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Returning 35 results for 'building before device chores reborn'.
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Species
Van Richten’s Guide to Ravenloft
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen’s Tome of Foes
Everything dies eventually. Why bother building anything that is supposedly meant to last?
2
Nothing matters to you, and you allow others to guide your actions.
3
Your needs come first. In
greatest day of your life.
2
You approach everything with enthusiasm, even the most mundane chores.
3
You love music and song. You supply a tune yourself if no one else can.
4
You can
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn in the Domains of Dread When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains of Dread (detailed in chapter 3): Har’Akir
of an amoral scientist. They consider you their finest creation or have a task for you to fulfill. Mordent. You emerged from the mysterious device known as the Apparatus, your body a lifeless shell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
allows him to command the scaladar. He has put the constructs to work building a device he calls the Simulacrux. This device will, in theory, create a simulacrum of any scaladar that passes through
Backgrounds
Guildmasters’ Guide to Ravnica
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
sparkles.
If you use an arcane focus, it probably takes the form of an intricate device that could include metal gauntlets, glass canisters, copper tubing, and leather straps attaching it to your body
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Knobberknocker (chaotic good rock gnome acolyte of Lathander), who begrudgingly helps with services and chores. The two argue incessantly. Copper walks around in a fuzzy suit and hood that he made himself
in the wilderness (see “Black Cabin”). He says that if the characters find themselves nearby, he would appreciate it if they looked in on Macreadus, who’s trying to build a device that could end the Frostmaiden’s eternal winter and return summer to Icewind Dale.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Who Is Tatyana? When building your version of Tatyana, use the Tatyana’s Incarnation table to determine the character’s basic description. Once you’re satisfied, consult the following “Connection to
Indirovich of the village of Barovia
2 Ez d’Avenir,* vampire slayer and protégé of Rudolph van Richten
3 Vasilka, a flesh golem or reborn (see chapter 1) who lives in the abbey near the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Location Overview The wizard Thalivar built a tower at the heart of Leilon as a laboratory to study the monsters of the cosmos. Using a device called a planar beacon, Thalivar lured his prey into the
tower has been haunted by the ghosts of those who died within. Led by the wizard Gallio Elibro, forces from Neverwinter have recently rebuilt the tower for use as a garrison building. Gallio has repaired
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
building bristles with steaming pipes and whirring devices, and it is currently under siege.
Amid clanging metal contraptions, goblins try to breach the structure, impeded by gadgets that spin, snap
character. Clockwork Chaos d6 Device Effect 1–2 No devices threaten the character. 3 A contraption that looks like a big set of teeth tries to bite the character (+3 to hit, 1d6 bludgeoning damage on
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
at any occupied Tower of High Sorcery and for one night at the home of an organization member. Building a Mage of High Sorcery Character Mages of High Sorcery are typically sorcerers, warlocks, or
Trinkets d6 Trinket 1 An unopened letter from your first teacher 2 A broken wand made of black, red, or white wood 3 A scroll bearing an incomprehensible formula 4 A purposeless device covered in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
holed up in the Black Cabin, where he spent all his time assembling a weather-controlling magical device called the Summer Star, using knowledge he gleaned from a book about Netherese artifacts
. Macreadus’s device was similar in design to a mythallar (see appendix D), but much smaller. Unfortunately for him, it had a serious design flaw. When Macreadus tried to use it three days ago, it malfunctioned
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
food. A few villagers have cows and mules, but there are no horses in Krezk. The village has no inns or taverns. Characters who are willing to chop wood, milk cows, or perform other chores can spend the
and coops so that they don’t freeze. Burgomaster’s Cottage. The building closest to the outer gate is the burgomaster’s cottage—the largest building in town but still a modest dwelling. Dmitri Krezkov
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
investigate the fallen manor and the dungeons beneath it. Once a small but elegant estate, the ruined building sits upon a hill overlooking Phandalin. Years of neglect had already done considerable
impossible to understand her. Oddly, that something is a complex clockwork device, which Gildha stuck in her mouth to keep out of enemy hands during the attack. If the device is removed, the characters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
deliver unrefined ore to the foundry.
Map 5.2 includes an inset map that shows the foundry’s interior, which is one large, open space. The building has no ceiling, allowing heat and smoke to escape
tinker’s tools. L8: Motherlode Tavern Hanging above the entrance of this grimy stone building is a painted wooden sign that depicts gemstones pouring from a flagon. A minor magical effect causes the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
load, aim, and fire the boilerdrak at the Wharfinger’s Office—the structure at the north of the map. The building rapidly catches fire. Characters who succeed on a DC 12 Wisdom (Perception) check or
who come within 5 feet of the boilerdrak recognize it isn’t a dragon, but a mechanical device. After the baaz draconians are defeated, proceed with the “Fewmaster Gholcag” encounter. Vogler
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
19. Obo’laka’s Shrine A pair of needlelike columns mark the entrance to a walled ruin. In the courtyard beyond, banyan roots envelop a squat building. The stone doors that seal the entrance are
characters enter this room via the pool, read: A full moon is carved on the ceiling here, directly above the pool. The walls are decorated with reliefs of the Omuan people carrying out daily chores
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
forever. d4 Winter Flaw 1 Everything dies eventually. Why bother building anything that is supposedly meant to last? 2 Nothing matters to you, and you allow others to guide your actions. 3 Your
life. 2 You approach everything with enthusiasm, even the most mundane chores. 3 You love music and song. You supply a tune yourself if no one else can. 4 You can’t stay still. d4 Spring Flaw 1
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, and other mundane chores. The moment the characters make it clear that they are here to rescue Maccath, the kobolds make a dash for area 12. They alert the ice trolls unless they are stopped
year ago. After negotiation with Arauthator, they took the device away. (The characters recognize Cult of the Dragon regalia in Maccath’s description of the humans.) In addition to this, Maccath can
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
other mundane chores. The moment the characters make it clear that they are here to rescue Maccath, the kobolds make a dash for area 12. They alert the ice trolls unless they are stopped. Maccath’s
. After negotiation with Arauthator, they took the device away. (The characters recognize Cult of the Dragon regalia in Maccath’s description of the humans.) In addition to this, Maccath can tell the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
double door to the keep, with its unwelcoming row of arrow slits and barred windows on the upper floor. To the east of the double door is a small, single-story building with a slanted, snow-covered
castle over a month ago and now does menial chores for the cultists. Alassar knows the layout of the castle (levels 1 and 2), and he can be coerced or bribed into helping the characters. He can move about
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is presently rampaging around inside the building. Without its head, the golem has the following changes to its statistics: The golem has 150 hit points (its hit point maximum). It has a challenge
itself.
Adamantine shields cover the observatory’s windows. A large chunk of stone from another building has crashed through the roof and embedded itself in the floor like a jagged stone knife. This
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
building has sleeping quarters for rent on the upper floor, usually sufficient to accommodate the slow stream of travelers making their way through Saltmarsh on the way to somewhere else. Those who seek an
noble family, this building was purchased by the crown and serves as the dwarven mining company’s headquarters in Saltmarsh. Manistrad Copperlocks stays here when she must do business in town
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
carved wooden scimitar emblazoned with the inn’s name in red paint on both sides. An inn yard with stables and outbuildings lies behind the building. The Swinging Sword is welcoming and luxurious by the
and legs, she looks like an adventurer. She has idle dreams of traveling the North and slaying dragons, but she is far more interested in building a mercantile empire and outgrowing Red Larch someday
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
roundabout. North of the statue is a stone building with an open front, above which hangs a sign that reads “Earth Mother’s Bounty.” Visitors can buy seeds and cornucopias here. Tasked by the abbot with
its boughs and screaming with delight. G7. Harvesthome Abbey The largest and most elaborate building in Goldenfields is the abbey, Harvesthome, a centuries-old stone edifice whose outer walls have
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
extradimensional magic created by worshipers of Gond (god of craft). An intricate clockwork device is suspended in a two-foot-diameter, faintly glowing crystal orb embedded in the ceiling over the bar. The Avowed
call this device a geometric amplifier. It is the source of the magic required to maintain the integrity of the enlarged space. The bar seats up to twenty customers, and patrons can also be seated
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
House of Thalivar Locations The following locations are keyed to the map of the House of Thalivar. H1. Tower Exterior The tower rests on a rocky plateau. A grand portico once abutted the building to
in the sidebar below. THALIVAR’S JOURNAL
This journal belonged to the wizard Thalivar and details the studies he conducted inside the tower using a device called the Planar Beacon. The light of this
Magic Items
Infernal Machine Rebuild
This strange device was once thought to have been built by gods long forgotten and to have survived the eons since their passing, for it is incredibly ancient and crafted by means unlike anything
Lum. By experimenting with its many controls, he was able to achieve astounding and destructive magical effects in the building of his empire, and so the artifact came to be known as the Infernal
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
above the ground. The main building has a circular mazelike symbol carved into its crumbling facade.
Every few minutes, bird folk either land at the monastery or launch themselves from its balconies and
, they’ll be welcome in Kir Sabal as long as they don’t harm anyone, disrupt traditions, steal, or lie. Even as guests, they’re expected to spend a few hours a day helping with chores (sweeping floors
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
bolted to the wall across from some sort of large glass device hints at the horrid rites that must once have taken place here.
The wall murals can be deciphered with a successful DC 12 Wisdom
medusa’s shackles were once set here, but were removed and used in the clockwork kraken’s engine at area O5.) Monitor. The window-like device hangs against the wall where the medusa’s shackles were once
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and containers, some of which have been destroyed or pried open, spilling their contents on the floor. Inside are building materials, fertilizers, and other foundational supplies intended for the
here. They are hostile toward all entrants. S34: Viewers An oblong device is mounted to a flexible tube near this scenic overlook. It features two eyeholes fitted with lenses, a forehead rest, and a pair
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fastened on the north wall inside area 2, on the east side of the gate. Under normal circumstances, it takes 3 rounds to raise or lower the gate, but an emergency device allows the raised gate to be
gate, but an emergency device can drop the raised gate in a split second (not audible in any of the occupied areas on this level). The gate (AC 18, 50 hit points, damage threshold 14) can be forced
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
closed monastery doors. The plain doors are made of heavy timber with iron studs. A dusty footpath circles the building.
If the characters scout around the other sides of the building, add the
building.
Nobody inside the monastery pays much attention to people skulking around outside, although characters who make a commotion might attract the attention of cultists whose windows look out in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1 A criminal enterprise 2 Monsters or a unique monster 3 A planar threat 4 A past adversary reawakened, reborn, or resurgent 5 A splinter faction 6 A savage tribe 7 A secret society 8 A traitorous
gods. A discovery is a doomsday device or a portal to eldritch dimensions where world-shattering cosmic horrors dwell.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the street. The device is a mobile piece of art crafted at Whitkeep Hostel and titled “The Patriars.”
10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar
a cylindrical stone building, its open doorway revealing stairs leading down into the forest floor. Atop the building, a smaller statue of Balduran stared back the way he had come. Prevented from
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
are coming.” 9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down the street. The device is a mobile piece of art crafted at Whitkeep Hostel and
. In a wood just a few miles west of the city, he came upon a cylindrical stone building, its open doorway revealing stairs leading down into the forest floor. Atop the building, a smaller statue of






