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Returning 35 results for 'building before deeds cure red'.
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Monsters
Acquisitions Incorporated
): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit
feature of the village of Red Larch since before there was a Red Larch.
Prophetess spent long years haunted by the fate of her daughter, Auspicia. She never fully believed Omin's stories about the
Monsters
Journeys through the Radiant Citadel
: detect evil and good
2/day each: cure wounds (as a 6th-level spell), lesser restoration
1/day each: commune (as an action), dispel evil and goodA pari is an angelic harbinger gifted with foresight
. A visit from a pari is often a prophetic warning or portent of an event yet to come. Pari have pastel blue skin, wear robes and armor, and have two sets of wings with vivid red feathers sprouting from their back.Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Storm King's Thunder
damage and be knocked prone. Klauth can then fly up to half his flying speed.The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its
;s dread overlord, the red wyrm Klauth. Scattered here and there are the crushed or charred bones of powerful adventurers and entire orc hordes that dared to enter the valley.
“Old Snarl,&rdquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"poison"} poison damage.
Spellcasting. The grung casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):
At will: druidcraft
3/day each: cure wounds, spike
takes on the shape of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and
Monsters
Infernal Machine Rebuild
living, commanding individuals to perform evil deeds of the undead's choosing or be destroyed. If its commands are not obeyed, an eye of fear and flame throws back its hood to reveal its skull—set
with gems of red and black in each eye socket—then attacks.
Spectral Visage. An eye of fear and flame resembles a hooded, skeletal humanoid figure. The interior of its hood cannot be seen except as an
Monsters
Vecna: Eve of Ruin
are to spread kindness, reward virtue, and promote a culture of compassion throughout the multiverse. She is good at building alliances and quick to intervene when she senses a threat to the forces of
Alustriel and her deeds better known than in the Silver Marches and its capital, Silverymoon. Alustriel ruled Silverymoon for centuries, once disguised as a wizard named Elué Dualen and then later
Monsters
The Book of Many Things
this action again.
Spellcasting. The living portent casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:
2/day: Cure Wounds
1/day each
Whisperer. A purple star whose guidance and minions seem to help for a time but whose influence inevitably leads to disaster.
Hadar, the Dark Hunger. A cinder-red dying star that siphons life from its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
, providing protection or advice.A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron mother to use the following
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
Underdark armies arrayed against the followers of Lolth.
A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron
Species
One Grung Above
, and blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders.
Red grungs are the tribe&rsquo
caste for life. On rare occasions, an individual that distinguishes itself with great deeds can earn an invitation to join a higher caste. Through a combination of herbal tonics and ritual magic, an
Species
Fizban's Treasury of Dragons
Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green, red, and white dragons gleam in those dragonborn’s scaled skin
, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Species
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds
Species
Mordenkainen Presents: Monsters of the Multiverse
range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers or glowing red
, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a
Species
Mordenkainen Presents: Monsters of the Multiverse
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
has taken on a young red shadow dragon as a protégé.
2
Two ancient dragon lovers—one ancient deep dragon;deep and one ancient white dragon;white—see each other only
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
success, they notice one farmhouse doesn’t have a red X painted on it. This building is the farmhouse where Kianna resided, and it also serves as the pact’s communal meeting house.
fences, but there are no signs of people. Nearly all the houses have been sloppily painted with a large and muddy red X. The interiors of these farmhouses are utilitarian, featuring only a few rooms for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Red Widow Theater The Red Widow is a cabaret known for lively music, provocative dancing, and shady dealings. A gigantic statue of a spider, painted in garish crimson with a black hourglass shape on
its abdomen, adorns the front roof of the building, inviting customers into its decadent web. At this shrine to decadent pleasures, attendees celebrate beauty and life in defiance of the crushing
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Random Encounters Use the Fourth-Year Encounters table for random encounters on campus during the adventure. Fourth-Year Encounters d10 Encounter 1–4 2 bulettes 5–6 1 red slaad and 1 vrock that
escaped from their classroom bonds 7–8 1 cloaker that has been hiding in the rafters of an abandoned classroom building 9–10 1 treant that is angry the campus abuts a natural forest and is initially hostile
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons in Play This chapter is intended for the Dungeon Master. The ideas and tables herein can help inspire you as you prepare to use dragons in your D&D game, whether you’re building a single
divided into five main sections: “Roleplaying Dragons” presents tips and tricks for building a dragon character as complex and distinctive as any other villain, ally, or mysterious figure in your
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Armies or to stop the threat of the Dragon Queen herself. Rather, their deeds will oppose the Red Dragon Army’s forces seeking to conquer the Kalaman region.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Githyanki Dracomancer One of Gith’s last deeds was to forge an alliance between the githyanki and the dragon god Tiamat. Ever since, the Dragon Queen’s red dragon consort, Ephelomon, and his kind
have been allies of the githyanki. Githyanki dracomancers uphold this pact and cultivate magic talents that complement the might of red dragons. Githyanki Dracomancer Medium Aberration (Gith), Lawful
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
god’s most exalted lore.
Aestraste’s Reward. So impressed was she with the deeds of her champion Aestraste that Pharika offered to fill her kylix with any draught for Aestraste to imbibe. The
festival in hopes of receiving a miraculous cure, and the truly devout imbibe near-lethal doses of poison, trusting Pharika to oversee their recovery. In some tales, a cobra with rainbow scales appears
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
personal trophy. Like a proud hunter, a red dragon relishes telling the tale of acquiring each individual relic or coin, glorifying the dragon’s own deeds. Red Dragon Art Objects d12 Object
Red Dragon Treasures Red dragons love gold above all other precious metals and are entranced by its gleam, its luster, and the sound of its chime. They amass gold coins and objects to form the bulk
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
enclave and wipe out the deep gnomes. A 20-foot-high stone building stands in the northeast corner of the warehouse. Inside this unlocked building, Ghuldur Flagonfist and Krimgol Muzgardt (a pair of male
): detect thoughts, hold person
3rd level (2 slots): sending
Treasure. The storage building contains 1d10 × 10 pounds of food, 1d10 × 5 gallons of water, thirty zurkhwood casks of Darklake Stout ale worth
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. They attack if harmed or provoked. The bodies are those of travelers who disappeared near Red Larch. Each has the symbol of the earth cult cut deeply enough in the forehead to mark the skull. To pass a
test commanded by the earth cultist Larrakh (see area T9), Believers waylaid and killed the travelers in separate incidents over the last month. The Believers are rarely murderers, but Larrakh is maneuvering them into darker and darker deeds.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Mission to Red Larch At whatever point in the search process you deem appropriate, the characters narrow down the search for the ritual site to a final location: the settlement of Red Larch on the
from Red Larch in seven days, and the town of Phandalin is six days away on foot. Red Larch is also the hometown of Omin Dran and the location of the Dran family business — the Dran & Courtier inn and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
carved wooden scimitar emblazoned with the inn’s name in red paint on both sides. An inn yard with stables and outbuildings lies behind the building. The Swinging Sword is welcoming and luxurious by the
and legs, she looks like an adventurer. She has idle dreams of traveling the North and slaying dragons, but she is far more interested in building a mercantile empire and outgrowing Red Larch someday
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Deal Breakers Regardless of how they otherwise conduct themselves, the characters will see their mission end in failure, or at least be seriously compromised, if they perform any of these deeds. Free
, the lizardfolk and their allies remain suspicious of the characters. Building an alliance becomes much more difficult. Kill Queen Othokent. No amount of recompense can atone for their actions if the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
attend the first gathering—both so the council can thank them for their great deeds and to advise the council about the Cult of the Dragon. Four meetings of the council occur at critical points
turn over one of the dragon masks, in chapter 15, and an attempt to undercut the power of the exile Red Wizards in chapter 16. At the fourth session of the Council of Waterdeep, the adventurers learn
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
attend the first gathering—both so the council can thank them for their great deeds and to advise the council about the Cult of the Dragon. Four meetings of the council occur at critical points
turn over one of the dragon masks, in chapter 15, and an attempt to undercut the power of the exile Red Wizards in chapter 16. At the fourth session of the Council of Waterdeep, the adventurers learn
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Only a special escape route—a secret passage known only to a palace’s most trusted servants, for example—should come as a surprise to the cultists and Red Wizards. Frontal Assault Because clever ruses
. When they finally face off against the adventurers, the attackers fight to kill. If the characters try to stay inside and under cover, the dragons attack whatever building they hide in, setting it
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
before will be known. Only a special escape route — a secret passage known only to a palace’s most trusted servants, for example — should come as a surprise to the cultists and Red Wizards. Frontal
if they are indoors. When they finally face off against the adventurers, the attackers fight to kill. If the characters try to stay inside and under cover, the dragons attack whatever building they
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
before audiences unaware of her identity. Red Masks Guildhouse The Red Masks are a group of violent youngsters fighting for influence on the Rock. They frequently come into conflict with members of the
Juggler’s Folk. Fronted by a modest tavern, the Red Masks Guildhouse is located within a series of linked cellars beneath the streets. The tavern has no sign that bears its name, though a placard
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
he’s building them. The answer lies with his strange companion. Until recently, this flumph surreptitiously fed on the mental energy of Arcturia’s mind flayer assistant. The illithid’s sudden death
flumph’s home — the Underdark — out of building blocks. The flumph knows that its longing to return home is affecting the hobgoblin’s behavior, but it relies on Doomcrown for protection. If the two
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a story as a group, so let the other players contribute through the words and deeds of their characters. Encourage players to engage by asking them what their characters are doing. It’s Not a
game and keep track of your campaign. These sheets are also available for download in appendix C.
Encounter-Building Assistance. The rules for estimating the difficulty of combat encounters have






