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Backgrounds
Guildmasters’ Guide to Ravnica
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
;elemental weapon, glyph of warding
4th
conjure minor elementals, divination, Otiluke’s resilient sphere
5th
animate objects, conjure elemental
Your spells
Monsters
Fizban's Treasury of Dragons
visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon
, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the
Monsters
Fizban's Treasury of Dragons
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of
to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the dragon’s clutches
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
change over the course of the session? Turns of Phrase. Were there any words or bits of narration you really liked? (If so, jot them down.) World-building. What elements of the DM’s world or the adventure grabbed your attention?
Learning by Observing One of the best ways to learn how to run a D&D game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the role—as well as inspire
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
change over the course of the session? Turns of Phrase. Were there any words or bits of narration you really liked? (If so, jot them down.) World-building. What elements of the DM’s world or the adventure grabbed your attention?
Learning by Observing One of the best ways to learn how to run a D&D game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the role—as well as inspire
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
change over the course of the session? Turns of Phrase. Were there any words or bits of narration you really liked? (If so, jot them down.) World-building. What elements of the DM’s world or the adventure grabbed your attention?
Learning by Observing One of the best ways to learn how to run a D&D game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the role—as well as inspire
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
change over the course of the session? Turns of Phrase. Were there any words or bits of narration you really liked? (If so, jot them down.) World-building. What elements of the DM’s world or the adventure grabbed your attention?
Learning by Observing One of the best ways to learn how to run a D&D game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the role—as well as inspire
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
change over the course of the session? Turns of Phrase. Were there any words or bits of narration you really liked? (If so, jot them down.) World-building. What elements of the DM’s world or the adventure grabbed your attention?
Learning by Observing One of the best ways to learn how to run a D&D game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the role—as well as inspire
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
change over the course of the session? Turns of Phrase. Were there any words or bits of narration you really liked? (If so, jot them down.) World-building. What elements of the DM’s world or the adventure grabbed your attention?
Learning by Observing One of the best ways to learn how to run a D&D game is to observe other DMs in action. Another DM can give you a solid foundation for understanding the role—as well as inspire
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the party, but it might vent its fury by launching more hit-and-run attacks on Good Mead. Gahg’s Basket of Bits The metal fragments gathered by Gahg are pieces of a futuristic weapon that was
spear in one hand while using her other arm to cradle a wicker basket filled with bits of shiny metal. “Duhg?” she shouts in Common. “You home?”
Gahg, a verbeeg marauder (see appendix C), has arrived
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Shrine of Axes This wooden building is a shrine for woodcutters, and it combines several gods under one roof.
A statue of Angharradh, an obscure elven deity representing spring, stands among
squirrel has been left at Auril’s feet. The statue of Mielikki is not only freshly painted but also has a set of small cups, bits of bread, and other small sacrifices at its feet.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Shrine of Axes This wooden building is a shrine for woodcutters, and it combines several gods under one roof.
A statue of Angharradh, an obscure elven deity representing spring, stands among
squirrel has been left at Auril’s feet. The statue of Mielikki is not only freshly painted but also has a set of small cups, bits of bread, and other small sacrifices at its feet.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Shrine of Axes This wooden building is a shrine for woodcutters, and it combines several gods under one roof.
A statue of Angharradh, an obscure elven deity representing spring, stands among
squirrel has been left at Auril’s feet. The statue of Mielikki is not only freshly painted but also has a set of small cups, bits of bread, and other small sacrifices at its feet.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
4. Shrine of Axes This wooden building is a shrine for woodcutters, and it combines several gods under one roof. A statue of Angharradh, an obscure elven deity representing spring, stands among
squirrel has been left at Auril’s feet. The statue of Mielikki is not only freshly painted but also has a set of small cups, bits of bread, and other small sacrifices at its feet.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the party, but it might vent its fury by launching more hit-and-run attacks on Good Mead. Gahg’s Basket of Bits The metal fragments gathered by Gahg are pieces of a futuristic weapon that was
spear in one hand while using her other arm to cradle a wicker basket filled with bits of shiny metal. “Duhg?” she shouts in Common. “You home?”
Gahg, a verbeeg marauder (see appendix C), has arrived
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the party, but it might vent its fury by launching more hit-and-run attacks on Good Mead. Gahg’s Basket of Bits The metal fragments gathered by Gahg are pieces of a futuristic weapon that was
spear in one hand while using her other arm to cradle a wicker basket filled with bits of shiny metal. “Duhg?” she shouts in Common. “You home?”
Gahg, a verbeeg marauder (see appendix C), has arrived
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
4. Shrine of Axes This wooden building is a shrine for woodcutters, and it combines several gods under one roof. A statue of Angharradh, an obscure elven deity representing spring, stands among
squirrel has been left at Auril’s feet. The statue of Mielikki is not only freshly painted but also has a set of small cups, bits of bread, and other small sacrifices at its feet.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
4. Shrine of Axes This wooden building is a shrine for woodcutters, and it combines several gods under one roof. A statue of Angharradh, an obscure elven deity representing spring, stands among
squirrel has been left at Auril’s feet. The statue of Mielikki is not only freshly painted but also has a set of small cups, bits of bread, and other small sacrifices at its feet.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of characters or adventurers is called a party. Nonplayer Characters (NPCs). This term refers to
characters run by the DM. How an NPC behaves is dictated by the adventure and by the DM. Boxed Text. At various places, the adventure presents descriptive text that’s meant to be read or paraphrased aloud to
Backgrounds
Baldur’s Gate: Descent into Avernus
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of characters or adventurers is called a party. Nonplayer Characters (NPCs). This term refers to
characters run by the DM. How an NPC behaves is dictated by the adventure and by the DM. Boxed Text. At various places, the adventure presents descriptive text that’s meant to be read or paraphrased aloud to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of characters or adventurers is called a party. Nonplayer Characters (NPCs). This term refers to
characters run by the DM. How an NPC behaves is dictated by the adventure and by the DM. Boxed Text. At various places, the adventure presents descriptive text that’s meant to be read or paraphrased aloud to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
describe locations or present bits of scripted dialogue.
Stat Block. Any monster or NPC that is likely to be involved in combat requires game statistics so that the DM can run it effectively. These
described here. For descriptions of rules-specific terms, see the Basic Rules.
Characters. This term refers to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
describe locations or present bits of scripted dialogue.
Stat Block. Any monster or NPC that is likely to be involved in combat requires game statistics so that the DM can run it effectively. These
described here. For descriptions of rules-specific terms, see the Basic Rules.
Characters. This term refers to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
describe locations or present bits of scripted dialogue.
Stat Block. Any monster or NPC that is likely to be involved in combat requires game statistics so that the DM can run it effectively. These
described here. For descriptions of rules-specific terms, see the Basic Rules.
Characters. This term refers to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters step out of the action when their players take their turns as DM.
Joint DMs can also team up to run each session of a campaign, with each DM focusing on the aspects of the game they most
enjoy or the DMs trading focus from session to session. One DM might run combat description and keep a battle moving while the other focuses on miniatures and music. The two DMs can play two different
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Campaign Models Chapters 4, 5, and 6 provide tools to help DMs start an Eberron campaign quickly and easily. Each chapter describes one flavor of campaign you might run in Eberron—the gritty life of
an inquisitive on the mean streets of Sharn, high-stakes intrigue among the dragonmarked houses, and the rollicking adventures of scholarly explorers from Morgrave University. Building on the tools
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Campaign Models Chapters 4, 5, and 6 provide tools to help DMs start an Eberron campaign quickly and easily. Each chapter describes one flavor of campaign you might run in Eberron—the gritty life of
an inquisitive on the mean streets of Sharn, high-stakes intrigue among the dragonmarked houses, and the rollicking adventures of scholarly explorers from Morgrave University. Building on the tools
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Campaign Models Chapters 4, 5, and 6 provide tools to help DMs start an Eberron campaign quickly and easily. Each chapter describes one flavor of campaign you might run in Eberron—the gritty life of
an inquisitive on the mean streets of Sharn, high-stakes intrigue among the dragonmarked houses, and the rollicking adventures of scholarly explorers from Morgrave University. Building on the tools
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
run a special session—colloquially called session zero—to establish expectations, outline the terms of a social contract, and share house rules. Making and sticking to these rules can help ensure
that the game is a fun experience for everyone involved. Often a session zero includes building characters together. As the DM, you can help players during the character creation process by advising them to select options that will serve the adventure or campaign that awaits.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
run a special session—colloquially called session zero—to establish expectations, outline the terms of a social contract, and share house rules. Making and sticking to these rules can help ensure
that the game is a fun experience for everyone involved. Often a session zero includes building characters together. As the DM, you can help players during the character creation process by advising them to select options that will serve the adventure or campaign that awaits.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
run a special session—colloquially called session zero—to establish expectations, outline the terms of a social contract, and share house rules. Making and sticking to these rules can help ensure
that the game is a fun experience for everyone involved. Often a session zero includes building characters together. As the DM, you can help players during the character creation process by advising them to select options that will serve the adventure or campaign that awaits.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Play Style By building a new world (or adopting an existing one) and creating the key events that launch your campaign, you determined what your campaign is about. Next, you have to decide how you
want to run your campaign. What’s the right way to run a campaign? That depends on your play style and the motivations of your players. Consider your players’ tastes, your strengths as a DM, table
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Play Style By building a new world (or adopting an existing one) and creating the key events that launch your campaign, you determined what your campaign is about. Next, you have to decide how you
want to run your campaign. What’s the right way to run a campaign? That depends on your play style and the motivations of your players. Consider your players’ tastes, your strengths as a DM, table






