Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'building because defend construct reason'.
Other Suggestions:
buildings because defend construct reasons
binding because defend construct reasons
building because defend construct reasons
buildings because defend construct region
binding because defend construct region
Monsters
Curse of Strahd
, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use
attacks with its flailing and stomping roots. It can also use its roots to fling large rocks.
Hut Interior. The hut is a 15-foot-square, ramshackle wooden building with a gently sloping thatch roof. Its
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
watch a frog croaking on a lily pad, or to stand in a crowded human marketplace.
Tortles like to learn new skills. They craft their own tools and weapons, and they are good at building structures and
put to use when building forts to contain their offspring.
Although they spend a considerable portion of their lives in isolation, tortles are social creatures that like to form meaningful
Giff
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
brighter the flash, and the thicker the smoke it produces, the more giff love a weapon. Their skill with gunpowder is another reason for their popularity as mercenaries. Giff revel in the challenge of
building a bomb big enough to level a fortification. They gladly accept payment in kegs of gunpowder in preference to gold, gems, or other currency.
No Honor in Magic. Some giff become wizards
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
Species
Mordenkainen Presents: Monsters of the Multiverse
dangerous those dragons can be and help others defend against draconic destruction.
Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports
, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
creatures from the encounter tables for two kinds of giants in chapter 3 have damaged the observatory in their struggle for control of the site, and its energy is building toward an overload. To stop
. Creatures from the Frost Giant Encounters and Elemental Air Encounters tables (see chapter 3) defend the observatory. History Lesson A rock gnome mage has pieced together accounts from ancient sites
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
creatures from the encounter tables for two kinds of giants in chapter 3 have damaged the observatory in their struggle for control of the site, and its energy is building toward an overload. To stop
. Creatures from the Frost Giant Encounters and Elemental Air Encounters tables (see chapter 3) defend the observatory. History Lesson A rock gnome mage has pieced together accounts from ancient sites
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Construct Forge Level 17 Bastion Facility Prerequisite: Ability to use Artisan’s Tools as a Spellcasting Focus
Space: Vast
Hirelings: 2
Order: Recruit
A Construct Forge is used to create
Constructs. Recruit: Construct. When you issue the Recruit order to this facility, you commission the facility’s hirelings to craft a Construct from the Forge Constructs table. The construction takes the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Construct Forge Level 17 Bastion Facility Prerequisite: Ability to use Artisan’s Tools as a Spellcasting Focus
Space: Vast
Hirelings: 2
Order: Recruit
A Construct Forge is used to create
Constructs. Recruit: Construct. When you issue the Recruit order to this facility, you commission the facility’s hirelings to craft a Construct from the Forge Constructs table. The construction takes the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
creatures from the encounter tables for two kinds of giants in chapter 3 have damaged the observatory in their struggle for control of the site, and its energy is building toward an overload. To stop
. Creatures from the Frost Giant Encounters and Elemental Air Encounters tables (see chapter 3) defend the observatory. History Lesson A rock gnome mage has pieced together accounts from ancient sites
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Construct Forge Level 17 Bastion Facility Prerequisite: Ability to use Artisan’s Tools as a Spellcasting Focus
Space: Vast
Hirelings: 2
Order: Recruit
A Construct Forge is used to create
Constructs. Recruit: Construct. When you issue the Recruit order to this facility, you commission the facility’s hirelings to craft a Construct from the Forge Constructs table. The construction takes the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Fortress Services The fortress offers the following services: Defense. In times of crisis, the castellan can muster up to thirty-six trained soldiers from the fortress to defend the keep. The
fortress also provides refuge during incursions. Seat of Government. During the day, the castellan and his two assistants conduct business in the main building, where they hold audience with citizens and visitors of the keep.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Fortress Services The fortress offers the following services: Defense. In times of crisis, the castellan can muster up to thirty-six trained soldiers from the fortress to defend the keep. The
fortress also provides refuge during incursions. Seat of Government. During the day, the castellan and his two assistants conduct business in the main building, where they hold audience with citizens and visitors of the keep.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Fortress Services The fortress offers the following services: Defense. In times of crisis, the castellan can muster up to thirty-six trained soldiers from the fortress to defend the keep. The
fortress also provides refuge during incursions. Seat of Government. During the day, the castellan and his two assistants conduct business in the main building, where they hold audience with citizens and visitors of the keep.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their dead to be interred within this nexus of giants’ magic. Many giants hold strong beliefs and taboos about the grotto. Some might put aside a deadly enmity with their rivals to defend it against
intruders. Others might refuse to enter for any reason other than during funerary rites to inter a family member’s remains. Remains laid to rest within the grotto remain peaceful, and the power of the cave is anathema to Undead.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their dead to be interred within this nexus of giants’ magic. Many giants hold strong beliefs and taboos about the grotto. Some might put aside a deadly enmity with their rivals to defend it against
intruders. Others might refuse to enter for any reason other than during funerary rites to inter a family member’s remains. Remains laid to rest within the grotto remain peaceful, and the power of the cave is anathema to Undead.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Lyre of Building Wondrous item, rare (requires attunement by a bard) While holding this lyre, you can cast mending as an action. You can also play the lyre as a reaction when an object or a structure
as an action to cast fabricate, move earth, passwall, or summon construct (appears in this book), and that spell can’t be cast from it again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Lyre of Building Wondrous item, rare (requires attunement by a bard) While holding this lyre, you can cast mending as an action. You can also play the lyre as a reaction when an object or a structure
as an action to cast fabricate, move earth, passwall, or summon construct (appears in this book), and that spell can’t be cast from it again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their dead to be interred within this nexus of giants’ magic. Many giants hold strong beliefs and taboos about the grotto. Some might put aside a deadly enmity with their rivals to defend it against
intruders. Others might refuse to enter for any reason other than during funerary rites to inter a family member’s remains. Remains laid to rest within the grotto remain peaceful, and the power of the cave is anathema to Undead.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
attach to other creatures and drain life from them. Stirges are most active at night and hide in shadowy places during the day. If disturbed, they take flight and defend themselves. Roll on or choose a
result from the Stirge Roosts table to inspire where stirges might lurk. Stirge Roosts 1d4 Between Hunts, the Stirge Lurks In... 1 The attic or furniture of a ruined building. 2 A cave or narrow crevice. 3 A hollow tree or thicket. 4 The remains of a gigantic, dead creature.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. He is lonely and dreams of building a community of spellcasters who support each other. Unfortunately, his ego makes that dream all but impossible. Although Mordenkainen can be brash and off-putting
, he eschews cruelty and sees no reason to cause pointless suffering. The wizard doesn’t like to admit it, but he would put his own safety at risk to quell the pain of innocents.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. He is lonely and dreams of building a community of spellcasters who support each other. Unfortunately, his ego makes that dream all but impossible. Although Mordenkainen can be brash and off-putting
, he eschews cruelty and sees no reason to cause pointless suffering. The wizard doesn’t like to admit it, but he would put his own safety at risk to quell the pain of innocents.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. He is lonely and dreams of building a community of spellcasters who support each other. Unfortunately, his ego makes that dream all but impossible. Although Mordenkainen can be brash and off-putting
, he eschews cruelty and sees no reason to cause pointless suffering. The wizard doesn’t like to admit it, but he would put his own safety at risk to quell the pain of innocents.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Lyre of Building Wondrous item, rare (requires attunement by a bard) While holding this lyre, you can cast mending as an action. You can also play the lyre as a reaction when an object or a structure
as an action to cast fabricate, move earth, passwall, or summon construct (appears in this book), and that spell can’t be cast from it again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
attach to other creatures and drain life from them. Stirges are most active at night and hide in shadowy places during the day. If disturbed, they take flight and defend themselves. Roll on or choose a
result from the Stirge Roosts table to inspire where stirges might lurk. Stirge Roosts 1d4 Between Hunts, the Stirge Lurks In... 1 The attic or furniture of a ruined building. 2 A cave or narrow crevice. 3 A hollow tree or thicket. 4 The remains of a gigantic, dead creature.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
attach to other creatures and drain life from them. Stirges are most active at night and hide in shadowy places during the day. If disturbed, they take flight and defend themselves. Roll on or choose a
result from the Stirge Roosts table to inspire where stirges might lurk. Stirge Roosts 1d4 Between Hunts, the Stirge Lurks In... 1 The attic or furniture of a ruined building. 2 A cave or narrow crevice. 3 A hollow tree or thicket. 4 The remains of a gigantic, dead creature.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opposite to the thessalhydra’s zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Animated Broom Animated brooms keep their surroundings tidy and defend them when necessary. Launching into the air, these brooms dart about, attacking foes from unexpected angles. Other flying
objects, like animated tools or staffs, might also use this stat block. Animated Broom Small Construct, Unaligned
AC 15 Initiative +5 (15)
HP 14 (4d6)
Speed 5 ft., Fly 50 ft. (hover)
Ability
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Animated Broom Animated brooms keep their surroundings tidy and defend them when necessary. Launching into the air, these brooms dart about, attacking foes from unexpected angles. Other flying
objects, like animated tools or staffs, might also use this stat block. Animated Broom Small Construct, Unaligned
AC 15 Initiative +5 (15)
HP 14 (4d6)
Speed 5 ft., Fly 50 ft. (hover)
Ability
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Animated Broom Animated brooms keep their surroundings tidy and defend them when necessary. Launching into the air, these brooms dart about, attacking foes from unexpected angles. Other flying
objects, like animated tools or staffs, might also use this stat block. Animated Broom Small Construct, Unaligned
AC 15 Initiative +5 (15)
HP 14 (4d6)
Speed 5 ft., Fly 50 ft. (hover)
Ability
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opposite to the thessalhydra’s zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opposite to the thessalhydra’s zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
thessalhydra and another creation of Moghadam’s known as the thessalheart construct. Thessalhydra When the characters first enter the temple, roll a d4. On a 1–2, the temple’s guardian thessalhydra is






