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Returning 35 results for 'building bonus diffusing chasing replicate'.
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Monsters
Vecna: Eve of Ruin
are to spread kindness, reward virtue, and promote a culture of compassion throughout the multiverse. She is good at building alliances and quick to intervene when she senses a threat to the forces of
for 1 hour or until she has the incapacitated condition or uses another bonus action to quench it. While wreathed in silver fire, Alustriel gains truesight within 30 feet and can use her Argent Blaze
Monsters
Curse of Strahd
Deathly Choir. Any creature within 10 feet of Rahadin that isn't protected by a mind blank spell hears in its mind the screams of the thousands of people Rahadin has killed. As a bonus action
his attention to building Castle Ravenloft, Rahadin saw to it that wizards and artisans were brought to Barovia. Years later, Strahd appointed Rahadin his castle chamberlain. Rahadin was pleased to do
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success
, providing protection or advice.A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron mother to use the following
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 6: Magic Item Tinker Your Replicate Magic Item feature gains the following options. Charge Magic Item. As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created
Item. As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and cause the item to vanish, converting its magical energy into a spell slot
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 6: Magic Item Tinker Your Replicate Magic Item feature gains the following options. Charge Magic Item. As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created
Item. As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and cause the item to vanish, converting its magical energy into a spell slot
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success
Underdark armies arrayed against the followers of Lolth.
A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 6: Magic Item Tinker Your Replicate Magic Item feature gains the following options. Charge Magic Item. As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created
Item. As a Bonus Action, you can touch a magic item within 5 feet of yourself that you created with Replicate Magic Item and cause the item to vanish, converting its magical energy into a spell slot
magic-items
Dungeon Master’s Guide
and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it.
When you attack a creature with the axe and roll a 20 on the d20 for the attack
classes
Eberron: Forge of the Artificer
Artificer levels (round up).
Artificer Features
—Spell Slots per Spell Level—
Level
Proficiency Bonus
Class Features
Plans Known
Magic Items
Cantrips
Prepared
Spells
1
2
3
4
5
1
+2
Spellcasting, Tinker’s Magic
—
—
2
2
2
—
—
—
—
2
+2
Replicate Magic Item
4
2
2
3
2
—
&mdash
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Chasing the Children During the town meeting, two servants of the Morninglord are tasked with keeping an eye on a group of about twenty children between the ages of four and twelve. These kids belong
finished stone building in the town. These children, some of them terrified and missing their parents, others mischievous and too young to understand consequences (much like adventurers), decide to run
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Chasing the Children During the town meeting, two servants of the Morninglord are tasked with keeping an eye on a group of about twenty children between the ages of four and twelve. These kids belong
finished stone building in the town. These children, some of them terrified and missing their parents, others mischievous and too young to understand consequences (much like adventurers), decide to run
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Chasing the Children During the town meeting, two servants of the Morninglord are tasked with keeping an eye on a group of about twenty children between the ages of four and twelve. These kids belong
finished stone building in the town. These children, some of them terrified and missing their parents, others mischievous and too young to understand consequences (much like adventurers), decide to run
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The azers understand the purpose of the Simulacrux (to replicate scaladar) but are under the false impression that Zox is building it at Trobriand’s behest, not for his own ends. The azers are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The azers understand the purpose of the Simulacrux (to replicate scaladar) but are under the false impression that Zox is building it at Trobriand’s behest, not for his own ends. The azers are
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Features ——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Plans Known Magic Items Cantrips Prepared Spells 1 2 3 4 5 1 +2 Spellcasting, Tinker’s Magic — — 2 2 2 — — — — 2 +2
Replicate Magic Item 4 2 2 3 2 — — — — 3 +2 Artificer Subclass 4 2 2 4 3 — — — — 4 +2 Ability Score Improvement 4 2 2 5 3 — — — — 5 +3 Subclass feature 4 2 2 6 4 2 — — — 6 +3 Magic Item Tinker 5 3 2 6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The azers understand the purpose of the Simulacrux (to replicate scaladar) but are under the false impression that Zox is building it at Trobriand’s behest, not for his own ends. The azers are
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Features ——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Plans Known Magic Items Cantrips Prepared Spells 1 2 3 4 5 1 +2 Spellcasting, Tinker’s Magic — — 2 2 2 — — — — 2 +2
Replicate Magic Item 4 2 2 3 2 — — — — 3 +2 Artificer Subclass 4 2 2 4 3 — — — — 4 +2 Ability Score Improvement 4 2 2 5 3 — — — — 5 +3 Subclass feature 4 2 2 6 4 2 — — — 6 +3 Magic Item Tinker 5 3 2 6
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Features ——Spell Slots per Spell Level—— Level Proficiency Bonus Class Features Plans Known Magic Items Cantrips Prepared Spells 1 2 3 4 5 1 +2 Spellcasting, Tinker’s Magic — — 2 2 2 — — — — 2 +2
Replicate Magic Item 4 2 2 3 2 — — — — 3 +2 Artificer Subclass 4 2 2 4 3 — — — — 4 +2 Ability Score Improvement 4 2 2 5 3 — — — — 5 +3 Subclass feature 4 2 2 6 4 2 — — — 6 +3 Magic Item Tinker 5 3 2 6
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Proficiency Bonus The table that appears in your class description shows your proficiency bonus, which is +2 for a 1st-level character. Your proficiency bonus applies to many of the numbers you’ll be
and tool proficiencies, and some races give you more proficiencies. Be sure to note all of these proficiencies, as well as your proficiency bonus, on your character sheet. Your proficiency bonus can’t
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Proficiency Bonus The table that appears in your class description shows your proficiency bonus, which is +2 for a 1st-level character. Your proficiency bonus applies to many of the numbers you’ll be
and tool proficiencies, and some races give you more proficiencies. Be sure to note all of these proficiencies, as well as your proficiency bonus, on your character sheet. Your proficiency bonus can’t
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Proficiency Bonus The table that appears in your class description shows your proficiency bonus, which is +2 for a 1st-level character. Your proficiency bonus applies to many of the numbers you’ll be
and tool proficiencies, and some races give you more proficiencies. Be sure to note all of these proficiencies, as well as your proficiency bonus, on your character sheet. Your proficiency bonus can’t
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
d20 and add your proficiency bonus (but only if you are proficient with the weapon) and the appropriate ability modifier. For attacks with melee weapons, use your Strength modifier for attack and
melee weapon that has the thrown property, such as a handaxe, can use your Strength modifier instead. BUILDING BRUENOR, STEP 5
Bob writes down the starting equipment from the fighter class and the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
d20 and add your proficiency bonus (but only if you are proficient with the weapon) and the appropriate ability modifier. For attacks with melee weapons, use your Strength modifier for attack and
melee weapon that has the thrown property, such as a handaxe, can use your Strength modifier instead. BUILDING BRUENOR, STEP 5
Bob writes down the starting equipment from the fighter class and the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
d20 and add your proficiency bonus (but only if you are proficient with the weapon) and the appropriate ability modifier. For attacks with melee weapons, use your Strength modifier for attack and
melee weapon that has the thrown property, such as a handaxe, can use your Strength modifier instead. BUILDING BRUENOR, STEP 5
Bob writes down the starting equipment from the fighter class and the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
jaws. Rather than chasing prey, they use their supernatural gaze to turn creatures to stone and then consume these victims at their leisure. While basilisks are most comfortable in subterranean lairs
.
Bonus Actions
Petrifying Gaze (Recharge 4–6). Constitution Saving Throw: DC 12, each creature in a 30-foot Cone. If the basilisk sees its reflection in the Cone, the basilisk must make this save. First
Compendium
- Sources->Dungeons & Dragons->Monster Manual
jaws. Rather than chasing prey, they use their supernatural gaze to turn creatures to stone and then consume these victims at their leisure. While basilisks are most comfortable in subterranean lairs
.
Bonus Actions
Petrifying Gaze (Recharge 4–6). Constitution Saving Throw: DC 12, each creature in a 30-foot Cone. If the basilisk sees its reflection in the Cone, the basilisk must make this save. First
Compendium
- Sources->Dungeons & Dragons->Monster Manual
jaws. Rather than chasing prey, they use their supernatural gaze to turn creatures to stone and then consume these victims at their leisure. While basilisks are most comfortable in subterranean lairs
.
Bonus Actions
Petrifying Gaze (Recharge 4–6). Constitution Saving Throw: DC 12, each creature in a 30-foot Cone. If the basilisk sees its reflection in the Cone, the basilisk must make this save. First
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
chasing after rumors and plundering old vaults to find it. Magic Weapon. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it. When you
, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 24 hours, when it dies, or when you dismiss it as a Bonus
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
chasing after rumors and plundering old vaults to find it. Magic Weapon. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it. When you
, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 24 hours, when it dies, or when you dismiss it as a Bonus
Monsters
Fizban's Treasury of Dragons
from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter
dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
through it, or by eating pygmywort mushrooms first to move through without disturbing the other fungi present. If the characters are chasing Droki, he uses the thicket to his advantage, eating a
” with Zuggtmoy’s gift must make a Constitution saving throw, with a save DC of 8 + the myconid’s Constitution modifier + the myconid’s proficiency bonus. A creature that forgoes or fails the saving throw
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
through it, or by eating pygmywort mushrooms first to move through without disturbing the other fungi present. If the characters are chasing Droki, he uses the thicket to his advantage, eating a
” with Zuggtmoy’s gift must make a Constitution saving throw, with a save DC of 8 + the myconid’s Constitution modifier + the myconid’s proficiency bonus. A creature that forgoes or fails the saving throw
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
through it, or by eating pygmywort mushrooms first to move through without disturbing the other fungi present. If the characters are chasing Droki, he uses the thicket to his advantage, eating a
” with Zuggtmoy’s gift must make a Constitution saving throw, with a save DC of 8 + the myconid’s Constitution modifier + the myconid’s proficiency bonus. A creature that forgoes or fails the saving throw
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
chasing after rumors and plundering old vaults to find it. Magic Weapon. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it. When you
, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 24 hours, when it dies, or when you dismiss it as a Bonus






