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Returning 35 results for 'building blue diffusing center restraints'.
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Star Sapphire
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
A translucent blue sapphire gemstone with a white star-shaped center worth 1,000 gold pieces.
Magic Items
Bigby Presents: Glory of the Giants
The design of this bronze circlet resembles swirling clouds. At its center is set a deep-blue stone, upon which is inscribed the cloud rune.
While wearing this circlet, you take no damage from
Monsters
Keys from the Golden Vault
knocked prone.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.Readiness
. Black and gray smoke and shadows coil down her left arm, ending in runes on the fingers of her left hand.
Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right
Magic Items
Tyranny of Dragons
This mask of glossy azure has spikes around its edges and a ridged horn in its center. The mask reshapes to fit the face and head of a wearer attuned to it. While you are wearing the mask and attuned
blindsight out to 30 feet for 5 minutes.
Dragon Tongue. You can speak and understand Draconic. You also have advantage on any Charisma check you make against blue dragons.
Legendary Resistance (1/Day). If
Species
One Grung Above
, and blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders.
Red grungs are the tribe&rsquo
;s scholars and magic users. They are superior to purple, blue, and green grungs and given proper respect even by grungs of higher status.
Higher castes include orange grungs, which are elite
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s will while also advancing the interests of the family. Matron mothers embody the scheming and treachery associated with the Queen of Spiders. Each stands at the center of a vast conspiratorial web
Underdark armies arrayed against the followers of Lolth.
A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron
Monsters
Mordenkainen Presents: Monsters of the Multiverse
replacement for both.Geryon’s Lair
Geryon has recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the
28 (8d6);{"diceNotation":"8d6","rollType":"damage","rollAction":"Chill Blast","rollDamageType":"cold"} cold damage.
Hateful Restraints. Geryon targets one creature he can see within 60 feet of him
Monsters
Mordenkainen Presents: Monsters of the Multiverse
competent replacement for both.Geryon’s Lair
Geryon has recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams
or take 28 (8d6);{"diceNotation":"8d6","rollType":"damage","rollAction":"Chill Blast","rollDamageType":"cold"} cold damage.
Hateful Restraints. Geryon targets one creature he can see within 60 feet
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Self-Sufficient Clans
To any dragonborn, the clan is more important
mark of honor. A childhood name or nickname is often used among clutchmates as a descriptive term or a term of endearment. The name might recall an event or center on a habit.
Male Names: Arjhan
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
in the center of a vast underground salt lake.
Deep Dragon Lairs
Deep dragons make their lairs in the recesses of the Underdark, often near the settlements of people with whom they have
Wand of Wonder
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
feet, its range becomes 120 feet if it isn't already. If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the GM randomly
success.
96-97
The target's skin turns bright blue for 1d10 days. If you chose a point in space, the creature nearest to that point is affected.
98-00
If you targeted a creature, it must make a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
) 11 Tiger eye (brown with golden center) 12 Turquoise (light blue green) 50 GP Gemstones 1d12 Stone 1 Bloodstone (dark gray with red flecks) 2 Carnelian (orange to red brown) 3 Chalcedony (white
, smoky gray, or yellow) 10 Sardonyx (bands of red and white) 11 Star rose quartz (rosy stone with white star-shaped center) 12 Zircon (pale blue green) 100 GP Gemstones 1d10 Stone 1 Amber (watery
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
) 11 Tiger eye (brown with golden center) 12 Turquoise (light blue green) 50 GP Gemstones 1d12 Stone 1 Bloodstone (dark gray with red flecks) 2 Carnelian (orange to red brown) 3 Chalcedony (white
, smoky gray, or yellow) 10 Sardonyx (bands of red and white) 11 Star rose quartz (rosy stone with white star-shaped center) 12 Zircon (pale blue green) 100 GP Gemstones 1d10 Stone 1 Amber (watery
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
) 11 Tiger eye (brown with golden center) 12 Turquoise (light blue green) 50 GP Gemstones 1d12 Stone 1 Bloodstone (dark gray with red flecks) 2 Carnelian (orange to red brown) 3 Chalcedony (white
, smoky gray, or yellow) 10 Sardonyx (bands of red and white) 11 Star rose quartz (rosy stone with white star-shaped center) 12 Zircon (pale blue green) 100 GP Gemstones 1d10 Stone 1 Amber (watery
Backgrounds
Guildmasters’ Guide to Ravnica
alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your
1
I helped create a krasis that I love like a pet and would carry with me everywhere … except it’s the size of a building, and it might eat me.
2
In my laboratory, I
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rhodochrosite (opaque light pink) 11 Tiger eye (translucent brown with golden center) 12 Turquoise (opaque light blue-green) 50 gp Gemstones d12 Stone Description 1 Bloodstone (opaque dark gray with red
white) 11 Star rose quartz (translucent rosy stone with white star-shaped center) 12 Zircon (transparent pale blue-green) 100 gp Gemstones d10 Stone Description 1 Amber (transparent watery gold to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rhodochrosite (opaque light pink) 11 Tiger eye (translucent brown with golden center) 12 Turquoise (opaque light blue-green) 50 gp Gemstones d12 Stone Description 1 Bloodstone (opaque dark gray with red
white) 11 Star rose quartz (translucent rosy stone with white star-shaped center) 12 Zircon (transparent pale blue-green) 100 gp Gemstones d10 Stone Description 1 Amber (transparent watery gold to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Rhodochrosite (opaque light pink) 11 Tiger eye (translucent brown with golden center) 12 Turquoise (opaque light blue-green) 50 gp Gemstones d12 Stone Description 1 Bloodstone (opaque dark gray with red
white) 11 Star rose quartz (translucent rosy stone with white star-shaped center) 12 Zircon (transparent pale blue-green) 100 gp Gemstones d10 Stone Description 1 Amber (transparent watery gold to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in the lower level. Blue Mist A thin, odorless blue mist lingers inside the ruin. Characters who enter the building expose themselves to blue mist fever (see “Diseases”). Roll again on the Ruin
throw caution to the wind, the density of the undergrowth makes it tricky to move faster than 200 feet per minute. If the characters stop to search for treasure, each building takes 30 minutes to clear
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in the lower level. Blue Mist A thin, odorless blue mist lingers inside the ruin. Characters who enter the building expose themselves to blue mist fever (see “Diseases”). Roll again on the Ruin
throw caution to the wind, the density of the undergrowth makes it tricky to move faster than 200 feet per minute. If the characters stop to search for treasure, each building takes 30 minutes to clear
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in the lower level. Blue Mist A thin, odorless blue mist lingers inside the ruin. Characters who enter the building expose themselves to blue mist fever (see “Diseases”). Roll again on the Ruin
throw caution to the wind, the density of the undergrowth makes it tricky to move faster than 200 feet per minute. If the characters stop to search for treasure, each building takes 30 minutes to clear
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
The Aeghith Nestled in the heart of Burrenton, a kithkin village in Lorwyn, the Aeghith is a beloved community center and landmark. As the Aeghith is Burrenton’s tallest building, its gently sloping roof is the first thing travelers see when they approach the village.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
The Aeghith Nestled in the heart of Burrenton, a kithkin village in Lorwyn, the Aeghith is a beloved community center and landmark. As the Aeghith is Burrenton’s tallest building, its gently sloping roof is the first thing travelers see when they approach the village.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
The Aeghith Nestled in the heart of Burrenton, a kithkin village in Lorwyn, the Aeghith is a beloved community center and landmark. As the Aeghith is Burrenton’s tallest building, its gently sloping roof is the first thing travelers see when they approach the village.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
adventure’s story. “Dragon Campaigns” talks about building worlds and campaign story arcs that put dragons at the forefront of history and at the center of the characters’ lives and adventuring
Dragons in Play This chapter is intended for the Dungeon Master. The ideas and tables herein can help inspire you as you prepare to use dragons in your D&D game, whether you’re building a single
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
adventure’s story. “Dragon Campaigns” talks about building worlds and campaign story arcs that put dragons at the forefront of history and at the center of the characters’ lives and adventuring
Dragons in Play This chapter is intended for the Dungeon Master. The ideas and tables herein can help inspire you as you prepare to use dragons in your D&D game, whether you’re building a single
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
adventure’s story. “Dragon Campaigns” talks about building worlds and campaign story arcs that put dragons at the forefront of history and at the center of the characters’ lives and adventuring
Dragons in Play This chapter is intended for the Dungeon Master. The ideas and tables herein can help inspire you as you prepare to use dragons in your D&D game, whether you’re building a single
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
there for a long time, but for almost a year now, the villagers have seen lights through the windows at night and heard unearthly sounds. A few claim to have seen a blue dragon lingering in the sky
awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
there for a long time, but for almost a year now, the villagers have seen lights through the windows at night and heard unearthly sounds. A few claim to have seen a blue dragon lingering in the sky
awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mapping a Settlement When you draw a map for a settlement in your game, don’t worry about the placement of every building, and concentrate instead on the major features. For a village, sketch out
the roads, including trade routes leading beyond the village and roads that connect outlying farms to the village center. Note the location of the village center. If the adventurers visit specific
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mapping a Settlement When you draw a map for a settlement in your game, don’t worry about the placement of every building, and concentrate instead on the major features. For a village, sketch out
the roads, including trade routes leading beyond the village and roads that connect outlying farms to the village center. Note the location of the village center. If the adventurers visit specific
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mapping a Settlement When you draw a map for a settlement in your game, don’t worry about the placement of every building, and concentrate instead on the major features. For a village, sketch out
the roads, including trade routes leading beyond the village and roads that connect outlying farms to the village center. Note the location of the village center. If the adventurers visit specific
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, an agent of the Night Revelers visits them: A figure wearing pale-blue robes approaches, her face obscured by a diaphanous blue veil. “The People’s Stewards have lost their way,” she whispers. “Many
speak of your mystic experiences last night, of what they might mean, and of what causes are championed by those seemingly at the center of them.”
The whispering figure identifies herself only as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, an agent of the Night Revelers visits them: A figure wearing pale-blue robes approaches, her face obscured by a diaphanous blue veil. “The People’s Stewards have lost their way,” she whispers. “Many
speak of your mystic experiences last night, of what they might mean, and of what causes are championed by those seemingly at the center of them.”
The whispering figure identifies herself only as
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
there for a long time, but for almost a year now, the villagers have seen lights through the windows at night and heard unearthly sounds. A few claim to have seen a blue dragon lingering in the sky
awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly






