philosophers
Monsters
Fizban's Treasury of Dragons
claimed it.
2
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest
bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair
Monsters
Fizban's Treasury of Dragons
creature has claimed it.
2
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites
the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can
Magic Items
Princes of the Apocalypse
. Reducing it to 0 hit points causes it to explode instantly.
A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must be inscribed with symbols
of heavy rain, rising 10 feet above its banks and inundating the surrounding area. The flood advances at a rate of 100 feet per round, moving away from the body of water where it began until it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
families among the Khoravar by the time their dragonmarks appeared, and they remain pillars of the Khoravar’s diverse culture. The Khoravar ideal of building bridges supports the work of both houses. With
the Mark of Storm, House Lyrandar operates sailing ships and flying vessels, as well as bringing rain to farmlands. House Medani uses the Mark of Detection to offer services of personal protection.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
families among the Khoravar by the time their dragonmarks appeared, and they remain pillars of the Khoravar’s diverse culture. The Khoravar ideal of building bridges supports the work of both houses. With
the Mark of Storm, House Lyrandar operates sailing ships and flying vessels, as well as bringing rain to farmlands. House Medani uses the Mark of Detection to offer services of personal protection.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
families among the Khoravar by the time their dragonmarks appeared, and they remain pillars of the Khoravar’s diverse culture. The Khoravar ideal of building bridges supports the work of both houses. With
the Mark of Storm, House Lyrandar operates sailing ships and flying vessels, as well as bringing rain to farmlands. House Medani uses the Mark of Detection to offer services of personal protection.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
critical factor, of course; the best ones make the best music, and some bards are continually on the lookout for an improvement. Perhaps just as important, though, is the instrument’s own entertainment
something truly distinctive? Instruments d6 Instrument 1 A masterfully crafted halfling fiddle 2 A mithral horn made by elves 3 A zither made with drow spider silk 4 An orcish drum 5 A wooden bullywug croak box 6 A tinker’s harp of gnomish design
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Desecrated Sanctuary This windowless stone building was set aside for cult initiates. The building has lighting and plumbing (see the “Lighting and Plumbing” sidebar). 23a. Hall of Prayer Boars
splintered wood, the remains of shelves where cult initiates once stored personal belongings.
Bathroom. The small room to the south contains a working sink, toilet, and bathtub, all crafted from polished stone with rusty iron fixtures.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Abandoned Barracks Cult warriors slept and trained here. Stone doors throughout are fitted with locks, though all doors are unlocked at present. The building has both lighting and plumbing (see
, broken dishware, and rusty weapons lie scattered about. Bathroom. This chamber has three sinks, a toilet, and a bathtub, crafted from polished stone with rusty iron fixtures, all in working order.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
an upper ward noble.
2 You’ve crafted the identity of a prophet driven by holy visions. If you are a divine spellcaster, your actual faith may be entirely different from the one you profess
You’re a covert operative working for another nation, or for a powerful agency (a dragonmarked house, the City Watch, a criminal organization). Are you carrying out missions, or are you a sleeper agent building a deep cover?
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Abandoned Barracks Cult warriors slept and trained here. Stone doors throughout are fitted with locks, though all doors are unlocked at present. The building has both lighting and plumbing (see
, broken dishware, and rusty weapons lie scattered about. Bathroom. This chamber has three sinks, a toilet, and a bathtub, crafted from polished stone with rusty iron fixtures, all in working order.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
critical factor, of course; the best ones make the best music, and some bards are continually on the lookout for an improvement. Perhaps just as important, though, is the instrument’s own entertainment
something truly distinctive? Instruments d6 Instrument 1 A masterfully crafted halfling fiddle 2 A mithral horn made by elves 3 A zither made with drow spider silk 4 An orcish drum 5 A wooden bullywug croak box 6 A tinker’s harp of gnomish design
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
critical factor, of course; the best ones make the best music, and some bards are continually on the lookout for an improvement. Perhaps just as important, though, is the instrument’s own entertainment
something truly distinctive? Instruments d6 Instrument 1 A masterfully crafted halfling fiddle 2 A mithral horn made by elves 3 A zither made with drow spider silk 4 An orcish drum 5 A wooden bullywug croak box 6 A tinker’s harp of gnomish design
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Desecrated Sanctuary This windowless stone building was set aside for cult initiates. The building has lighting and plumbing (see the “Lighting and Plumbing” sidebar). 23a. Hall of Prayer Boars
splintered wood, the remains of shelves where cult initiates once stored personal belongings.
Bathroom. The small room to the south contains a working sink, toilet, and bathtub, all crafted from polished stone with rusty iron fixtures.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Desecrated Sanctuary This windowless stone building was set aside for cult initiates. The building has lighting and plumbing (see the “Lighting and Plumbing” sidebar). 23a. Hall of Prayer Boars
splintered wood, the remains of shelves where cult initiates once stored personal belongings.
Bathroom. The small room to the south contains a working sink, toilet, and bathtub, all crafted from polished stone with rusty iron fixtures.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to run. Beyond that, a well-crafted encounter usually has a straightforward objective as well as some connection to the overarching story of your campaign, building on the encounters that precede it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to run. Beyond that, a well-crafted encounter usually has a straightforward objective as well as some connection to the overarching story of your campaign, building on the encounters that precede it
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
an upper ward noble.
2 You’ve crafted the identity of a prophet driven by holy visions. If you are a divine spellcaster, your actual faith may be entirely different from the one you profess
You’re a covert operative working for another nation, or for a powerful agency (a dragonmarked house, the City Watch, a criminal organization). Are you carrying out missions, or are you a sleeper agent building a deep cover?
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
an upper ward noble.
2 You’ve crafted the identity of a prophet driven by holy visions. If you are a divine spellcaster, your actual faith may be entirely different from the one you profess
You’re a covert operative working for another nation, or for a powerful agency (a dragonmarked house, the City Watch, a criminal organization). Are you carrying out missions, or are you a sleeper agent building a deep cover?
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Abandoned Barracks Cult warriors slept and trained here. Stone doors throughout are fitted with locks, though all doors are unlocked at present. The building has both lighting and plumbing (see
, broken dishware, and rusty weapons lie scattered about. Bathroom. This chamber has three sinks, a toilet, and a bathtub, crafted from polished stone with rusty iron fixtures, all in working order.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to run. Beyond that, a well-crafted encounter usually has a straightforward objective as well as some connection to the overarching story of your campaign, building on the encounters that precede it
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
whether you have ties to one of the orc tribes or the integrated clans. The Clans blend the traditions of human and orc, building towns and working with steel. They still rely on skilled hunters, and
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
whether you have ties to one of the orc tribes or the integrated clans. The Clans blend the traditions of human and orc, building towns and working with steel. They still rely on skilled hunters, and
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and are experts in observation, stealth, innuendo, and combat
cold and rain, waiting for battle while hunger gnaws at their bellies? Many wish to reap the rewards of a good harvest, but few care to remove the stones and till the fields for planting.
“The Lords
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and are experts in observation, stealth, innuendo, and combat
cold and rain, waiting for battle while hunger gnaws at their bellies? Many wish to reap the rewards of a good harvest, but few care to remove the stones and till the fields for planting.
“The Lords
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
traditionally include a walled yard or garden. All the city’s water comes from rain, so every building has a cistern or wooden barrels to catch water running off the roof. Every public square is built around a
. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
traditionally include a walled yard or garden. All the city’s water comes from rain, so every building has a cistern or wooden barrels to catch water running off the roof. Every public square is built around a
. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
traditionally include a walled yard or garden. All the city’s water comes from rain, so every building has a cistern or wooden barrels to catch water running off the roof. Every public square is built around a
. Every building sports baskets and clay urns of colorful flowers or is draped in leafy, flowering vines. Minstrels in bright clothing adorned with feathers and shells perform on street corners
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Priory This long, windowless stone building contains several apartments formerly occupied by high-ranking priests of Malar, god of the hunt. Stone doors throughout are fitted with locks
, though they’re unlocked at present. The building has various amenities (see the “Lighting and Plumbing”sidebar). Heaped around the building are broken swords, dented helms, and torn metal armor
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
whether you have ties to one of the orc tribes or the integrated clans. The Clans blend the traditions of human and orc, building towns and working with steel. They still rely on skilled hunters, and
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and are experts in observation, stealth, innuendo, and combat
cold and rain, waiting for battle while hunger gnaws at their bellies? Many wish to reap the rewards of a good harvest, but few care to remove the stones and till the fields for planting.
“The Lords






