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Returning 35 results for 'building begged diffusing cold resort'.
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Valindra Shadowmantle
Legacy
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Monsters
Tomb of Annihilation
., one creature. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Paralyzing Touch","rollDamageType":"cold"} cold damage. The target must succeed on a DC 18 Constitution saving throw
wants to “imprison” the Soulmonger; that way, its unique magic can be studied while it’s safely quarantined from the world. She argues that destroying it should be a last resort
Monsters
Fizban's Treasury of Dragons
to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the dragon’s clutches
topaz dragon their monarch, despite the dragon’s complete lack of interest and growing annoyance toward them.
Cold, Necrotic
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V6: Elysian Springs Beside a small alpine lake, an elegant mansion stands untouched by wildfire. A handful of armed people patrol around the building, keeping a nervous watch on the fires to the
south and the sky overhead.
Elysian Springs is a luxury resort that attracts rich clients who seek to relax in beautiful surroundings. The fires have not yet reached it, but the mansion is mostly
Monsters
Fizban's Treasury of Dragons
, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the
dragon egg, and they care for it as if it were their own.
5
A sea hag is on the hunt for a topaz dragon wyrmling, to be used as a component in a fell ritual.
6
A pirate crew keeps a curmudgeonly topaz dragon wyrmling as a beloved mascot.
Cold, Necrotic
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V6: Elysian Springs Beside a small alpine lake, an elegant mansion stands untouched by wildfire. A handful of armed people patrol around the building, keeping a nervous watch on the fires to the
south and the sky overhead.
Elysian Springs is a luxury resort that attracts rich clients who seek to relax in beautiful surroundings. The fires have not yet reached it, but the mansion is mostly
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V6: Elysian Springs Beside a small alpine lake, an elegant mansion stands untouched by wildfire. A handful of armed people patrol around the building, keeping a nervous watch on the fires to the
south and the sky overhead.
Elysian Springs is a luxury resort that attracts rich clients who seek to relax in beautiful surroundings. The fires have not yet reached it, but the mansion is mostly
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H3. Storage This room contains empty wooden barrels and crates that are so old and brittle they fall apart if disturbed. STONE-COLD REAVERS
The Stone-Cold Reavers are neutral evil human veterans
who speak Common. When they can’t find work as sellswords, they resort to brigandry and thievery. After spotting the white dragon, they decided to follow it back to its lair. They’re now waiting for it
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H3. Storage This room contains empty wooden barrels and crates that are so old and brittle they fall apart if disturbed. STONE-COLD REAVERS
The Stone-Cold Reavers are neutral evil human veterans
who speak Common. When they can’t find work as sellswords, they resort to brigandry and thievery. After spotting the white dragon, they decided to follow it back to its lair. They’re now waiting for it
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H3. Storage This room contains empty wooden barrels and crates that are so old and brittle they fall apart if disturbed. STONE-COLD REAVERS
The Stone-Cold Reavers are neutral evil human veterans
who speak Common. When they can’t find work as sellswords, they resort to brigandry and thievery. After spotting the white dragon, they decided to follow it back to its lair. They’re now waiting for it
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Jacqueline RenierJacqueline Renier A century ago, Richemulot was a lively place. In those days, not a building stood vacant as merchants from both ends of the Musarde set up shop along the broad
in the land, and the nation’s de facto leader. The people begged Renier for help. Disgusted by the masses, she deemed them unworthy merely for the circumstance of their birth and the scarcity of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Jacqueline RenierJacqueline Renier A century ago, Richemulot was a lively place. In those days, not a building stood vacant as merchants from both ends of the Musarde set up shop along the broad
in the land, and the nation’s de facto leader. The people begged Renier for help. Disgusted by the masses, she deemed them unworthy merely for the circumstance of their birth and the scarcity of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Jacqueline RenierJacqueline Renier A century ago, Richemulot was a lively place. In those days, not a building stood vacant as merchants from both ends of the Musarde set up shop along the broad
in the land, and the nation’s de facto leader. The people begged Renier for help. Disgusted by the masses, she deemed them unworthy merely for the circumstance of their birth and the scarcity of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, roll on the table or choose a development you think might spur the character into action. Town in Chaos d20 Development
1–3 Building collapse
4–6 Enlarged duergar
7–9 Invisible
duergar
10–14 Malevolent townsfolk
15–16 Thieves
17–18 Trapped beast
19–20 Walking wounded
Building Collapse A damaged building collapses twenty feet away from you. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hardwood, and the earthy scent of old books permeates the air. The library fills two floors of this three-story building, and it somehow seems to contain more shelves than the building should be able
, suggestion 75 gp Clairvoyance, counterspell, dispel magic, fireball, fly, nondetection, water breathing 150 gp Arcane eye, fabricate, greater invisibility, ice storm, locate creature, polymorph 300 gp Bigby’s hand, cone of cold, modify memory 750 gp
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hardwood, and the earthy scent of old books permeates the air. The library fills two floors of this three-story building, and it somehow seems to contain more shelves than the building should be able
, suggestion 75 gp Clairvoyance, counterspell, dispel magic, fireball, fly, nondetection, water breathing 150 gp Arcane eye, fabricate, greater invisibility, ice storm, locate creature, polymorph 300 gp Bigby’s hand, cone of cold, modify memory 750 gp
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hardwood, and the earthy scent of old books permeates the air. The library fills two floors of this three-story building, and it somehow seems to contain more shelves than the building should be able
, suggestion 75 gp Clairvoyance, counterspell, dispel magic, fireball, fly, nondetection, water breathing 150 gp Arcane eye, fabricate, greater invisibility, ice storm, locate creature, polymorph 300 gp Bigby’s hand, cone of cold, modify memory 750 gp
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
3: Private Apartments Residents and long-term visitors rent apartments in this tenement building. The complex’s most notable resident is also its landlord, a crotchety jeweler who invests in
gemstones and other valuables.
When the characters arrive at the apartments, read the following boxed text aloud:
A wooden jeweler’s sign hangs over an open door in the front of this two-story building
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
3: Private Apartments Residents and long-term visitors rent apartments in this tenement building. The complex’s most notable resident is also its landlord, a crotchety jeweler who invests in
gemstones and other valuables.
When the characters arrive at the apartments, read the following boxed text aloud:
A wooden jeweler’s sign hangs over an open door in the front of this two-story building
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
3: Private Apartments Residents and long-term visitors rent apartments in this tenement building. The complex’s most notable resident is also its landlord, a crotchety jeweler who invests in
gemstones and other valuables.
When the characters arrive at the apartments, read the following boxed text aloud:
A wooden jeweler’s sign hangs over an open door in the front of this two-story building
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange compulsion
goods across the Sword Coast. Wracked by guilt, he begged you to investigate the cult and undo the evil he may have helped foster. He urged you to begin your search in a town called Greenest. 8 The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a Medium object with AC 13, 6 hit points, and resistance to cold and fire damage. Reducing an egg to 0 hit points kills the unborn remorhaz inside it. Left alone, the eggs won’t hatch until they are
-high ceiling of this cavern is a forest of icicles, some of which have grown to a length of five feet or more. Embedded in the south wall is a cylindrical, domed building made of seamless black stone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a Medium object with AC 13, 6 hit points, and resistance to cold and fire damage. Reducing an egg to 0 hit points kills the unborn remorhaz inside it. Left alone, the eggs won’t hatch until they are
-high ceiling of this cavern is a forest of icicles, some of which have grown to a length of five feet or more. Embedded in the south wall is a cylindrical, domed building made of seamless black stone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a Medium object with AC 13, 6 hit points, and resistance to cold and fire damage. Reducing an egg to 0 hit points kills the unborn remorhaz inside it. Left alone, the eggs won’t hatch until they are
-high ceiling of this cavern is a forest of icicles, some of which have grown to a length of five feet or more. Embedded in the south wall is a cylindrical, domed building made of seamless black stone
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange compulsion
goods across the Sword Coast. Wracked by guilt, he begged you to investigate the cult and undo the evil he may have helped foster. He urged you to begin your search in a town called Greenest. 8 The
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange
smuggle goods across the Sword Coast. Wracked by guilt, he begged you to investigate the cult and undo the evil he may have helped foster. He urged you to begin your search in a town called Greenest. 8
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange
smuggle goods across the Sword Coast. Wracked by guilt, he begged you to investigate the cult and undo the evil he may have helped foster. He urged you to begin your search in a town called Greenest. 8
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange
smuggle goods across the Sword Coast. Wracked by guilt, he begged you to investigate the cult and undo the evil he may have helped foster. He urged you to begin your search in a town called Greenest. 8
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange
smuggle goods across the Sword Coast. Wracked by guilt, he begged you to investigate the cult and undo the evil he may have helped foster. He urged you to begin your search in a town called Greenest. 8
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange compulsion
goods across the Sword Coast. Wracked by guilt, he begged you to investigate the cult and undo the evil he may have helped foster. He urged you to begin your search in a town called Greenest. 8 The
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange
smuggle goods across the Sword Coast. Wracked by guilt, he begged you to investigate the cult and undo the evil he may have helped foster. He urged you to begin your search in a town called Greenest. 8
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange
smuggle goods across the Sword Coast. Wracked by guilt, he begged you to investigate the cult and undo the evil he may have helped foster. He urged you to begin your search in a town called Greenest. 8
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Priory This long, windowless stone building contains several apartments formerly occupied by high-ranking priests of Malar, god of the hunt. Stone doors throughout are fitted with locks
, though they’re unlocked at present. The building has various amenities (see the “Lighting and Plumbing”sidebar). Heaped around the building are broken swords, dented helms, and torn metal armor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Priory This long, windowless stone building contains several apartments formerly occupied by high-ranking priests of Malar, god of the hunt. Stone doors throughout are fitted with locks
, though they’re unlocked at present. The building has various amenities (see the “Lighting and Plumbing”sidebar). Heaped around the building are broken swords, dented helms, and torn metal armor






