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Returning 35 results for 'building broad diffusing curious reborn'.
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Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with
his or her appearance. A male gnome’s beard, in contrast to his wild hair, is kept carefully trimmed but often styled into curious forks or neat points. A gnome’s clothing, though usually
Species
Guildmasters’ Guide to Ravnica
external ears, their noses are broad and flat, and they are partially amphibious.
Cool Rationality
Despite being talkative, vedalken keep their personal lives private, and they tend to engage more
.
Reasoning toward Perfection
Their curious intellects and rational minds incline vedalken toward membership in the Azorius Senate, the Simic Combine, and (less often) the Izzet League. Whatever their guild
Monsters
Fizban's Treasury of Dragons
to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching one treasure hunter who escaped the dragon’s clutches
. The dragon adds a feather to a necklace for each harpy slain.
4
A curious water elemental supplies a young topaz dragon with aquatic delicacies so as to learn more about the dragon.
5
A
Backgrounds
Guildmasters’ Guide to Ravnica
concepts explained to them.
5
I describe everything that happens as if it were going into my research notes (and it often is).
6
I am insatiably curious about the seemingly infinite forms and
1
I helped create a krasis that I love like a pet and would carry with me everywhere … except it’s the size of a building, and it might eat me.
2
In my laboratory, I
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
enjoy simple yet lovely jewelry.
A Timeless Perspective
Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are
more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with excitement. Their fair hair has a tendency to stick out in every direction, as if
but often styled into curious forks or neat points. A gnome’s clothing, though usually made in modest earth tones, is elaborately decorated with embroidery, embossing, or gleaming jewels.
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home searching out new
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with excitement. Their fair hair has a tendency to stick out in every direction, as if
but often styled into curious forks or neat points. A gnome’s clothing, though usually made in modest earth tones, is elaborately decorated with embroidery, embossing, or gleaming jewels.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with excitement. Their fair hair has a tendency to stick out in every direction, as if
but often styled into curious forks or neat points. A gnome’s clothing, though usually made in modest earth tones, is elaborately decorated with embroidery, embossing, or gleaming jewels.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with excitement. Their fair hair has a tendency to stick out in every direction, as if
but often styled into curious forks or neat points. A gnome’s clothing, though usually made in modest earth tones, is elaborately decorated with embroidery, embossing, or gleaming jewels.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with excitement. Their fair hair has a tendency to stick out in every direction, as if
but often styled into curious forks or neat points. A gnome’s clothing, though usually made in modest earth tones, is elaborately decorated with embroidery, embossing, or gleaming jewels.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with excitement. Their fair hair has a tendency to stick out in every direction, as if
but often styled into curious forks or neat points. A gnome’s clothing, though usually made in modest earth tones, is elaborately decorated with embroidery, embossing, or gleaming jewels.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Who Is Tatyana? When building your version of Tatyana, use the Tatyana’s Incarnation table to determine the character’s basic description. Once you’re satisfied, consult the following “Connection to
Indirovich of the village of Barovia
2 Ez d’Avenir,* vampire slayer and protégé of Rudolph van Richten
3 Vasilka, a flesh golem or reborn (see chapter 1) who lives in the abbey near the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Who Is Tatyana? When building your version of Tatyana, use the Tatyana’s Incarnation table to determine the character’s basic description. Once you’re satisfied, consult the following “Connection to
Indirovich of the village of Barovia
2 Ez d’Avenir,* vampire slayer and protégé of Rudolph van Richten
3 Vasilka, a flesh golem or reborn (see chapter 1) who lives in the abbey near the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Who Is Tatyana? When building your version of Tatyana, use the Tatyana’s Incarnation table to determine the character’s basic description. Once you’re satisfied, consult the following “Connection to
Indirovich of the village of Barovia
2 Ez d’Avenir,* vampire slayer and protégé of Rudolph van Richten
3 Vasilka, a flesh golem or reborn (see chapter 1) who lives in the abbey near the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
A Timeless Perspective Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
A Timeless Perspective Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
A Timeless Perspective Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
A Timeless Perspective Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
A Timeless Perspective Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
A Timeless Perspective Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are more often amused than excited
, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Navigation The city basin is densely packed with ruined villas and overgrown courtyards. Buildings in Omu are shaped from limestone. Thick, broad-leaved vines engulf most structures, while ferns and
throw caution to the wind, the density of the undergrowth makes it tricky to move faster than 200 feet per minute. If the characters stop to search for treasure, each building takes 30 minutes to clear
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tsien Chiang’s Daughters In her desperation to be reunited with her daughters, Tsien Chiang used the Nightingale Bell to wish her murdered children back into being. To her shock, each daughter reborn
abilities are radically different. Chiang shuns them, but doesn’t do them harm. Now these four strange beings wander I’Cath, curious about the city and eager to please their mother. Every dusk they
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tsien Chiang’s Daughters In her desperation to be reunited with her daughters, Tsien Chiang used the Nightingale Bell to wish her murdered children back into being. To her shock, each daughter reborn
abilities are radically different. Chiang shuns them, but doesn’t do them harm. Now these four strange beings wander I’Cath, curious about the city and eager to please their mother. Every dusk they
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Navigation The city basin is densely packed with ruined villas and overgrown courtyards. Buildings in Omu are shaped from limestone. Thick, broad-leaved vines engulf most structures, while ferns and
throw caution to the wind, the density of the undergrowth makes it tricky to move faster than 200 feet per minute. If the characters stop to search for treasure, each building takes 30 minutes to clear
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Tsien Chiang’s Daughters In her desperation to be reunited with her daughters, Tsien Chiang used the Nightingale Bell to wish her murdered children back into being. To her shock, each daughter reborn
abilities are radically different. Chiang shuns them, but doesn’t do them harm. Now these four strange beings wander I’Cath, curious about the city and eager to please their mother. Every dusk they
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Navigation The city basin is densely packed with ruined villas and overgrown courtyards. Buildings in Omu are shaped from limestone. Thick, broad-leaved vines engulf most structures, while ferns and
throw caution to the wind, the density of the undergrowth makes it tricky to move faster than 200 feet per minute. If the characters stop to search for treasure, each building takes 30 minutes to clear
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: A large, oxidized silver statue of a tapir stands before a broad stone structure covered in carvings of stylized local animals—tapirs, capybaras, hawks, and more. Dozens of people stand outside the
building, many wearing distinctive green sashes.
An elder Green Doctor named Melecio (neutral good, elf archmage) steps from the crowd, with Nene perched on her shoulder. Melecio explains that the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: A large, oxidized silver statue of a tapir stands before a broad stone structure covered in carvings of stylized local animals—tapirs, capybaras, hawks, and more. Dozens of people stand outside the
building, many wearing distinctive green sashes.
An elder Green Doctor named Melecio (neutral good, elf archmage) steps from the crowd, with Nene perched on her shoulder. Melecio explains that the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: A large, oxidized silver statue of a tapir stands before a broad stone structure covered in carvings of stylized local animals—tapirs, capybaras, hawks, and more. Dozens of people stand outside the
building, many wearing distinctive green sashes.
An elder Green Doctor named Melecio (neutral good, elf archmage) steps from the crowd, with Nene perched on her shoulder. Melecio explains that the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
castles are haunted by ghosts and prowling monsters. Sensible valley dwellers avoid them. In recent years, four elemental cults have taken over the keeps. The cultists are careful to keep the curious
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
castles are haunted by ghosts and prowling monsters. Sensible valley dwellers avoid them. In recent years, four elemental cults have taken over the keeps. The cultists are careful to keep the curious
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
castles are haunted by ghosts and prowling monsters. Sensible valley dwellers avoid them. In recent years, four elemental cults have taken over the keeps. The cultists are careful to keep the curious
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Material Plane, and its winding branches are as broad and meandering as river deltas. Thousands of chambers, tunnels, and halls—all claimed by the cult of Aurnozci—riddle the tree’s rotten interior. Huge
chrysalises develop, bulge, and pop is called the Scabbery. Not simply a disgusting moniker, the Scabbery’s name is also a reference to the way that demons reborn here emerge harder, stronger, and crueler than
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Material Plane, and its winding branches are as broad and meandering as river deltas. Thousands of chambers, tunnels, and halls—all claimed by the cult of Aurnozci—riddle the tree’s rotten interior. Huge
chrysalises develop, bulge, and pop is called the Scabbery. Not simply a disgusting moniker, the Scabbery’s name is also a reference to the way that demons reborn here emerge harder, stronger, and crueler than






