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Returning 35 results for 'building base diffusing cracks receive'.
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Monsters
Mythic Odysseys of Theros
fall unconscious. Instead, the damage creates cracks in its carapace, revealing its hearts. Tromokratis has four hearts: two on its chest, one on its back, and one at the base of its tail. A heart has an
:
The titanic monster’s carapace cracks, revealing a pulsing, red-purple heart buried amid heaps of blubber and muscle. Fissures run across the beast’s ancient shell, revealing three
Monsters
Fizban's Treasury of Dragons
Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz Dragon Adventures
The Topaz Dragon
to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the dragon’s clutches
Monsters
Fizban's Treasury of Dragons
ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz Dragon
, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1. Create a Home Base See the “Settlements” section earlier in this chapter for guidance on building this settlement. A small town or village at the edge of the wilderness serves as a fine home base
at province scale (1 hex = 1 mile) with the home base near the center. Fill in the area within a day’s travel — about 25 to 30 miles — of the home base. Pepper it with two to four dungeons or similar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1. Create a Home Base See the “Settlements” section earlier in this chapter for guidance on building this settlement. A small town or village at the edge of the wilderness serves as a fine home base
at province scale (1 hex = 1 mile) with the home base near the center. Fill in the area within a day’s travel — about 25 to 30 miles — of the home base. Pepper it with two to four dungeons or similar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1. Create a Home Base See the “Settlements” section earlier in this chapter for guidance on building this settlement. A small town or village at the edge of the wilderness serves as a fine home base
at province scale (1 hex = 1 mile) with the home base near the center. Fill in the area within a day’s travel — about 25 to 30 miles — of the home base. Pepper it with two to four dungeons or similar
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Undead Attack This encounter occurs at night. As the characters approach the junction of the Triboar Trail and the High Road, set the scene: An oddly shaped building sits at the juncture of the
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Undead Attack This encounter occurs at night. As the characters approach the junction of the Triboar Trail and the High Road, set the scene: An oddly shaped building sits at the juncture of the
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Undead Attack This encounter occurs at night. As the characters approach the junction of the Triboar Trail and the High Road, set the scene: An oddly shaped building sits at the juncture of the
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
All That Glitters Difficulty: Medium This gem-filled room can be placed in any dungeon, estate, or building with multiple rooms and might serve as both a trap and a place to obtain a reward. Dozens
of gems lie strewn upon the floor. Amid the treasure stands a marble statue with its hands clasped in front of it. A placard at the statue’s base reads, “Only one treasure may leave this room. Cross with another and find your tomb.”
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
small salary (as little as 1 sp per day) but also receive food and housing on a military base. Or you could receive 1 gp per day but rely on that money for room and board. With higher rank comes commensurately higher pay. As an officer, you can maintain a comfortable lifestyle.
Patron Benefits With a military force as your group’s patron, you gain the following benefits: Accommodations. You can always find a place to stay and meals on a base or fort connected to your
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
All That Glitters Difficulty: Medium This gem-filled room can be placed in any dungeon, estate, or building with multiple rooms and might serve as both a trap and a place to obtain a reward. Dozens
of gems lie strewn upon the floor. Amid the treasure stands a marble statue with its hands clasped in front of it. A placard at the statue’s base reads, “Only one treasure may leave this room. Cross with another and find your tomb.”
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
small salary (as little as 1 sp per day) but also receive food and housing on a military base. Or you could receive 1 gp per day but rely on that money for room and board. With higher rank comes commensurately higher pay. As an officer, you can maintain a comfortable lifestyle.
Patron Benefits With a military force as your group’s patron, you gain the following benefits: Accommodations. You can always find a place to stay and meals on a base or fort connected to your
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
All That Glitters Difficulty: Medium This gem-filled room can be placed in any dungeon, estate, or building with multiple rooms and might serve as both a trap and a place to obtain a reward. Dozens
of gems lie strewn upon the floor. Amid the treasure stands a marble statue with its hands clasped in front of it. A placard at the statue’s base reads, “Only one treasure may leave this room. Cross with another and find your tomb.”
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
small salary (as little as 1 sp per day) but also receive food and housing on a military base. Or you could receive 1 gp per day but rely on that money for room and board. With higher rank comes commensurately higher pay. As an officer, you can maintain a comfortable lifestyle.
Patron Benefits With a military force as your group’s patron, you gain the following benefits: Accommodations. You can always find a place to stay and meals on a base or fort connected to your
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urgent Summons Early in this part of the adventure, one or more characters receive messages from their factions, asking for help with other dangers in the area. This opportunity allows you to
introduce the players to one of the side treks described in chapter 6. The summons could be a verbal message entrusted to an NPC waiting in the characters’ base town. A messenger might brave the wilds to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urgent Summons Early in this part of the adventure, one or more characters receive messages from their factions, asking for help with other dangers in the area. This opportunity allows you to
introduce the players to one of the side treks described in chapter 6. The summons could be a verbal message entrusted to an NPC waiting in the characters’ base town. A messenger might brave the wilds to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urgent Summons Early in this part of the adventure, one or more characters receive messages from their factions, asking for help with other dangers in the area. This opportunity allows you to
introduce the players to one of the side treks described in chapter 6. The summons could be a verbal message entrusted to an NPC waiting in the characters’ base town. A messenger might brave the wilds to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
throw caution to the wind, the density of the undergrowth makes it tricky to move faster than 200 feet per minute. If the characters stop to search for treasure, each building takes 30 minutes to clear
. Whenever the party searches a ruined building, roll percentile dice and consult the Ruin Interior table to see what, if anything, the building contains. Ruin Interior d100 Ruin Contents 01–40
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Selling a Magic Item Selling a magic item is by no means an easy task. Con artists and thieves are always looking out for an easy score, and there’s no guarantee that a character will receive a good
not to sell, instead forfeiting the workweek of effort and trying again later. Use the Magic Item Base Prices and Magic Item Offer tables to determine the sale price. Magic Item Base Prices Rarity
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Selling a Magic Item Selling a magic item is by no means an easy task. Con artists and thieves are always looking out for an easy score, and there’s no guarantee that a character will receive a good
not to sell, instead forfeiting the workweek of effort and trying again later. Use the Magic Item Base Prices and Magic Item Offer tables to determine the sale price. Magic Item Base Prices Rarity
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
throw caution to the wind, the density of the undergrowth makes it tricky to move faster than 200 feet per minute. If the characters stop to search for treasure, each building takes 30 minutes to clear
. Whenever the party searches a ruined building, roll percentile dice and consult the Ruin Interior table to see what, if anything, the building contains. Ruin Interior d100 Ruin Contents 01–40
Monsters
Fizban's Treasury of Dragons
beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz
from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
connected to a crumbling ice balcony 75 feet above the tower’s base. This ancient tower seems to be crumbling. The windows have been sealed shut with ice, and cracks have formed in the walls and roofcap
18. Crumbling Tower This tower is almost 100 feet high, but it is in shoddy repair. There are two entrances: a door at the base of the tower that cannot be opened (see below), and a working door
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Selling a Magic Item Selling a magic item is by no means an easy task. Con artists and thieves are always looking out for an easy score, and there’s no guarantee that a character will receive a good
not to sell, instead forfeiting the workweek of effort and trying again later. Use the Magic Item Base Prices and Magic Item Offer tables to determine the sale price. Magic Item Base Prices Rarity
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
18. Crumbling Tower This ancient tower seems to be crumbling. The windows have been sealed shut with ice, and cracks have formed in the walls and rooftop. A balcony of sculpted ice hugs one side of
the tower, 75 feet above the tower base.
This tower is almost 100 feet high, but it is in shoddy repair. There are two entrances: a door at the base of the tower that cannot be opened (see below
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
connected to a crumbling ice balcony 75 feet above the tower’s base. This ancient tower seems to be crumbling. The windows have been sealed shut with ice, and cracks have formed in the walls and roofcap
18. Crumbling Tower This tower is almost 100 feet high, but it is in shoddy repair. There are two entrances: a door at the base of the tower that cannot be opened (see below), and a working door
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
throw caution to the wind, the density of the undergrowth makes it tricky to move faster than 200 feet per minute. If the characters stop to search for treasure, each building takes 30 minutes to clear
. Whenever the party searches a ruined building, roll percentile dice and consult the Ruin Interior table to see what, if anything, the building contains. Ruin Interior d100 Ruin Contents 01–40
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
18. Crumbling Tower This ancient tower seems to be crumbling. The windows have been sealed shut with ice, and cracks have formed in the walls and rooftop. A balcony of sculpted ice hugs one side of
the tower, 75 feet above the tower base.
This tower is almost 100 feet high, but it is in shoddy repair. There are two entrances: a door at the base of the tower that cannot be opened (see below
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
connected to a crumbling ice balcony 75 feet above the tower’s base. This ancient tower seems to be crumbling. The windows have been sealed shut with ice, and cracks have formed in the walls and roofcap
18. Crumbling Tower This tower is almost 100 feet high, but it is in shoddy repair. There are two entrances: a door at the base of the tower that cannot be opened (see below), and a working door
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
18. Crumbling Tower This ancient tower seems to be crumbling. The windows have been sealed shut with ice, and cracks have formed in the walls and rooftop. A balcony of sculpted ice hugs one side of
the tower, 75 feet above the tower base.
This tower is almost 100 feet high, but it is in shoddy repair. There are two entrances: a door at the base of the tower that cannot be opened (see below
Monsters
Fizban's Treasury of Dragons
the sight of the vast beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures
injured and stranded far from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
corner of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.






