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Returning 35 results for 'building before devourer confidence region'.
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Monsters
Eberron: Rising from the Last War
start of its turn.
Tentacle Whip. Dyrrn makes one attack with its Tentacle Whip.
Spawn Aberration (Costs 2 Actions). Dyrrn regurgitates an intellect devourer in an unoccupied space within 5 feet of
it. The intellect devourer is under Dyrrn’s control and acts immediately after Dyrrn in the initiative order.
Mind Blast (Costs 3 Actions). Dyrrn magically emits psychic energy in a 60-foot
Monsters
Fizban's Treasury of Dragons
from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter
initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon can’t regain hit points.
Regional Effects
The region surrounding a legendary topaz dragon
Monsters
Fizban's Treasury of Dragons
injured and stranded far from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching
infuses the lair until initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon can’t regain hit points.
Regional Effects
The region
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
", "rollType":"damage", "rollAction":"Toxic Spores", "rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Regional Effects
The region surrounding a legendary deep dragon
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
repair fishing equipment. At night, Leilon’s town council gathers within the building to discuss the construction of the town and active threats in the region. The current town council has the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
befall her new home. Her many useful inventions impressed the people of Etizalan, and she eventually became a local leader. Personality Trait. “I like building things. Seeing a complete work after hours
project, I hold the necklace to give me confidence.” Flaw. “The world disappears when I’m focused. I often don’t notice people talking to me at such times.” Ameyali’s Request Ameyali can use her magic
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Lionshield Coster Hanging above the front door of this modest trading post is a sign shaped like a wooden shield with a blue lion painted on it.
This building is owned by the Lionshields, a
merchant company based in the city of Yartar, over a hundred miles to the east. They ship finished goods to Phandalin and other small settlements throughout the region, but this outpost has been hard hit by
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonborn Tens of thousands of years ago the dragons of Argonnessen established a garrison of dragonborn in what is now Q’barra. These warriors were assigned to protect the region against the
influence of the Lords of Dust. Over time they drifted away from their duties, building an empire in western Khorvaire and clashing with the Dhakaani goblinoids. This came crashing down when one of the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Fishery The fishery building serves as the town hall. During the day the warehouse hosts several fishing-folk selling their daily catches at stalls and merchants who sell and repair fishing equipment
. At night Leilon’s town council gathers within to discuss the business of the town and active threats in the region. The councilors include: Grizzelda Copperwraught. Lord Neverember tasked this gruff
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
character with low Wisdom might be absent-minded, foolhardy, or oblivious. A character with high Charisma exudes confidence, which is usually mixed with a graceful or intimidating presence. A character
with a low Charisma might come across as abrasive, inarticulate, or timid. BUILDING BRUENOR, STEP 4
Bob fills in some of Bruenor’s basic details: his name, his sex (male), his height and weight
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tens of thousands of years ago, the dragons of Argonnessen established a garrison of dragonborn in what is now Q’barra. These warriors were assigned to protect the region against the influence of the
Lords of Dust. Over time they drifted away from their duties, building a nation in eastern Khorvaire and clashing with the goblinoids of the Dhakaani Empire. This dragonborn nation came crashing down
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Lionshield Coster Robson Michel Linene Graywind A wooden sign shaped like a shield and painted with a blue lion hangs above the door of this trading post. The building is owned by the Lionshields, a
merchant company based in the city of Yartar, over a hundred miles to the east. They ship finished goods to Phandalin and other small settlements throughout the region, but this outpost has been hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1. Create a Home Base See the “Settlements” section earlier in this chapter for guidance on building this settlement. A small town or village at the edge of the wilderness serves as a fine home base
in most D&D campaigns. Use a larger town or city if you want a campaign with urban adventuring.
2. Create a Local Region See “Mapping the Campaign” earlier in this chapter for guidance. Draw a map
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Effects d100 Effect 01–05 A violent thunderstorm begins, centered over the region. It doesn’t end until the party leaves the region. 06–10 A random building in the region gains the benefits of the
, fauna, structures, and inhabitants might remain unaffected, the land’s innate character takes on new qualities. A supernatural region is permeated by a preternatural force in an area as large or small as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
1 Enraged at Heliod’s latest insult, Purphoros causes Mount Velus to erupt. The volcano’s rage doesn’t cease, though, threatening the region.
2 Insulted that the other gods don’t
building a massive Nyx-bronze bridge that will link Mount Velus in the mortal world with Nyx itself. Every god opposes him in this effort. Can the construction effort be sabotaged without bringing the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
monsters emerging from the Dreadwood. It serves as a key stopover point for travelers venturing inland from the southern coastal region. The community is dominated by a small keep set atop a hill that
a dire threat to the region but has failed to uncover concrete evidence of its meddling. She suspects that Duke Feldren of Seaton has been compromised by Scarlet Brotherhood agents, and she
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Thanks to their efforts, every building and significant object in the city is made from precious stones and metals, including the slender gemstone-inlaid spires that top most buildings. The city is
process their ores and shape their precious metals. The border region between the planes of Water and Earth is a horrid swamp where twisted, gnarled trees and thick, stinging vines grow from the dense
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the empty air. If a character engages the dwarf in battle or conversation, the dwarf attacks. Svirfneblin Lure A homeless deep gnome serves as host to an intellect devourer. It tries to lure one or
the gnome. If the characters follow the possessed gnome, they are led to a cramped cave under a dilapidated building. The cave is the secret lair of another 2d4 intellect devourers.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
animals. Well-trod roads wind their way through the region, but most locals travel along the coast in simple boats. Meletian Holdings The polis of Meletis embodies the heart and mind of what it means to
it from a kraken, her face coming to life on the marble wall and making the barrier grow so tall that the kraken couldn’t get through. Altrisos now has Ephara’s face on nearly every building and wall
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Asphodel and the Despair Lands The influence of the Underworld leaches life and color from a peninsula south of the Nessian Wood. Here, the necropolis of Asphodel sprawls amid the bleak region called
and long, drab robes, making them nearly impossible to distinguish from one another. From the Coliseum of the Aphonai, a perfectly circular stone building that stands at the heart of Asphodel, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
line. She pours her family’s wealth into supporting art in Levkarest and endlessly building her estate both taller and deeper. Ivliskova. The Ivliskovas run dozens of orphanages and the elite Ivliskova
the Ruby Road. Pretorius. The Pretorius estate is a raucous casino surrounded by the Ash Gardens, a region burned in a vast wildfire. Those who can’t pay debts incurred at the casino are burned alive
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
where food, water, farmland, and building materials are abundant. A civilized province roughly 50 miles across might have one city, a few rural towns, and a scattering of villages and trading posts. An
an area depends on the dominant society, the population, the strategic importance or vulnerability of the region, and the wealth of the land. Weird Locales Weird locales make the fantastic and the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
canyon while escorting a caravan transporting offerings to another god.
2 Slay a massive, blood-drunk monster that rampages through the region.
3 Find a band of minotaurs residing in the
A tribe of berserkers ride giant bats and hunt humanoids that travel through the canyon.
3 An adult blue dragon enslaves the inhabitants of the caves, intent on building an army to conquer a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and she seems a capable and charismatic leader. The Daggerford family’s authority over the area dates back to the ancient Kingdom of Man that succeeded Phalorm in the region. Though that realm has been
after only an evening or two of proper observation. The largest and oldest building in Daggerford is the ducal castle, a three-level keep enclosed by a two-story wall that contains its own smithy, a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters. While an overly powerful ally is fine on rare occasion, the players should still feel like their characters are the true heroes of the story. If you’re building the ally as if it were a
tag along for only a session or two, or limit the encounters they appear in. Maybe the ally helps the characters in only a certain region or part of town and then leaves to attend to other duties
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Old Owl Well Built thousands of years ago by a long-vanished empire, Old Owl Well is now a ruined watchtower, along with an adjoining building, that consists of little more than a few crumbling walls
. Hamun stays tight-lipped about the reason for his presence in the region. He is, however, willing to provide the information the party needs in exchange for a favor. If the characters give Hamun some
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
called aurumvoraxes, but he declares this is impossible as they’re long extinct in the region. He can share the following details about the creatures: Aurumvoraxes are gold-eating predators that once
claimed all the mines of the Sensa Empire as their territory. They were hunted down by Emperor Kassa a millennium ago. The creatures were eradicated from the region, and none have been seen since. Kedjou
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
person’s affection 6 Power (d4) 1 Conquer a region or incite a rebellion 2 Seize control of an army 3 Become the power behind the throne 4 Gain the favor of a ruler 7 Revenge (d4) 1 Avenge a past
5 Confidence scams (d6) 1 Breach of contract 2 Cheating 3 Fast talking 4 Fine print 5 Fraud or swindling 6 Quackery or tricks 6 Defamation (d4) 1 Framing 2 Gossiping or slander 3 Humiliation 4 Libel
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
) and Nev (neutral good triton Quandrix professor of theory) grew up literally swimming in magic, in an ocean region near a powerful magical snarl. At an early age, they began to see patterns in the
worthless without a deep understanding of the basics. He teaches students of all levels, and even his most experienced pupils benefit from a much deeper understanding of the fundamental building blocks of the world.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from the ability score and then divide the result by 2 (round down). Write the modifier next to each of your scores.
BUILDING BRUENOR, STEP 3
Bob decides to use the standard set of scores (15, 14
Measures
Awareness, intuition, insight
Important for
Cleric, druid
Racial Increases
Hill dwarf (+1), Wood elf (+1), Human (+1)
Charisma
Measures
Confidence, eloquence, leadership
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
restaurant. As the characters soon discover, this is not a coincidence. The Princes of the Apocalypse adventure contains more information on Red Larch and the surrounding region. As with Phandalin
the absence of any breeze. Purple light continues to seep out through roof tiles, shuttered windows, and the closed front door.
Even in daylight, the building is shrouded by shadows, as if every part
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
one-sided battle. Instead, the characters could witness the giants in an altercation from a distance, foreshadowing a conflict that will threaten all the smaller folk in the region. Or you could decide
or region notices.
Third Tier (Levels 11–16). Three to five hill giants are an appropriate challenge for characters at this level, as are two to three stone or frost giants, two fire or cloud
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
by the door of this large building shows the faded image of a workhorse holding a flagon of ale. The building is sagging and dilapidated, but it is more intact than the ruins across the road.
Six
ash zombies (see the “Ash Zombies” sidebar) lurk in the shadows in this building, slumped against the walls or under the bar. When living creatures enter, the zombies groan and stir, slowly climbing to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
absent-minded, foolhardy, or oblivious.
A character with high Charisma exudes confidence, which is usually mixed with a graceful or intimidating presence. A character with a low Charisma might come
across as abrasive, inarticulate, or timid.
BUILDING BRUENOR, STEP 4
Bob fills in some of Bruenor’s basic details: his name, his sex (male), his height and weight, and his alignment (lawful good
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
building has sleeping quarters for rent on the upper floor, usually sufficient to accommodate the slow stream of travelers making their way through Saltmarsh on the way to somewhere else. Those who seek an
noble family, this building was purchased by the crown and serves as the dwarven mining company’s headquarters in Saltmarsh. Manistrad Copperlocks stays here when she must do business in town






