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Returning 35 results for 'building both diffusing circle recluse'.
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binding both diffusing circle recluse
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Ranger
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Classes
Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
emerges from the clouds and banks to circle around behind the Recluse, arcs of electricity flashing in its wake.
Brynshal’duun (Neutral Young Blue Dragon) is currently in the service of Cannith South and
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
emerges from the clouds and banks to circle around behind the Recluse, arcs of electricity flashing in its wake.
Brynshal’duun (Neutral Young Blue Dragon) is currently in the service of Cannith South and
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
emerges from the clouds and banks to circle around behind the Recluse, arcs of electricity flashing in its wake.
Brynshal’duun (Neutral Young Blue Dragon) is currently in the service of Cannith South and
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, inviting light.
Circle of Builders This circle is found in the middle terrace, but its members travel to the top and the edges of the cave to harvest the resilient fungi used in their craft. Gasbide. The
builders’ circle leader is a pioneering would-be architect and a supporter of Sovereign Phylo. Already driven mad by Zuggtmoy’s spores, Gasbide dreams of bizarre, elaborate structures no myconids
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, inviting light.
Circle of Builders This circle is found in the middle terrace, but its members travel to the top and the edges of the cave to harvest the resilient fungi used in their craft. Gasbide. The
builders’ circle leader is a pioneering would-be architect and a supporter of Sovereign Phylo. Already driven mad by Zuggtmoy’s spores, Gasbide dreams of bizarre, elaborate structures no myconids
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, inviting light.
Circle of Builders This circle is found in the middle terrace, but its members travel to the top and the edges of the cave to harvest the resilient fungi used in their craft. Gasbide. The
builders’ circle leader is a pioneering would-be architect and a supporter of Sovereign Phylo. Already driven mad by Zuggtmoy’s spores, Gasbide dreams of bizarre, elaborate structures no myconids
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and width of any building found in Ten-Towns.
The lodge has three tall openings on the east side. On the southern side of the building is a tunnel left behind by a remorhaz that raided the lodge’s
food stores. Characters spot this tunnel if they circle the lodge looking for other entrances. If Koran and Kanan are with the characters or have arrived ahead of them, the two winter wolves sniff the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and width of any building found in Ten-Towns.
The lodge has three tall openings on the east side. On the southern side of the building is a tunnel left behind by a remorhaz that raided the lodge’s
food stores. Characters spot this tunnel if they circle the lodge looking for other entrances. If Koran and Kanan are with the characters or have arrived ahead of them, the two winter wolves sniff the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
magic circle he had scribed, Viallis established contact with a Great Old One called Gaernoo. This aberrant patron offered to grant Lord Viallis arcane powers in exchange for establishing a cult
years, Viallis has been building a cult to Gaernoo around himself, calling it the Burnt Tongue Cult for the sacrifice that new members must make before being accepted.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and width of any building found in Ten-Towns.
The lodge has three tall openings on the east side. On the southern side of the building is a tunnel left behind by a remorhaz that raided the lodge’s
food stores. Characters spot this tunnel if they circle the lodge looking for other entrances. If Koran and Kanan are with the characters or have arrived ahead of them, the two winter wolves sniff the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
magic circle he had scribed, Viallis established contact with a Great Old One called Gaernoo. This aberrant patron offered to grant Lord Viallis arcane powers in exchange for establishing a cult
years, Viallis has been building a cult to Gaernoo around himself, calling it the Burnt Tongue Cult for the sacrifice that new members must make before being accepted.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
magic circle he had scribed, Viallis established contact with a Great Old One called Gaernoo. This aberrant patron offered to grant Lord Viallis arcane powers in exchange for establishing a cult
years, Viallis has been building a cult to Gaernoo around himself, calling it the Burnt Tongue Cult for the sacrifice that new members must make before being accepted.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Neverwinter, Waterdeep, and Yartar. The specific locations of these circles are briefly described below, and a Harper spellcaster stands ready at each site to cast the teleportation circle spell
teleportation circle spell prepared instead of cone of cold. Everlund Circle The teleportation circle in Everlund is located inside a circular chamber in Moongleam Tower. An arcane lock spell has been cast on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Neverwinter, Waterdeep, and Yartar. The specific locations of these circles are briefly described below, and a Harper spellcaster stands ready at each site to cast the teleportation circle spell
teleportation circle spell prepared instead of cone of cold. Everlund Circle The teleportation circle in Everlund is located inside a circular chamber in Moongleam Tower. An arcane lock spell has been cast on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Neverwinter, Waterdeep, and Yartar. The specific locations of these circles are briefly described below, and a Harper spellcaster stands ready at each site to cast the teleportation circle spell
teleportation circle spell prepared instead of cone of cold. Everlund Circle The teleportation circle in Everlund is located inside a circular chamber in Moongleam Tower. An arcane lock spell has been cast on the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
and the sigil sequence of a permanent teleport circle in Waterdeep. The circle can be in a temple, a government building, or any other site of your choice. If the party includes more than six
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
and the sigil sequence of a permanent teleport circle in Waterdeep. The circle can be in a temple, a government building, or any other site of your choice. If the party includes more than six
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and the sigil sequence of a permanent teleportation circle in Waterdeep. The circle can be in a temple, a government building, or any other site of your choice. If the party includes more than six
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
and the sigil sequence of a permanent teleport circle in Waterdeep. The circle can be in a temple, a government building, or any other site of your choice. If the party includes more than six
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and the sigil sequence of a permanent teleportation circle in Waterdeep. The circle can be in a temple, a government building, or any other site of your choice. If the party includes more than six
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and the sigil sequence of a permanent teleportation circle in Waterdeep. The circle can be in a temple, a government building, or any other site of your choice. If the party includes more than six
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
top and bottom of the steps leading inside the building in area C1. These circles are permanent, customized teleportation circles. Anyone can move onto a circle and mentally focus on the floor to which
Captain Dapplewing’s Manor, the building is closed and locked from 10:00 p.m. until 6:00 a.m. Because it holds many valuable antiques and volumes of sensitive research, security measures are in place in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
top and bottom of the steps leading inside the building in area C1. These circles are permanent, customized teleportation circles. Anyone can move onto a circle and mentally focus on the floor to which
Captain Dapplewing’s Manor, the building is closed and locked from 10:00 p.m. until 6:00 a.m. Because it holds many valuable antiques and volumes of sensitive research, security measures are in place in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
top and bottom of the steps leading inside the building in area C1. These circles are permanent, customized teleportation circles. Anyone can move onto a circle and mentally focus on the floor to which
Captain Dapplewing’s Manor, the building is closed and locked from 10:00 p.m. until 6:00 a.m. Because it holds many valuable antiques and volumes of sensitive research, security measures are in place in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and again—by its own will or that of Strahd. Locals give the building a wide berth for fear of antagonizing the evil spirits believed to haunt it. The wealthy family that built the house practiced the
dark arts. Through seduction and indoctrination, they expanded their cult to include a small yet nefarious circle of friends. When word got out, the rest of the village turned a blind eye to the






