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Returning 35 results for 'building blend diffusing consult regard'.
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Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
their mighty deeds.
Scarred and Strong
Half-orcs exhibit a blend of orcish and human characteristics, and their appearance varies widely. Grayish skin tones and prominent teeth are the most common
shared elements among these folk.
Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars, though, mark an orc or half-orc as a former prisoner or a disgraced
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
regard these settlements as places worth defending with their lives, and they will abandon a settlement when it no longer serves their needs.
Most tortles like to see how other creatures live and
watch a frog croaking on a lily pad, or to stand in a crowded human marketplace.
Tortles like to learn new skills. They craft their own tools and weapons, and they are good at building structures and
Monsters
Fizban's Treasury of Dragons
, allowing the wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest crystal dragons have scales of perfect
wyrmling has befriended a white dragon wyrmling. The wyrmlings’ parents, who are ancient rivals, regard the relationship with concern.
4
A crystal dragon wyrmling encourages nearby farmers to
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen’s Tome of Foes
inspiration for characteristics of your own.
Autumn
d4
Autumn Personality Trait
1
If someone is in need, you never withhold aid.
2
You share what you have, with little regard for
Everything dies eventually. Why bother building anything that is supposedly meant to last?
2
Nothing matters to you, and you allow others to guide your actions.
3
Your needs come first. In
Species
Mordenkainen Presents: Monsters of the Multiverse
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Spelljammer: Adventures in Space
Thri-kreen have insectile features and two pairs of arms. Their bodies are encased in protective chitin. They can alter the coloration of this carapace to blend in with their natural surroundings
character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi
, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Scarred and Strong Half-orcs exhibit a blend of orcish and human characteristics, and their appearance varies widely. Grayish skin tones and prominent teeth are the most common shared elements among
these folk. Half-orcs stand between 5 and 7 feet tall and usually weigh between 180 and 250 pounds. Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Scarred and Strong Half-orcs exhibit a blend of orcish and human characteristics, and their appearance varies widely. Grayish skin tones and prominent teeth are the most common shared elements among
these folk. Half-orcs stand between 5 and 7 feet tall and usually weigh between 180 and 250 pounds. Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Scarred and Strong Half-orcs exhibit a blend of orcish and human characteristics, and their appearance varies widely. Grayish skin tones and prominent teeth are the most common shared elements among
these folk. Half-orcs stand between 5 and 7 feet tall and usually weigh between 180 and 250 pounds. Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Scarred and Strong Half-orcs exhibit a blend of orcish and human characteristics, and their appearance varies widely. Grayish skin tones and prominent teeth are the most common shared elements among
these folk. Half-orcs stand between 5 and 7 feet tall and usually weigh between 180 and 250 pounds. Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Scarred and Strong Half-orcs exhibit a blend of orcish and human characteristics, and their appearance varies widely. Grayish skin tones and prominent teeth are the most common shared elements among
these folk. Half-orcs stand between 5 and 7 feet tall and usually weigh between 180 and 250 pounds. Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Scarred and Strong Half-orcs exhibit a blend of orcish and human characteristics, and their appearance varies widely. Grayish skin tones and prominent teeth are the most common shared elements among
these folk. Half-orcs stand between 5 and 7 feet tall and usually weigh between 180 and 250 pounds. Orcs regard battle scars as tokens of pride and ornamental scars as things of beauty. Other scars
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Whenever the party searches a ruined building, roll percentile dice and consult the Ruin Interior table to see what, if anything, the building contains. Ruin Interior d100 Ruin Contents 01–40
Interior table to see if there’s anything else in the building. Nest Vermin have made a nest in the building. Roll a d6 and consult the Nest Occupants table to determine the nest’s inhabitants. Any character
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Whenever the party searches a ruined building, roll percentile dice and consult the Ruin Interior table to see what, if anything, the building contains. Ruin Interior d100 Ruin Contents 01–40
Interior table to see if there’s anything else in the building. Nest Vermin have made a nest in the building. Roll a d6 and consult the Nest Occupants table to determine the nest’s inhabitants. Any character
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Whenever the party searches a ruined building, roll percentile dice and consult the Ruin Interior table to see what, if anything, the building contains. Ruin Interior d100 Ruin Contents 01–40
Interior table to see if there’s anything else in the building. Nest Vermin have made a nest in the building. Roll a d6 and consult the Nest Occupants table to determine the nest’s inhabitants. Any character
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the outsider. In Neverwinter, if you want to construct a building, you simply purchase the land and hire workers to build it. In Waterdeep, the Surveyors’, Map-, and Chart-makers’ Guild must first be
and installed any door hinges. If the building is to be connected to the sewers or a city water supply, the Cellarers’ and Plumbers’ Guild must be called upon again to do that work. Want glazed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the outsider. In Neverwinter, if you want to construct a building, you simply purchase the land and hire workers to build it. In Waterdeep, the Surveyors’, Map-, and Chart-makers’ Guild must first be
and installed any door hinges. If the building is to be connected to the sewers or a city water supply, the Cellarers’ and Plumbers’ Guild must be called upon again to do that work. Want glazed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the outsider. In Neverwinter, if you want to construct a building, you simply purchase the land and hire workers to build it. In Waterdeep, the Surveyors’, Map-, and Chart-makers’ Guild must first be
and installed any door hinges. If the building is to be connected to the sewers or a city water supply, the Cellarers’ and Plumbers’ Guild must be called upon again to do that work. Want glazed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
safety of greater numbers. Tortles don’t regard these settlements as places worth defending with their lives, and they will abandon a settlement when it no longer serves their needs. Most tortles like to
building structures and fortifications. They marvel at the works of other civilized creatures, humans in particular, and can lose themselves for years in a city, studying its architectural wonders and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
safety of greater numbers. Tortles don’t regard these settlements as places worth defending with their lives, and they will abandon a settlement when it no longer serves their needs. Most tortles like to
building structures and fortifications. They marvel at the works of other civilized creatures, humans in particular, and can lose themselves for years in a city, studying its architectural wonders and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
safety of greater numbers. Tortles don’t regard these settlements as places worth defending with their lives, and they will abandon a settlement when it no longer serves their needs. Most tortles like to
building structures and fortifications. They marvel at the works of other civilized creatures, humans in particular, and can lose themselves for years in a city, studying its architectural wonders and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
whether you have ties to one of the orc tribes or the integrated clans. The Clans blend the traditions of human and orc, building towns and working with steel. They still rely on skilled hunters, and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
whether you have ties to one of the orc tribes or the integrated clans. The Clans blend the traditions of human and orc, building towns and working with steel. They still rely on skilled hunters, and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
whether you have ties to one of the orc tribes or the integrated clans. The Clans blend the traditions of human and orc, building towns and working with steel. They still rely on skilled hunters, and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Who Is Tatyana? When building your version of Tatyana, use the Tatyana’s Incarnation table to determine the character’s basic description. Once you’re satisfied, consult the following “Connection to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
here to rest, recuperate, and resupply. While in the grove, they can consult with the colony’s myconid sovereigns about possible ways back to the surface world, while enjoying a much-needed respite
Demon Queen of Fungi, who wasted no time building herself a stronghold in a colossal mushroom called Yggmorgus. There, she works on a malevolent scheme to claim all the Underdark as her domain. More and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
here to rest, recuperate, and resupply. While in the grove, they can consult with the colony’s myconid sovereigns about possible ways back to the surface world, while enjoying a much-needed respite
Demon Queen of Fungi, who wasted no time building herself a stronghold in a colossal mushroom called Yggmorgus. There, she works on a malevolent scheme to claim all the Underdark as her domain. More and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sovereign Host, or the Dragon Below, superstitions inform your path. Clan or Tribe? The people of the Shadow Marches are split into two distinct cultures. The clans blend the traditions of human and orc
, building towns and working with steel. If you were raised in one of the clans, the ways of civilization aren’t that strange to you; you’ve seen the city of Zarash’ak and worked with House Tharashk. By
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sovereign Host, or the Dragon Below, superstitions inform your path. Clan or Tribe? The people of the Shadow Marches are split into two distinct cultures. The clans blend the traditions of human and orc
, building towns and working with steel. If you were raised in one of the clans, the ways of civilization aren’t that strange to you; you’ve seen the city of Zarash’ak and worked with House Tharashk. By
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(Athletics) check. The interior is divided into two rooms, a kitchen with a fireplace and a plainly furnished bedroom. L2. Store This stone building is a store of one kind or another. If an encounter doesn’t
specify the goods sold here, roll a d20 and consult the Store Goods table to determine what the store sells. A small room serves as a cloakroom, where visitors can hang their heavier overgarments
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Who Is Tatyana? When building your version of Tatyana, use the Tatyana’s Incarnation table to determine the character’s basic description. Once you’re satisfied, consult the following “Connection to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(Athletics) check. The interior is divided into two rooms, a kitchen with a fireplace and a plainly furnished bedroom. L2. Store This stone building is a store of one kind or another. If an encounter doesn’t
specify the goods sold here, roll a d20 and consult the Store Goods table to determine what the store sells. A small room serves as a cloakroom, where visitors can hang their heavier overgarments
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(Athletics) check. The interior is divided into two rooms, a kitchen with a fireplace and a plainly furnished bedroom. L2. Store This stone building is a store of one kind or another. If an encounter doesn’t
specify the goods sold here, roll a d20 and consult the Store Goods table to determine what the store sells. A small room serves as a cloakroom, where visitors can hang their heavier overgarments
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Who Is Tatyana? When building your version of Tatyana, use the Tatyana’s Incarnation table to determine the character’s basic description. Once you’re satisfied, consult the following “Connection to






