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Returning 30 results for 'building before drives contested reflections'.
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Classes
Tasha’s Cauldron of Everything
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Classes
Tasha’s Cauldron of Everything
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
them.
Tritons also have a tendency to emerge from their isolation under the assumption that other folk will welcome them as respected allies and mentors. Again, distance drives much of this attitude
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
) that prisoners can move or act unnoticed with a successful Dexterity (Stealth) check contested by the guards’ passive Wisdom (Perception) score. The tower’s upper chamber stores extra arms and armor
armor 6 shields 6 hand crossbows 20 cases of hand crossbow bolts, each case containing 20 bolts 6 shortswords and 10 daggers 6 bags of caltrops (20 caltrops per bag) 4 100-foot-long coils of silk rope 2 building hammers (not usable as weapons) 2 bags of iron spikes (10 spikes per bag)
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
was conquered by Maglubiyet, after all, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
injustice from within. She seeks for justice to prevail in civilized lands. Ephara seeks far more for her cities than mere safety. She drives every city to aspire toward efforts that help its people
architecture, the creation of which often drives industry and sculpture, though she doesn’t scorn other varieties of artistic expression. Divine Relationships Ephara and Heliod have aligning interests
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
two stone walkways raised atop 20-foot-high marble columns.
Bridge. A stone bridge on the platform spans the river to the east. (See area 10 for more information on the bridge.)
Building. A mossy
staircase climbs the south wall to the top of the platform. There stands a 15-foot-high stone building with a commanding view of the river and stone doors set into its north, west, and south walls. A
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
door of this large building shows the faded image of a workhorse holding a flagon of ale. The building is sagging and dilapidated, but it is more intact than the ruins across the road.
Four ash zombies
(see the “Ash Zombies” sidebar) lurk in the shadows in this building, slumped against the walls or under the bar. When living creatures enter, the zombies groan and stir, slowly climbing to their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, he attempts to steal something from one randomly determined party member. Far from being a skilled thief, Zilch must succeed at a Dexterity check contested by the passive Wisdom (Perception) scores of
building is protected by a glyph of warding (save DC 14) that triggers an explosive runes effect (5d8 thunder damage) when a creature other than a drow opens it. Treasure. Each storage building
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
dungeon beneath the Sumber Hills, the new Temple of Elemental Evil. Here, the elemental cults have established themselves in the ruins of an ancient dwarven stronghold. They are building up their
and warped into strange reflections of the Elemental Planes. At the heart of each elemental node, the characters find a great portal that serves as a conduit from its associated elemental plane. Here
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
knowledge drives everything berbalangs do. Although they mostly learn their secrets from the dead, they aren’t above spying on the living to take knowledge from them as well. A berbalang can create a
speared, a creature is pulled into the darkness to be sliced apart or teleported elsewhere to be tortured to death.
Dark Reflections. A boneclaw’s master might not want such a servant or even know it
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Fyreen Fyreen is a volcanic world despoiled by dragons. The planet’s remaining resources are hotly contested, giving rise to tyrants. Temperatures on Fyreen plunged dramatically after the sun
Menagerie) that abides no solicitors. Yort. This cold, swampy moon is strewn with the petrified skeletons of kindori (see Boo’s Astral Menagerie). Humanoid evacuees from Fyreen have taken to building
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Effects d100 Effect 01–05 A violent thunderstorm begins, centered over the region. It doesn’t end until the party leaves the region. 06–10 A random building in the region gains the benefits of the
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mountain pass are reflections of Auril’s self-imposed isolation. A blizzard in Icewind Dale typically lasts 2d4 hours, and whenever the characters are caught in one, the following rules apply until it
is caught during that hour. If the check succeeds, the character hooks a knucklehead trout (see appendix C) and must make a Strength (Athletics) check contested by the fish’s Strength check to pull it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, honor, hard work, and seeing all non-duergar as lesser creatures. Duergar are ruthless but not unnecessarily cruel, and pragmatism drives their every decision. Though they treat the adventurers with
Dexterity (Stealth) check with advantage, contested by the character’s passive Wisdom (Perception) score. Mad Duergar The characters encounter a duergar afflicted with a form of indefinite madness. Roll a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
building with a gently sloping thatch roof. Its furnishings have been bolted to the floor, since the hut lurches from side to side when it walks. Heart of the Hut. The gemstone that has given life to
contested by the creature’s Strength check. If the broom wins the contest, it flies out of the creature’s grasp and makes a melee attack against it with advantage on the attack roll.
Guardian Portrait A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the tenement building to the building containing the lift. A Daask harpy and a group of 1d4 commoners loiter on the bridge when the characters arrive. The commoners pose no threat, but the harpy
no idea why Daask abducted him and begs for the characters to free him. A character who succeeds on a Wisdom (Insight) check contested by Corrin’s Charisma (Deception) check knows the halfling is lying
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
currently enjoying.
Bath and Steam House Avowed and seekers alike use this building as a place to relax. Spacious rooms in the building contain heated pools for respite while engaging in casual
admittance with a successful Wisdom (Insight) check contested by the forger’s Dexterity (Deception) check. Anyone caught presenting a forged letter is denied access to the Inner Ward indefinitely. A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
what lies beyond. The door of the Dran & Courtier is neither locked nor trapped — though the building emanates strange sounds, shakes as though it’s falling apart, and continues to radiate a strange
the characters. When Propha is asked any questions, characters can attempt a Wisdom (Insight) check contested by the doppelganger’s Charisma (Deception) check, which is usually made with advantage
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can — for goblins, life is short. Goblins seek
ascendancy is cruel Khurgorbaeyag, known as the Overseer. Khurgorbaeyag drives his worshipers to be the masters of others. Only by wielding the whip can they hope to escape its lash. Khurgorbaeyag
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
track and plunge to the bottom of the shaft. Map 2.14: Wyrmheart Mine View Player Version 1. Office This building has walls made of closely fitted stone with large windows, and a wide, overhanging tile
building is made from closely fitted stones and has a tile roof, but no windows. Portions of the wall are crumbling where tree roots are pushing the stones apart. Gouges and scars show where someone tried
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Wainwright brand name is the only thing keeping the establishment in business... for now. T6. The Lion’s Share This building was recently purchased and refurbished by the Lionshield Coster, a
(Deception) check contested by Urlam’s Wisdom (Insight) check. T10. Northshield House Northshield House is a fine local inn — stately, clean, and quiet. The proprietor, Urgala Meltimer (see appendix D
Compendium
- Sources->Dungeons & Dragons->Divine Contention
than once, it retreats into the clouds. If the dragon retreats, the defenders are inspired to turn the tide of battle against their enemies. The party drives off the dragon. Mark one victory and go to
, it kicks back from the tower, causing the building to collapse in a shower of dust and rubble! As the smoke clears, you see the dragon gliding away over the distant hills.
Ebondeath has escaped with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
building serves as a quasi-religious museum for the magnificent inventions wrought in Gond’s name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing
shrine a popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
building serves as a quasi-religious museum for the magnificent inventions wrought in Gond’s name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing working
popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s will
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
realizes that her faith in the small folk has been misplaced. In effect, the killing Mirran or Nym gives Iymrith a major victory, so far as the act drives a wedge between giants and the small folk. To win
important information about her father!” or “Princess Serissa told you that we were coming, or have you forgotten?” Have the liar make a Charisma (Deception) check contested by the giants’ Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
naga from the world of Oerth) Thingizzard’s Night Balloon (instructions for building a magic vessel that can float safely through the layers of the Abyss) P39. Roost This 20-foot-square room has an 8
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with other Uthgardt over contested territory. Fireshear Long ago, a meteor strike blasted a crater in the frozen tundra near the coast of the Trackless Sea, shearing away tons of rock and exposing rich
tribe dwell here. Perched atop the rocky crest of Griffon’s Nest is the longhouse of the great chief, Halric Bonesnapper. This building is where Halric meets with the other tribal chieftains to settle
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a copper dragon, such companionship is a treasure to be coveted. Cautious and Crafty. When building its hoard, a copper dragon prefers treasures from the earth. Metals and precious stones are
dragon has imagined into being. To escape, the creature must use its action to make a Charisma check contested by the dragon’s. If the creature wins, it escapes the dream plane. Otherwise, the effect






