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Returning 35 results for 'building bless diffusing compared ranger'.
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Classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
shipping business.
4
A talented young ranger is kidnapped by a deep dragon who wants a hunting partner.
5
A friendly young copper dragon seeks an entourage, hoping to impress the deep dragon
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
quarry makes a Dexterity (Stealth) check at the end of each round, after every participant in the chase has taken its turn. The result is compared to the passive Wisdom (Perception) scores of the pursuers
Disadvantage The lead pursuer is a ranger or has proficiency in Survival Disadvantage Other factors might help or hinder the quarry’s ability to escape, at your discretion. For example, a quarry with a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
quarry makes a Dexterity (Stealth) check at the end of each round, after every participant in the chase has taken its turn. The result is compared to the passive Wisdom (Perception) scores of the pursuers
Disadvantage The lead pursuer is a ranger or has proficiency in Survival Disadvantage Other factors might help or hinder the quarry’s ability to escape, at your discretion. For example, a quarry with a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
quarry makes a Dexterity (Stealth) check at the end of each round, after every participant in the chase has taken its turn. The result is compared to the passive Wisdom (Perception) scores of the pursuers
Disadvantage The lead pursuer is a ranger or has proficiency in Survival Disadvantage Other factors might help or hinder the quarry’s ability to escape, at your discretion. For example, a quarry with a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Building a Party It’s possible to put together a diverse party of D&D characters drawn from a single guild. The guild descriptions in chapter 2 offer suggestions for what such a party might look like
. Choose a guild and refer to its description in chapter 2 for suggestions on building the party around it. 2 Classic Party. Boros or Selesnya cleric (Life Domain), Azorius or Boros fighter (Champion
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Building a Party It’s possible to put together a diverse party of D&D characters drawn from a single guild. The guild descriptions in chapter 2 offer suggestions for what such a party might look like
. Choose a guild and refer to its description in chapter 2 for suggestions on building the party around it. 2 Classic Party. Boros or Selesnya cleric (Life Domain), Azorius or Boros fighter (Champion
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Building a Party It’s possible to put together a diverse party of D&D characters drawn from a single guild. The guild descriptions in chapter 2 offer suggestions for what such a party might look like
. Choose a guild and refer to its description in chapter 2 for suggestions on building the party around it. 2 Classic Party. Boros or Selesnya cleric (Life Domain), Azorius or Boros fighter (Champion
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Building a Party You can assemble a diverse party of D&D characters drawn from a single dragonmarked house. Conversely, your party can include members of different houses united by alliances or
Deneith Fighter, a Jorasco Cleric, a Medani Wizard, and a Phiarlan Monk are assigned to protect important people. 3 Bounty Hunters. A Sivis Bard, a Tharashk Barbarian, a Tharashk Ranger, and a Vadalis
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Building a Party You can assemble a diverse party of D&D characters drawn from a single dragonmarked house. Conversely, your party can include members of different houses united by alliances or
Deneith Fighter, a Jorasco Cleric, a Medani Wizard, and a Phiarlan Monk are assigned to protect important people. 3 Bounty Hunters. A Sivis Bard, a Tharashk Barbarian, a Tharashk Ranger, and a Vadalis
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Building a Party You can assemble a diverse party of D&D characters drawn from a single dragonmarked house. Conversely, your party can include members of different houses united by alliances or
Deneith Fighter, a Jorasco Cleric, a Medani Wizard, and a Phiarlan Monk are assigned to protect important people. 3 Bounty Hunters. A Sivis Bard, a Tharashk Barbarian, a Tharashk Ranger, and a Vadalis
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm. IT’S YOUR SWARM
A Swarmkeeper’s swarm and spells are reflections of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Champions Alignment: Usually neutral, often good Suggested Classes: Barbarian, cleric, druid, ranger Suggested Cleric Domains: Nature Suggested Backgrounds: Folk hero, hermit, outlander Most
onlookers who compared your skill to Nylea’s.
4 Lost in the forest as a child, you were raised by wolves. Nylea intervened to teach you language and enable you to one day take your place in society as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Champions Alignment: Usually neutral, often good Suggested Classes: Barbarian, cleric, druid, ranger Suggested Cleric Domains: Nature Suggested Backgrounds: Folk hero, hermit, outlander Most
onlookers who compared your skill to Nylea’s.
4 Lost in the forest as a child, you were raised by wolves. Nylea intervened to teach you language and enable you to one day take your place in society as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea’s Champions Alignment: Usually neutral, often good Suggested Classes: Barbarian, cleric, druid, ranger Suggested Cleric Domains: Nature Suggested Backgrounds: Folk hero, hermit, outlander Most
onlookers who compared your skill to Nylea’s.
4 Lost in the forest as a child, you were raised by wolves. Nylea intervened to teach you language and enable you to one day take your place in society as
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
stumbled into the castle of a cloud giant, who immediately adopted you. Feature: Strike of the Giants You gain the Strike of the Giants feat (described later in this chapter). Building a Giant
What I lack in stature compared to giants, I make up for with sheer spite. 2 I insist on being taken seriously as a full-grown adult. Nobody talks down to me! 3 Crowded spaces make me uncomfortable. I’d
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
stumbled into the castle of a cloud giant, who immediately adopted you. Feature: Strike of the Giants You gain the Strike of the Giants feat (described later in this chapter). Building a Giant
What I lack in stature compared to giants, I make up for with sheer spite. 2 I insist on being taken seriously as a full-grown adult. Nobody talks down to me! 3 Crowded spaces make me uncomfortable. I’d
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
stumbled into the castle of a cloud giant, who immediately adopted you. Feature: Strike of the Giants You gain the Strike of the Giants feat (described later in this chapter). Building a Giant
What I lack in stature compared to giants, I make up for with sheer spite. 2 I insist on being taken seriously as a full-grown adult. Nobody talks down to me! 3 Crowded spaces make me uncomfortable. I’d
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters. While an overly powerful ally is fine on rare occasion, the players should still feel like their characters are the true heroes of the story. If you’re building the ally as if it were a
the Bless spell or Bardic Inspiration. Perhaps the ally prefers to use the Help action, and if a character’s ability check or attack succeeds with the ally’s help, the ally grants an additional benefit
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters. While an overly powerful ally is fine on rare occasion, the players should still feel like their characters are the true heroes of the story. If you’re building the ally as if it were a
the Bless spell or Bardic Inspiration. Perhaps the ally prefers to use the Help action, and if a character’s ability check or attack succeeds with the ally’s help, the ally grants an additional benefit
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters. While an overly powerful ally is fine on rare occasion, the players should still feel like their characters are the true heroes of the story. If you’re building the ally as if it were a
the Bless spell or Bardic Inspiration. Perhaps the ally prefers to use the Help action, and if a character’s ability check or attack succeeds with the ally’s help, the ally grants an additional benefit
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-high ceiling of this cavern is a forest of icicles, some of which have grown to a length of five feet or more. Embedded in the south wall is a cylindrical, domed building made of seamless black stone
and decorated with faintly glowing constellations. Rime-covered statues of human wizards stand in front of this building, gazing outward from atop three-foot-high stone pedestals. The building and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
religious procession blocks your way. Make a DC 10 Intelligence (Religion) check to recognize their customs and move respectfully among them. On a success, a thankful cleric casts bless on you. On a failed
surroundings give Itzmin advantage on this check. If the lead pursuer has proficiency in Survival, Itzmin loses advantage. The check’s result is compared to the passive Wisdom (Perception) scores of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
religious procession blocks your way. Make a DC 10 Intelligence (Religion) check to recognize their customs and move respectfully among them. On a success, a thankful cleric casts bless on you. On a failed
surroundings give Itzmin advantage on this check. If the lead pursuer has proficiency in Survival, Itzmin loses advantage. The check’s result is compared to the passive Wisdom (Perception) scores of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-high ceiling of this cavern is a forest of icicles, some of which have grown to a length of five feet or more. Embedded in the south wall is a cylindrical, domed building made of seamless black stone
and decorated with faintly glowing constellations. Rime-covered statues of human wizards stand in front of this building, gazing outward from atop three-foot-high stone pedestals. The building and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-high ceiling of this cavern is a forest of icicles, some of which have grown to a length of five feet or more. Embedded in the south wall is a cylindrical, domed building made of seamless black stone
and decorated with faintly glowing constellations. Rime-covered statues of human wizards stand in front of this building, gazing outward from atop three-foot-high stone pedestals. The building and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
religious procession blocks your way. Make a DC 10 Intelligence (Religion) check to recognize their customs and move respectfully among them. On a success, a thankful cleric casts bless on you. On a failed
surroundings give Itzmin advantage on this check. If the lead pursuer has proficiency in Survival, Itzmin loses advantage. The check’s result is compared to the passive Wisdom (Perception) scores of the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from the ability score and then divide the result by 2 (round down). Write the modifier next to each of your scores.
BUILDING BRUENOR, STEP 3
Bob decides to use the standard set of scores (15, 14
, paladin
Racial Increases
Mountain dwarf (+2), Dragonborn (+2), Half-orc (+2), Human (+1)
Dexterity
Important for: Monk, ranger, rogue
Racial Increases: Elf (+2), Halfling (+2), Forest
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from the ability score and then divide the result by 2 (round down). Write the modifier next to each of your scores.
BUILDING BRUENOR, STEP 3
Bob decides to use the standard set of scores (15, 14
, paladin
Racial Increases
Mountain dwarf (+2), Dragonborn (+2), Half-orc (+2), Human (+1)
Dexterity
Important for: Monk, ranger, rogue
Racial Increases: Elf (+2), Halfling (+2), Forest
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from the ability score and then divide the result by 2 (round down). Write the modifier next to each of your scores.
BUILDING BRUENOR, STEP 3
Bob decides to use the standard set of scores (15, 14
, paladin
Racial Increases
Mountain dwarf (+2), Dragonborn (+2), Half-orc (+2), Human (+1)
Dexterity
Important for: Monk, ranger, rogue
Racial Increases: Elf (+2), Halfling (+2), Forest
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
workshop to the south. A simple furnace—its light and heat humble compared to the Star Forge—fills one wall of the southern chamber. Heaped in a pile near the furnace are metal building materials, gigantic
takes 42 (12d6) acid damage. 3: Iron Shelter This massive iron dwelling sports large doors, furniture, and fixtures. The building is divided into two chambers: a long bedchamber to the north and a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a significant wrong done to you Defending a polis from attacking monsters Building or restoring a temple to Heliod Your piety score to Heliod decreases if you diminish his influence in the world
Heliod’s Devotee Piety 3+ Heliod trait As a devotee of Heliod, you have proven yourself a worthy champion of the sun god. You can call on Heliod’s favor and cast bless with this trait, requiring no






